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50.OU Vasil Levski

Country: Bulgaria

50.OU Vasil Levski

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2019-1-TR01-KA229-076983
    Funder Contribution: 77,350 EUR

    Children are the most effected group by immigration. These children experience difficulty in adapting to different culture anda new country. Excluded children do not continue their education and in the case they contunue they face problems at school. The main issue is the adaptation problem in the educational environment of the country. Our project has started based on the problems experienced by immigrant students in schools. As the immigrant student problems are experienced intensively in all the partner schools, all partners schools have conducted research on this subject through e-twinning platform. It has been pointed out that the same problems exist not only in our country but in many EU countries. Then we conducted a need analysis study to identify the problems of the students with our partners (Romania, Macedonia, Bulgaria). According to the need analysis report, it was concluded that 95% of immigrant students need feeling of being appreciated. Taking the saying of Zeliha Yazıcı (the teacher educator at Akdeniz University in the Faculty of Education) , “ Children change the world and the games change children “ into consideration we will provide positive transformation and change of migrant and foreign students in the process of games with our partners. Our project is originated to contribute to the adaptation of migrant children to the society , to support their emotional development , to approve themselves and to grow up in a healthy and safe environment. The objectives of the European Union's 2020 strategy are: 1-To ensure that individuals have access to quality education and training at all levels. 2-To ensure social cohesion and intercultural dialogue. Based on these targets, our main goal is to ensure that these students integrate into the school and see themselves as a part of society through games. The game is the best way for a child to learn, to discover himself, as well as to know the world. It is the best way to get to know the world and enjoy it. The project tends to achieve ‘’ Prevention of school dropout’’ goal stated in the EU development programme. On this point , our project will serve as an example for both the development of institutions and the implementation of the European Union Projects at schools. In this way, schools will turn into a multicultural environment. 100 teachers and 740 students from all schools will participate in 5 LTT activities and 5 local activities in the process of our project Age range of students that will participate in local activities is 6-9. The LTT activities are the following: C1-Turkey - Drama Games; 1. LTT Can I play too? C2-Romania - Puppet Games; 'Support each other' 2.LTT C3-Bulgaria - Game Workshops 3.LTT 'Let's Design Our Game Together C4-.Macedonian Musical Dance Games, 4. LTT Create a group belongingImmigrant students participating in these LTT activities will establish strong communication skills that will help them adapt to the changing environment more easily. In the process of games the solution of the poblems is to be found. Our project team will be in charge of preparation, implementation, organization and supervision of the project. At the preparation stage of our project, called ‘’ The magic power the game’’ the project with the same name was created on e-twinning. As part of this project, immigrant children and other children will play the game every week and development notes will be taken . We strive to find new partners in our E-twinning project and reach a wide audience of the project. As a result of LTT activities, which we will also carry out, our actions will also be shared on TwinSpace. At the beginning of our project, the needs analysis which is applied to the teachers together with our partners, will be re-applied at the end of the project, the results will be analyzed and reported. After examining the results of the report it was noticed that the students' adaptation problems are reduced by 10%, which is a key criterion for the success of our project. Application and results data will be shared on international platforms such as Erasmus Project Result Platform, School Education Gateway. With the knowledge gained in the project, the participants of the partner schools will write an article and share it on School Education Gateway.

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  • Funder: European Commission Project Code: 2019-1-HU01-KA229-060933
    Funder Contribution: 106,410 EUR

    Technology has become an indispensable part of our lives. It takes place in every activity of daily life. We live in a digital age and technology is everywhere. The importance of coding that is known for the milestone of this digital age is increasing day by day and all children must be challenged for them to reach their highest academic potential within this technological environment. Regardless of their social background, and with a high level of well-being. During the school day, we have to find time and opportunities for practical and application-oriented forms of teaching that promote innovation. Many countries in the world have noticed certain significant abilities such as analytic thinking, critical thinking, problem-solving, design thinking. In this way, a new education system promoting coding training, robotic studies, STEM education in early childhood is adopted and rearranged accordingly. Thanks to coding in early childhood, it is believed that children’s algorithmic thinking ability, creative thinking, and problem-solving abilities will improve. Because of these reasons and personal development opportunities, coding and robotic studies have become essential parts in childhood education rather than being simply as a profession. STEM education which is one the most important paradigms in the 21st century is of high significance in the way of putting the theory into practice and gaining contemporary skills. It is aimed at raising modernized creative leaders and growing economically. Integration of STEM in national education will enable to rising a new generation with creative, productive and modern skills. In line with these developments in the world, it is aimed at providing students with certain qualifications and skills such as self-confidence, analytic thinking, critical thinking, problem-solving, design thinking, and productivity, thereby sharing the best examples of the related studies with the project partners. We realized that we were all looking for further opportunities for cooperative researches in innovative teaching methods. In particular, we were, and are, interested in the recent innovative development in the use of technology in teaching and we are eager to learn more about it. Some of the goals reached the end of the project.Teachers:• Been motivated in lifelong learning and enrich their professional experience with new teaching methods• New competencies as a result of the training course and apply new methods thus increasing the quality of education and training;• Have a better co-operation with students, thus leading to a better understanding of their personalities and desires.Students:• Learned about how to work in a team and how to manage difficulties and how to become more tolerant and cooperative and beingable to take initiatives.• Acquire new competencies in field learning and logical thinking.• Developed their ICT skills through the use of these modern technologies.• Know how to take the next best step in problem solving and life. It is also aimed at changing our project into an e-Twinning project, thus enabling to coding, robotics and STEM become widespread.

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