Powered by OpenAIRE graph
Found an issue? Give us feedback

Democracy and Human Rights Education in Europe

Country: Belgium

Democracy and Human Rights Education in Europe

6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2017-1-DE04-KA205-015011
    Funder Contribution: 258,146 EUR

    The European Union is facing several crises and European integration as such is fundamentally challenged by anti-European and anti-democratic movements. Thus, there is an urgent need for bringing motives and driving forces of European integration into focus. The leading values of the EU laid down in article 2 of the Treaty of the European Union were a starting point for this discussion. The project „Translating European Values into Practice” (TEVIP) aims to break the abstract framework of fundamental values down into their practical meaning for young people. TEVIP provides interactive methods and materials that allow for discussing European values based on exemplary concrete conflict situations. With the help of simulation games, large group methods, role plays, activating games etc. young people examine how their individual value sets, everyday conflicts and controversies allude to European values and experience the practical impact of European values for their lives. TEVIP's target group are multipliers working with young people (aged under 25) who have had no or only few points of contact with Europe-related topics or political and civil education in general before. Methods are especially concepted for non-formal education but may also be used by teachers in formal education systems. Most of the methods can also be a used by international youth groups at European youth events, camps etc. The products are a collection of materials and a training of trainers manual available in English, German, Polish and Italian and free for download (https://www.tevip.eu/) for multipliers in the field of political and civic education and the European public. TEVIP helps multipliers and youth workers to put European values on the agenda and to conduct interactive workshops on the topic. Participants and recipients are provided with feasible materials, methodical competence in using interactive methods and enjoy a modular workshop concept that can easily be adapted to their individual needs. All methods and activities that aim at translating European values into practice were jointly developed, tested, assessed and revised by the project partners and their networks. Blended mobility tools were used in order to bring in young peoples experiences and inputs at an early stage. Multiplier events in three countries and a joint staff training transferred skills and knowledge to trainers and helped to disseminate the project results. The meaning and impact of European values as the fundament of European integration will remain a 'hot topic' in the next years. TEVIP contributes to this discussion by providing innovative and interactive workshop formats applicable in the field of non-formal education of youth. In addition the project team pusblished a position paper on the role of European values in the context of non-formal education with the aim of contributing to the public debate. In sum, the project draws a line from today's political challenges to classic human rights education to methodical competences of trainers and youth workers.

    more_vert
  • Funder: European Commission Project Code: 2019-1-DE02-KA204-006421
    Funder Contribution: 288,907 EUR

    "The digital transformation is challenging the European citizens in multiple ways: As employees (workspace 4.0). As learners (lifelong learning, self-competencies) As citizens (acting as conscious, self-responsible, democratic citizen). Digital transformation in its effects relates to vast aspects of peoples everyday life in a fast and more and more disturbing ways, thus is also is a force generating unconsciousness and needs to be reasoned about. Digital transformation is challenging as well the infrastructures in cities, states, big data/multiple databases, social networks. Digital competence should enable people to approach these challenges.Adult education for Active Citizenship has a crucial role to play as it supports learners to develop competences to engage and participate in society as democratic and confident citizens. However the field of AE has to deal increasingly with an audience/target group which is more and more in a position of exposed to the transformation while not being sufficiently equipped to understand digital transformation in its aspects to democracy, and society. Such to develop digital competence goes far beyond media literacy and critical thinking development but pre-requires also a field of Adult education which itself is confident and able to understand and develop learning concepts that adress the democratic challenges and dimensions relating to digital transformation in its full range. In particular Education for Democratic Citizenship and Human Rights Education have a potential which tour project DIGIT-AL explores and aims to activate. In cross-sectoral collaboration we deliver two handbooks, an app and policy recommendations. The overall concept behind the project is to understand adult learning as a competency centered learning. Aiming to address the ability of adult learners to act consciously, self-responsible, aligned with their self-defined interests and self-explored needs, along democratic values and in cooperation with other citizens. The project is exploring and presenting approaches, practices and tools 1) how to involve digital competence into adult education. 2) How to support adult learners in understanding digital transformation and co-creating it as digitally competent citizens. 3) Furthermore we focus as well on the digital competence of adult educators. 4) The findings will be fed back to developers of digital competence frameworks and learning, as well as to the policy level. During the project we develop- A handbook on digital transformation as a specific and transversal topic in adult education: this publication explores the horizon of digital transformation and its connection to the practice of Adult learning for democratic citizenship- A handbook for educators: Digital competence: What is it? through what kind of approaches and practices adult learners might gain it and what kind of digital competence adult educators need to develop- Policy Recommendations targeting at premises of competence frameworks, AE policies in Europe related to digital transformation and Adult learning for democratic citizenship. - an App to support Adult educators in their learning settings with concrete and easy adaptable info and concepts for targeting digital transformation in their learning settingsA series of training activities tests and evaluates different concepts for educators to master digital transformation as a topic in their Adult learning settings. These trainings will involve a wider audience from the community of adult education practitioners and offer means to them to adapt suggested approaches and concepts into their educational work.The project itself builds a bridge between AE practitioners in Europe and the world of digitalisation research, digital competence development and digital transformation: it mutually ENGAGES stakeholders and experts from both ""spheres"", CONNECTS existing concepts of digital competence development within the wider horizons of digital transformation and the grassroots sphere of Adult Education, as being the level working with the group of citizens vastly affected by digital transformation. The project EMPOWERS adult educators and the field of adult education providers to better understand the transformative character of digitalisation to democracy and citizenship in all its different and difficult aspects, and supports them to develop adequate means and approaches to work with adult learners in an encouraging and positive way on these topics."

    more_vert
  • Funder: European Commission Project Code: 2019-2-DE04-KA205-018330
    Funder Contribution: 342,229 EUR

    Democracy places high demands on citizens. Political decisions have an impact on many different areas of life, they often affect future generations or neighbouring countries and they are influenced by international and global developments. One sixth of the world’s population is young and the importance of youth participation for the future of economic, societal and political development is widely acknowledged. Democracy education enables young people to recognize and represent their interests, to participate in political processes and, in doing so, to meet their fellow human beings and their concerns with respect. The project DEMOGAMES is based on the didactic approach of game-based learning and applies it to teaching young citizens on democracy. Mediated knowledge on democratic processes, norms and values often remains abstract. In contrast, highly complex facts can be conveyed in an activating, participative and engaging manner through game based learning. With the project proposed here, several game based learning tools will be designed and later on applied in promoting democracy education in youth work and non-formal education with the main purpose to engage, connect and empower young people. We are confident that democracy education can lead to greater understanding of democratic processes, norms, and values and increase the ability of young people to effectively participate in society and political life.DEMOGAMES will advance democracy education with respect to learning about, through and for democracy. Our objectives are to introduce young citizens to the topic of democracy in an engaging and participative way by playing analog and digital games. The active participation in playful units awakens young citizens’ interest in the subject and promotes experiential learning. The project includes several activities for young people and practitioners in youth work and non-formal education to engage in discussions on democracy related topics beyond their local, regional or national experience.

    more_vert
  • Funder: European Commission Project Code: 2019-1-IS01-KA203-051165
    Funder Contribution: 271,241 EUR

    This project is about supporting actors in all sectors of the lifelong learning system to enhance the development, validation and recognition of the entrepreneurship key competence across lifelong learning. It will do this by creating the Entrepreneurship360 platform as a one-stop-shop to provide guidance, collate tools, share practice, learn through online training and connect those working on the practical implementation of EntreComp into learning and work. The project includes partners from, and will actively engage with wider networks of practitioners and organisations from, formal education, youth organisations, employers and business/start-up. This project will drive the implementation of EntreComp as a tool for lifelong learning sectors to place a focus on the transversal skills needed in the modern workforce - addressing skills gaps and mismatches to support social inclusion and economic growth. The objectives of the project derive directly from EntreComp research carried out by partners with the European Commission – we will target lifelong learning organisations and practitioners working across Europe to access and engage with the Entrepreneurship360 platform as a one-stop-shop for the peer networks, guidance, tools, resources and MOOC based training that they need to understand and use the EntreComp competence framework. The project will:• Mobilise engagement across lifelong learning to understand the relevance of EntreComp• Connect practitioners and organisations interested in or actively using the EntreComp framework• Empower learning organisations and practitioners to use EntreComp as a tool to drive entrepreneurial learning design, assessment and recognition• Tailor guidance to specific contexts through how-to guides on the potential of EntreComp for emerging areas of potential - initially (1) Employers - HR and recruitment (2) Youthwork and (3) Assessment and certification/recognition• Map progress of the EntreComp community [evidenced through an extensive baseline survey and follow-up survey after 30 months to assess progress and impact]The project will target practitioners, organisations and system level actors across lifelong learning. It involves partners from across lifelong learning sectors, and this will drive active engagement with networks from formal education, youth and non-formal sector, employers/business and start-up support organisations. Specific partners will take the lead on recommending and implementing networking approaches with specific sectors of lifelong learning. This drive up the quantity and quality of design, implementation, assessment, transparency and recognition of the entrepreneurship key competence. It will target governance systems, professional networks, learning organisations, business,employers and practitioners involved in the design and delivery of learning in any setting. This project seeks to show how EntreComp can be part of a transnational solution to the needs identified above. While the focus will be on Europe, the project will reach out to worldwide networks, both sharing and showcasing the value of EU initiatives and EU funding.This will be the first action focused one-stop-shop focusing solely on how EntreComp can drive key competence development across lifelong learning sectors. It will be innovative in its focus on all sectors of lifelong learning from formal education through to HR recruitment and start-up. The project partners can capitalise on their strong links and networks into education, youth, employment and business sectors to create a holistic and highly relevant online one-stop-shop to support entrepreneurship key competence through implementation of EntreComp. The intellectual outputs will include the platform which will be the one-stop-shop at the centre of project and bringing together all the deliverables for the engaged participants including (IO2) a comprehensive toolbox of practices, tools and resources, (IO3) four tailored guides to support emerging areas of use for EntreComp e.g. recruitment or youthwork and areas where additional guidance is needed e.g. assessment and (IO4) a set of two MOOCs to provide a learning pathway for participants to engage and learn how to implement EntreComp. A project baseline and final survey of perceptions, understanding and usage will be designed and shared at the beginning of the project, and this will be repeated with participants, and correlated with the type of involvement they have chosen (mapped across five EntreComp goals). This will be the primary evaluation approach to map the progression of organisations actively using EntreComp to evidence a deeper and more sustainable use of EntreComp by practitioners, organisations and education systems engaged through the platform. This will ultimately drive more effective and higher quality development, assessment and recognition of the entrepreneurship key competence across lifelong learning in Europe.

    more_vert
  • Funder: European Commission Project Code: 2014-1-FR01-KA200-008747
    Funder Contribution: 146,624 EUR

    "The project ""ENGAGE - Building together European learning material on Education for Citizenship"" ambitions to create a European interactive, innovative, pedagogical and multilingual module on education for citizenship for pupils aged 8-12 and their teachers. The 11 developed modules are divided in 3 clusters as follows: 1- Me and the others: Emotional Identity, Relationship and Conflict resolution, Children’s rights;2- Society and the world: History and memory, Media education, Diversity and discrimination, Sustainable development, Solidarity;3- Participation in democratic society: Human rights, Democracy, Participation.Our partnership brings together 8 organisations in 7 member States:- France: CIDEM - the project leader- France : Union Régionale de la Ligue de l'Enseignement de Bourgogne- Germany: AdB- Austria: Zentrum Polis- Spain: Fundacion CIVES- Poland: Center for Citizenship Education- United Kingdom: CSV- Belgium: DARE Network, a pan European network with 46 members in all the 28 European States, in charge of the dissemination of the project at the European level.All the partners were selected on the ground of their direct expertise regarding the issue of citizenship education and youth work as well as their experience in the management of European project.ENGAGE project was implemented at both national and European levels. In each participating country, the partner was in charge of setting up a national consortium or a ""working group"" on a cross-sectoral composition which brought together several representatives of the education sector: primary and/ lower secondary schools, one or two teachers; one academic researcher, expert on the issue of citizenship education; one State representative or public-body in charge of education policies. The main task was to conduct a national need analysis and assessment regarding education for citizenship curricula, both in terms of content and methodological approaches. This process led to the draft of a theoretical study and an empirical report to each of the countries involved.The results of the 6 national initiatives were put together, which helped in identifing and addressing issues of common concerns and needs and further defining the content of the pedagogical learning material. This work was useful to shape and develop a common content effective to all 6 partners, and at the same time compliant to their specific national context. The developed learning module translated into the 5 languages of the partners, has two thematic issues: civism and living together in harmony, and general interest and democratic participation.The rationale of the project ENGAGE involves the following: European countries integrate citizenship education into their qualification requirements for teachers and schools, in distinct ways within the EU, notably because of the cultural and historical specifics of each Member State. Moreover, in the EU, education for citizenship, understood in both aspects of living together in harmony and democratic participation, is undergoing similar evolutions. In fact, both thematic areas provided are influenced by similar important issues in the EU Member States, such as for example: the younger electorate were becoming increasingly disengaged with the democratic system and most of them lack interest in politics, at the national and European levels, illustrated by significant abstention rates for voters aged 18-25.On the other hand, the major concerns affecting young people are bound up with globalization, which raises questions of major importance to society, such as European integration, migration movements, and ageing population, thus making the “living together"" education problematic.The political and human horizon of the EU is to have 28 distinct people living together in harmony and to nurture the feeling of belonging to the same common destiny. In the context of rising extremism, intolerance, racism, at the European scale, working together in setting up a European and cross-sectoral platform for cooperation and the exchange of good practices is a highly relevant means to face these common challenges. Therefore, these issues call for new ways of organising teaching and learning in the two subject areas of citizenship education. Indeed, the learning material developed in the framework of the project ENGAGE appears to be the right answer that includes curricular content with a bearing on the European dimension of citizenship education.In a nutshell, the project ENGAGE aims at providing educational personnel (formal and informal) a useful and appropriate tool to tackle the issue of a European citizenship education with young pupils. With the relevant learning supports developed in the framework of the project ENGAGE, the module will be able to foster the living together in harmony and the spirit of citizenship at the local, national, regional and European levels."

    more_vert
  • chevron_left
  • 1
  • 2
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.