
Second Gymnasium 7 Marsi
Second Gymnasium 7 Marsi
7 Projects, page 1 of 2
assignment_turned_in ProjectPartners:ISTITUTO D'ISTRUZIONE SUPERIORE A CECCHI, EYUP IMKB MESLEKI VE TEKNIK ANADOLU LISESI, Second Gymnasium 7 Marsi, Räpina Ühisgümnaasium, Siauliu r. Meskuiciu gimnazijaISTITUTO D'ISTRUZIONE SUPERIORE A CECCHI,EYUP IMKB MESLEKI VE TEKNIK ANADOLU LISESI,Second Gymnasium 7 Marsi,Räpina Ühisgümnaasium,Siauliu r. Meskuiciu gimnazijaFunder: European Commission Project Code: 2020-1-TR01-KA229-092974Funder Contribution: 96,135 EUR"In the present day, called the information age, the process of learning and teaching, interaction between individuals, informatics technologies and daily life are in a change (Özmen, F, Aküzüm, C, Sünkür, M. 2012).Today, the transfer of information is traditional becasue of the developments in science and technology goes away from the methods. The newest of the contemporary methods developed in the transfer of information is Augmented Reality applications. Augmented Reality integrating the physical World with the virtual in real time and having the same frame technology that targets (Özarslan, Y. 2011) Augmented Reality applications can present the learners without abstraction from the real environment and learning with the instant interactions can make the process more fun and meaningful. Learner having fun in the learning process and learning effective learning takes place as long as it actively participates in the process (Özarslan, Y. 2011). With the adaptation of augmented reality technology to curriculums, we aim to move away from the traditional teaching methods, which are insufficient, to provide permanent learning for students and graduate with sufficient knowledge of 21st century information and communication technologies.In order to realize our goal, we will bring together different applications of this technology together with the schools we have partnered with in our project, and will bring a different perspective to the lesson methods and techniques in participating schools. Sample lessons will be taught with augmented reality technology for one week at each partner school, and their positive effects on students will be observed and continued in practice. The purpose of learning environments in our age is to train individuals who can easily access and use information and adapt to technological developments (Asst. Prof. Dr. Agâh Tuğrul KORUCU). By contributing to this necessity of our age with our project, we will create a teaching environment that will enrich learning and support modern objects by supporting real objects. PROJECT GOALS:We aim to be the leading schools in innovative applications by using the augmented reality technology, one of the most up-to-date educational methods of the digital age, to develop the skills of the participants in the field of information and communication technologies and to use these technologies during the lesson.To get rid of traditional teaching methods in education and implement innovative methods such as project based learningTo increase the quality of education in accordance with today's technologyIncreasing the digital competencies of our teachers and studentsTo strengthen the communication of our institution with EU countries, to establish awareness of EU citizenshipTo discover innovative information and communication technologies used by EU countries in education systemsPARTICIPANTS: EYUPSULTAN IMKB VOCATIONAL AND TECHNICAL HIGH SCHOOL, Räpina Ühisgümnaasium, ISTITUTO ISTRUZIONE SUPERIORE BERNALDA FERRANDINA, Second Gymnasium ""7 Marsi"", Siauliu r. Meskuiciu gimnazija. Three teachers from these schools will attend.DEFINITION OF ACTIVITIES: TURKEY-USİNG AUGMENTED REALİTY İN TEACHİNG, ITALY- ONLINE CLASS APPLICATIONS, ESTONIA-AR APPLICATIONS (MATERIAL PREPARATION), REPUBLIC OF NORTH MACEDONIA-3D PRINTER USE, LITHUANIA-3D GLASSES (WEARABLE TECHNOLOGIES) -MARKER USEMethod: Quantitative research method will be used in project studies. Questionnaires and attitude scales will be used to collect data. Our project topic is that by using augmented reality and 3D printer in lessons, efficient learning environments will be created, and permanent learning will be provided and student motivation will increase. As the research universe will constitute all schools in the context of the subject, three teachers from five different schools from five different countries will be determined according to certain criteria. These twelve teachers participating in the trainings within the project will form the sample to represent the research universe. Survey will be used as research design. Standard data collection tools will be used and data will be collected systematically. As a result of the lessons taught together with the competencies acquired by the teachers, students will gain creative thinking, critical thinking, solution-oriented thinking skills with project-based teaching, and in this case, they will affect their orientation in the long term as they will reflect on their perspective. With these technologies they meet, they will have the desire to turn to different professions and they will have the advantage in the professions they turn to since they will experience the 21st century technology skills. Our aim for our project is not to try and transfer our experiences within the project, but to realize the gains in practice, to see the lessons taught with these achievements, and to play a leading role in all the countries we participate in the project."
more_vert assignment_turned_in ProjectPartners:Zespol Szkol im. Jana Pawla II w Zbuczynie, İstanbul Özel Hazar Ortaokulu, Polo Europeo della Conoscenza, Școala Gimnazială Cernătești, Second Gymnasium 7 MarsiZespol Szkol im. Jana Pawla II w Zbuczynie,İstanbul Özel Hazar Ortaokulu,Polo Europeo della Conoscenza,Școala Gimnazială Cernătești,Second Gymnasium 7 MarsiFunder: European Commission Project Code: 2020-1-PL01-KA229-081904Funder Contribution: 144,604 EURCONTEXTExperience in the use of new technologies is a universal feature amongst young people nowadays. They have become experts in operating social media websites and apps from an early age and acts of cyberbullying have escalated, often providing bullies the opportunity to hide their true identity. Researchers are concerned about the psychological and emotional state of mind that is negatively impacted, resulting in low self-confidence and self-esteem amongst victims of cyberbullying. The dangers and effects of cyberbullying also reflect in low interest in study and school, with negative results on academic performance. Lack of experience in dealing with emotional challenges makes it difficult for victims to acknowledge they are facing a serious problem.S.O.S. will address the issue of cyberbullying and decrease the rate of this phenomenon amongst ss in partner organisations. The project targets both students and parents as we wish to raise ss’ responsible use of internet and social media tools, assist parents by providing guidance in the process to supervise children’s online activity and equip them with the necessary competencies to detect signs of cyberbullying in their behavior.OBJECTIVESThe scope of the partnership is to generate the context for partner schools to cooperate so as to create the means and approaches to establish a long-term program that addresses the increasing cyberbullying issue. Our aim is to involve students, teachers and parents in activities that will increase their awareness regarding the dangers of cyberbullying.The consortium have set the following objectives: - to reduce the cyberbullying rate amongst students in partner institutions by at least 30% - to raise the awareness of at least 80% of the target group related to all forms of bullying - to empower parents with the knowledge and competencies for children online supervision activity - to design an online reporting platform of cyberbullying acts - to enhance participants’ communication skills and intercultural awareness- to foster students’ engagement in activities that relate to creativity and critical thinking - to introduce the European dimension in the five partner organisations through international cooperation opportunitiesPARTICIPANTSWe established to include 200 12-14 year-old ss as target group at partnership level. School psychologists and teachers have concluded this is a sensitive stage in teenagers’ development process when they resort to virtual world extensively, often overlooking risks, consequences they are exposed to.80 students will be selected to participate in LTTAs and thus establish direct contact with their European peers, experience a foreign culture. The other ss in the target group will also benefit from activities that will be carried out locally, attend workshops, similar classes as the ones presented during exchanges, the transfer of methods, tools applied in their own institution. Parents will also benefit through direct and indirect participation.ACTIVITIES C1 Cyberbullying in partner schools and countries C2 Stay safe on the Internet and mobile phonesC3 Various forms of cyberbullyingC4 The effects of cyberbullying C5 Effective ways to report cyberbullying incidentsStudents will accomplish a range of tasks before attending LTTAs. For instance, they will work individually and in groups to do research on LTTA topic/s, select information to include in presentations etc. RESULTSConcrete project results will consist of:- questionnaire on cyberbullying applied in schools at the initial and final stages - online safety guide for ss- online platform for ss and parents to report cyberbullying cases- project booklet C.C.C. (Causes and consequences of cyberbullying)- guide for parents to track children’s online activity - collection of lesson plans and activities on cyberbullying - project twin space, website, logo- original script written by students and short play performance on the topic of cyberbullyingIMPACTWhile attending local and international project activities, ss will gain a deeper understanding of the cyberbullying phenomenon, acquire knowledge and skills to manage it and most importantly, learn how to stay safe, develop creativity and exercise critical thinking skills. Parents will learn to detect signs that indicate potential victims of cyberbullying and ways to tackle the problem. A selection of activities will be applied in each partner school and the online platform will be used by all partners on a long term, thus reducing the rate of cyberbullying.Teachers will benefit from effective exchange of pedagogical ideas and experiences, become more motivated and interested in cooperative learning. Participants will increase adaptability to work in multicultural environment, acknowledge the huge gain of transnational cooperation activities. Schools will enhance capacity to successfully implement Erasmus+ projects.
more_vert assignment_turned_in ProjectPartners:Nyströmska Skolan, Second Gymnasium 7 Marsi, Lycée Fulbert, Liceo Classico Federico Frezzi - Beata Angela, 1 EPAL THIVASNyströmska Skolan,Second Gymnasium 7 Marsi,Lycée Fulbert,Liceo Classico Federico Frezzi - Beata Angela,1 EPAL THIVASFunder: European Commission Project Code: 2020-1-SE01-KA229-077965Funder Contribution: 145,115 EUREU Erasmus+ Project Populism in Modern Europe. A treat to democracy or a part of it?The aims of the project are to analyze the increase of populism in Europe. Since after the end of World War 2 populism has been passive as a means of spreading opinions in Europe. This has radically changed since the 1980s. We have seen a constant development of populistic groups in our society and today populist has reached a high level of influence and power in all of Europe. This includes both left and right-wing populism. Today we see actual examples of populism in politics but there is also a widespread usage of the term when wanting to discriminate against political opponents or creating negative public opinions.The aim of the project is to analyze the role of populism in a democratic society and create awareness of its positive and negative aspects but also to enhance knowledge of what populism really is.In order to do so we want to study the causes and background of populism and create strategies to prepare students to become aware of democratic values in The European community and the world.The following points are been studied in the project:•What is populism and how can we understand it?• Historic background of populism•Populism and democracy – the correlation between them•Populism and effects on the European values and democratic institutions•Why and how populism is used in the political arena•Strategies to recognized and create consciously ability to accept or reject populist agendas•What types of people are most susceptible to populism and how the political groups use it•The role of schools in the creation and education of democratic citizens•implementation of democratic values in the educational system. The overall aim is via these points to make awareness among youngsters of the situation in their local, regional, and European society by deepening that knowledge when comparing and facing several different political and cultural aspects in everyday life. All in the spirit to increase the feeling and belonging of European citizenship. The whole project will be based on today’s leading scientist data, such as Cas Mudde and Cristóbal Rovira Kaltwasser among others. We are 5 European high schools in Sweden, Greece, North Macedonia, Italy, and France. The project will include more than 1200 youngsters and teachers at a secondary level in 5 EU countries, we will work using conferences, courses, and workshops to study and analyze the main objectives of our project. Politicians and EU representatives will be invíted to participate. Due to the subject nature, we will invite NGOs and the public, in general, to participate during our meetings.We planned to have a living and democratic discussion on our websites and eTwinning site, with our development reports and results.We will show our students and to the public in general, the threat that populism has in modern Europe.By making this project we hope to create students that are prepared to tackle the threats against democratic values in Europe.
more_vert assignment_turned_in ProjectPartners:LICEO SCIENTIFICO - ISTITUTO OMNICOMPRENSIVO, Stredná zdravotnícka škola, ÖZEL SAMSUN SINAV KOLEJİ FEN VE TEKNOLOJİ LİSESİ, Second Gymnasium 7 Marsi, Kaunas A.Pushkin gimnaziumLICEO SCIENTIFICO - ISTITUTO OMNICOMPRENSIVO,Stredná zdravotnícka škola,ÖZEL SAMSUN SINAV KOLEJİ FEN VE TEKNOLOJİ LİSESİ,Second Gymnasium 7 Marsi,Kaunas A.Pushkin gimnaziumFunder: European Commission Project Code: 2020-1-SK01-KA229-078237Funder Contribution: 156,880 EURThe project was created in response to two basic needs identified at the level of the schools involved- the need to boost students' motivation of learning and consequently their school results and then need to promote intercultural dialogue among people from different countries and backgrounds, in a European context which is now facing great challenges. Therefore, the purpose of this project consists of two apparently distinct directions. On the one hand, we want to get students more involved in their own learning by having them use the computer in their studying, thus improving their results and performance. On the other hand, we want them to experience what it means to be European, to expose them to different ways of thinking, values and beliefs. The partnership includes 5 schools – The SK, MK, LT, IT, TR.AIM: to improve students' motivation, involvement and school results and to promote intercultural dialogueThe objectives we envisage are:1. involving students in their own learning with a view to attaining better results and becoming more motivated; (at least 40 percent from the target group will improve their school results)2. developing students' transversal skills - numeracy, computer literacy, critical and creative thinking, personal and social capability; (at least 30 percent of students will improve these skills)3. developing intercultural understanding and acceptance; (at least 60 percent of students will have better knowledge of other cultures)4. developing communication skills in English; (the 156 participants, students and teachers, will improve communication skills in English)5. promoting European values and develop cohesion among European citizens; (measurable by analysing students' and teachers'attitudes to other cultures, as seen in the post-LTTA feedback)MAIN ACTIVITIESC1 - November 2020 - IT - Topic: Using software to create fun lessons; Customs and traditionsC2 - March 2021 - MK - Topic: Using online tools to create quizzes; MathsC3 - May 2021 - SK - Topic: Using online tools to create booktrailers; LiteratureC4 - November 2021 - LT - Topic: Digital tools for artwork; Religious StudiesC5- April 202 – TR -The Turkish school – Teacher Training, evaluate it and write a meeting report.120 students aged 13-17 from the 5 schools, selected from the target group of 250. The students come from very diverse backgrounds - urban and rural - and have a variety of ethnic and religious backgrounds, which makes the project even more appealing. 36 teachers of ICT, English, Math.The project is designed to cover 5 main areas:A1. Project management – includes monitoring and evaluation, risk management, financial management, cooperation and communication strategy that will be applied throughout the project. 1 TM is included,at the end of the project.A2. Implementation of activities - involves selection of participants, preparatory training sessions, participation in exchangesA3. Elaboration of ICT lessons - done prior to the exchanges by each partner institutionA4. Dissemination - dissemination will be a continuous process that involves the sharing of both tangible and intangible results at local, regional, national and international levels, using a variety of channels and addressing school and non-school audiencesA5. Follow-up and sustainability - each school selects a group of teachers to implement the new methods during regular class work. The success is measured comparatively against the results and level of satisfaction of students who learned the same contents without digital instruments. Then another school in each area will be supported to include digital tools during class work in the next year.RESULTS AND IMPACTStudents will improve knowledge in terms of ICT tools for educational purposes, practical skills related to designing mini-lessons, story trailers, digital projects, online quizzes, digital artwork, motivation, school results, experience another culture, increase adaptability, self-awareness and awareness of cultural differences which make Europe so diverse, and yet unitary.Teachers will have the chance to exchange good practices, teaching methods, opinions and will improve English and digital skills, organisational skills, teaching methods and tools.Schools will promote a positive self-image and become more visible in the community. They will gain project management experience and will set examples for other schools to apply for projects. They will also become more cohesive and a positive atmosphere will be created among the members.
more_vert assignment_turned_in ProjectPartners:Second Gymnasium 7 Marsi, Střední zdravotnická škola a Vyšší odborná škola zdravotnická, Plzeň, Karlovarská 99, Profilo Mesleki ve Teknik Anadolu Lisesi, SOU Sv. Paisii Hilendarski, Escola Secundária/3 de BarcelinhosSecond Gymnasium 7 Marsi,Střední zdravotnická škola a Vyšší odborná škola zdravotnická, Plzeň, Karlovarská 99,Profilo Mesleki ve Teknik Anadolu Lisesi,SOU Sv. Paisii Hilendarski,Escola Secundária/3 de BarcelinhosFunder: European Commission Project Code: 2018-1-CZ01-KA229-048205Funder Contribution: 50,297 EURCONTEXTThe project was initiated to meet the needs of students to acquire and improve their know-how in terms of mobile application development, a skill that they will use after school years, regardless of the careers they have I can choose to follow them. We want students to break the barrier between passive mobile applications and the active use of mobile development tools.TARGET GROUPThe project is aimed at students aged 15-18, approximately (400 students) who are mature enough to process this type and amount of information and to use them creatively to develop applications. Students come from a variety of cultural backgrounds and a significant percentage of them strive to overcome all kinds of obstacles - economic, cultural, financial, etc. Participants will be selected from this target group based on their digital skills, language skills, school results. Additional support will be provided to students who face any of the obstacles mentioned above. There will be 110 students participating in LTTA - 22 from each country in the 4 planned meetings with an additional 20-24 students from the host institution for which no grant is awarded but who will participate in the activities.The project also addresses IT teachers who will improve their material base and ensure the sustainability of project results. Teachers attending meetings are IT and English. Each meeting involves the participation of 8 teachers so that 32 teachers' mobility is involved.OBJECTIVESThe aim of the project is to provide the necessary framework for teachers and students to collaborate, share ideasand good practice and learn how to develop mobile applications. By providing this framework, we intend to achieve a number of objectives as well as the intercultural dialogue objectives that the project entails:O1: At least 70% of students in the target group will be familiar with mobile application development requirementsO2: At least 50% of students will actively contribute to the active creation of new mobile applicationsO3: At least 90% of students participating in transnational meetings will improve their digital skillsO4: At least 80% of participants will improve knowledge of foreign culturesO5: At least 70% of participants will improve communication skills in English and other languages of partnersO6: All participants will develop tolerance, inappropriate respect, and intercultural understandingO7: All project team members and students will improve organizational, teamwork and data manipulation skills.MAIN ACTIVITIESPortugal - organises C1 – Nov. 2018; creates and manages the project siteCzechia - organises C2 – Feb. 2019; creates the project logoMacedonia - organises and C3 - May 2019; creates the Facebook page of the project and manages it.Bulgaria– organises C4 – Nov. 2019, coordinates broadcasting Turkey - organises C5 (April 2020); creates the eTwinning project account and manages itMETHODOLOGYThe project involves 5 main steps: initiating (identification of needs and partners), planning (action plan, methodology, resources), implementation (organization of activities before, during and after transnational events), evaluation (throughout the project and at the end of the project ), completion (reporting, elaboration of the impact study, sustainability plan).
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