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CYENS CoE

CYENS CENTRE OF EXCELLENCE
Country: Cyprus
23 Projects, page 1 of 5
  • Funder: European Commission Project Code: 101028715
    Overall Budget: 157,941 EURFunder Contribution: 157,941 EUR

    Performing a musical instrument requires the coordination of repetitive motor patterns under sustained abnormal and non-ergonomic static postures. As a result, it exhibits one of the highest prevalence rates in work-related musculoskeletal disorders. The aim of project TONE is to develop and test with empirical research, an innovative tool that will assist musicians in developing preventive and pain-management strategies against task-specific musculoskeletal pain. This tool will comprise of a virtual mirror biofeedback system that will display musculo-postural parameters on a virtual character simulating in real time the movement of musicians during instrument performance. Corrective feedback will also be displayed in real time when abnormal musculo-postural activities are detected. In addition, a complementary VR game will be designed to be used with the biofeedback system to evaluate whether attentional distraction during instrument playing can be an effective intervention against pain. The effectiveness of the virtual mirror biofeedback tool and the VR game in preventing and/or reducing pain symptoms from abnormal musculo-skeletal activities executed during non-ergonomic postural activities (such as playing a musical instrument), will be assessed in experimental studies with healthy musicians, as well as with musicians suffering from acute or chronic pain. Thus, TONE will contribute new research findings that will help to better understand how pain in work-related musculoskeletal disorders manifests and how it can be treated. As work-related musculoskeletal disorders exert great cost on economy -- equal to 3.3% of EU GDP – it is rather imperative to develop and validate effective non-pharmacological treatment interventions. Project TONE aspires to provide a crucial step to that direction.

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  • Funder: European Commission Project Code: 2023-1-DK01-KA210-SCH-000158606
    Funder Contribution: 60,000 EUR

    "<< Objectives >>Fox Media Documentaries (Fox) and EdMedia-CYENS will collaborate to create a European learning manual for the virtual reality experience Lionfish VR. Here, the students travel (in VR) and experience drastic changes in the Mediterranean Sea. They look for innovative ways to solve climate problems. The students will have to use their design thinking and STEM thinking to demonstrate their solutions.<< Implementation >>Learning labs at the EdMedia-CYENSProduction of an educational VR experience – ""Lionfish in the Mediterranean”A learning manual for an innovation process relating to the experience among the age group 12–16 Tests and workshops at EdMedia-CYENS.Outreach about experienced-based learning outside the partnership countries<< Results >>More effective learning, more inclusive learning, learning about Europe, a universal learning manual, girls becoming more interested in STEM subjects, and increased awareness of climate change and how to prevent or overcome it.Empowering youth to make decisions about their own future The incorporation of knowledge, experience, and experiments into the process of learning. Self-motivated learning. The exchange of knowledge. An innovative approach to climate change."

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  • Funder: European Commission Project Code: 2018-1-UK01-KA203-048215
    Funder Contribution: 271,535 EUR

    Clinical skills labs exist in many Universities and University Hospitals, having a high maintenance cost and doesn’t always offer to the medical and nursing students a fully immersive experience. In recent years there is an expansion of ICT in healthcare education, and a number of online resources in the form of Reusable Learning Objects (RLOs), Virtual Patients (VPs) and other on-screen computer or mobile simulation tools have been created with positive acceptance by the students. However, current efforts, luck to provide a cost effective and immersive clinical skills learning experience. Furthermore, Virtual Reality (VR) exists for many years, but it is only lately that the new generation smartphones make VR accessible to a wider audience. There are a few examples of VR resources for healthcare education, and some studies showed promising results. While simulation based training is identified as a valid teaching/learning strategy, little evidence exists for the design and use of virtual reality reusable e-resources in healthcare education. To this extent, there is no development framework for the creation for virtual reality reusable e-resources utilising stakeholder participation. Thus, CoViRR strategic partnership will co-create virtual reality reusable e-resources promoting innovative practices in digital era, by supporting current curricula and fostering open education. The aim of CoViRR strategic partnership is to co-create new pedagogical approaches and in particular virtual reality reusable e-resources for European Medical and Nursing schools. The CoViRR will use participatory design to engage stakeholders (students, healthcare workforce staff, lecturers, clinicians, etc.) in order to co-create low cost, but effective virtual reality reusable e-resources and release them as Open Education Resources. Through CoViRR effective use of digital technologies and open education will be incorporated into Healthcare curricula, in order to enable students to increase their clinical skills by offering both immersive and flexible learning. A multidisciplinary group of experts in online pedagogies, clinical and academic staff, learning technologists, researchers, computer scientists and representatives of medical and nursing students will participate in project activities. Initially identification, consensus and quality assurance of the virtual reality themes and scenarios will be made, followed by training of teaching and technical staff on co-creation methodologies. Next, virtual reality reusable e-resources scenarios and activities will be co-created followed by technical development of them. Then, analysis of feasibility and acceptability of VR Reusable e-Resources, co-creation best practices and recommendations for use will follow. Dissemination of results will happen at two phases: Initially dissemination at local, national and international level using virtual channels to inform about the created VR e-resources in order to attract more learners from other universities for analysing the feasibility and the acceptability and secondly dissemination of the project outcomes through a multiplier event, publications in journal and conferences, social media and websites, press and internal and external networks of partners. Project manager will ensure the high quality and on time activities of the project. The CoViRR outputs will be 9 new virtual reality reusable e-resources for medical and nursing students; trained teaching staff (18) on co-creation methodologies; best practices for the adapted co-creation methodology for virtual reality reusable e-resources; Analysis of feasibility and acceptance of Virtual Reality Reusable e-Resources and recommendations for use in terms of pedagogical aspects; at least 100 trained students on clinical skills having an immersive learning experience. CoViRR expects that students will adopt this new digital pedagogy and improve their clinical skills and competences through immersive learning, while the teaching staff will enhance their e-learning tool co-creation competences and make use of co-creation best practices and recommendation for use. It is also expected increased cooperation between the partners. Thus CoViRR in the long term expect to influence the development of medical and nursing curricula with this digital innovation, foster the quality of the future healthcare workforce and further improve international competitiveness of the partners’ healthcare curricula.

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  • Funder: European Commission Project Code: 2019-1-UK01-KA203-062091
    Funder Contribution: 373,555 EUR

    Personalised Healthcare education is more than ever needed nowadays. There is a growing evidence around chatbots, a machine conversation systems, that these programs have the potential to change the way students learn and search for information. Chatbots can quiz existing knowledge, enable higher student engagement with a learning task or support higher-order cognitive activities. In large-scale learning scenarios with more than 100 students per lecturer, chatbots are able to solve the problem of individual student support and contribute to personalised learning. However, limited examples of chatbots in European Healthcare Curricula have been utilised to combine both the continuum of cognitive processes presented in Bloom’s taxonomy with the idea that some repetitive tasks can be done with a chatbot to provide greater access or to scale faculty time. Thus, CEPEH strategic partnership will create open access chatbots utilising artificial intelligence promoting innovative practices in digital era, by supporting current curricula and fostering open education.The aim of CEPEH strategic partnership is to co-design and implement new pedagogical approaches and in particular chatbots for European Medical and Nursing schools. The CEPEH will use participatory design to engage stakeholders (students, healthcare workforce staff, lecturers, clinicians, etc.) in order to co-design effective chatbots and release them as open access resources. Through CEPEH effective use of digital technologies and open education will be incorporated into healthcare curricula. This will enable students to increase their health and medical related skills from offering flexible learning.A multidisciplinary group of experts in online pedagogies, clinical and academic staff, learning technologists, researchers, computer scientists and representatives of medical and nursing students will participate in project activities.Initially identification, consensus and quality assurance of the chatbot themes and scenarios will be made, followed by training of teaching and technical staff on co-design and implementation methodologies. Next, Chatbots will be co-designed followed by technical development of them. Then, analysis of feasibility and acceptability of chatbots, co-design and implementation best practices and recommendations for use will follow.Dissemination of results will happen at two phases: Initially dissemination at local, national and international level using virtual channels to inform about the created cahtbots in order to attract more learners from other universities for analysing the feasibility and the acceptability and secondly dissemination of the project outcomes through a multiplier event, publications in journal and conferences, social media and websites, press and internal and external networks of partners. Project manager will ensure the high quality and on time activities of the project.The CEPEH outputs will be 4 chatbots powered by AI for medical and nursing students; trained teaching staff (16) on co-design methodologies; best practices for co-design and implementation methodology for chatbots; Analysis of feasibility and acceptance of chatbots and recommendations for use in terms of pedagogical aspects; at least 100 trained students on health related skills using chatbots.CEPEH expects that students will adopt this new digital pedagogy and improve their skills and competences through flexible personalised learning, while the teaching staff will enhance their e-learning tool co-creation competences and make use of co-design best practices and recommendation for use. It is also expected increased cooperation between the partners. Thus, CEPEH in the long term expect to influence the development of medical and nursing curricula with this digital innovation, foster the quality of the future healthcare workforce and further improve international competitiveness of the partners’ healthcare curricula.

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  • Funder: European Commission Project Code: 101160158
    Funder Contribution: 1,436,240 EUR

    PHENOWEX aims to enhance the scientific excellence and innovation capacity of two widening institutions from the Mediterranean Region, namely EGE (Türkiye) and CYENS (Cyprus), in the field of High-Throughput Phenotyping (HTP) with the assistance of top-class leading partners from across Europe. PHENOWEX will use the appropriate methodology to reach its four objectives which are; i) To enhance the scientific excellence level of widening countries, ii) To create a Sustainable network, integration, and dissemination, iii) To improve the innovation capacity of the widening countries via real-world pilot studies, and iv) To improve the project management and administration skills of widening partners. The widening partners, EGE and CYENS, will receive support from Wageningen Research (WR), the National Research Council of Italy (CNR), and Forschungszentrum Jülich GmbH (FZJ). These institutions possess outstanding scientific excellence and innovation capacity in high-throughput phenotyping (HTP) and plant physiology. The expected outcomes arising from the PHENOWEX entail a multifaceted enhancement of scientific excellence in HTP research within these widening countries. This involves the establishment and fortification of collaborative networks with vanguard organizations (e.g. EMPHASIS) currently at the forefront of this technology. Additionally, the project aspires to cultivate creativity and amplify the capacity for international project management in the context of HTP research, thus encapsulating the overall ambit of anticipated improvements. Moreover, one of the unique aspects of PHENOWEX is that it serves as a testament to the power of science diplomacy and international cooperation. While political issues persist between Cyprus and Türkiye, the collaboration between CYENS and EGE underscores the shared commitment to advancing agriculture, research, and innovation within the region.

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