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Istituto Tecnico Industriale Alessandro Volta

Istituto Tecnico Industriale Alessandro Volta

28 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2020-1-EL01-KA201-078861
    Funder Contribution: 164,753 EUR

    "In order to implement the project ""Ancient Greek Technology and future STEAM Education"" (AGTnSTEAM), the Secondary Education Directorate of Larissa's District (SEDL) and the 6th GENIKO LYKEIO LARISSAS collaborated with the Ancient Greek Technology (AGT) Kotsanas Museum of Athens, aiming to transcend the boundaries of traditional teaching in Science according to the facts: - The education system faces challenges at both the national and EU level. Such as improving the transition to the labor market, facilitating career choices, attracting to excellence in Science, collaboration, multiculturalism, inclusion, and the European ideal.- The critical role of Science in education and in society.- The recent development of STEAM (Science, Technology, Engineering, Maths + Arts) for innovation and creativity.- The highlighting of the sustainability of the ancient Greek culture, which was the generator of the Western culture.- The need for communication and cooperation with European colleagues against the negative attitude of many students towards Science.Three other organizations decided to contribute to this effort, the Living Art Lab in France, the Psiquadro in Italy and the Associação Nacional de Professores de Informática in Portugal working with a senior high school in each country respectively: Lycee Professionnel Galilee, ISTITUTO TECNICO INDUSTRIALE STATALE A. VOLTA and the Agrupamento de Escolas Augusto Cabrita. The partners have from zero to very much experience in European programs. A film and educational institution was also hired, as a special collaborator, for the audiovisual literacy of the teachers. We aim the project on a small scale to:- improve teachers' skills in creating innovative scenarios in the classroom,- to develop cultural and artistic teaching practices,- bring a critical spirit to the learning process,- lead to shared values by disseminating educational scenarios involving works of art,- improve the competences of teachers and subsequently of the pupils in analytical and intellectual skills,- give participants a new way of communicating with their scenarios.On a larger scale, we expect partners to:- (teachers) have the opportunity to compare experiences and learn from organizations,- work at European and international level,- record educational material in videos in an artistic and aesthetic way for the activities,- exchange practices and enriched methodology which will be transferred to schools immediately,- open an exhibition at the AGT Kotsanas Museum,- support a circular exhibition of products produced in European Institutions Galleries,- develop improved management results and broader networks of diffusion and collaboration,- become aware of the infinite aspects of using this technology instructively, artistically or operationally.Innovations:- Ancient Greek Technology in STEM / STEAM scenarios,- Living Art as Living Learning in STEAM scenarios (Living Art is a kind of modern Art),- Analysis of science themes through the artistic expression of the teachers themselves,- Use of innovative audiovisual literacy,- Expanding the use of Forum and Clown theatre as a teaching tool in Science,- Scenarios that combine ancient astronomical machines with digital storytelling methods and astronomical tourism,- The Antikythera Mechanism becomes a modeling teaching tool.The methodology developed by the SEDL is based on a very simple and basic starting point. All partners have specific and well-defined tasks before they meet. These tasks are completed by the individual and then compiled into groups. Each country will host a mobility activity for learning and training purposes, and there will be three transnational coordination meetings: launch (Greece), monitoring (Italy) and final evaluation (France). Schools will implement the scenarios with the ""Open Science Day"".Then there will be a report on ""Best Practices for Designing AGTnSTEAM School Scenarios"".The film-educational institution in a 30-minute promotional documentary, will film the course of the project and highlight three of its key points: 1) The great motivation for teachers and students 2) Harmony with Nature and Sustainability as the Gift of Ancient Greek Technology 3) The written description of Digital Conversions of Automata towards a sustainable future. It will also be created an “Automata” and “Living Artworks” video library at the AGT Museum and correspondingly at the Living Art Lab that will carry the project logo and Erasmus+ badge and will be free for anyone who wishes to apply the innovative scenarios.European media campaign led by the Secondary Education Directorate of Larissa's District will be run to disseminate the project’s result.The heterogeneity of all the elements that will emerge in the course of the program will lead to a synthetic analysis that could contribute to European integration, shaking the established in education, training and especially in teaching.="

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  • Funder: European Commission Project Code: 2017-1-PT01-KA201-035868
    Funder Contribution: 228,491 EUR

    There is an evidence of skills shortage in STEM (Science, Technology, Engineering and Mathematics) fields across EU, that raises concerns and serious implications in the future concerning the recruitment difficulties that already are being felt over the recent years. The general perception in young students is that STEM related occupations are boring, hardworking and therefore unattractive for young people, with a persisting under-representation of women. The aim of the project “Boats4Schools: An Educational Challenge“ was to develop a ludic and educational methodology that can get young students attention to the importance of STEAM educational opportunities as a possible pathway for a future career. The methodology developed in the project was oriented as a youth challenge for young students (12-17 years old), that can be replicabled anywhere in the world. The methodology is based on a challenge where student´s (working in teams) will have to build a small Boat (miniature) under a set of rules like powered by a sustainable energy source or building the boat from a specific material, and, by doing that they will have to get in contact with several technologies like 3D design, Additive Manufacturing, Cloud Manufacturing, Computer-Aided Engineering (CAE) tools, Computer-Aided Design (CAD) tools, High-performance computing (HPC), Math, Physics, Innovative thinking, creativity and so many other skills. At the same time that students are building their Boat and preparing the Boat for the Challenge they are learning relevant contents related to STEM+A (Art/Creativity), with the help of a tutor (teacher) that will guide them towards the creation of the best Boat that will compete in the Challenges (Regional School Challenges, National and International Challenges). Further to the STEM+A (meaning STEAM) related contents, each team of students will be asked to work other competencies like marketing their boats and get sponsors, working leadership and presentation in front of a jury, self-employment and entrepreneur techniques among other transversal skills. This empowerment as a team will be an important asset to promote social inclusion among youngsters. The methodology that the project created is based on an extracurricular activity following a contemporary educational approach - learn by doing - with the power to stimulate pupils attention and given them the opportunity to promote the self-learning , active participation and independent (self) development in educational fields that are not often easy to engage the students. During project lifetime, partners created the methodology, and supporting materials for Boats4Schools, working in tasks like: - Benchmarking with other similar initiatives, around the world and collect the best practices; - Defining the educational approach and resources in parallel with the objectives and rules for future Boats4Schools Challenges; - Promoted several trial contests (pilot approach) in Portugal, Spain and Italy; - The project results were disseminated at national and European level trying to spread the project methodology to be adopted in other schools and countries. With the Boat4Schools project, the partners intend to share a friendly way to engage young students to be more positive about STEAM career paths and encourage them to choose STEAM studies.

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  • Funder: European Commission Project Code: 2017-1-DE02-KA202-004229
    Funder Contribution: 332,677 EUR

    The use of Global Navigation Satellite Systems (GNSS, e.g. GPS, Galileoetc.) has become an everyday tool for determining our position onearth and in space. GNSS also allow measuring the atmospheric watervapor which is the most important gas for weather prediction andgreenhouse effect. In the TRYAT-project we create learning materialson how to apply the satellite signal to the sensing of atmosphericwater vapor and how to make use of this technique. We want to empowervocational education and training (VET) learners in the fields ofphysics, electronics, electrical engineering, geo- and environmentalengineering and IT. Therefore, we have developed a transnationalpartnership in order to promote science and innovation. In our project we use three GNSS stations which have been installed onthe roofs of VET centers in France, Italy, and Germany. We let VETlearners analyze data from GNSS networks worldwide which arecollected and processed by the German Research Centre for Geosciences(GFZ), University of Naples and Istituto Nazionale di Geofisica eVulcanologia (INGV). We explain vividly and clearly how to calculatethe wet component of the atmospheric delay from GNSS andmeteorological measurements, and why it is important to compute theamount of the precipitable water vapor and to study its influence onweather and climate. We also motivate VET learners to use their smartphone and low-costelectronic to enhance their digital competence and improve the skillsfor experiments in physics and competencies in informatics andelectrical engineering. They confront the high-end professional datawith their own environmental measurements and become part of acitizen-science network. The selected project partners have contributed and exchanged particularknow-how and expertise in the fields of education, research, trainingand curriculum development. A broad range of Open EducationalResources have been elaborated (Intellectual Outputs IO1 – IO5).

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  • Funder: European Commission Project Code: 2020-1-IT02-KA229-079444
    Funder Contribution: 103,352 EUR

    "The project ""Echoes from the Future"" was born from consolidated experiences of the partners and wants to build on them. Through the example and model of TED-Ed clubs, the proposed project focuses on the importance of spreading ""ideas of value"", especially the ideas of our students, and on how we can help young people to spread these ideas effectively through the practice of public speaking. Throughout our 2 year experience as members of the TED-ED clubs' network, we have had the opportunity and privilege to witness a dramatic growth in our students' communicative and creative skills as well as in their self-confidence. The positive feedback received from teachers, students, families, local authorities and members of the community, has inspired this project which aims to further enrich the experience with an international dimension. We aim to embrace the United Nations 2030 Sustainable Development Goals by designing a learning experience which engages students in practicing a wide range of skills fostering a sense of global citizenship, critical thinking and innovative ideas. The final outcome of this process will be a live TED-style event in which students of different European countries will present on stage their thoughts and ideas and will give voice to their dreams for a better, sustainable future. The European dimension will amplify the power and impact of the experience thanks to the contributions of all the partner schools to the research and development of ""ideas worth spreading"". Students of different countries will work together with peers, building on their cultural backgrounds and supporting each other, to deepen their knowledge of the Sustainable Development Goals, to discuss and to celebrate their creative ideas. Following the guidelines of the TED-Ed curriculum, they will learn how to present their ideas, reaching a larger audience and make their voice go global.The group made of 5 partner schools has been formed on the basis of previous collaborations and background. Thanks to previous eTwinning and Erasmus projects we have already had the opportunity to work together. Each partner will contribute according to their profile and expertise to the development of ideas whether for practical solutions (as done by the vocational schools in the project ""iVet4D"") or for green entrepreneurship (as done in the project ""Yell"" with the Belgian school). The only ""new"" partner is the Greek school that we came to know through the TED-Ed clubs' network and soon showed great interest in the project. Being an international school whose motto is ""Empowering individuals as architects of their own learning"", perfectly matches the project philosophy. The organization of project activities will follow the guidelines of the TED-Ed program, with the development of various stages to support students in the discovery, exploration, and presentation of their big ideas in the form of short, TED-style talks. Parts of the work will be done at a distance, thanks to a dedicated Twinspace on the eTwinning platform which will be an essential communication and collaboration tool, and partly during the Learning Teaching Training activities which will be an important step of the Face to Face process.We believe multiple benefits and a positive impact will come from participation in the project with opportunities for reinforcing and enlarging the international network of partner schools. First, cooperation will produce an improvement in the quality of education in our systems. Secondly, learners will constructively build on new ideas with peers from other countries while developing communicative and public speaking skills. Thirdly teachers will be able to use new approaches and methodologies in the classrooms. Additionally, teachers and students will improve their competencies in ICT and foreign language. Lastly, students will broaden their horizons and strengthen their sense of belonging to the European community. Dissemination of project experience could also represent a model and a reference point for other schools that would like to improve their international dimension and adopt novel and more active student-centered approaches. By means of this collaboration, we will bring together students from different European countries, make them reflect on current world challenges, engage in collaborative research in support of possible solutions, spark their curiosities and creative, innovative ideas, all the while strengthening their belief that each of us can make a difference."

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  • Funder: European Commission Project Code: 2020-1-IT02-KA229-079958
    Funder Contribution: 115,640 EUR

    "As part of the actions promoted by the Erasmus + Programme for the exchange between schools, it is intended to propose the application for the project ""Virtually_Virtuosi"", which will take place presumably from September 2020 to August 2022, 24 months.The partnership consists of 3 Italian and 3 European schools (Portugal, Sweden, Turkey), which intend to promote innovative good practices according to the following horizontal priorities of the Programme- Consolidate the profile of the teaching profession by supporting teachers in the development of innovative teaching and assessment methods, in particular, to promote competence-based teaching and learning, primarily digital, intercultural and citizenship-based learning.- Strengthen the development of key competences (in line with the 2018 Council Recommendation for lifelong learning) by promoting inter-curricular collaboration, creativity and innovative learning approaches and environments, helping teachers in the delivery of competence based teaching and in the development of assessment and validation of key competences.The project will be articulated in several direct mobility actions - transnational meetings and in-presence training events - and indirect mobility actions using platforms, mainly eTwinning and in the case of socials.Teachers and pupils from all schools of the partnership will be involved, according to the shared selection criteria that will participate in- Direct mobility: transnational meetings - LTTA, 3 days- Virtual Mobility: eTwinning classes, seminars, conference callThe numbers and characteristics of the participants are defined by the project team according to the following criteria- Transnational meetings: teachers from each of the partner schools, chosen according to their availability, motivation and role in the project (e.g. digital animators, eTwinning teachers, specific instrumental functions on European design), school leaders. Students will be involved in three LTTAs (Italy, Portugal, Turkey)The focus of the project is based on the innovation of learning environments, with particular reference to the type of resources and didactical strategies suitable for learners in an intergenerational perspective. It is internationally known that the revolution that has taken place in recent years regarding new ways of learning concerns above all the places of learning: from technological classrooms, Classroom 3.0 for example, to BYOD - Bring Your Own Device classrooms, to upturned classrooms, up to pilot experiences that have seen the integrated use of methods and approaches, through the pedagogical support of Media Literacy.The ""V_V"" project aims to provide all the beneficiaries with the opportunity to compare good practices in place in their schools and propose new ones, to be tested during the two years of the project, in order to make them exportable, even beyond the planned 24 months. Digital Animators will be involved in Italian schools and in European schools local experts in the use of ICT to coordinate the launch and consolidation of pilot experiences, which will then be shared, exported and collected in a permanent digital archive of effective practices.The training of teachers will also be fundamental, both for those who will participate in direct mobility and for those who will be virtually connected with partner schools. The training will be on the field - job shadowing activities - and blended, using chat rooms, platforms and all the resources that the partners will make available to each other, in order to consolidate distance learning experiences, to be used not only in extraordinary contexts like the current one.The students' mobility will be both virtual and direct, focusing on laboratory activities both in presence and at a distance, using eTwinning, already known in the partner schools, as well as a communication tool during the drafting of the ""V_V"" project.An eTwinning team will be created that will have relevant roles and tasks in promoting virtual teaching/learning activities, as examples of good practices.During the 24 months of life of the ""V_V"" project the partners will - They will create the project site, opening a virtual space inside it that will archive materials and proposals, accessible and exportable, a fundamental resource for a constant and updated dissemination.- New eTwinning classes will be activated, also with the contribution of local experts, eTwinning Ambassadors- They will participate in training/informative events- They will use socials and any other interactive means to communicate in real time, monitoring the state of the art of the project, with Conference Call, virtual work groups, digital archives,- They will share the organization of the meetings in presence, monitoring risks, supporting each other."

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