
VSTE
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:UR, Al-Quds Open University, UNIVERSITY COLLEGE OF APPLIED SCIENCES, Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών, AL-ISTIQLAL UNIVERSITY +8 partnersUR,Al-Quds Open University,UNIVERSITY COLLEGE OF APPLIED SCIENCES,Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών,AL-ISTIQLAL UNIVERSITY,University of the Aegean,PTU,Slovak University of Agriculture,HU,VSTE,Πανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών,An-Najah National University,UOCFunder: European Commission Project Code: 609544-EPP-1-2019-1-PS-EPPKA2-CBHE-JPFunder Contribution: 790,845 EURAgriculture in the Palestinian territories is a mainstay in the economy of both countries. The production of agricultural goods supports the population's sustenance needs and informally employs 90% of the population.On the other side, industrial and/or digital technologies are expanding in global phenomenon with an emphasis on digitalisation, automation, control and robotics in various operations related to soil cultivation management, optimization of crops nutrition, crop tending etc. Automated robotic systems can bring to agriculture flexibility in farmer decision making to select the optimal technological arrangements during the production process of the field crops, which entails not only economic but also the environmental and social aspects.The use of (digital) technologies could allow the agricultural sector to achieve big leaps in Palestine, especially in increasing productivity and introducing the cultivation of new strategic classes of crops. The knowledge about advanced agricultural technologies have therefore become key for the farmers in these regions, throughout the process of cultivation and harvest. Precision agriculture is an innovative concept in the countries of Middle East and especially in Palestine. This is not specifically about the technologies, but about the overall concept putting accent on understanding how the technologies can make the farming more accurate and controlled. The innovative character of the project serves not only the capacity-building aspect for Palestinian HEIs, but also addresses the challenges faced by the EU countries regarding ICT, technological developments, and creating a global research framework for innovation and development regarding the integration of newest (digital) technologies into agriculture and rural development.
more_vert assignment_turned_in ProjectPartners:Πανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών, ARID, Zakladna skola Benkova 34, VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL, University of the Aegean +5 partnersΠανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών,ARID,Zakladna skola Benkova 34,VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL,University of the Aegean,UOC,Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών,Ford Otosan (Turkey),VSTE,Slovak University of AgricultureFunder: European Commission Project Code: 2019-1-SK01-KA201-060658Funder Contribution: 247,520 EUR<< Background >>The project NET has been applied before COVID-19 pandemic, in the era when computer-based education practices and internet-based projects have been developed student-centered teaching transfer studies from teacher-centered instruction. Teachers, who are the stakeholders of education, were in a key position in achieving the highest possible benefits of using technology in schools. From this point of view, the concept of the NET project aimed to contribute to the development of the skills and knowledge of the teachers to diversify their capacity in the digital area. The idea of the NET project focused on objectives related to the learning content delivery tools via ICT and promoted innovative methods and didactical approaches, developing learning materials and tools as well as actions that support the effective use of ICT in education.The current crisis caused by COVID-19, highlighted the importance of the NET project goals as the need to teach in primary schools using digital technologies and online platforms has become more prominent than ever. In order to optimize didactic, methods and learning resources to make distance learning as much effective as possible, huge efforts after March 2020 were being made around the world.<< Objectives >>Nowadays, with the aim to design new learning content relevant for distance forms of education, the discussion is being made on the level of readiness of schools for effective distance education. The question of the readiness of schools for distance education is very broad and it does not concern just the equipment of schools with ICT, but also, the skills of teachers to implement effective distance learning. Considering this, the NET project overall aims have been defined as follows:- To develop cooperation between the community, school, teachers, and students through the use of advanced information technology tools.- To support learning environments with educational software, electronic references, application software, and educational games.- To integrate information technology tools into any learning environment.- Providing access to all sorts of advanced information technology tools throughout the life of each student.- To provide all teachers with the ability to use the right information technology tool at the right time and in the right place.<< Implementation >>The NET project was managed by SUA with the strategy, which divided the project into 7 work packages, and responsibilities of all partners were assigned based on their knowledge and experiences for each field:WP1 – Project management WP 2 – Evaluation, Valorisation, Quality Management WP 3 - Dissemination and exploitation WP 4 – Curriculum & Training scheme WP 5 – e-Learning Platform and Open Education Resources -WP 6– Educational game WP7 - Pilot evaluation In the frame of these work packages, the following activities were done (detailed description follows in relevant sections of the report):- Panel of experts was established and includes at least one expert from each organisation. - Four TNM were organized face to face, one online.- During the whole project lifetime, the permanent evaluation of the project activities and deliverables, review of the dissemination, and presentation activities were provided by responsible partners in close cooperation with the project coordinator.Three Intellectual Outputs were developed:- IO1: Curriculum & Training scheme- IO2: e-Learning Platform and Open Education Resources - IO3: Educational game.<< Results >>Through the synergic effect of international cooperation, transfer of innovation, and development of innovations and additional values, the 7 partners from 6 countries set up the main intellectual outcomes of the project:- IO1: Curriculum & Training scheme - in this material, the suitable techniques, learning approaches, and learning content used in the following online courses and game were identified:o Planning the lessons,o Interactive resources and multimedia posters,o Interactive Robotics Hardware,o Virtual reality,o Collaborative tools and social media,o Video and image processing, YouTube channels,o Gaming and gamification.- IO2: e-Learning Platform and Open Education Resources - Within the platform, a training course with all 7 modules is available for all users interested in the topic.- IO3: Educational game -together with the e-platform gives access to all the OER (textbooks, presentations, multimedia, 3D objects, and constructions) developed as well as the training schemes. Except for above mentioned main outputs of the project, the partnership developed the following deliverables:- NET Project Management Guide and Action Plan,- Quality Management and Evaluation Plan,- Dissemination Plan.
more_vert assignment_turned_in ProjectPartners:VSTE, TEI-A, UPV/EHU, University of Trento, NTU +5 partnersVSTE,TEI-A,UPV/EHU,University of Trento,NTU,University of Pavol Jozef Šafárik,INSTITUT DES HAUTES ETUDES ECONOMIQUES ET COMMERCIALES ASSOCIATION,EDUCA INTERNATIONAL, o.p.s.,TU/e,DITFunder: European Commission Project Code: 2014-1-CZ01-KA203-001834Funder Contribution: 152,569 EURThe ATEST (Assessment of Traineeships within the European credit transfer SysTem) project was proposed as a two year project and looked for a solution and recommendation around ECTS credits award for internships. Partners of the project were 9 universities from 9 EU countries, coordinator was Educa International, o.p.s. (NGO).The traineeships are for students a part of their university education to gain practical experience in their field of study through practical activities in companies and other institutions . This is very important and essential for their further professional development and better emloyability after the graduation.The current practice used for recognition of traineeships results shows a huge differences between universities and also within the same university. We can see large differences in the attitude towards allocation of credits for internship performed within the Erasmus programme (from 0 ECTS to 30 ECTS). If we accept the Erasmus programme traineeships as an integral part of study, it must be objectively evaluated in accordance with recognized rules, i.e. ECTS. For traineeships there was no model how to evaluate and recognize participation in Erasmus traineeships under the ECTS, mainly of volutary traineeships. The project partners analyzed their own credit allocation systems at their universities, universtities of Educa Consortium and also all partners asked other universtities in their countries to fill in a project questionnaire which was distributed also to other countries participating in Erasmus traineeship activities. Project team prepared analysis, and outcomes present a possible solution and recommendation how to approach traineeships based on ECTS according to the period, results and other aspects of traineeships.Project found also other problems that should be addressed by another analysis of data. The attitude of companies toward traineeships and evaluation of traineeship.
more_vert assignment_turned_in ProjectPartners:VSTE, CNR, ITYE, Základní škola Soběslav, Komenského 20, NEW EDU NO +2 partnersVSTE,CNR,ITYE,Základní škola Soběslav, Komenského 20,NEW EDU NO,Stredni prumyslova skola strojni a stavebni, Tabor, Komenskeho 1670,Ministry of Education and Religious AffairsFunder: European Commission Project Code: 2021-1-CZ01-KA220-SCH-000031553Funder Contribution: 261,975 EUR"<< Background >>Science school education has strategic importance for the further development of an economy, and a society. From this point of view, science courses have particular importance in primary and secondary school education and are considered necessary more than ever before. Natural Sciences are considered by schoolteachers to be a hard domain for students to study and deeply comprehend. Indeed, the selected domain consists of concepts that traditional teaching methods cannot properly teach. Several studies indicate that students have particular difficulties in grasping topics and understanding aspects of sciences such as maths, chemistry or physics which are considered to be one of the hardest courses of primary and secondary education (e.g., Physics education - how new technologies can attract, Palková at el. In EDULEARN 18. ISBN 978-84-09-02709-5).As a part of the Erasmus+ project NET- New Approach in Educational Technology (Palkova et al. INTED 21, ISBN 978-84-09-27666-0), a survey between teachers at the primary and secondary schools has been realized. The survey was realized in CZ, SK, IT and GR during the COVID-19 lockdown, and we consider this fact as an important point for the better evaluation of real skills and competencies of the teachers with using ICT in the education process. The findings identified the request of teachers to have training in the following topics:- How to plan lessons in distance learning;- How to design interactive resources and multimedia posters. - How to use virtual learning environment and gamification principles.<< Objectives >>In the current crisis caused by COVID-19, the need to teach at primary and secondary schools using digital technologies and online platforms such as e-learning has become more prominent than ever. As the actual situation around the world shows, having online platforms and huge amounts of online learning materials is a necessary but not sufficient condition for effective online education. The DIGICAMP project provides a solution that can help eliminate the situation in the future, as it combines the benefits of online (or, better-said distance) education with traditional face to face classroom teaching. The concept of the DigiCAMP project is to contribute to the elimination of the negative aspects of distance education, as have been found during the COVID-19 experiences at primary and lower secondary schools.The very important is the opportunity to share the knowledge, experiences and learning sources between stakeholders from the education sector. To reach this, the project will focus emhpasis on the active engagement of the stakeholders to the project activities. The project main objective is to develop the methodology of how teachers can effectively teach, and parents can be involved in the education of their children through a 3D virtual world.It will also offer innovative learning activities and the virtual educational platform that will be developed will support pupils’ active learning, allowing learners to experiment and put theoretical knowledge into practice. A special part of the virtual reality environment concerns the virtual laboratories that will be designed to facilitate students to carry experiments, explore procedures and get a deeper cognition and understanding of how procedures are conducted and things/phenomena work.<< Implementation >>During the project realisation, the following activities will be implemented:- horizontal activities going through all WPs and focused on the management of the project, including financial management, quality management and dissemination - activities focused on project results development. During the project lifetime will be organized four transnational meetings of the whole consortium:– KickOff Meeting (Ceske Budejovice, Czech Republic)- 2nd meeting (Patras, Greece) - 3rd MEETING (Palermo, Italy) - Final meeting (Nitra, Slovakia) Three committees will be established at the very beginning of the project:- Executive committee, - Promotion and Dissemination Committee,- Quality Committee Main activities related to Project result No. 1:- User Guide for teachers – Methodology how to teach avatars- Stakeholders engagement- Definition of the framework for Guide for teacher - Development of the guideline on how to design, implement and run a scheme of education in 3D Virtual World- Development of didactical tools to be used for the organisation and realisation of an educational process by using 3D Virtual World educational platform- Development of the guideline for 3D Virtual World as a tool for school education - Cross checking and completed Guide for teachers- Translation to all languages- Final Revision after the piloting results Main activities related to Project result No. 2:- Virtual Learning Environment and Open Educational Resources for Math, Informatics and Physics- System Architecture and Implementation Plan, Server configured, and Software installed - Curriculum - Finalisation of the technology implementation of 3D Virtual World- Templates for the learning content and 3D learning scenarios- OERs development- 3D Auditorium, Library and Media Room, Avatar Management Webpage- Description of 3D learning scenarios - Integration of Learning Material and 3D activities in the 3D World - Finalisation of the implementation of the 3D learning scenarios- Translations for the 3D World- Piloting and Evaluation of the 3D WorldPilot testing E1-E4 - Four workshops “How to Teach Avatars”"" - Organisation and realisation of the Multiplier events.<< Results >>The project will produce outputs that are completely new and innovative in terms of learning methods in maths, informatics and physics education, the content of courses and school education approaches in virtual reality environments. Through the synergic effect of international cooperation, transfer of innovation and development of innovations and additional values, the 6 partners from 4 countries set up the main project results of the project:R1. User Guide for teachers on how to plan lessons in distance learning – to create and publish a Methodology on how to plan lectures and to teach avatars (students/pupils in a virtual learning environment). This will focus on ""how-to” strategies for starting the implementation of advanced technologies into the education process and include the didactical methods that help the teachers to educate pupils attractively during their face-to-face lessons as well in the situation when they cannot participate personally in the classroom.R2. Virtual Learning Environment and Open Educational Resources for Math, Informatics and Physics - to assist pupils in better studying and learning maths, informatics, and physics with the utilization of advanced technologies. Specifically, a 3D virtual reality educational environment will be developed possessing innovative educational infrastructure, and offering immersive and efficient learning opportunities, engaging students in various educational activities, learning scenarios and offering students an attractive, entertaining, and efficient way to learn various topics of the challenging domain of maths, informatics and physics. The pupils will have the ability to virtually visit living labs, perform experiments, explore procedures and phenomena, examine the ways that are conducted and be guided towards analysing and explaining them through the scientific method.The main activities of the project are follows:Multiplier events E1 – E4: Four workshops “How to Teach Avatars” to promote DigiCAMP results. Piloting activities as an important part of the activities for the project results' evaluation.Results not listed in section Project results or Multiplier Events: - Project Management Handbook- Project Brand Manual- Integrated Dissemination Strategy- Dissemination Directory- Project website - Social Media accounts- Project Brochure - Promotional video- Project Pop up Stand for use in multiplier events- Integrated Sustainability Strategy- Partner IPR Agreement- Quality Management and Evaluation Strategy- Interim and Final evaluation report"
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