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Østfold University College
17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2019-1-DK01-KA201-060283
    Funder Contribution: 350,232 EUR

    CONTEXTThe Digital Learning Across Boundaries 2 (DLAB2) project addresses the need to align European educational practice with ways in which digital technology is changing how and what we learn, and how we apply this in education. It builds on DLAB1, an Erasmus + project that ran from 2016-2019, by focusing on ways in which the outside world can break down personal learning boundaries and build self-efficacy. DLAB2 is inspired by the changemaker movement, which seeks to build the skills and attributes for individuals to find innovative solutions to society’s challenges. Two key themes are developing changemakers and social innovation education. A third theme is the use of innovative digital learning environments including virtual and artificial reality technologies to blend physical and digital learning environments and provide powerful opportunities for international collaboration. In this way, the project brings together two aspects of the maker movement: digital making and change making. OBJECTIVES:The objectives are to:1. Create playful learning environments that encourage creativity, collaboration, innovation and entrepreneurship facilitated by technologies.2. Enable all of our participants to develop the personal confidence, values, beliefs and skills needed to become digitally literate changemakers.3. Develop a toolkit for sustaining social innovation education and building changemaker attributes based on evidence from the project activities.PARTICIPANTSThe participants of DLAB2 are around 50 university lecturers, student teachers, and school teachers, together with their school pupils across five European countries. ACTIVITIESOver three years we adopt three types of 'learning across boundaries’ challenges, approaching these in an aspirational way by involving local cultural consultants. There is a process of discovering a problem, empathising with the end user, and then designing, developing and delivering a prototype solution.1. Crossing physical boundaries (what my body can do): learning through physical experiences (skills).2. Crossing personal boundaries (my aspirations and confidence): learning through performance, public speaking, or gaining new skills (attitudes).3. Crossing environmental boundaries (changes to where I am in space): learning taking place in unusual or different places (knowledge).METHODOLOGYEach year begins with a 5-day learning/teaching/training event initiating the development of the main yearly theme through CPD run by the lecturers in digital techniques. This is followed by planning changemaker pedagogic strategies and interdependent challenge ideas in cross-national teams, ready for implementation in classrooms. The teams will then develop and test their ideas through three international days in schools between November and January, each accompanied by pre and post phases led by the university students. Each April, the university students and lecturers engage in evaluation and dissemination activities related to the intellectual outputs.In summer 2022 a multiplier event takes the form of a changemaker conference where we will launch a framework for supporting international collaboration days with digital technologies and a toolkit for developing changemakers in initial teacher training. In this way, we are dissolving intercultural boundaries through social innovation activities that support the development of students and pupils as agents of positive real-world change as well as building their digital skills.RESULTS AND IMPACTThere are seven distinct intellectual outputs:1. An open OER website.2. Three eTwinning project kits.3. Three open online courses based on innovative digital technologies such as artificial realities.4. A series of TED-style talks pitching collaborative projects and prototype solutions.5. A set of articles for publication in national and international journals on themes such as participatory action research, entrepreneurship and playful learning, social innovation education, and developing changemakers in education6. A framework for supporting international collaboration days with digital technologies.7. A toolkit for developing changemakers in initial teacher training.As a result of the project, our partners will develop new ways of collaborating supported by a range of digital technologies. The project will have an impact in an international context through the rich learning resources provided by the intellectual outputs and via the co-creation of new knowledge in the field of technology-supported social innovation education afforded by the international online community of practice. LONGER TERM BENEFITSTo provide sustainability, the project activities are designed to enrich the capability and curricula of the partner HEIs and schools to promote international collaborative work by developing ongoing cross-sector communities of practice.

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  • Funder: European Commission Project Code: 619083-EPP-1-2020-1-NO-EPPKA2-CBHE-JP
    Funder Contribution: 853,443 EUR

    The aim of this project is to raise the competence of nurse educators and their ability to facilitate learning, which will affect the Quality of Nursing Programmes and improve nurses´ ability to adress various health issues for the population. This is in line with the Sustainable Development Agenda from United Nations and the project is targeting more of the Sustainable Development Goals. There are several motivations for the consortium to undertake this project in Aceh; a) to raise the quality of nursing education curricula and nurse educators competence, b) to strengthen professional clinical nursing, c) to shift the focus in nursing from diseases to health, d) to integrate new international approaches in nursing such as Person-Centred Care (PCC) and transcultural nursing and e) to implement academic teaching methods in nursing education to develop the professional clinical skills of nurses and nursing students.

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  • Funder: European Commission Project Code: 101123150
    Overall Budget: 6,708,860 EURFunder Contribution: 5,519,280 EUR

    Buildings are responsible for over 40% of the energy consumption and CO2 emissions in EU. Accordingly, The CE has stablished ambitious building standard aiming to transform all existing buildings into ZEBs by 2050 to reach a fully decarbonised building stock. SNUG aims to demonstrate on three real buildings with different characteristics, uses and climatology, the application of an innovative methodology to support planners of new buildings or retrofitting works in selecting the most appropriate set of insulation materials, their combination and placement to maximise the energy efficiency and minimize GHG emissions of the building throughout its life cycle to make its ZEB rating more easily achievable, considering specific building characteristics and its environment, at an optimal cost level. This methodology will be supported by: -A Digital Tool Assistant based on AI and virtual simulation which will range several final options of thermal insulation materials and layouts, based on benchmarks predictions related with energy demand (operational and embedded energy), sustainability, safe & security and cost and particular features of buildings. -Innovative sustainable-by-design thermal insulation materials and lightweight prefab solutions ready to the market deployment, based on Circular Economy, Smart and/or Renewable materials, able to improve energy efficiency and sustainability of buildings in comparison with current market solutions at a competitive cost. -Insulation materials database, including technical and LCA information. Innovative thermal insulation solutions will be incorporated including current solutions in the market. This database will be released as an open data outcome. -A Digital Building Logbook, collecting all the information about the buildings throughout their whole life in a digital and interoperable format with BIM and the DTA. This DBL will facilitate decision making and information sharing within the construction sector and stakeholders

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  • Funder: European Commission Project Code: 561614-EPP-1-2015-1-ES-EPPKA2-CBHE-JP
    Funder Contribution: 525,741 EUR

    Information Technology (IT) is a key aspect for Higher Education Institutions (HEIs). IT is present in almost all HEIs activities and, as a result of this importance, is a strategic asset that needs to be managed in an effective and efficient way. Moreover, IT will transform the way education is delivered, managed and accessed by students. On the other hand, IT Governance is one of the concerns for organizations all over the world. IT Governance is the organizational capacity to control the formulation and implementation of IT strategy and in this way ensure the fusion of business and IT. Apart from generic IT Governance models and standards (COBIT, Calde-Moir, ISO/IEC 38500, …), literature reported several efforts on IT Governance for HEIs, being University-oriented IT Governance Frameworks in Spain, one of the most important, cited and recent ones [1] and the pioneering work from Juiz [2]. This project is aimed to gather a set of researchers from four european universities with a wide experience in developing and deploying IT Governance (including ITG4U and dFogit) framework models from three different countries (Spain, Germany and Norway) to develop, adapt and test a new IT governance framework to be implemented in several Universities in Tunisia. Expected results of this project include a better governance model for IT in Tunisian HEIs as well as an overall modernization of the governance processes for HEIs and a contribution of the cooperation between EU and Tunisia. [1] Hontoria, E., Fernández, A., & de-la-Fuente, M. V.. Method for IT Governance Based on Enterprise Modelling. In Industrial Engineering: Innovative Networks (pp. 219-226). Springer London, pp. 219-226, 2012.[2] New Engagement Model of IT Governance and IT Management for the Communication of the IT Value at EnterprisesDigital Enterprise and Information Systems, Communications in Computer and Information Science Volume 194, pp. 129-143, 2011

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  • Funder: European Commission Project Code: 737459
    Overall Budget: 106,446,000 EURFunder Contribution: 26,033,100 EUR

    PRODUCTIVE4.0 - AMBITIOUS PROJECT WITH A UNIQUE MAIN OBJECTIVE The main objective of Productive4.0 is to achieve improvement of digitising the European industry by electronics and ICT. Ultimately, the project aims at suitability for everyday application across all industrial sectors – up to TRL8. It addresses various industrial domains with one single approach of digitalisation. What makes the project unique is the holistic system approach of consistently focusing on the three main pillars: digital automation, supply chain networks and product lifecycle management, all of which interact and influence each other. This is part of the new concept of introducing seamless automation and network solutions as well as enhancing the transparency of data, their consistence and overall efficiency. Currently, such a complex project can only be realised in ECSEL. The consortium consists of 45% AENEAS, 30% ARTEMIS-IA, 25% EPOSS partners, thus bringing together all ECSEL communities. Representing over 100 partners from 19 EU and other associated countries, it is a European project, indeed. HANDS-ON SOLUTIONS FOR THE EUROPEAN DIGITAL INDUSTRY • Productive4.0 tackles technological and conceptual approaches in the field of Industry 4.0. The term comprises IIoT (Industrial Internet of Things), CPS (Cyber Physical Systems) and Automation. • The innovation project takes a step further towards hands-on solutions. In the process, practical reference implementations such as 3D printerfarms, customised production or self-learning robot systems will benefit in fields like service-oriented architecture (SOA), IOT components & infrastructures, process virtualisation or standardisation. These fields are addressed in the work packages WP1 through WP6. • In addition to furnishing the industry with tailor-made digital solutions, the Productive4.0 Framework will be provided. • Productive4.0 is a brain pool initiated to strengthen the international leadership of the European industry.

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