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UPV

Universitat Politècnica de València
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608 Projects, page 1 of 122
  • Funder: European Commission Project Code: 2022-1-ES01-KA220-HED-000085940
    Funder Contribution: 250,000 EUR

    << Objectives >>The overall objective is to improve people skills in project management education. We will analyze the existing best practices of responsible leadership in project management, specify and include the principles of responsible leadership into the project management education, develop easy-access short (EAS) courses and tools for responsible leadership in relation to IMPA people skill standards and raise awareness of responsible project management to achieve this objective.<< Implementation >>Completing the actions in Work Packages 2-5 RESPRO will reach the outcomes corresponding to the project objectives. We will discover the current procedures of responsible project management and reflect the practice to scientific findings and then develop EAS-courses and the e-simulation game, and will integrate both into the curricula of participating HEIs. The Teacher Guidebook, is designed to support the practical implementation of the EAS-courses and the e-simulation game.<< Results >>The concrete results of RESPRO project are the three EAS-courses, the e-simulation game and the Guidebook for Teachers. The novel educational tools will improve the people skills of the future project managers, deepen their knowledge and skills on responsible leadership and foster their perception of the leader’s role in preserving and promoting the well-being of the project team. Project results support the digital transformation of education, facilitate digital readiness and are innovative.

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  • Funder: European Commission Project Code: 776816
    Overall Budget: 10,370,800 EURFunder Contribution: 9,261,270 EUR

    Project Ô intends to demonstrate approaches and technologies to drive an integrated and symbiotic use of water within a specific area, putting together the needs of different users and waste water producers, involving regulators, service providers, civil society, industry and agriculture. The project seeks to apply the pillars of integrated water management (IWM) as a model for “water planning” (akin to spatial planning) and to demonstrate low cost, modular technologies that can be easily retrofitted into any water management infrastructure at district/plant level, hence enabling even small communities and SMEs to implement virtuous practices. Technologies and planning instruments complement each other as the first make possible the second and the latter can provide as example or even prescribe the former (and similar technologies allowing virtuous water use practices). Indeed the technologies support the regulators in implementing policy instruments, as foreseen by IWM, for convincing stakeholders (like developers and industry) to implement water efficiency strategies and could include instruments for e.g. rewarding virtuous behaviours (for example: advantageous water tariffs), planning regulations that award planning consent more swiftly or even prescribe the use of water from alternative sources (including recycling). Project Ô has in summary the overall objective of providing stakeholders (everybody using or regulating the use of water in an area) with a toolkit that enables them to plan the use of and utilise the resource water whatever its history and provenance, obtaining significant energy savings in terms of avoided treatment of water and waste water and release of pressure (quantity abstracted and pollution released) over green water sources. This overall objective will be demonstrated in up to four sites each in different Countries of Europe and in Israel, involving industries, aquaculture and agriculture as well as local authorities of different sizes.

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  • Funder: European Commission Project Code: 2018-1-NL01-KA202-038952
    Funder Contribution: 406,795 EUR

    CULTURAL HERITAGE, NEW TECHNIQUES AND SUSTAINABILIY SHAPE OUR IDENTITIES AND LIVES The regions Friesland (NL), Central Bulgaria (BG), Valencia (ES) bear a wealth of intangible heritage, such as traditions, knowledge of old crafts and social networks. What all regions have in common as well is waste. It has become essential to create a circular economy in which the reuse of products and raw materials is maximised and their value destruction minimised. In Craft Your Future students examine whether the advancing technology and trends can help revitalize old crafts using waste as raw material. STUDENTS IN THE LEAD The rise of youth unemployment in the EU underlines the necessity to spark a dynamic and positive attitude among young people towards enterprising behaviour, networking skills and pro-activity. Learning by doing and educating students to take initiative and investigate opportunities themselves, rather than waiting for others to take the initiative, will increase employability. Craft Your Future addresses this need by the key focus on the initiative of the student. OBJECTIVES Craft your Future recognises that young people in Europe must look outwards and proactively engage with the challenges and opportunities that our modern globalising world provides. What trends & new technologies (e.g. 3D printing and laser cutting but also the use of big data, new ways of interacting, social entrepreneurship, circular economy) are feeding into our society today that can lift traditional crafts to the 21st century? Concretely, Craft your Future aims to: • Let VET students become closer to and more involved with their regions old crafts and traditions and cherish it. • Ensure young people have the power, knowledge and competences to be the change for sustainability that our world needs. • Educate VET students to be the innovators in the companies they will work for in the future by letting become aware of trends & new technologies and learn how to spot them. • Start the inter-cultural conversation and exchange between youngsters about cultural heritage (traditional crafts), trends & new techniques and the circular economy, let them discover what their regions have in common and how using trends & new techniques can push traditional crafts to the 21st century in a circular economy. • Increase the pool of work based learning opportunities for students in order to develop their competences for future working life. • Preserve cultural heritage by using culture as a driver for creative innovation, turning intangible tradition and waste management issues into a real future by using trends and new techniques. • Develop VET teachers’ skills by letting them to work with their students on ‘real-life’ cases. • Reinforce VET colleges network by setting up a cooperation with regional stakeholders. • Create a bridge between generations. The young generation will understand the elder generation better by getting to know them through their craft knowledge and stories and vice versa. PARTICIPANTS Craft Your Future is aimed at VET students from all fields of education, thus creating a cross-sector approach and allowing students from not only different countries but also different backgrounds to learn from each other. Secondly it is aimed at VET teachers and VET colleges anf world of work stakeholders (local authorities, cultural centres, regional craftsmen, artists, (social) businesses, etc.). ACTIVITIES Craft Your Future students are in the lead to 1) investigate challenges and opportunities on the cutting edge of traditional crafts, trends & new technologies and the circular economy, 2) design innovative solutions to the challenge of waste recycling by using traditional crafts and trends & new technologies, 3) propose solutions and innovations to the world of work and develop community strategies to convince communities to buy local & sustainable. Craft Your Future will develop the following tangible products: • IO1 - Craft your Future - Student Training Programme • IO2 - Craft your Future - Regional Alliance set-up toolkit • IO3 - Craft Your Future - Regional strategy and action plan • IO4 - Craft your Future - Online Community METHODOLOGY Craft Your Future is a true Strategic Partnership meaning all partners provide their key input that contributes to the realisation of the project goals and concrete deliverables. IMPACT & LONG TERM BENEFITS The Craft Your Future project unites educational institutions, students, local authorities, creative centres and (social) businesses in creating a strategy that help regions use intangible cultural heritage to increase their attractiveness, boost local economies and build a future based on regional resources. Craft Your Future ensures young people have the power, knowledge and competences to be the change for sustainability (in the broadest sense) that our world needs.

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  • Funder: European Commission Project Code: 823887
    Overall Budget: 1,122,400 EURFunder Contribution: 1,122,400 EUR

    Commercial indoor spaces such as hospitals, hotels, offices offer great potential for commercial exploitation of logistic robotics. Also, offer advantages for their deployment, since they are required by law to meet stringent building codes, and therefore the navigation space exhibits some structure. In addition, they offer reliable communications infrastructure, since this is required for normal business operation. Thus, commercial spaces are rightfully considered the next great field of logistic robotics deployment. Despite these advantages, today, few solutions exist, and these solutions do not trigger widespread acceptance by the market. This is because existing systems require costly infrastructure installation (arrays of peripheral sensors, mapping, etc.); they do not easily integrate to corporate IT solutions and as a result, they do not fully automate procedures and traceability; they are limited to a single type of service, i.e. transfer of goods. Through transfer of knowledge, multidisciplinary research and cross-fertilization between academia and industry, ENDORSE will address the aforementioned technical hurdles. Four innovation pillars will be pursued: (i) infrastructure-less multi-robot navigation, i.e. minimum (if any) installation of sensors and communications buses inside the building for the localization of robots, targets and docking stations; (ii) advanced HRI for resolving deadlocks and achieving efficient sharing of space resources in crowded spaces; (iii) deployment of the ENDORSE software as a cloud-based service facilitating its integration with corporate software solutions such as ERP, CRM, etc.; (iv) reconfigurable and modular hardware architectures so that diverse modules can be easily swapped. The latter will be demonstrated and validated by the integration of an e-diagnostic support module (equipped with non-invasive sensors/devices) and the Electronic Health Records (EHR) interfacing, which will serve as an e-diagnostic mobile station

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  • Funder: European Commission Project Code: 229239
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