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1 EPAL N. IONIAS MAGNISIAS

Country: Greece

1 EPAL N. IONIAS MAGNISIAS

6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2019-1-LV01-KA202-060439
    Funder Contribution: 91,766 EUR

    Cultural and creative industries are the key point of support for a new pattern of economic growth based on creativity and innovation, which has an enormous potential to respond to the challenges of the current policy of the European Union. Skills and competences obtained in VET can't be limited to meeting the demands of technical and industry-based occupations, or handicrafts. VET is a key source for support of the growth of the creative sector. Young people coming out of VET schools will be expected to be capable of individual entrepreneurship, start-ups and inventing their own jobs as the world is now looking for job creators rather than job seekers. The highly paid and highly demanded skillful specialists nowadays are related to products and services innovations.In order to fulfil the current market demand VET should ensure that the curriculum and teaching methods support development of creative entrepreneurship and design product commercialization. The core competencies required by modern entrepreneurial works should be developed through vocational education. There are several competences critical for being successful entrepreneur: team working, problem solving, communication, business modelling, design thinking and business planning. Those competences should be trained together with intercultural and practical professional skills. The industries experience the actual problem with quality of preparation of students for working in multicultural creative companies or running creative start-ups. There is a gap between students' creative performance at school and their difficulties of professional self-actualization after graduation. That shows low level of awareness of real situation in industry and lack of competences to maintain the creative career. Changes in teaching approach would solve this problem and students would be better trained for future life and would easily position themselves inlabor market and see themselves as being the source of regional and national economic success.Four VET organizations across the EU teaching design and/or business programmes: Daugavpils secondary school of design and arts “Saules skola” (Latvia), Scuola d’Arte Andrea Fantoni (Italy), Valkeakosken seudun koulutuskuntayhtymä (Finland) and 1 EPAL NEAS IONIAS MAGNISIAS (Greece) will cooperate on the field of competence training and exchanging the best practices of teaching basic entrepreneurship. The main emphasis of this project is made on the teaching practices in order to shift the teacher’s approach from the low functioning to solution-oriented tasks and achieve the quality and efficiency of vocational training.The project supports teachers from vocational schools from four vocational schools in their search of modern creative approaches in teaching entrepreneurial skills and provides opportunities to students of those school to cooperate and simulating the modern multicultural environment in classroom to solve creatively entrepreneurial tasks.The main objectives of the project are:-to help the educators and their staff to teach creative entrepreneurship in the most effective, modern and practical way by using various teaching methods (case studies, field work, thinking tools, interactive games and moderated discussions) for better performance of the graduators in international labor market.-to create the space where students could begin to develop their personal and professional identity and communicate with peers from other school on EU level.The project activities include intensive virtual activities using modern ITC tools, short-term staff training activities and mobility of students. In the result of the project the project team will develop the Handbook on teaching entrepreneurship in VET school were the best experience is carefully collected, evaluated and the most efficient methods are suggested for use in vocational school.

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  • Funder: European Commission Project Code: 2017-1-PL01-KA219-038318
    Funder Contribution: 110,845 EUR

    The main objective of Maths Matters project was to enhance 15 and 16-year-old students practical Maths knowledge to be applied in other fields of science and everyday situations and also to equip teachers with innovative and effective teaching methods to support mathematical and scientific education to meet demands of modern technology-oriented world. Students lacked practical maths skills and they couldn't apply it in real life situations, although they could solve problems in exam papers. Teachers lacked innovative and effective methods and found it difficult to show the importance of practical Maths in a way which would stimulate students to perceive maths problems practically or appeal to them. The project objective was to introduce and test innovative methods, such as Inquiry-Based Method, and to make use of logical board and computer games and strategy-based tasks during lessons.Our target groups were 150 students and 24 Maths, Science, Arts and IT teachers from schools where Maths education is of great importance. Main local activities involved logical board games, creating and interpreting graphs and mathematical models, designing 4 innovative “Maths Quest” logical board games, designing simple computer games (using graphs of functions, geometry or vectors), sharing presentations and videos to show how Maths is related to true life situations and other fields of science, organising problem solving maths contests and drawing up innovative inquiry-based lesson plans. Virtual activities included project logo contest on Facebook, online workshops for teachers, sharing videos and presentations.Internationally, there were conducted workshops and seminars for students and teachers organized by local educational or scientific institutions combined with study visits at scientific centres, observing lessons to see how to use inquiry-based method in class, testing each of 4 “Maths Quest” logical board games, working on “Maths Rulez” e-guidebook. There were also organized City Game, Maths survival and Maths, music events and other field games. All of the above activities involved practical application of Maths knowledge and other scientific subjects.The project made it easier for target groups to exchange ideas and practical experience through local activities carried out simultaneously in five partner countries, transnational meetings and short-term exchanges. Project partners shared the same objective of increasing students’ Maths practical competence and enhancing their further scientific education. Innovative logical board and computer games, encouraging students to ask questions through innovative and specially designed lesson scenarios and other project activities facilitated practical application of Maths.Great support from the experienced German partner helped to develop teachers’ competence in creative and innovative Maths teaching methodology. Through shared experience teachers worked out effective methods, tools and lesson plans to meet demands of modern technology- oriented world Project activities prompted new approach and changes in maths curriculum to make it more practical.Through mobilities students and teachers developed and tried out most effective, engaging and creative methods and interactive Maths games. Workshops for teachers and students and cooperation with scientific centres enhanced the participants’ knowledge and became the basis for future cooperation in the field of Maths education. Students gained practical Maths knowledge that could be implemented in everyday life and boosted their self-esteem through peer-to-peer tools and stimulated their awareness of practical Maths and the scientific knowledge they have. They developed skills of creative and critical thinking, strategic planning and decision making to solve problems through international team work. They also improved their IT and linguistic skills. This will facilitate creating new European Union program projects in the field of education through exchange of good practices and results. Cooperation of international groups helped to break down barriers and prejudices against other nations. The project had a visible impact on all the target groups, who started to become more aware of universality and practicality of Maths.Tangible results of the project that are available for partner school communities will be useful source of information for other students, teachers, parents, other community members after the project completion. Erasmus+ dissemination platform will help to show the impact and outcomes of the project, sharing good practice and experience within schools, communities and regions, allowing others to learn from it. Activities promoting practical maths skills will be part of school curricula. Schools will continue their cooperation with local institutions and project partners. Project online groups will still be active making background for further discussions and future international cooperation.

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  • Funder: European Commission Project Code: 2020-1-SE01-KA202-077856
    Funder Contribution: 180,819 EUR

    In Europe, the interest among pupils in compulsory school has decreased in order to apply for technical education at the upper secondary school. This applies to both study preparation and vocational technical education. This at the same time as society's and the business sector's need for technical competence increase, not least due to increased retirements. The decreasing interest in applying for technical education has, in some places, led to education being abandoned, which further reduces the opportunities for students to apply for these education. The aim of the project is for more pupils in compulsory school to apply for the upper secondary school's technical education. The projects aims is also for more girls to seek technical education, partly because they constitute a talent reserve for technical education, and partly because girls/women can contribute a different and creative approach when creating new technologies of the future.The project consists of participants from four countries. Participants from Greece, Romania and Sweden consist of upper secondary schools with vocational and study preparation programs. From Poland also participate in an organization that handles schools' practice and exchanges. In total, the project has five partners.The project consists of one central activities as an Intellectual Outputs. The activity is that students in the upper secondary school's vocational and study preparation technical programs supervise pupils in compulsory school in laboratory work and exercises in workshops, technology, mathematics, cad and programming. Project meetings as Learning Teaching Training (LTT) activity and Transnational Project Meeting with joint follow-up and evaluations are held in conjunction with trips to the partner schools, as students and teachers from all partners participate. The project's product sa an Intellectual Outputs consists of five documents in Greek, Romanian, Polish, Swedish and English respectively which describe in detail how 20 themes for collaboration between the upper secondary school and the compulsory school should be implemented. The activity is carried out at all the schools in the project. Before the project meetings, the activity is evaluated, which is then discussed and improved during the LTT activite.The project's activities are expected to increase the younger students' technology interest and that more students choose technical education in upper secondary school.In the longer term, the activities of the project can lead to more students choosing technical education in upper secondary school, which means that more technicians and engineers are educated and that the lack of trained labor with technical background decreases. Because the business community lacks personnel with the right technical training, the project can therefore also lead to reduced unemployment if more young people choose technical education.

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  • Funder: European Commission Project Code: 2019-1-DE02-KA202-006346
    Funder Contribution: 168,390 EUR

    This project was elaborated with the main aim of improving at a European dimension the quality of professional skills and personal abilities of students and young people who seek to continuously improve their vocational preparation, with the final aim to facilitate their integration on the market field. This objective will be reached by teaching our learners about 3D printer’s technology, which is for several years on the list of future trends in technology, being the third in the top ten and with a very fast growing on the market, because of the possibilities of energy and cost savings 3D printing offers limitless future innovative opportunities. Taking in account these considerations, we think that knowing the 3D printers technology and the possibilities that they offer is a necessity for the new generation. Through this project we intend to establish a European partnership for the education and training of the young generation in order to improve at a European dimension the quality of professional skills and personal abilities of students and young people who seek to continuously improve their vocational preparation, by making them aware of the possibilities that the 3D printer offers, with the final aim to facilitate their integration on the market field. According to the reasons above, (1) The main objective of the project is the production of a proper Learning Module (Intellectual Output) with more specific goals as below: 1a. Developing professional knowledge of students in the area of the 3D printer technology 1b. Developing students' professional competencies by learning basic steps in programming the 3D printer 1c. Improving students' personal competencies, abilities and their entrepreneurial skills by knowing the possibilities of setting up of a single company or Social Entrepreneurship(2) A second objective is to be the produced material well adapted to the needs of students and young people generally, from different sectors, who want to incorporate the 3D printing possibilities into their work (Learning/Teaching Activities), and (3) A third objective is to make this material as reachable as possible at least in the partners' countries (translation of the LM).The target groups are: (a) Students of vocational technical schools and other young people looking for improving their professional skills, (b) Specialized teachers and trainers of partner institutions and other interested organisations who will gather European experience, improve their professional skills and further the quality of their work. The participant partners are vocational schools with technical background, training companies that offer training course in new technologies and e-learning and a NGO that promote innovative teaching methodologies and ICT. The main result of the project (a Learning Module on the subject of 3D printer’s technology) will have two versions: for face-to-face teaching and for e-learning. This Learning Module will have the following chapters: 1. 3D printer - generalities (history, technology, current printing processes, additive manufacturing, software, possibilities of use) 2. 3D printer and Internet of Technology (IoT, industry 4.0, impact on business, industry, society and politics, open-source community) 3. Programming for 3D printer (with CAD, SketchUp and 3D Scan) 4. Setting up of a singlecompany or Social Entrepreneurship. The Learning Module, both versions, will be tested by students in the frame of two short term learning mobilities. Other results will be also created for dissemination of the Learning Module and the project activities in general: website, Brochure of dissemination, Dissemination Events in partner countries, final Dissemination Conference in coordinator's country and Newsletters. Participants will have the opportunity to work in a European team, will improve their professional skills and personal abilities at European level, by exchanging experiences and developing innovative teaching methods and learning modules. For learners, the training course in a European school will bring added value to their professional preparation by new knowledge acquired on a technology with great impact on the future, which will increase their chances to be integrated on the European labor market. Learning and spending time together with learners from different countries, will facilitate the communication between them, will improve their communication and cultural abilities. Cultural visits in the host country will contribute also to the personal development of students. The results of the project will be valorized and implemented in the organizations involved in partnership as optional module; in this way other teachers and students will benefit on these results and products. The conventional LM and the e-LM will be available on internet, with free access, for the use of other interested organizations.

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  • Funder: European Commission Project Code: 2014-1-DE02-KA202-001032
    Funder Contribution: 149,920 EUR

    "This project dealt with aspects of how to achieve a high standard of energy efficiency through improvements during the renovation of old buildings. The participants have dealt with technologies for the using of renewable energy sources (solar thermal and photovoltaic), building insulation and light generation as well as their environmental compatibility. The aim was to reduce the energy consumption by energy-saving measures for old buildings, so that the standard of the German KfW Bank with the level KfW 55 can be achieved. By setting up a photovoltaic system, the goal was to reach a zero-energy house.All participants in the project are vocational schools in the technical field. Schools from the countries of Germany, Norway, the Netherlands, Hungary, Poland, Greece, Turkey and Slovakia took part.In the individual project meetings the participants elaborated presentations on the topics of regenerative energy forms, insulation technology, lighting technology, solar thermal energy and photovoltaics and presented them at the project meetings. In addition, a professional 3D measurement of the Dutch school with a partner from the business sector was carried out for the caretakers apartment at the Berufsschule in Bersenbrück. The energy calculation was performed with the CASAnova program. In the course of the project, it emerged that different calculations had to be carried out in different countries with their different climatic conditions. Thus, the schools in Greece, Poland, Slovakia and Hungary have submitted their own proposals for the renovation of old buildings. An energy calculation was also carried out for these houses. The Dutch and Norwegian schools presented their joint project ""Eco Cube"" (a zero energy house).The result of the energy calculation of the caretakers apartment in Bersenbrück was presented to the school organizer during a meeting. The school administrator will renovate the caretakers apartment, taking into account the calculations of this project. After the refurbishment this building will be an example of modern refurbishment for the vocational school and the local businesses.The calculations for energy saving are after this project used in the technology lessons of the Fachoberschule in Bersenbrück. In the next school year, a course ""Energetic renovation of houses"" will be offered in the context of the course ""Energy Engineering"".A major objective for the participants of this project was to achieve a different way of thinking and acting with regard to the problem of the use of fossil fuels. The focus here was on CO2 emissions and the associated greenhouse effect in the earth 's atmosphere"

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