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HASKOLAFELAG SUDURLANDS EHF

Country: Iceland

HASKOLAFELAG SUDURLANDS EHF

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2014-1-PL01-KA204-003397
    Funder Contribution: 196,539 EUR

    """Partnership for geo-education"" is a project of collaboration between four non-governmental organizations from four different corners of Europe: Poland, Portugal, Iceland and Croatia. Despite different geographical and cultural contexts we have at least one thing in common: we work towards developing knowledge and awareness about natural values of our regions through education. Our regions are renowned for their geological interest, therefore have become subjects of geo-education.Our most important goal wa this project was to equip the adults of non-formal teaching professions (educators, trainers, guides) in knowledge, experience and methods for conducting interesting field-trips, complexly describing natural phenomena. This project focuses on outdoor geo-education, which can be much more satisfying to participants as it allows to see and touch the described phenomena. We want to base this education on local natural values, especially geology, because we believe that pupils (whatever the age) understand natural science best, when it is relevant to their everyday experience.The project activities included four international trainings (consisting of workshops and field trips) for project participants (trainers, educators, guides) and appointing an international team of experts to establish a field-trip geo-education methodology. The Methodology was prepared by a team of university professors, expert trainers and practitionners in education. It consists of a collection of experiences and good practices in leading and promoting geo-education from the four countries and a collection of 16 field trip scenarios that can be freely re-adapted and used by educators all around Europe. The Methodology is available under the Creative Commons License in English and four local languages.The project involved as many as 74 people of different bacgrounds and professions, but all working towards the development of their regions. They participated in the international project meetings and trainings and thanks to the project broadened their knowledge in geo-sciences and ways and means to promote it through geo-education.The project ended with multiplier events - conference and a field-trip in Poland and 3 local conferences in Portugal, Iceland and Croatia."

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  • Funder: European Commission Project Code: 2020-1-NO01-KA227-ADU-094175
    Funder Contribution: 162,399 EUR

    Digital Culture is a concept that describes how technology and the internet are shaping the way that we interact as humans. It’s the way that we behave, think and communicate within society. Digital Culture is the product of the endless persuasive technology around us and the result of disruptive technological innovation. It’s applicable to multiple topics but it comes down to one overarching theme; the relationship between humans and technology.Meanwhile, the EU unemployment rate was 7.2% in July 2020, up from 7.1% in June 2020. These figures are published by Eurostat, the statistical office of the European Union. Eurostat estimates that 15.184 million men and women in the EU, of whom 12.793 million in the euro area, were unemployed in July 2020.AdultsOnTheMove! is a European adult project aiming to support unemployed young adults with interest in digital culture to find their way out of unemployment and secure their entry into the labor market. To run a successful business means you need to run a digital business. Digital is revolutionizing the way businesses operate and succeed. In such a competitive market, it’s increasingly important to create a digital culture in your business. To do this, you need to ensure that you are informed, engaged and empowered to help cultivate a digital mindset. But how can this be done? AdultsOnTheMove! will provide to the participatingyoung adults all the learning opportunities of digital technology helping them to enhance their digital skills and competences that are necessary in order to tackle their unemployment status. By having access to the internet, nowadays we can all access different information within seconds just by searching online. Long-gone are the days where we had to spend huge amount of time searching for specific information within books or go to a physical library to have access to specific information. Now, digital technology has made it possible for everyone to have access to things like online courses, training, books, journals, publications and other important information.Our partnership for Creativity has engaged 2 NGOs, a Regional Public Body & an Adult Education Center and organized a vast and in-depth EU young adult project aiming to address the 2nd priority of the KA2 Erasmus+ Call, launched in light of the exceptional circumstances presented by Covid-19, whose objective is to enhance Creativity in the field of Adult Education.AdultsOnTheMove! will organize the following IOs, all in digital form addressing the needs of distancing given the backdrop of the COVID-19 pandemic crisis, using non-formal educational methods & game-based learning:IO1.Methodological Handbook (e-Book and video series) which will contain answers to all the possible questions of the participating young adults, i.e. What is Digital Culture?, Why are digital technologies in digital culture?, What is meant by “Digital Media”? etc.IO2.Short Movie creation based on video documentation regarding the challenges unemployed young adults of the participating regions are facing, the obstacles to their attempt to enter the labor market and the responses businesses, community and unemployment services are giving to them.IO3.Digital Culture Serious Game design within which the participating young adults can interact with each other and unveil entrepreneurship solutions based onlesson learning from the video experiences of IO1 and IO2.IO4.Online Seminar (e-Course) Curriculum development with the method of a living Lab with the theme “Creating a Digital Culture in your own future Business”.We aim to involve 150 adults, seniors and adult & community educators who work with young adults, in the creation of the IOs and reach at least 1500 per year after the project is created. The project will engage a variety of local stakeholders in all project stages to increase their understanding on the challenges faced and thus boost their motivation to participate in similar initiatives.Objectives:•identify the importance of digital education•equip young adults with the necessary tools & competences needed to come up with creative, innovative solutions in digital entrepreneurship•acquisition of gidital skills•provide opportunities for disadvantaged people to enter the labor market•fight back unemploymentResults:•accessibility on digital cultural knowledge•improve creative skills on digital culture education•raise awareness on its importance among adults of different origins•make them advocates of digital entrepreneurship in their local communitiesImpact:•social cohesion & active citizenship•establish EU partnerships•expand involved bodies' networks•participation of youth with fewer opportunities in international projectsLong-term effects:•Covid-19 effects on creative sector reduction•employment rates in the participating regions increase•digital agenda provision through which other cities all over the world can set up processes of moving against unemployment.

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  • Funder: European Commission Project Code: 2015-1-IS01-KA202-013169
    Funder Contribution: 89,589 EUR

    "• The unusually rapid increase of travelers to Iceland has made the tourist industry vulnerable. The increase has been about 20% annually over the last 3 years. But tourism is not just increasing in Iceland, other countries seem to be experiencing the same trend, making the need for diversity in education for people working in the field of tourism urgent. • Another issue, equally important, that will be addressed is the high turnover of people working in the field of tourism. This is a known fact that has the disadvantage for the companies of always having to train new people with additional cost in both time and money. Study made by the Icelandic Tourist Board has shown the need for shorter education programs for people with limited education, working in the field. These programs would encourage them to stay in the industry by focusing on developing professional, communicational and inter-cultural skills and thereby anchoring workers in this rapidly growing industry. • Although tourism education has an established history, it has not been as common to focus on the less educated people working in the field at any given time. Also when it comes to developing the curriculum, the conversation with the industry (i.e. the companies working in the field) regarding what they really need, is sometimes missing. Therefore the main focus will be on involving the companies working in the tourist industry with the project as a direct participant in developing a program for people working in the field of tourism. One of the main issue to address is to develop a program that can be added to a full-time workers current schedule. The program should educate and enhance current skills and therefore increase job satisfaction. In relation to other projects carried out, all the participants except UCSI in Iceland, are currently running tourism education programs at their organizations although all with very different approach. • The University Centre of South Iceland (UCSI) is the project coordinator and the project leader is a D-certified MPM that finished his master dissertation during this project and based his research on how the Erasmus plus project leaders view the relative importance of skills when it comes to conducting their projects. The thesis also served as one of two articles in the third IO.• Both partners, the University of Malaga and the University of Highlands and Islands, chosen by the Icelandic coordinators/UCSI come from well-known education establishments and run high quality tourism education courses at BS and MA level. • The first IO was to establish a concrete platform in each country that includes members from the industry. The aim was to use this platform for sharing ideas on best practices and decide on the most relevant topics to focus on. A platform like this provides an overview of current situation in ea, mapping the potential programs to best reach the people working in the tourist industry. In Malaga, there is a long history of working with the industry through the Faculty of Tourism at the University. This mature relationship was used as the base for a concrete platform in Malaga. In the Highlands and Islands region of Scotland the situations are similar with a long and established relationship between the university of Highlands and Islands and Scotland´s national tourist board that serves as the link to the travel industry and the companies. This has not been the case in South Iceland. But soon after the initiation of our project, another project was lunched in the south of Iceland i.e the creation of ""Destination Management Plan"" (DMP) that includes a concrete platform of stakeholders in tourism, including our platform members. As our project deals with one section of that plan - the education - we felt that the future of our platform would best be placed within in that project as it will ""live on"" after the end of our project. So we are now in collaboration with that platform for continuous discussion on education. • The second IO was a fully qualified and tested teaching program of the “one year diploma course for people working in the tourism industry”. The outcome has been a great success and is now a part of a collaborative application with the University of Iceland (UI) to the Ministry of Education to make it a permanent part of a new 4th/5th level education in tourism. • The third IO was two write articles about the progress and work performed in the project. The first article is quite extensive and served as a Master thesis by the project leader. It focuses on project leaders within E+ projects and their skill sets, and can help future project leaders to better manage their projects. The second article focuses on the process of the pilot courses conducted in this project from the viewpoint of the students. Although less extensive due to the scope of the first one, it and serves as a valuable input for the future development of the courses as well as a dissemination tool."

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