
BT plc
BT plc
3 Projects, page 1 of 1
assignment_turned_in Project2010 - 2016Partners:British Broadcasting Corporation (United Kingdom), Oclaro (United Kingdom), University of Leeds, University of Leeds, BBC Research and Development +18 partnersBritish Broadcasting Corporation (United Kingdom),Oclaro (United Kingdom),University of Leeds,University of Leeds,BBC Research and Development,Cisco Systems (United States),Broadcom Corporation,Telecom New Zealand Limited,BT plc,Solarflare Communications,Ericsson (United Kingdom),BT Group (United Kingdom),Solarflare Communications,Broadcom (United Kingdom),Oclaro Technology UK,BT plc,Ericsson Ltd,Avago Technologies,Broadcom Corporation,Telecom New Zealand Limited,BBC,Cisco Systems (China),Ericsson LtdFunder: UK Research and Innovation Project Code: EP/H040536/1Funder Contribution: 5,997,920 GBPEnergy efficient processes are increasingly key priorities for ICT companies with attention being paid to both ecological and economic drivers. Although in some cases the use of ICT can be beneficial to the environment (for example by reducing journeys and introducing more efficient business processes), countries are becoming increasingly aware of the very large growth in energy consumption of telecommunications companies. For instance in 2007 BT consumed 0.7% of the UK's total electricity usage. In particular, the predicted future growth in the number of connected devices, and the internet bandwidth of an order of magnitude or two is not practical if it leads to a corresponding growth in energy consumption. Regulations may therefore come soon, particularly if Governments mandate moves towards carbon neutrality. Therefore the applicants believe that this proposal is of great importance in seeking to establish the current limits on ICT performance due to known environmental concerns and then develop new ICT techniques to provide enhanced performance. In particular they believe that substantial advances can be achieved through the innovative use of renewable sources and the development of new architectures, protocols, and algorithms operating on hardware which will itself allows significant reductions in energy consumption. This will represent a significant departure from accepted practices where ICT services are provided to meet the growing demand, without any regard for the energy consequences of relative location of supply and demand. In this project therefore, we propose innovatively to consider optimised dynamic placement of ICT services, taking account of varying energy costs at producer and consumer. Energy consumption in networks today is typically highly confined in switching and routing centres. Therefore in the project we will consider block transmission of data between centres chosen for optimum renewable energy supply as power transmission losses will often make the shipping of power to cities (data centres/switching nodes in cities) unattractive. Variable renewable sources such as solar and wind pose fresh challenges in ICT installations and network design, and hence this project will also look at innovative methods of flexible power consumption of block data routers to address this effect. We tackle the challenge along three axes: (i) We seek to design a new generation of ICT infrastructure architectures by addressing the optimisation problem of placing compute and communication resources between the producer and consumer, with the (time-varying) constraint of minimising energy costs. Here the architectures will leverage the new hardware becoming available to allow low energy operation. (ii) We seek to design new protocols and algorithms to enable communications systems to adapt their speed and power consumption according to both the user demand and energy availability. (iii) We build on recent advances in hardware which allow the block routing of data at greatly reduced energy levels over electronic techniques and determine hardware configurations (using on chip monitoring for the first time) to support these dynamic energy and communications needs. Here new network components will be developed, leveraging for example recent significant advances made on developing lower power routing hardware with routing power levels of approximately 1 mW/Gb/s for ns block switching times. In order to ensure success, different companies will engage their expertise: BT, Ericsson, Telecom New Zealand, Cisco and BBC will play a key role in supporting the development of the network architectures, provide experimental support and traffic traces, and aid standards development. Solarflare, Broadcom, Cisco and the BBC will support our protocol and intelligent traffic solutions. Avago, Broadcom and Oclaro will play a key role in the hardware development.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2014 - 2023Partners:V&A, Barbican Centre For Arts & Conferences, UK Trade and Investment, Procter and Gamble UK (to be replaced), ustwo London +54 partnersV&A,Barbican Centre For Arts & Conferences,UK Trade and Investment,Procter and Gamble UK (to be replaced),ustwo London,Procter and Gamble UK,United Visual Artists (UVA),Victoria and Albert Museum,Digital Shoreditch,University of London,QMUL,IBM (United Kingdom),Cinimod Studio,GT,Barbican Centre,CSR Corporate Social Responsibility,CSR Corporate Social Responsibility,Open Data Institute,Origin Limited,British Broadcasting Corporation - BBC,Illustrious Ltd.,Nesta,Burst TV Ltd,Procter & Gamble (United Kingdom),Illustrious Ltd.,IBM UNITED KINGDOM LIMITED,Burst TV Ltd,Georgia Institute of Technology,TeenTech,Roli (United Kingdom),fxpansion,BBC,Nesta,ROLI,IBM (United Kingdom),Lean Mean Fighting Machine,Digital Shoreditch,Engineered Arts Limited,BT Group (United Kingdom),Department for International Trade,Origin Limited,The Trampery,Lean Mean Fighting Machine,United Visual Artists (UVA),Three Ways School,UNIVERSITY OF LONDON,NESTA,BT plc,ODI,Cinimod Studio,BT plc,The Culture Capital Exchange,fxpansion,Three Ways School,Engineered Arts Limited,The Trampery,The Culture Capital Exchange,British Broadcasting Corporation (United Kingdom),TeenTechFunder: UK Research and Innovation Project Code: EP/L01632X/1Funder Contribution: 3,784,390 GBPThe CDT in Media and Arts Technology will train PhD students to become skilled researchers and practitioners at the intersection of science, technology, digital media and the arts. The proposed CDT builds on the outstanding success of Queen Mary's current Media and Arts Technology (MAT) programme, introducing new training elements in Design, Innovation and Materials and expanded industrial and international partnerships. It addresses all 3 of EPSRCS's Digital Economy themes, particularly Digitally Connected Citizens and many ICT themes, especially Next Generation Interaction Technologies, Data to Knowledge and ICT for Manufacturing; Digital Healthcare. MAT is firmly grounded in Britain's Digital Economy (DE), which contributes the biggest share of GDP in any g20 nation and is projected to increase by a third by 2016. The Creative Digital sector in East London, on Queen Mary's doorstep and known as Tech City, is the fastest growing DE cluster in the UK, outstripping Greater London and the UK for jobs growth since 2001. It now accounts for 48,500 jobs in over 3200 companies, ranging from micro-business and SMEs to global players like Ustwo and Last.fm, and is attracting inward investment from international players such as IBM, Facebook, and Google. The Creative Digital sector demands workers with a high degree of technical skill coupled with creative skills, able to work in multi-disciplinary teams: exactly the type of graduate MAT will produce. The MAT CDT has an established network of over 40 external partners including: large companies (BBC, IBM, Orange, Sony and Procter & Gamble) health organisations (Royal Hospital of Neurodisability) and Tech City SMEs (Cinimod, Lean Mean Fighting Machine, Ustwo, Playgen, United Visual Artists, Hide&Seek, Troika), cultural institutions (Barbican, Science Museum and V&A), and governmental bodies (UKTI, TCIO, DSTL and London & Partners). Many partners host students' Advanced Placement Project, provide data sets and technical resources, supervision and mentoring, and exposure to a wide range of markets and audiences. The CDT acts as a focus bringing together otherwise disparate external bodies who discover shared interests and values. Because DE is a key strategic area for QML, the university invests heavily in the area. The existing MAT CDT catalysed the formation of qMedia, a cross-Faculty Research Centre based in the School of Electronic Engineering and Computer Science, and continues to be at its core. qMedia includes the world leading Centre for Digital Music, the newly formed Cognitive Science Group, the Multimedia and Vision Group, and members of the Networks, Vision and Antennas Groups. In EECS alone, qMedia has >40 academics, 41 RAs, 102 PhD students and a portfolio of grants with a current value of over £21 million. The CDT led to a major expansion in Digital Media research and teaching at Queen Mary. It inspired the creation of both a MSc in Media and Arts Technology and a BSc(Eng) in Multimedia and Arts Technology. The University invested around £3M in 200m2 of facilities for the MAT CDT, including Media and Arts Technology Studios, CDT hub (work/meeting space), 'maker' workshops, and a multimedia IT suite for audio/video editing. In conclusion, the existing CDT and its proposed renewal brings value nationally, locally and to the university. It is also a major international beacon of excellence that has led to several international partnerships, particularly in USA and China.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2015 - 2022Partners:Harvard University, British Academy, The Beautiful Meme, Kirkyards Consulting, Swrve +170 partnersHarvard University,British Academy,The Beautiful Meme,Kirkyards Consulting,Swrve,Orange Helicopter,Ukie (Interactive Entertainment Assoc),MOOD International Ltd,The Computer Shed,Association for Language Learning,British Broadcasting Corporation (United Kingdom),Aecom (United Kingdom),AIGameDev,Superfast Cornwall,EUR,One & Other TV,Cornwall and Isles of Scilly LEP,Aalto University,Orange Helicopter,Codemasters,BZP Pro Inc,TigerX,British Broadcasting Corporation - BBC,Red Kite Alliance,Cybula (United Kingdom),BT Group (United Kingdom),HerxAngels,The National Science and Media Museum,British Library,Sony Interactive Entertainment,Waseda University,Netherlands Institute for Sound and Vision,Portugal Telecom (Portugal),British Library,Glasslab Games,Arup Group Ltd,Supermassive Games,DTS Licencing Ltd UK,IBM UNITED KINGDOM LIMITED,MOOD International Ltd,Common Ground Theatre,Sue Ryder Care,The Churches Conservation Trust,Science Museum Group,Yorkshire Teaching Schools Alliance,University of York,Red Kite Alliance,Nat Inst for Care Excellence (NICE),The Churches Conservation Trust,BBC,Moon Collider Ltd,The Independent Games Developers Association,IBM (United Kingdom),Helix Arts,Headcast Ltd,City of York Council,BZP Pro Inc,York Curiouser Cultural Association,Museums Association,TIGA The Ind Game Dev Assoc Ltd,Creative England,Gaist Ltd,Aalto University,Utara University Malaysia (UUM),Codemasters,Fab Foundation,UK Aecom,Durham University,University of Bradford,European Second Language Association,Curtin University,New Visuality,ICX,AI Factory (United Kingdom),Rebellion,Yorkshire Teaching Schools Alliance,UK Interactive Entertainment,Stainless Games Ltd,Science Museum Group,York, North Yorkshire & East Riding LEP,The European Second Language Association,National Media Museum,York Curiouser Cultural Association,Rebellion,Knowledge Transfer Network,Complex City Apps,Cybula Limited,Harvard University,Harvard University,DTP Group,York Theatre Royal,SideFX,Northern University of Malaysia (UUM),PlayGen,Kirkyards Consulting,DTP Group,Timeline Computer Archive,New Visuality,Fab Foundation (Fab Labs) UK,Time-Line computer Archive,Joe Cutting: Digital Exhibits,Arup Group (United Kingdom),Leeds City Region Enterprise Partnership,Creative England,The Beautiful Meme,Headcast Ltd,Moon Collider Ltd,AI Factory Ltd.,Durham University,AiGameDev.com (Austria),DTS Licencing Ltd UK,Game Republic,CITY OF YORK COUNCIL,Arup Group,Waseda University,City of York Council,Philips Research Eindhoven,Philips (Netherlands),Association for Language Learning,PlayGen (United Kingdom),Portugal Telecom,Curtin University,Swrve,SideFX,TigerX,BT plc,Cybula Ltd,BT plc,The Computer Shed,Cornwall and Isles of Scilly LEP,York, North Yorkshire and East Riding Enterprise Partnership,City, University of London,University of Bradford,Imaginarium,One & Other TV,Nat Inst for Health & Care Excel (NICE),Science City York (United Kingdom),Rebellion (United Kingdom),Northern Content Ltd,GV Art Gallery,Anti-Matter Games Limited,KNOWLEDGE TRANSFER NETWORK LIMITED,University of York,Anti-Matter Games Limited,Common Ground Theatre,Helix Arts,Imaginarium,Superfast Cornwall,IBM (United Kingdom),BL,British Academy,Innovate UK,Complex City Apps,Glasslab Games,Northern Content Ltd,Eutechnyx (United Kingdom),Gaist Ltd,AECOM Limited (UK),Sony Computer Entertainment Europe,Leeds City Region Enterprise Partnership (United Kingdom),Eutechnyx,Science City York,Stainless Games Ltd,Int Game Developers Assoc IGDA,Philips Research Eindhoven,GV Art Gallery,Supermassive Games,Game Republic,We R Interactive Ltd,Sue Ryder Care,HerxAngels,Netherlands Inst for Sound and Vision,Int Game Developers Assoc IGDA,Museums Association,York Theatre RoyalFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
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