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INSTITOUTO EKPAIDEFTIKOU KAI EPAGGELMATIKOU PROSANATOLISMOU

Country: Greece

INSTITOUTO EKPAIDEFTIKOU KAI EPAGGELMATIKOU PROSANATOLISMOU

18 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2019-1-HR01-KA202-060814
    Funder Contribution: 249,209 EUR

    "The European Welding Federation has developed an international harmonised system for education, training and qualification in the field of welding technology. It was a pioneer organisation developing the first harmonized system embracing all the European countries for the qualification of personnel for a wide range of levels both in welding, related technologies and inspection. In recent years, EWF and its members have been working on the update of its education system by designing new qualifications and revising existing ones to align them with the learning outcomes approach. This is already an enormous step in the modernisation of the EWF Qualification and Training System, but as it was being done, it was noticed that there is an insufficient awareness among the educational staff of new pedagogical approaches and methodologies that can be used in the system for a better learning, as well as the possibility to embed key competences development in EWF Training System, thus promoting a better prepared workforce.The objectives of this project are to:- Promote an uptake of an active learning approach by the EWF Education System and technical training in general- Promote the use of alternative pedagogical approaches by technical trainers and teachers, e.g. using digital resources, problem-based learning and other innovative approaches- Challenge educators from the STEM field to embed in their own educational resources the development of key competences in trainees- Foster an entrepreneurial spirit in European citizens, able to research, select, analyze, organise and present information- Improve the provision of Higher VET, increasing the attractiveness and relevance of VET- Promote an assessment framework that will help trainers and teachers deal with the challenge of evaluating the different types of lessons proposed in the WELDONE ToT curriculumTo achieve these objectives, this project entails five Intellectual Outputs:O1: ToT curriculumCurriculum for a train of trainers course that enables trainers and teachers to deliver technical training in a WELDONE way - using alternative pedagogical approaches and embedding key competences development in technical subjects’ trainings.This curriculum can include the following Competence Units (CU):CU1 - Multiple intelligences and learning stylesCU2 - Learner centered didactics: Problem based learning, Critical thinking and Collaborative learning.CU3 - GamificationCU4- Digital competence and using digital resourcesCU5- New media didactics: the use of social media, micro-learningCU6- Personal, social and learning competence CU7 - Entrepreneurship competenceO2: Conceptual HandbookPublication in both hardcopy ISBN and eBook format with innovative essays on the suggested methodologies and targeted key competences for promoting them in welding and related technologies - and STEM in general - training delivery; good practices; the reasoning behind the application of these alternative approaches in technical training; case studies; why embedding key competences development in technical training is a must; training notes on how to use the material in the welding and related technologies VET.O3: How to get WELDONEToolkit meant to be a ""ready-to-use"" resource to facilitate the implementation of the curriculum using a workshop model. It will not also include pedagogical resources, but also practical resources focusing on the development of the specific key competences that we propose to embed in technical training.O4: Assessment methods A set of formative and summative assessment methods will be presented: Paper Quizzes, Product-Oriented Projects, Process-Oriented Projects, Interviews, Writing, Art and Ditching the Numbers.O5: Pedagogical guideline for EWF Training SystemPolicy recommendation to promote a change in the pedagogical approach used in EWF Training System.All partners of this consortium will be involved in all outputs development except for O5, in which only EWF members and the project coordinator will be involved.202 people will be directly involved in the project activities:C1 event - Learning outcomes approach: 14 educational staff members from partner organisationsC2 event - Alternative pedagogical approaches: 14 trainers from partner organisationsC3 event - Assessment methods and tools: 14 trainers from partner organisationsNational outreach seminars and Final multiplier event: 124 stakeholdersThe main target group of this project is educational staff from the EWF network, but it is also extended to technical trainers in general.All project Outputs will be available in En, Croatian, Portuguese, Romanian, Hungarian and Greek, except for O5, which will only be available in EN due to its international character."

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  • Funder: European Commission Project Code: 2021-2-DE04-KA210-YOU-000048701
    Funder Contribution: 60,000 EUR

    << Objectives >>MHYT provides the partner organisations with an understanding of the impact of the covid-19 pandemic on young people’s mental health internationally. It creates a forum to exchange good practises about dealing with young people’s mental health issues with regard to Corona and beyond, and a support network for youth workers .Beyond that it will help build a network from which future cooperations, e.g. a Cooperation Partnership, can be formed.<< Implementation >>MHYT will consist of three main activities:On regional/local level the partner organisations will carry out workshops for youth workers to exchange their experience and best-practise solutions.On transnational level youth workers will participate in a workshop about mental health of young people in transitional times.Then the partner organisations will meet to put together the results of the previous activities and to develop ways to further implement the shared good practises.<< Results >>The participating organisations will have a better overview of the effects of Corona on mental health of young people. Their youth workers will be strengthened in dealing with the psychological implications of the pandemic and in accepting their limits.Aside from that it will establish a network to exchange experiences on the topic of mental health of young people.

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  • Funder: European Commission Project Code: 2019-2-DE04-KA205-018351
    Funder Contribution: 223,705 EUR

    "CONTEXT2019 marks the year of the elections of the European Parliament. The results of the 2014 EU elections however show that the overall voter turnout was low and lowest in the population aged 18-24 years (cf. European Parliament “Post-election survey 2014”). Our network partners who work with young people daily experience that active citizenship has become yet another area of exclusion, especially for disadvantaged young people who struggle to participate in society anyway. Thankfully, the new EU Youth Strategy takes this topic seriously with its goals of engaging, connecting and empowering, especially disadvantaged young people (cf. European Commission 2018: EU Youth Strategy 2019-2027). These goals are key to the Europe3E project and set the agenda for the ways in which we want to encourage young people and youth workers to grow.The Europe3E project is designed as a follow-up project of the highly successful ""YourEP"" project, which ran from 2016-2018 (https://bit.ly/2TIvlMu). ""YourEP"" tackled the exclusion of young people in active citizenship by developing a political simulation game together with disadvantaged young people. Furthermore, it draws on the positive experiences with peer research in the equally successful ""Our Life. Our Voice. Young people and poverty"" project (https://bit.ly/2O5nK4k).OBJECTIVES, OUTPUTS & IMPACTThe Europe3E project aims to develop with the IO1 “Europe3E ” Europe and me – participatory photo voice research, IO2 “Europe3E – How to involve all youth in the European project” solid training material to be used by youth workers and youth practitioners in political and civic education. It will be available in all partner languages. Finally, the project will analyse and collate the experiences and knowledge generated by this working process into policy recommendations (IO3). The recommendations will build on the process and results of the peer-research of the young people and the training activities, in particular the simulation game. By giving young people agency, we want to make sure their perspectives and voices are heard. The youth workers and practitioners complement the recommendations by contributing with their expertise as well.Participating in the project will ensure that youth workers improve their professional competences across different areas of the European Competence Model for Youth Workers (https://tinyurl.com/y42xeroa). Most notably they will increase their competences in the areas of -designing programmes, -facilitating individual and group learning in an enriching environment-networking and advocating.The project aims also at engage young people who are furthest away from the political sphere, promote active citizenship and support social inclusion of young people with fewer opportunities. Through the project, the involved young people will improve:-Social, civic, intercultural, interpersonal and communicational competences;-Leadership and entrepreneurial skills thanks to their active role in the project;-their EU and general political awareness.PARTICIPANTSOur project partners work with young people facing different difficulties every day. Each project partner will identify young people that are facing multiple challenges in life to participate in the project as these youth will be likely to benefit the most from the Europe3E project. As youth work professionals, our partners have the methods and tools needed to recruit young participants who would usually not participate in such activities. Next to the young participants, the partners’ youth workers will also be involved in all activities. They will 1) empower the participants to be the main actors of this project exploring, exchanging and exhibiting their views of Europe and how it can become engaging for young people and 2) lead the work of the Intellectual Outputs by collating the material into 3 products. ACTIVITIES To reach our goals, we will set up groups of young people in each participating country to discuss the meaning of the EU from their own experience. Supported by youth workers, they take part in local meetings and Blended Learning activities (C1 and C2) that facilitate their understanding of Europe and the EU, and then find out more in their communities using the method of photovoice. Testing the EP simulation game during the second Blended Mobility will provide the chance for the young people to put their knowledge into practice. As mentioned above, youth workers will ensure to collate the experiences into the 3 Intellectual Outputs. The Multiplier Events (E1-E7) locally and a final conference in Brussels will give the young people the chance to discuss their research results and the knowledge gained with a wider audience, empowering them further to become change-makers in their communities and beyond. To ensure a solid management of the project and development of high quality products the project consortium will gather at 4 TPMs over the lifetime of the project."

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  • Funder: European Commission Project Code: 2015-1-UK01-KA202-013608
    Funder Contribution: 219,494 EUR

    Objectives of Project were as follows:To create high-quality Employability training programmes in each partner country; to deliver pilot training to at least 90 learners across partner countries; to disseminate project content and methodology at local, national and international level.Context/BackgroundAlthough some countries show improved performance in employment figures - both youth and general - there is still a need to improve these through improved employability skills and methodologies for delivering these. The GET THERE project will use two extant programmes to help deliver these outcomes, taking the ASDAN Employability Curriculum from existing qualification units and teaching these through Europeace Youth's innovative Mentoring methodology. This was carried out in line with research results in each country which established which skills are most in demand in each country and, accordingly, which modules to include in the GET THERE training programme.MethodologyThe methodology for GET THERE is based around two innovative programmes: ASDAN's Employability curriculum and EPY's Youth Mentor Training Course. • 2 innovative methodologies and tools, Employability Activities and Mentoring programme, focused on developing real skills for work and business and empowerment competencies development, will be transferred by ASDAN and Europeace Youth. While Employability activities bring an innovative curriculum on employability skills, Europeace Youth brings a Mentoring model;• target groups that will be fit: (i) first the GET THERE project will equip (transfer workshop - learning activity) VET providers with methodologies, tools and competences in order to be the future employability educators and thus speed up employability skills learning among unemployed, in particular those less qualified; (ii) second, end users (the ones to address in the national pilots) will be unemployed people - young or less young - and employed people.• 1 Competences Matrix for GET THERE training course - which infuse ASDAN's curriculum with EPY's peer mentoring methodology - developed in a learning outcomes approach to clearly define knowledge, skills and competences a trainee should achieve by undertaking the training. This will allow a greater transparency about the qualification and is aligned with ECVET, emphasizing the importance in building mutual understanding and trust between partners and thus improving the quality of mobilites at an European level.The overall aim of the GET THERE project is to support the development of employability skills which will equip people for the modern workplace and address EU key competence in the end users defined above, equipping VET providers with methodologies, tools and competences in order to be the future employability educators (i.e., VET teachers/trainers/professional) and thus speed up employability learning among people of a working age in all partners’ countries.Some of the main activities were: Initial meeting and research objectives; a common transfer workshop - learning activities; national pilot training of about 3; partners meetings; final conference.Intellectual Outputs01 - Survey and Assessment of Employability needs - from 2 different perspectives - in each partner country 02 - GET THERE handbook with background, rationale, partner information, project content03 - Competencies Matrix - Production of matrix detailing learning outcomes with regard to knowledge, skills and competences, to facilitate criteria, assessment, recognition of learner outcomes04 - Guideline to successfully implement Get There project results in other organisations.Participant ProfileThe GET THERE project consortium includes 6 partners that work in training and/or VET, ISQ (PT), IEKEP (EL) and ASDAN (UK), INFODEF (ES), CARDET (CY) and EPY (UK), all of whom have worked on European projects. Each partner organisation looks to deliver training to unemployed people or people that have a job but want to improve their skills - those who are need of employability training but also those in danger of becoming unemployed or already in this category.Results & ImpactBesides the 90 pilot training participants, the project had 240 people participating in the initial survey and 90 in the multiplier event.BenefitsEach partner country has access to high quality on-line curriculum material and an effective learning methodology which can be accessed freely by other national organisations and delivered to large numbers of people looking to develop real employability skills. Our choice of innovative learning materials ensures that the programme is engaging and informative for future learners and will allow them to access training which will aid their journey into employment.

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  • Funder: European Commission Project Code: 2020-1-UK01-KA204-079163
    Funder Contribution: 293,135 EUR

    TITAN project contributes to the EU goal of leading the implementation of the 2030 Agenda by supporting individuals and SMEs in acquiring relevant Sustainably Leadership & Innovation skills to be implemented in working context, for achieving the Sustainable Development Goals while maintaining their value proposition. This project focuses on SMEs since they “are the backbone of Europe economy” and represent 99% of all businesses in Europe (EC). TITAN objectives are a) to develop and implement an innovative competence matrix and learning materials on Sustainably Leadership & Innovation focused on management & leadership emergent and complementary topics such as Emotional and Spiritual Intelligences, Responsible Innovation (RI), workplace innovation, ethics, environment sustainability, intercultural teams management and cooperation, and others; b) to develop and implements two complementary Sustainably Leadership & Innovation assessment tools; c) to develop a video guide (OER) with helpful tips and tools on how to support workers on gaining Sustainably Responsible Leadership & Innovation skills, at all levels.Learning course pilots are expected to have at least 60 participants overall, who are a) employees on executive and management level and intrinsic leaders inside the company, b) skilled or qualified adults who want to upskill into Sustainably Responsible Leadership and Innovation areas, c) unemployed qualified people in need to start a reskilling path. Tools will be tested among 6 SMEs and their workforce. The video guide for training target groups are workers on management and executive level, as well as senior workers, HR staff and other workers inside the organisation.TITAN will implement a Pop-up Session: Adopting and holistic approach in leadership & innovation (C1) with 12 trainers and staff from the partners organisations who will engage in multiple exercises where the skills present on Sustainably Leadership & Innovation will be trained.Five National Conferences (E1-E5) will be organised in Portugal, Denmark, Finland, Greece and Cyprus to enhance TITAN products exploitation potential, at the end of the project. One Final Conference (E6) will be organised by the project coordinator to maximize the project impact at national and European levels.TITAN will impact at local level: a) Involve Education and training providers, SMEs, entrepreneurs, innovation hubs, businesses accelerators and incubators, associated partners and entrepreneurship education networks; b) Make the project results available to Education and Training Providers to guarantee the exploitation of results; c) Increase learners achievements; d) Increase SMEs value proposition; e) Increase the skills of the local/regional workforce; f) Increase the skills of educators/mentors within companies; g) Contribute to SDG, in particular 4. Quality Education, 8. Decent work and economic growth, 9. Industry, innovation & infrastructure, 11. Sustainable cities and communities, 12. Responsible consumption and production, 13. Climate action and 17. partnership for the goals. At National level: a)Raise awareness of education and training opportunities within the Erasmus+ programme, with a special emphasis for lifelong learning in the field of Adult Education in Sustainably Responsible Leadership & Innovation; b) Encourage stakeholders to promote a more digital learning approach, specially microlearning, with a tailor made approach which will, in time, reflect on their skills and competencies and, consequently, on the workforce performance. At European level: a) Adoption of the project results; b) Promote educators and trainers key digital competences; c) Encourage self-development and lifelong learning opportunities for all; d) Increase the opportunities for sustainable growth within European SMEs; e) Promote European Cooperation among different organisations; f) Promote a mindset change in the way the learning experience is designed and delivered. At International level: a) Position European SMEs has leaders on the pathway for sustainable growth.Long term benefits include a better prepared European workforce to deal with the uncertain scenarios Europe will face and the kind of leadership skills European citizens need to create value inside SMEs while taking into consideration an holistic approach to sustainability.Intellectual Outputs:IO1 - TITAN Sustainably Responsible Leadership & Innovation curriculumIO2 - TITAN Sustainably Responsible Leadership & Innovation e-learning materialsIO3 - TITAN Sustainably Responsible Leadership & Innovation assessment toolkitIO4 - TITAN Sustainably Responsible Leadership & Innovation Video Guide for Training

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