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YOUTH POWER/UNG KRAFT

Country: Sweden

YOUTH POWER/UNG KRAFT

17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 618400-EPP-1-2020-1-ME-EPPKA2-CBY-WB
    Funder Contribution: 124,198 EUR

    In our youth work for reconciliation, inclusion and intercultural acceptance in post-conflict areas and with migrants, we’ve noticed sport can bring people together, as when playing a sport together for the same team, team players are not focused on the interracial, interreligious and other differences between them, but are focused on building quality team work together respecting each other’s strengths and weaknesses and complementing each other.All project partners believe and are motivated by the fact that through sport, personal development of our beneficiaries is multiple. In connection to reconciliation and intercultural learning is mainly the fact that through sport our beneficiaries create a sense of personal identity and then it is easier to accept the others as they are, as well.Unfortunately, when organising education of their youth workers so far, partners could not find enough youth workers experienced in the topic and principles of using sport activities as methods in NFE/youth work for reconciliation and acceptance especially, as well as for using sport methodology in work with youngsters with fewer opportunities.Project aims at: Building capacity of youth (work) organisations, their youth workers in NFE for youth SPORT work for reconciliation and accepting diversity among youngsters in our communities and encouraging creative usage of sport and outdoor activities in youth work for reconciliation.Project activities:A1: Preparatory meeting, 19-23 Dec 2020; ME; 5 participantsA2: TC1 - 15-24 Feb 2021; RS; 29 participants (12 fewer opp) from ME, BA, RS, SE, DE.O1: Guidebook with Curriculum TC1 A3: Study visit In Berlin, 23-28 Apr 2021; DE; 15 participants (8 fewer opp)A4: TC2 - 7-15 Jun 2021; BA; 29 participants (11 fewer opp) O2: Guidebook with Curriculum TC2A5: TC3 - 9-17 Sep 2021; SE; 30 participants (10 fewer opp) O3: Guidebook with Curriculum TC3O4: Handbook on organising creative large-scale youth sport work eventsA6: YE - 21-30 Jan 2022; ME; 30 participants (16 fewer opp) A7: Local dissemination events, Feb 2022; ME, BA, RS, SE, DE.A8: Evaluation meeting, 15-20 Mar 2022; ME; 15 participants (8 fewer opp)+ Dissemination and reporting activitiesProject will contribute to capacity building and knowledge management of partner organisations, as well as other youth (work) organisations and respective youth workers and youngsters. It will contribute to developing sense of reconciliation, tolerance and understanding of diversity, not only among participants, but also among further beneficiaries of different youth sport work activities (with mainstream and marginalised groups) that will be lead and managed by participants of this project activities.

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  • Funder: European Commission Project Code: 618933-EPP-1-2020-1-SE-EPPKA2-CBY-ACPALA
    Funder Contribution: 140,907 EUR

    In our youth work for reconciliation, inclusion and intercultural acceptance in post-conflict areas and with migrants, we’ve noticed sport can bring people together, as when playing a sport together for the same team, team players are not focused on the interracial, interreligious and other differences between them, but are focused on building quality team work together respecting each other’s strengths and weaknesses and complementing each other.All project partners believe and are motivated by the fact that through sport, personal development of our beneficiaries is multiple. In connection to reconciliation and intercultural learning is mainly the fact that through sport our beneficiaries create a sense of personal identity and then it is easier to accept the others as they are, as well.Unfortunately, when organising education of their youth workers so far, partners could not find enough youth workers experienced in the topic and principles of using sport activities as methods in NFE/youth work for reconciliation and acceptance especially, as well as for using sport methodology in work with youngsters with fewer opportunities.Project aims at: Building capacity of youth (work) organisations, their youth workers in NFE for youth SPORT work for reconciliation and accepting diversity among youngsters in our communities and encouraging creative usage of sport and outdoor activities in youth work for reconciliation.Project will contribute to capacity building and knowledge management of partner organisations, as well as other youth (work) organisations and respective youth workers and youngsters. It will contribute to developing sense of reconciliation, tolerance and understanding of diversity, not only among participants, but also among further beneficiaries of different youth sport work activities (with mainstream and marginalised groups) that will be lead and managed by participants of this project activities.

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  • Funder: European Commission Project Code: 2018-1-UK01-KA205-047589
    Funder Contribution: 105,497 EUR

    This project focused on trying to bring added value to the entrepreneurship education and youth work for entrepreneurship. The project activities enhanced the existing youth work training models and curricula for entrepreneurship with the elements of EL for the new era entrepreneurship. The project has been designed to create a quality - innovative training model for entrepreneurship youth work, covering the existing need for modernisation of EL through youth work, as well as the needed learning tools to support a quality youth work.Project aimed to develop strategic tools and motivate/empower youth workers for enriching youth work activities with quality entrepreneurial education and learning, in order to address change in young mind-sets to inspire a new set of values inclined towards risk taking, venture creation and self-development for new era entrepreneurship.Participants of the project were: -8 staff / project managers and assistants; -12 teachers/trainers/researchers, youth workers and technicians working on the intellectual outputs;-86 participants of the multiplier events; -15 youth trainers - participants of the LTTA; -497 youngsters involved in the e-learning course so far.Project consisted of following activities:A1 – Project ManagementM1 – Kick-off meetingO1 – “Guidebook on Quality Entrepreneurial Learning through Youth Work”O2 – “Curriculum (Training toolkit) on Quality Entrepreneurial Learning through Youth Work for Youth organisations”O3 – “E-learning course Quality Entrepreneurial Learning”E1, E2, E3 – National Open conferences on Quality Entrepreneurial Learning through Youth Work, in Croatia, Sweden and GermanyC1 – LTTA - Training of trainers “Quality Entrepreneurial Learning through Youth Work”E4 – International Open conference on Quality Entrepreneurial Learning through Youth Work, in United KingdomM2 – Final project meetingResults envisioned and attained:-Over 40 multipliers (youth workers, volunteers and management staff – 10 from each partner organisation) using our intellectual outputs / the youth work materials in their work and testing their effectiveness locally both personal and on organisational level-Over 80 local multipliers trained in all 4 countries about the importance of youth work in promoting quality Entrepreneurial Learning in accordance with the new era entrepreneurship-Around 500 (young) people visiting the e-learning platform, using it, testing it and giving feedback about it to the organisers. -15 youth trainers/workers, participants at the LTTA, have been directly empowered for developing quality Entrepreneurial Learning youth work programmes. They have further organised small multiplication trainings in their sending organisations, with each having at least 7-10 additional youth workers/trainers/volunteers participating. This resulted in additional 34 youth work providers / youth trainers empowered and encouraged to use the developed intellectual outputs in their entrepreneurship youth work.The impact envisaged and attained is empowered and encouraged youth trainers and youth workers willing to work on the implementing the innovative entrepreneurial learning in NFE / youth work activities. The potential longer-term benefit is increase of youngsters becoming entrepreneurs and self-employed individuals thanks to the quality implementation of youth work entrepreneurial learning activities for new era entrepreneurship and up-to-date relevant employability skills of youngsters in communities.

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  • Funder: European Commission Project Code: 2020-2-DE04-KA205-019968
    Funder Contribution: 151,931 EUR

    The concept of inclusive community of active citizenship has changed in recent years, due to the reality of today society in which technology is taking more and more importance and thus having impact in each field of our life. Thus, we believe that the youth work approach towards the inclusion and active citizenship should also be thought again and adapted with digitalisation and other innovative aspects that are standard in everyday life of youngsters (mainstream and marginalised) nowadays.This project responds to the needs of our youngsters (mainstream and marginalised) and youth workers, as well as is in line with the latest findings on European level that there is a need for innovative youth work approach towards youngsters that spend a lot of their time online and do not visit (local) youth centres/clubs so much, any more.With this project, we aim at further empowering our youth workers in innovative usage of digitalisation, online youth work and gamification methodology in regular work with youngsters (incl. immigrants) in our communities, in order to increase attractiveness of the youth work activities and make them up-to-date for better impact on inclusion and engagement of both mainstream and marginalised, immigrant youngsters.Project objectives:•Empower youth workers with knowledge and skills to implement digital tools and use online youth work in their everyday activities, with special focus on inclusion, through development of innovative and up-to-date toolkit course and handbook.•Empower youth workers and improve knowledge management of youth work organisations in theory and practice for building competences of youth workers in Gamification and adventure/escape room methodology in online & offline youth work for inclusion of immigrants, through useful/inspiring curriculum, e-learning course & toolkit with innovative methodology.•Encourage more youth workers for organising creative and innovative youth work online and offline activities with gamification methodology based on affordable, low-cost/efficient adventure rooms among mainstream & marginalised/immigrant youngsters in our communities.•Attract more immigrant youngsters to youth work activities by multiplying the innovative low-cost/efficient adventure rooms in our communities, and thus increase inclusion among youngsters.We expect following direct participants / beneficiaries of our project: -10 staff / project managers and assistants; -18 teachers/trainers/researchers and technicians working on the intellectual outputs; -20 multipliers youth workers that will test the outputs with at least 100 youngsters (with fewer opportunities) on local level-13 youth trainers, participants at the LTTA -150 participants of the multiplier events’ conferences, with at least 100 youngsters participating at low-cost adventure rooms at the multipliers’ events Project activities:A1 – Project ManagementM1 – Kick-off meetingO1 – Toolkit “Digitalisation of youth work for inclusion of immigrants”M2 – Second meetingO2 – Curriculum “Gamification in youth work for inclusion of immigrants”M3 – Third meetingO3 – E-learning course on Gamification in youth work for inclusion of immigrantsO4 – Handbook “Online youth work for inclusion of immigrants”M4 – Fourth meetingO5 – Toolkit “Adventure rooms in youth work for inclusion of immigrants”C1 – LTTA - Training of trainersE1, E2, E3, E4 – Open conferences in HR, SE, RS, DEM5 – Final Evaluation meetingProject will directly impact organisational capacities. We expect the positive and long-lasting effects on partner organisations who will increase their capacity and competences for providing quality youth work activities for inclusion based on innovative approach with using digitalisation, gamification and adventure rooms methodology in their online and offline youth work with beneficiaries.Thanks to all intellectual outputs, the LTTA as well as the multiplier meetings, there will be quite some more education and empowerment of youth workers in our organisations and communities organised on the topics about digitalisation of youth work and using gamification and adventure rooms methodology within youth work for inclusion of immigrants. This will further impact more youth workers feeling confident in organising NFE / youth work activities in the topic and mentoring marginalised youngsters for active participation and citizenship when it comes to inclusion of immigrants, as well as better quality of such activities.Longer term impact of the project is also new creative, digitalised and gamified youth work activities developed for no-geographical-border functioning and reaching globally, and using European and international existence and opportunities for improving and growing.

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  • Funder: European Commission Project Code: 2022-2-HR01-KA220-YOU-000096214
    Funder Contribution: 250,000 EUR

    "<< Objectives >>We shall strengthen NGO's for digital transformation of inclusive youth work by developing innovative digital solutions that are applicable at local, regional, national, European and international levels. By adopting innovative digital methods of learning, we want to increase the quality of youth work and encourage the inclusion of young people with fewer opportunities. With disemination we want to reach a large number of actors and strengthen transnational and crosssectoral action.<< Implementation >>- Develop 4 strategies for the digital transformation of work with young people at the local level- Develop 5 inclusive nonformal training programs for youth workers, through the organization of innovative boot camps- Development of the Virtual Inclusive Center (EduLab, map of digital nomads youth workers, 5 e-learning systems, mobile application, Sharing is caring tool with categories ""green, digital and inclusive"" and Virtual study buddy)<< Results >>- Innovations to increase the quality of inclusive YW, applicable at the local (Strategy) and international level (nonformal inclusive programs, VIC) developed- Marginalized youth empowered to learn in a virtual environment- CSO's strengthened for the digitialization of YW- Transnational and intersectoral cooperation achieved- Contribution in the creation of solutions for the green transition in accordance with the European Green Plan realized."

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