
FUNDACIO CECOT INNOV
FUNDACIO CECOT INNOV
102 Projects, page 1 of 21
assignment_turned_in Project2010 - 2013Partners:FUNDACIO CECOT INNOV, Confindustria Vibo V, ANPME, UNICAL, LSE +13 partnersFUNDACIO CECOT INNOV,Confindustria Vibo V,ANPME,UNICAL,LSE,Control 2K Limited,J&J Teixeira,Aegean Technopolis A,FHG,CEA-PME,EBN,Intellectual Asset C,JUST-B. LIMITED,TANET,SIDASA,GREEN SHELTER,UPC,METALSUD LO GATTO SASFunder: European Commission Project Code: 243544more_vert assignment_turned_in ProjectPartners:Cooperativa La Juganera SCCL, FUNDACIO CECOT INNOV, UdG, Fundacja Samodzielni Robinsonowie, S&S gem. Gesellschaft für Soziales mbHCooperativa La Juganera SCCL,FUNDACIO CECOT INNOV,UdG,Fundacja Samodzielni Robinsonowie,S&S gem. Gesellschaft für Soziales mbHFunder: European Commission Project Code: 2020-2-ES02-KA205-015517Funder Contribution: 96,723 EUR"Play is an unquestionable right for all children and young people and is a basic activity in the life and global development of people. Play is in its essence an end in itself. In a secondary level, play can also be a tool with which to work cross-cutting skills. Through play andconcretely through board games, cognitive and social development is fostered: rules are learned and assimilated, thought and strategy arestimulated, decisions are made, conflicts are resolved, and interaction is carried out. Play has a decisive role in the integral developmentof children and young people from an emotional, physical, intellectual and social well-being perspective.The Domus Ludens Project- A House that plays has as general objective improving - through play, and in particular board games - the subjective wellbeing and acquisition of skills of young people in residential care. This is a vulnerable population segment that enters residential carecentres after having suffered a situation of neglect or abuse in their family of origin. They often suffer emotional needs and other associateddifficulties such as attention deficits, impulsivity and sociability issues. According to our experience, protection services tend to prioritize actions focused on the promotion of education, employability, autonomy, and the relationship with the family of origin, and often relegate the benefits of play and games as a tool of integral development to a secondary level, either by a lack of training, space or resources.This general objective will be achieved through 3 specific objectives: SO1: To train educators from residential care services as ludic agents: a figure able to analyse the specific context and needs of youngsters in care, and based on an evaluation, structure board game spaces in a programmed and sustained way. SO2: Implement the right to play in residential care services through a specific play program based on board games and the presence of the ludic agent. SO3. To evaluate the impact of the figure of the ludic agent and the board game programme in the subjective well-being and the acquisition of competences of young people in residential care.The project involves 5 partners from 3 European countries with 3 complementary profiles: 1) services providers for youngsters in care (Resilis Foundation (Spain), S & S gem Gesellschaft für Soziales mbH (Germany) Fundacja Samodzielni Robinsonowie (Poland) 2) experts ingames (Cooperativa La Juganera (Spain)) 3) with academic expertise (University of Gerona (Spain).Three intellectual products will be developed: The first two will consist of a ""Guide on Board Games"" (IO1) and a ""Ludic Agent Manual"" (IO2) which will include methodologies and contents to effectively use board games to improve the skills and well-being of young people in care.Afterwards, the project will organize a short-term joint staff training event: youth workers will participate in a 5-day training to become ludic agent trainers, using as methodological basis the contents of the intellectual products IO1 and IO2. The participants, trained as ludic agents' trainers, will replicate the knowledge learnt in national trainings, training a total of 30 youth workers from Spain, Poland and Germany.These 30 youth workers trained as ludic agents will apply their knowledge in 8-month pilot experiences in their organizations in which they will implement structured board game spaces with a minimum of 100 young people in care. The pilot experience will be evaluated by the University of Girona. The results and conclusions of the evaluation will be the core of the third intellectual product IO3. ""Evaluation of the impact of participation in play spaces in a regular and systematic way on the acquisition of skills and the well-being of young people in residential care"".The project results will be disseminated through national conferences (E1) in each of the partner countries (Spain, Germany and Poland). Fourtransnational meetings will be organized. A project website and 4 dissemination newsletters will be also created.The expected impacts will be: 1) Improvement of personal skills and general well-being of around 100 youngsters from Spain, Germany and Poland 2) Improvement in the climate of coexistence in the residential centres in which these young people live, c) training of 30 youth workers as ludic agents d) Awareness of public authorities and organizations in the field of child and youth care on the benefits of promoting the right to play and making training tools available to them d) improvement of the relationship of young people with their immediate surroundings, specifically the school and the community."
more_vert assignment_turned_in Project2012 - 2015Partners:RUFFINI, FUNDACIO CECOT INNOV, EURECAT, VDS, DIACE +5 partnersRUFFINI,FUNDACIO CECOT INNOV,EURECAT,VDS,DIACE,Technische Universität Braunschweig,ALIASA,CTDEU,IK4-AZTERLAN,SCHMALE & SCHULTE GMBHFunder: European Commission Project Code: 315506more_vert assignment_turned_in Project2013 - 2015Partners:EUROCHILE, EURECAT, RETE EUROPEA DELL'INNOVAZIONE, FUNDACIO CECOT INNOV, UNIOESTE +8 partnersEUROCHILE,EURECAT,RETE EUROPEA DELL'INNOVAZIONE,FUNDACIO CECOT INNOV,UNIOESTE,MCTeIP,ION,ZSI,TEKNOLOGIAN TUTKIMUSKESKUS VTT OY,Malsch TechnoValuation,CIMAV, S.C.,MEC,ZSIFunder: European Commission Project Code: 608740more_vert assignment_turned_in ProjectPartners:FUNDACIO CECOT INNOV, Agaplesion Diakonieklinikum Rotenburg, Geðhjálp, Kidstime Deutschland e. V., FAN FamilienANlauf e.V.FUNDACIO CECOT INNOV,Agaplesion Diakonieklinikum Rotenburg,Geðhjálp,Kidstime Deutschland e. V.,FAN FamilienANlauf e.V.Funder: European Commission Project Code: 2021-2-DE03-KA210-SCH-000050275Funder Contribution: 60,000 EUR<< Objectives >>Support children's mental health and wellbeing, build childrens's resilience in school-contexts Raise awareness and train school staff in mental health/mental illness, with a specific focus on young carers Equip school staff with the skills and confidence to address the topic of mental illness with pupilsDevelop a mindful, anti-bullying, and supportive school culture that promotes positive peer-to-peer relationshipsLink up the schools programme with local systems of support<< Implementation >>Deliver training to school staff in 3 pilot schools in 3 EU countries (1 school per country): Berlin, Germany; Barcelona, Spain; Reykjavik, IcelandPilot and roll-out the teaching/curriculum materials with pupils in classes 8-10. To support this, focus groups involving teachers and pupils will be set up in each schoolImplement a programme of culture-changing activities that promotes a safe and supportive environment in schools for all pupils, with built-in support for young carers<< Results >>School staff will have the skills and confidence to address the topic of mental illnessSchools will be better connected with local support networks, so that they can signpost children/families to available support All pupils will receive fundamental information about mental health, and will understand how to access additional support if they need itEach school will develop specific support for pupils who are impacted by the topics discussed e.g. young carers of parents with a mental illness
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