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Scoala Gimnaziala, Comuna Cazasu, Judetul Braila

Country: Romania

Scoala Gimnaziala, Comuna Cazasu, Judetul Braila

16 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2014-1-TR01-KA201-011361
    Funder Contribution: 87,860 EUR

    "We should begin to change the lifestyles from our schools. Because in our schools the education given is not sufficient to raise environmental awareness and therefore our students do not have enough knowledge about conscious consumption. For instance, on the issues of the usage of our natural sources and consumption of energy, they behave unconsciously by leaving on the sink and toilet taps after usage, using lighting in classes and in the other areas of school unnecessarily, causing paper waste in a great deal and causing damages to school tools without being aware of the outcome. So they are not aware of their consumption and damages. A survey that we applied more clarified this unconsciousness. According to the result of the survey that we applied to measure their adequacy of knowledge about the issue of conscious consumption for approximately 600 students' parents, it was revealed that 54% of students are incoherent and unconscious, that they act in the same way in at home and only 30 %of them are conscious and consistent. This rate of 54% of students is the group already signals towards the need of better education about conscious consumption. Acting on the proverb ""You can't teach an old dog new trick” the initial group that we are supposed to bring in knowledge and practice competence on the issues of energy saving and consciousness is our students who are going to shape their own habits of consumption. If we can create the consciousness of commonality and responsibility to share the common environmental resources by teaching them and acting as a large group, they can make their voice heard on the issue of conscious consumption. They would learn how to distinguish their needs from the wants, their ability to behave by thinking about the effects of their behavior on the society and its other members, their contributions towards the world's destruction or physical environment and would become aware of their sometimes unconscious acts, we would secure their future and would raise them as productive, conscious and contributing members of our schools, families, environment and our world that we share. These events will affect Europe' future as well as the other countries of the world. All countries in the world are required to search for the answer to the question “how can they live a quality life without harming the environment and next generations. Based on these problems: * With transnational visits that we are going to realize with our partners by the participation of 4 students and 4 teachers * With Informative presentations * With the seminars on the issue of Conscious Consumption * With 3D Photo Exhibition about environment that our students will prepare * With Drama and Pantomime shows * With obtaining small useful inventions from unused products * With the preparation of brochures and posters which contains the results of unconscious consumption and with their dissemination * With the creation of the map which internationally compares what are consumed unnecessarily and their amounts. * With the surveys to be applied * With small wall paintings to the school gardens that we are going to draw in each visits as a memory and as a symbol of the project * With the creation of project web site and social networking sites to increase the effectiveness of our project * With the creation of the project logo * With the creation of the booklet “Consume Consciously, Make Your Environment and Yourself Happy “at the end of the project for project dissemination * By providing the continuation of the project website * With festival that we are going to realize with many participants in every May after project completion With this project, we wanted to make our students and people more sensitive to our nature, to interfere to this situation with the students who are the new owners of the future and we wanted to help them in their efforts to create the future they dream. With the project that we prepared, our students will make researches in various fields with the students in European countries, they will provide their language development, they will improve their entrepreneurship & sharing feelings and they will learn cultural differences. The effect of our project on society is that they will survive as conscious consumers in a more healthy nature. Our schools will find the opportunity for making practice in training field regarding the same ideas and the same problem. Our project consists of 6 participating countries. In the activities there will be project teams (students and teachers) from each country will take active roles and the rest of students of the school will assist in the execution of projects. Our commutation with our partner will be realized by e-mails, phones, social networking sites, Skype video conversation and also transnational visits."

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  • Funder: European Commission Project Code: 2019-1-PL01-KA229-065863
    Funder Contribution: 88,310 EUR

    "Move your body, move your mind - developing mental skills through board, field, sports and ICT games is a project that meets the constant social and economic changes in Europe. High level of migration, high unemployment, and unstable career requires from us to adapt flexibly to the changing social and economic reality. Therefore, children should be equipped with such skills and competences so that they can be active members of society. Games are a great way for a versatile development of a young man. The project activities will mainly involve pupils aged 6-15. These are children from rural areas and small town sand regions in Poland, Romania, Lithuania, Italy and Greece. It is a group of students with a diverse social status, diverse educational needs (Greece, Lithuania 10%, Poland 18%, Romania 10% and Italy 9% ). Multiculturalism and different religious denominations often appear in one country (Italy - 9%, Romania - 10% Catholics, 5% Adventists, Greece - 15 - 20%).The goals that we want to achieve through the use of games in the educational process are to raise the level of key competences and skills. Thus, for young people, the following will be important: communication in a mother tongue and a foreign language, mathematical and IT competences. The ability to learn will also be necessary.Children will use these skills to describe and create games, getting educated from the rich cultural heritage of their own country and partner countries. We will create a book of games that will be disseminated by project participants.Games can be a powerful social inclusion tool and that is our next goal. Students from diverse backgrounds will interact with each other not only during lessons but also during programming, coding, sports or board games, as well as on breaks (""active breaks"") and at family festivals, sports tournaments.Different types of games will give students the opportunity to gain experience in effective team cooperation, coping with problem situations, taking and implementing their own initiatives, and assessing their activities. Thanks to this each student will gain better motivation to plan and organize their own learning, building the foundations for further education.An important goal of our project is to support teachers at work with groups of students of diverse levels, i.e.: people from a migrant background, with low social status or with special educational needs. The teachers will exchange their experiences, observations during short-term trainings in different countries, trainings and meetings in native institutions and local institutions. The tools used in teaching contacts will be: the project website, the eTwinning platform, social networking sites (e.g., Facebook), e-mail and videoconferences. Teachers will develop a catalog of addresses of useful websites, multimedia platforms, applications, and programs that can be used to develop games and use to teach lessons. Teachers, to cooperate effectively, will be obliged and motivated to raise their competences in the field of English as well as information and communication technology.ResultsEnglish is the language of the project and raising the level of its knowledge is the main goal and effect we strive for through international cooperation. The development of key competences through various types of games and activities is to lead to:• Increasing the number of students taking part in knowledge competitions and sports competitions.• The students' use of new forms and methods of acquiring knowledge in practice• Getting better results from the language English, reading, writing, counting, physical educationTIC• The widespread use of technology in the educational process• Creation of a directory of websites to help you learn• Using online platforms and communicators to keep learners in contact with peers from partner countriesSocial inclusion• Increasing the integration and participation in the life of the class and school of children from environments with different social statusPotential long-term benefits:• Increased physical activity of students,• Interesting lessons using ICT• A different space at school (corridor games, whose main task is to stimulate the child's smile, but also to encourage them to play on the move). That is why a great idea is, for example, to move board games to a larger format of floor games, where the pawns are the children themselves and alternately throw the dice and move by a given number of fields• Implementation of the core curriculum in a modern form, through movement, board and online games"

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  • Funder: European Commission Project Code: 2020-1-FR01-KA229-079787
    Funder Contribution: 184,036 EUR

    In the recent turmoil of European political life, seeing Brexit and the rampant rise of Euroscepticism, it has become clear for all partners that it was now time to draft a project which would emphasize on promoting a lasting sense of belonging to the European community.In order to achieve this objective, students and teachers of six schools from France, Italy, Romania, Turkey and Lithuania will, for two years, create compelling missions and entertaining challenges about the European countries to develop all together an online game which will take people on a cultural tour of what it means to be a European citizen, in an authentic, adventurous and exciting way.Students will be therefore challenged to gain knowledge on a wide range of topics: Geography, History, Folklore, Arts and Literature, Sports or activities, Citizenship : European and national institutions. The game will thus allow players to fully appreciate the importance of our cultural diversity, praise the values we Europeans all share and discover or rediscover the beauty of our common cultural heritage.

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  • Funder: European Commission Project Code: 2014-1-PL01-KA201-003564
    Funder Contribution: 81,530 EUR

    The project involved 5 schools from Poland, Lithuania, Greece, Turkey and Romania. The schools involved 3 primary schools (Greece, Poland and Romania) and 2 complex schools – combined primary and junior high schools (Lithuania and Turkey). The project entitled “A healthy mind in a healthy body” was aimed at promoting a healthy lifestyle among students, in particular through healthy diet and physical education. The rationale behind the project was linked to the strong conviction that it is necessary to start shaping proper eating habits of the Young Europeans and to raise awareness of a healthy lifestyle, by introducing a healthy diet, regular physical activity and active leisure. Through the realisation of the project we attempted to help young people to take the right decisions concerning their diet and ways of spending their free time, inspiring them to take up active and creative activities that could come in place of the long hours spent in front of the computer. The project proved extremely necessary as it had considerably enhanced the knowledge and skills of its participants and had increased the awareness of the young people as to the needs of their own body and the necessity to eliminate risky behaviours (such as use of nicotine, drugs, alcohol and other psychoactive or harmful substances). The partnership fully realised all project tasks: art competitions (5 international contests, approx. 200 submitted student works), thematic Online newsletters (3 issues), lesson plans and syllabuses, Students’ Dream PE Lesson Outline (60 lesson plans from all partner schools); 5 quizzes, 6 interactive crosswords, 6 online questionnaires on sports and healthy lifestyle, dedicated meetings with dietary specialists (1 meeting in each school), medical doctors (1 meeting in each school), sports people (1 meeting in each school) and other people from our local society leading a healthy lifestyle (1 meeting in each school). The partnership also jointly worked on: healthy menus (approx. 100 menus from all partner schools); folders/maps that show places in the close area of each partner school where one can do some sports or actively spend their free time (5 folders). We had planned the release of 1 photobook, but we finally published 5, each documenting current project activities, including local cuisines of each of the partners. Moreover, on the initiative of students from the Romanian school, partners prepared their own cookbook: the Romanian students prepared recipes of pancakes, while the Polish students prepared recipes of dishes with apples. We also organised 2 immensely successful international sports events titled „International Sports Day”, in which all contests had been prepared by students of all partner institutions (10 highly creative disciplines). The project envisaged the use of ICT for carrying out, promoting and disseminating project tasks and activities. Accordingly, all participants have acquired new skills of learning and teaching, not only in the area of health protection and maintaining one’s own well being, but also in the field of ICT skills. Participants of the project used the ICT to acquire and disseminate knowledge as well as to evaluate the tasks performed. Voting in international competitions (on the works prepared by the students from all partner institutions) were carried out using electronic and online polls. The project proved to be a very useful means of integration between partner institutions, facilitated by the use of ICT (emails, web pages and social networking). All participants have improved their competence foreign languages, mainly English, but also other European languages (basic vocabulary), and other areas of education, exchanged ideas for realising pro-health tasks and promotion of sport.The realisation of project activities enabled the teachers participating in the project to gain new experience, while numerous tasks proved so well prepared and tailored to the needs of health educational programmes that they will be included in school curricula of various subjects after the project has concluded. The e-learning applications developed during the project will continue to be used, while the skills gained by the teachers will introduce novelty and will enrich the educational offer of all schools, not only in the area of health. The project was a great challenge to all the international partners involved. It was also a great educational adventure, with capital-letter ‘Health’ as the priority, realising unique form and developed on an unprecedented scale. Participation in the project strengthened the position of schools in local communities and enabled the development of links with various sport institutions that will continue in the form of attractive joint sport activities continued long after the project has concluded. Schools have integrated internally and with their international partners, and expressed their willingness to continue this fruitful cooperation.

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  • Funder: European Commission Project Code: 2018-1-TR01-KA229-058929
    Funder Contribution: 164,157 EUR

    "As planned in the application form all the activities done during the two years project have been focused on students showing lack of control, lack of self-confidence, lack of values that often discourage the weakest that after frequent unsuccesses at school, leave it.A loss of access to socialization and other events and services taking into account that the targeted ratio is 10% in European training strategy in 2020; by aiming to reduce early school dropout, to increase the academic education period of the students, to increase the innovation and quality in the field of education, we’ve purposed to encourage all students to active at European citizenship and socialization, to prevent early school dropouts by providing students with the skills and abilities to integrate. The project focuses on the interests and abilities of students and ensured that students would be adhered to the school and continue their education and training life. The project offered a unique opportunity for participants to gain a deep understanding and knowledge of the cultural and linguistic diversity of the European community with the fact that the students come from a wide range of social and geographical backgrounds. During the implementation of the project, we fostered equity and inclusion in education, training, enabled learning quality for all as well to prevent drop-out and to promote the participation of disadvantaged groups in society, which is a really important and urgent issue nowadays. The responsibility of a school community was not to leave such pupils aside, but persuaded them to participate in school's life, integrated them into different activities, motivated them to learn foreign languages, travelled and discovered the other way of life. So we facilitated the transition of learners through different types of formal/non-formal education, modernization and reinforced education and training to respond to the main challenges of today's world. The project objectives were implemented in our project by organizing sustainable project activities, sharing the experience and promoting new ways of teaching and learning in non-traditional learning environments. So, during project activities, using a wide variety of multimedia tools for both communication, as well as designing a website to support the project results, created a meaningful context for developing communication skills with people in foreign countries. It inspired other students to have a strong synergy with partner schools and to improve their future careers. It was aimed to reduce the rates of early school leaving with the project.The project has the following objectives:To develop Students' awareness of their own interests and skillsTo be adapted to school and social life at the local, national and EU level.To offer a unique opportunity for students to have an in-depth understanding of the cultural and linguistic diversity characteristics of European society.Enable teachers from Europe to exchange practices and work together for creating common teaching materials;To Increase learning motivation among studentsTo make students use English more effectivelyLTT activities :C1The improvement of problematic behaviours of risky students and the acquisition of the necessary skills to overcome early school dropout.C2 Includes education on the duties and responsibilities of the ""Student Monitoring Team"". The students who are risky gain the evaluation skill within the scope of the project by making the initial analysis and detection.C3 Career counselling and to draw the talent maps of students with early school-leaving risk.C4 This is a training portal preparation work for these students after the 8 items of the skill maps of risky students are collected. C5:For the regular project activities and for the development of quality education and appropriate internationalization policy, the program contains events about the ""Solution techniques and processes to prevent early school abandonment"". C6 Could not be done due to the pandemic.C7 Was held as virtual meetings. Good practices throughout the projects are activities to do, to ensure that students with the risk of early school leaving are positively influenced by the school during the summer vacation.Tangible results of the Project are:-flyers and leaflets;-a Facebook and Whatsapp project group;-the logo of the project.-the website of the project;-Student Skill Map-Multifunctional Educational Portal-E-Magazine-A book ""Strategies Preventing Early School Leaving (SPESL)During dissemination activities in schools, the results and the activities of the project were presented through images and videos. In addition, project exhibitions were organized with photos from each country, brochures, posters. Teachers and students made the presentations related to project meetings for the schools and also for the local communities, articles were written and published in the school papers and local newspapers."

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