
STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII
STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII
12 Projects, page 1 of 3
assignment_turned_in ProjectPartners:STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII, GENCLIK FIRSATLARI DERNEGI, the Nuwa groupSTOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII,GENCLIK FIRSATLARI DERNEGI,the Nuwa groupFunder: European Commission Project Code: 2021-1-PL01-KA210-YOU-000031107Funder Contribution: 60,000 EUR"<< Objectives >>The main goal of the project ""Ready, steady, start-up!"" is the development of entrepreneurial traits and attitudes among young people, aged 15-25, through a creative teaching method, which is an educational game, in which participants will set up their first start-up. The project will involve youth in civic life and make them more engaged and determined. Thanks to participation in the game, young people will acquire competences needed in today's labor market-creativity and entrepreneurship.<< Implementation >>During the project, a simulation game will be created in which young people will feel like entrepreneurs and they will create their own, first start-up. The game will be created through the joint work of all partners, so it will have an international dimension. The created product will be tested on a group of 300 young learners. As part of the project, the Mobile Entrepreneurship Fair will also be organized, which will take place in three European countries at the same time.<< Results >>The main result of the project will be an educational game that will develop entrepreneurial attitudes among young people. As part of the game, its participants will be able to take their first steps in the business world and create their first start-up. 300 young people will take part in testing the game. They'll build or develop qualities and attitudes stimulating entrepreneurship and creativity. Theyll be more socially engaged and will also increase their abilities in the labor market."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:BEST SELLER, Youth Europe Service, STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGIIBEST SELLER,Youth Europe Service,STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGIIFunder: European Commission Project Code: 2021-2-PL01-KA210-YOU-000051306Funder Contribution: 30,000 EUR<< Objectives >>We shape pro-ecological attitudes and a sense of responsibility for the surrounding environment. We disseminate good practices of various ecological activities undertaken by students, which will allow them to develop new, permanent habits and maintain an ecological lifestyle. We educate in the field of ecology. We respect the cultural differences of a given partnership and exchange of skills. We compare old ecological solutions with modern ones, exchange of experiences with the older generation.<< Implementation >>During the project implementation, we plan to conduct practical workshops promoting the ideas of recyclingfor 105 participants, exchange of intergenerational experiences for 45. Our results, such as publication, materials and scripts, will be disseminated on Facebook and the websites of each organization in their mother tongue. We will increase the capacity of youth councils, youth platforms and local, regional and national youth-related authorities, in particular in eligible partner countries.<< Results >>1) We want a clean environment - the publication of methods of pro-ecological activities, aim: presentation of own ideas and pro-ecological activities 2) See, touch, renew - workshop for young people, develop experience and integrate it with your existing knowledge and gain new ones3) Eco connects generations - intergenerational workshops on ecology, presenting the benefits of using old eco-solutions and tips, peer learning and intergenerational teaching
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII, LJUDSKA UNIVERZA TRZIC, A.D.E.L. - Association for Development, Education and Labour, INSTITUTE OF MOBILE TECHNOLOGIES FOR EDUCATION AND CULTURE IMOTECSTOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII,LJUDSKA UNIVERZA TRZIC,A.D.E.L. - Association for Development, Education and Labour,INSTITUTE OF MOBILE TECHNOLOGIES FOR EDUCATION AND CULTURE IMOTECFunder: European Commission Project Code: 2019-3-PL01-KA205-077631Funder Contribution: 110,358 EUR"Copyright is becoming a crucial element of digital literacy because everyone is a publisher now. At school, students are using, creating, and sharing copyrighted works when they study everything from art and music to language and history. At home, they use the new tools technology provides to both find and create blogs, music, art, and videos, and engage on social networks to share it all with a potentially vast audience. But when is it ok to reuse or share some or all of someone else’s work? How should they expect others to treat their work? To be ethical and legal participants in their online communities. The OHIM survey informs that EU citizens 15-24 years old are the most tolerant about illegal downloading. A minority of 15-24-year-old and illegal things more attractive. 57% of young citizens feel it is acceptable to download content illegally if there is no legal alternative and when it is for personal use. 49% of 8-15-year-olds believe people should be able to download the content they want from the internet for nothing. The survey also found that attitudes within the 16-year-old and above category were exactly the same. Only 16% of youth accept that it’s wrong to obtain content for free without the creator’s permission, and just seven 7% believe that illegal file-sharing is a form of stealing (http://www.mikeweatherley.com/wp-content/uploads/2014/10/11.pdf). Many of us prefer downloading because it's free, most of the programs are not free of charge.Our objective is to educate and shows some legal solutions. There is a big gap in education. The awareness of CR, intellectual property, patents, data protection is not useful only at school and at the university. It can also be useful for future entrepreneurs (young people). Our goal is also to engage educators, youth workers to take this topic up with young people. We should organize more workshops and meetings because there is a lack of awareness in the UE. We would like to support educators and give them interactive tools which can be useful during workshops. We want to engage young people to use their creativity in creating/preparing new things. Of course, we can be inspired, but inspiration is not forbidden by law. In many countries, we see the problems, people do not think about the consequences, because so far they did not have any problem after downloading someone graphics, program and so on. Too many young people think that online sources belong to them. We also want to convince them to read terms and condition, before clicking ""sign up"" because in many cases we share our personal data with them. The awareness of the topic is really low, and it can end up really bad for some people. We can noo stop developing technology, but we can teach youth how to be smart while using it.The tools will help our target group (16-30) learn to follow rules and legal regulations when using the internet or other media. Young people are not aware of what they can do and what they cannot, what is a crime and what can hurt somebody. They do not know law, regulations. During the course, they will learn how to avoid problems, how to protect somebody rights and not steal somebody outputs. The youth will get knowledge in a simple and easy to understand way, with attractive materials and tools - exercises, campaign, comic book, animation.The results will be achieved by: :1.preparation and implementation of training youth SCP Program - interactive hours about crucial problems2.training materials, curricula, educational videos (multimedia tool) sets of scenarios for the course– each partner can choose which set of scenarios will prepare according to their experience. Printed and digital.3.The Joint staff event – as a result, 16 partners’ trainers/staff will participate in 5 days training sessions, exchange experiences, discuss the new, innovative methods of teaching youth in the field of sectors which are crucial for our project. They can achieve Europass as the recognition of competencies they acquire.4.Animation on SCP- it will be an innovative tool. We will develop it, content, form.5.The comic book as an attractive form for youth - we will contact with youth to ask them for the idea of the stories. Program - it will be open to persons who want to develop or acquire skills and knowledge. The priority for participation will be for 16-30 years old. Each edition – an average of 15 people in one group. We'll pilotage it, improve and implement changes to another edition. 1-2 editions in each country.6.Multiplier events–each in the partners country– dissemination of the results of the implementation of the program, course for youth, about 230 persons from surrounding will be involved. 2 Sample workshops in each country and debate/conference in Poland.7. The contest for youth on Copyright Protection Action - at least 20 people from each country will take part in the contest."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:LJUDSKA UNIVERZA TRZIC, STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII, Plunges suaugusiuju svietimo centras, GLAFKA s.r.o.LJUDSKA UNIVERZA TRZIC,STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII,Plunges suaugusiuju svietimo centras,GLAFKA s.r.o.Funder: European Commission Project Code: 2017-1-PL01-KA204-038530Funder Contribution: 141,237 EURThe participation of older people in society is increasing every year in Europe. The 21st century is commonly identified with the constant development of new and modern technologies. Life increasingly requires openness to change and innovation. To keep up with change and continuous social integration, the idea of lifelong learning is more important than ever before. It is also important that the availability of IT devices is becoming easier and greater. However, a small number of seniors can handle new technologies efficiently. That is why our main goals were- Increasing the number of elderly using innovations (Internet, ICT devices, printers etc.) in daily life,- Enhancing the senior participation in activities connected with new technologies & decreasing their fear about using Internet,-Introduce, develop &promote innovative methods&tools in training by supporting personalized learning approaches for seniors, ICT in an accessible way for seniors,- Enhance professional development and increase quality&range of training for people active in elderly education by offering new competencies&ability to work with a diverse group, especially seniors,-Foster equality&inclusion in education&training, to enable quality learning, promote active participation of elderly in the society-Promote intergenerational integration by exchanging crucial experience &skills of these groups and increasing cooperation among these groups: young teach elderly & vice versa and promote youth participation in the adult education-Exchange of best practices of partners organization in senior education The Senior NewTech project was a response to the needs and helped create a beneficial, international environment for the joint creation of the SNT program and implement all objectives.At the beginning, partners from 4 countries - Czech Republic, Lithuania, Poland, Slovenia - shared their responsibilities and each chose a Senior New Tech course topic to work on - basic computer skills, information searching, online security, online shopping, online booking, online banking, social media. After the organized training in Lithuania, scenarios of classes on these topics were created for trainers of the elderly.During the project, we trained over 80 people 50+ in the use of new technologies, basic and safe computer and internet use.Seniors have gained knowledge about computer skills, safe internet surfing, online search, online shopping, online booking, using online banks, and using social media. The seniors got a certificate of completion of the course, training materials. A collection of all training topics was also created for seniors in the form of a Handbook.The Handbook is designed for learning basic computer skills - is written in plain and intelligible language, words and technological issues are explained, contains a lot of pictures and print screenshots of examples. The publication is available for everyone to download from the project website and EPALE website. In addition, several seniors conducted workshops for young people on 8 topics of forgotten skills:Crocheting, Cooking, Broidering, Herbalism, Knitting, Basic Tools using, Creative recycling and Folk and paper cutting. More than we expected people took part in these workshops - over 25 young people.Thanks to this part, seniors could develop additional skills, strengthen intergenerational exchange and feel constantly needed. Scenarios were also created for these workshops (also available online). Each partner promoted the project in the media, organized 2 multiplier events and sample trainings. A summarizing conference “New Approach to Senior Training” for over 90 invited guests was held in Poland at the end of the project in November 2019. Three transnational meetings took place during the project in Czech Republic, Slovenia and in Poland. In Lithuania, 16 participants attended Joint Staff training .The project encouraged many senior citizens to become familiar with the topic of new technologies. Thanks to trainings that took place under the project, we have increased the number of seniors using new technologies, operating the computer, actively using the Internet, communicating via the Internet. Seniors overcame the fear and fear of using the computer and use it in their daily activities.Thanks to the training that took place in Lithuania, appropriate practices and forms of work with older students were developed. Our trainers have developed trainers' skills, expanded the range of skills and methods in delivering the trainings to seniors, and learned new methods in teaching seniors. A common scenario template was developed that trainers could use during training. In addition, the trainers shared, and constantly share, the knowledge acquired during the training during various dissemination activities. Each organization plans to include training for people working with seniors on a permanent basis.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CSP Innovazione nelle ICT (Italy), STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII, CRYSTALCLEARSOFT ANONYMOS ETAIREIA PAROCHIS YPIRESION LOGISMIKOU, ASOCIATIA DIRECTCSP Innovazione nelle ICT (Italy),STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII,CRYSTALCLEARSOFT ANONYMOS ETAIREIA PAROCHIS YPIRESION LOGISMIKOU,ASOCIATIA DIRECTFunder: European Commission Project Code: 2016-3-PL01-KA205-035361Funder Contribution: 151,606 EURDue to the growth of Internet users, especially social networking sites, people should be aware that the phenomenon of cyberbullying is becoming a huge problem, especially among young people who use the Internet from an early age.The main problem that was raised in the project was the lack of knowledge and awareness about the problem of cyberbullying among young people, trainers, teachers, parents and society. Among the recipients of the project the problem was: lack of awareness of threats on the Internet, inability to respond adequately to cyberviolence, lack of predictions of consequences of their actions on the Internet, lack of knowledge about the psychological, emotional and social aspects of cyberbullying, lack of tools and methodologies how to work with this topic, how to educate and prevent, the lack of awareness of the first signs of being a victim of cyberbullying.The recipients of the project were:1. Young people who were the main group of our activities, because they are the most vulnerable to cyberbullying in the network because of being defenseless and inexperienced in social life.The impact of the project on this group concerned the introduction of the problem of cyberbullying and sensitivity to its nature associated with the consequences for victims, perpetrators and the environment. They will be able to react properly to the symptoms of cyberbullying, learn to respect each other and develop critical thinking.2. Trainers, youth workers whose role is to educate and prevent negative phenomena in the network, through the use of innovative educational tools for this purpose.The impact of the project on this group concerned learning educational work with young people, learning about the widely discussed problem of cyberbullying, learning techniques and methods adapted to the topic of cyberbullying. This group of recipients received all necessary resources to work with young people on cyberbullying, which will increase their pedagogical competence.3. Parents who learned how to prevent cyberbullying.The following were prepared for the needs of the project:- Free From Cyber Violence Program - a new, long-term program aimed at preventing cyberbullying- publications, analyzes and recommendations regarding the scale of the problem and threats related to cyberbullying- Internet platform - on which all materials, presentations, online games, exercises, available in 5 languages have been posted- Methodology toolkits for employees working with FFCV trainers (curricula, expert knowledge base, scenario sets)- Training packages (manual, set of scenarios, publication in the form of a comic)-professional and effective workshops for FFCV trainers, brochures and other materials for the FFCV program- publishing good practices and the best posters sheets and evaluation forms- gadgets and promotional materials.As part of the project, the following have been organized:- 3 international meetings, with representatives of partner countries,- 1 joint 5-day staff training in Romania. Representatives of each partner were present at each training. Participants received participation certificates and Europasses.- dissemination events - example lessons, Let's Say No CyberViolence conference- a poster competition related to CV preventionDuring the project implementation innovative tools and training methods were used:all the scenarios and materials for the FFCV program, workshops, new social media profiles using innovative features, comics and other initiatives prepared by the organizations involved in the project.
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