
SUNRISE PROJECT - FRANCE
SUNRISE PROJECT - FRANCE
6 Projects, page 1 of 2
assignment_turned_in ProjectPartners:Creative Center Plovdiv Association, MediterrArt APS, Vocea Copiilor Abandonati, SUNRISE PROJECT - FRANCECreative Center Plovdiv Association,MediterrArt APS,Vocea Copiilor Abandonati,SUNRISE PROJECT - FRANCEFunder: European Commission Project Code: 2022-1-IT03-KA210-YOU-000081984Funder Contribution: 60,000 EUR<< Objectives >>The main aim of this project is to create a digital tool-kit that includes 12 newly developed youth work methods. These methods, based on the principles of non-formal education be used by youth organisations and youth workers to improve mental health, general well-being of youngsters in relation to the use of social media. The consortium partners will create the methods after a research has been conducted at local level with youngsters from their communities.<< Implementation >>The project activities consist in a research related to the social media and use of digital tools by young people and how these have an impact on the overall well being of young people. Based on the results of this research, several comprehensive methodologies will be developed by the consortium partners. These methods will be tested at local level by each partner and the final result will be refined and the final methodologies will be published.<< Results >>The main project results are: a tool-kit containing at least 12 innovative non-formal methods of working with youngsters in improving their mental health and well-being while mitigating the negative effects of the use of social media that will be released and OER, a project website, a dissemination campaign. It is expected that the consortium partners improve their management practices and build a strong network that will help them further improve their practices and activities for young people.
more_vert assignment_turned_in ProjectPartners:Asociace TOM CR, TOM 21105 DUMANCI, FUNDACJA TALE EURO EST, Vocea Copiilor Abandonati, SUNRISE PROJECT - FRANCE, Türkiye Cumhuriyeti Mersin Valiligi +1 partnersAsociace TOM CR, TOM 21105 DUMANCI,FUNDACJA TALE EURO EST,Vocea Copiilor Abandonati,SUNRISE PROJECT - FRANCE,Türkiye Cumhuriyeti Mersin Valiligi,MERSIN GELISTIRME VE ARASTIRMA DERNEGI (MERGAD)Funder: European Commission Project Code: 2022-2-CZ01-KA210-YOU-000090653Funder Contribution: 60,000 EUR<< Objectives >>The biggest problem in online education activities is communication barriers.E-learning activities lacking in interaction and communication;It gives less opportunity for individuals to see different perspectives and approaches among each other.The aim is; In e-learning environments; to introduce techniques that involve greater interaction, integrating youth workers and young people, and raising the perception of social presence in online learning communities<< Implementation >>3 LTTS:LTT-1: Web 2.0 Tools in youth workLTT-2: Online tools for Collaborative learningLTT-3: Non-formal techniques in online collaborative learning.3 particioants per partner (total 24 participants per activity) will attent the LTTs. A traner will lead each activity. The participants will create an online guide for collaborative learning in youth work.For project management, 3 online meetings will be held.<< Results >>Youth workers will be familiar with online collaborative learning environments. Interaction and higher-order thinking of youth workers will develop their skills such as analysis, evaluation, and inference. In e-learning environments; to introduce techniques that involve greater interaction, integrating youth workers and young people, and social presence perception will increase in online learning communities. More active participation of young people in e-learning activities will be ensured
more_vert assignment_turned_in ProjectPartners:JAVNI ZAVOD MLADI ZMAJI-CENTER ZA KAKOVOSTNO PREZIVLJANJE PROSTEGA CASA MLADIH, CONNECT INTERNATIONAL, MOVEIT ASTIKI ETAIREIA MI KERDOSKOPIKOU ETAIREIA, UDRUZENJE GRADANA PRODOR, SUNRISE PROJECT - FRANCE +1 partnersJAVNI ZAVOD MLADI ZMAJI-CENTER ZA KAKOVOSTNO PREZIVLJANJE PROSTEGA CASA MLADIH,CONNECT INTERNATIONAL,MOVEIT ASTIKI ETAIREIA MI KERDOSKOPIKOU ETAIREIA,UDRUZENJE GRADANA PRODOR,SUNRISE PROJECT - FRANCE,BACKSLASHFunder: European Commission Project Code: 101089638Funder Contribution: 400,000 EURThrough this project we are planning to increase the quality in the work of YOs in terms of e-volunteering, by building their capacities in attracting, engaging, managing and coordinating e-volunteers on a transnational level through a structured and multifunctional e-volunteering ecosystem, as urgently required in this digital transformation of youth work, and enable a smooth transition to e-volunteering through innovative approaches, digital tools and methods. As a result, cross-sectoral cooperation in the youth field will be strengthened, and youth participation will be significantly empowered. MAIN AIM is to enable the transformation and change of transnational volunteering practices, by using new approaches introduced through a sustainable e-volunteering ecosystem.We are planning to do this by reaching the specific objectives of our project, which are the following:SO1: to analyze policies, needs and practices of cross sectoral stakeholders involved in young people volunteering in general and online volunteering in particular SO2: to develop sustainable e-volunteering ecosystem involving tools, standards and recognition models SO3: to raise capacities of youth organizations across Europe to introduce transnational e-volunteering SO4: to develop policy recommendation targeting standardization and promotion of cross sectoral and transnational e-volunteering SO5: to raise awareness of need and advocate for support and recognition of e-volunteering Project will achieve following results:Project works on achieving these objectives through 6 work packages introduced in application. This project is aiming to reinforce the current transnational volunteering practices through a sustainable e-volunteering ecosystem which will introduce innovative, up-to-date, efficient and impactful approaches. In order to achieve this we have to address all actors involved in the field of volunteering, covering all sides of the coin, throughout the phases of the project.
more_vert assignment_turned_in ProjectPartners:NISI MASA ASSOCIATION, D'ANTILLES ET D'AILLEURS, KAIROS CONSORZIO DI COOPERATIVE SOCIALI - SOCIETA COOPERATIVA SOCIALE O.N.L.U.S, Castello di Rivoli Museo d'Arte Contemporanea, SUNRISE PROJECT - FRANCE +3 partnersNISI MASA ASSOCIATION,D'ANTILLES ET D'AILLEURS,KAIROS CONSORZIO DI COOPERATIVE SOCIALI - SOCIETA COOPERATIVA SOCIALE O.N.L.U.S,Castello di Rivoli Museo d'Arte Contemporanea,SUNRISE PROJECT - FRANCE,Social Hacker,INTER ALIA,Fundação Manuel LeãoFunder: European Commission Project Code: 2020-1-IT03-KA227-YOU-020626Funder Contribution: 187,614 EURAccepting the 1960 Nobel prize for literature, the French Poet Saint-John Perse made an inspiring speech inviting everyone no longer to consider artist and scientist as hostile brothers because “they are exploring the same abyss and it is only in their modes of investigation that they differ”. As he pointed out “In truth, every creation of the mind is first of all «poetic» in the proper sense of the word; and inasmuch as there exists an equivalence between the modes of sensibility and intellect, it is the same function that is exercised initially in the enterprises of the poet and the scientist”.Nowadays, creative thinking is defined as the thinking that enables students to apply their imagination to generate ideas, questions and hypothesis, experimenting with alternatives and to evaluate their own and their peers’ ideas, final product and processes and creativity is a recognized transversal skill for both ART and STEM disciplines, as well as a fundamental driver for innovation. However, there is still a lack of holistic pedagogical approaches that, focusing on creativity, are able to strictly connect ART and STEM education. For this reason, our PERSE project aims at developing and formalizing a creativity-oriented pedagogical approach that overcomes the dualism among non-formal/informal education for ART and STEM merging together art-based learning with inquiry science-based learning and technology-based learning in order to fully sustain the development of STE(A)M key competences in youth. As the COVID-19 pandemic has had a significant impact on the life of millions of people around the world imposing a profound in rethinking the way social interactions take place, we do think that only a new alliance among education, cultural and creativity sectors across Europe will be able to tackle up the challenge of providing up to date quality educational opportunities for youth. Therefore, the objectives of PERSE project will be:- to foster skill-building and competencies to reinforce creativity as well as to boost quality and innovation through original approaches that support the creative potential of youth by promoting cross-sectoral cooperation- to develop innovative learning tools, resources, and training modules to equip youth workers with skills and competences to create experiential learning activities to be used to foster the development of creativity in youth as a key competence- to build a European Hub of Ideas by engaging organizations and crucial players in the fields of formal, informal, and non-formal education and creative and cultural sectors to stimulate European awareness, to empower people of current and future generationsTo do so, the project consortium will:- define and innovative PERSE creativity-oriented pedagogical approach based on the integration of different non-formal/informal methodologies from Art-Based learning (ABL) with Inquiry-Based Science Education (IBSE) and Technology-based Learning aims at sparking creativity and stimulating innovative ways to inquire into the surrounding world.- Create and test a training course for creative leader on PERSE creativity-oriented pedagogical approach- Create a PERSE toolbox containing material and immaterial items essential for creating a suitable PERSE educational environment and deliver PERSE activities for young people- create a set of short term laboratories for young people that will figure the combination of multiple ART+STEM disciplines (e.g. DANCE+BIOLOGY) to inquire a defined topic (e.g. LIFE ON EARTH)- Create a PERSE European Creative Hub of Ideas as online environment enclosed on the official website of the project which will support the online networking room of discussion, online transnational roundtables alongside with a Hackathon eventTherefore, from a wider perspective, PERSE project aims to:- to improved youth workers’ competences in design multidisciplinary educational activities for youth integrating different methodologies thanks to the application of PERSE creativity-oriented pedagogical approach changing how STEAM activities are delivered to young people that will result in improved capabilities of youth workers in scaffolding young people creativity.- change the way young people inquiry of the world around them and open their mind to different approaches while scaffolding their creative thinking. This also allows them to look through the connections among ART and STEM and bring them closer to the cultural and creative institutions related to STE(A)M disciplines- sustain the creation of new educational alliance among different key cultural/creative/educational stakeholders across Europe to promote the development of innovative solutions to tackle COVID-19 challenges for the involved sectors
more_vert assignment_turned_in ProjectPartners:Vocea Copiilor Abandonati, SUNRISE PROJECT - FRANCE, Be - Creative associationVocea Copiilor Abandonati,SUNRISE PROJECT - FRANCE,Be - Creative associationFunder: European Commission Project Code: 2022-3-FR02-KA210-YOU-000102367Funder Contribution: 60,000 EUR<< Objectives >>The main ambition of our partnership is to actively participate in the development of youth civic engagement through a Video Game.1) Equip youth workers with skills related to video games and civic engagement.2) Co-construct a playful video approach to civic education detailed through a multimedia guide.3) To design a Serious Game that stimulates the need for civic engagement among youth.4) Evaluate the impact of the Serious Game.<< Implementation >>1) A multimedia guide, similar to a MOOC, will be produced by the consortium to support the work of youth organizations;2) Youth workers from 3 countries will participate in a 5-day training on the use of video games to encourage youth civic engagement;3) The project will see the co-design by 3 different and culturally distant countries of a Serious Game.<< Results >>1)To increase the competence of youth workers attached to the consortium's organizations on the issue of video games and youth civic engagement;2) To make young gamers aware that they can turn digital action into real action and see positive changes in their environment; 3) The consortium will produce useful deliverables for youth workers in Europe and the rest of the world.
more_vert
chevron_left - 1
- 2
chevron_right