
Supermassive Games
Supermassive Games
4 Projects, page 1 of 1
assignment_turned_in Project2022 - 2027Partners:Supermassive Games, British Telecommunications plc, National Cyber Security Centre, University of Bristol, BT Group (United Kingdom) +12 partnersSupermassive Games,British Telecommunications plc,National Cyber Security Centre,University of Bristol,BT Group (United Kingdom),Locality,Defra Bristol,Locality,Supermassive Games,National Cyber Security Centre,Maybe Solutions Ltd,BT Group (United Kingdom),Maybe Solutions Ltd,United Nations Educational, Scientific and Cultural Organization,Defra Bristol,ONUESC,University of BristolFunder: UK Research and Innovation Project Code: ES/W002639/1Funder Contribution: 7,730,840 GBPDigital technologies, devices and data are now woven into the fabric of contemporary societies. To describe this, we can say that we live in a 'sociodigital' world. This has become especially visible during the COVID-19 pandemic, during which we have seen rapid shifts to online education, healthcare and work, the extension of algorithmic decision making by government (e.g. A' Level results), and changes to shopping habits that may transform the high street for ever. Social Science provides excellent resources for understanding the changes that have taken place to date. The question remains: what will our sociodigital futures look like? What kinds of futures are in the making? Who or what is shaping possible futures and what will this mean for currently widening social and economic inequalities and for the climate change crisis? These are challenging questions. We know, from the past, that we cannot make deterministic assumptions about new technologies or predict sociodigital futures with any certainty. However, this does not mean that we should abandon attention to the future. To the contrary, the stakes have never been higher. With a global recession looming, widening socio-economic inequalities and an underlying climate crisis, it is essential that we establish a new approach, one that will create actionable knowledge for reflexive, inclusive and sustainable sociodigital futures. The ESRC Centre for Sociodigital Futures begins from the premise that while the future is unknowable, how the future is enacted in the present - discursively, materially and by whom - matters enormously. This shifts the focus of attention towards the social relations of future making in the present: what claims are made about sociodigital futures, how do these drive investments, policies and expectations? What futures do these open up, and close down? And which of these start to shape 'actual futures', through the changing practices of communities, businesses, policy makers and others? Answering these questions presents an ambitious agenda, and a unique proposition for UK and international Social Science. To address this agenda we will deliver a distinctive programme of high impact empirical research and capacity building, by drawing together four distinct forms of expertise: (i) expertise in specific domains of everyday life - caring, consuming, learning, moving and organizing; (ii) expertise in the theories, methodologies and practices of future making; (iii) technical expertise in Artificial Intelligence, Virtual/Alternative Realities, Robotics and High Performance Networks; and (iv) co-production expertise to drive participatory, inclusive and sustainable future-making. The Centre has been designed and will be implemented with strategic partners well-placed to deliver on the creation of inclusive and sustainable sociodigital futures. Our partners have a significant influence on the environment (UK Department for Farming, Environment and Rural Affairs), digital service delivery (British Telecom -serving 170 countries), security (the National Cybersecurity Centre), community (Locality - 1300 members support 307,000+ people/week), education and culture (the United Nations Education, Scientific and Cultural Organization - supporting peace through international cooperation, and leaders of the UN Foresight Network). Working with these partners, we will build the capacity to engage with sociodigital futures-in-the-making, to anticipate possible risks and opportunities, and tip the balance towards more positive futures.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::69df7526b290e5fe47c0353c9a7b973d&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::69df7526b290e5fe47c0353c9a7b973d&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in Project2017 - 2023Partners:Supermassive Games, British Library, British Broadcasting Corporation - BBC, British Library, FOUNDRY +27 partnersSupermassive Games,British Library,British Broadcasting Corporation - BBC,British Library,FOUNDRY,Cedar Audio Ltd,Supermassive Games,Boris FX (United Kingdom),BBC,Bang & Olufsen (Denmark),Fraunhofer Society,University of Surrey,Sony Broadcast and Professional Europe,DoubleMe,Imaginarium,Audio Analytic (United Kingdom),Audio Analytic Ltd,BL,DoubleMe,FHG,Cedar Audio Ltd,Bang & Olufsen (Denmark),Google (United States),University of Surrey,Vicon (United Kingdom),Sony (United Kingdom),Foundry (United Kingdom),Imagineer Systems Ltd,Google Inc,Imaginarium,British Broadcasting Corporation (United Kingdom),ViconFunder: UK Research and Innovation Project Code: EP/P022529/1Funder Contribution: 1,577,220 GBPThe strategic objective of this platform grant is to underpin Audio-Visual Media Research within the Centre for Vision, Speech and Signal Processing (CVSSP) to pursue fundamental research combining internationally leading expertise in understanding of real-world audio and visual data, and to transfer this capability to impact new application domains. Our goal is to pioneer new technologies which impact directly on industry practice in healthcare, sports, retail, communication, entertainment and training. This builds on CVSSP's unique track-record of world-leading research in both audio and visual machine perception which has enabled ground-breaking technology exploited by UK industry. The strategic contribution and international standing of the centres research in audio and visual media has been recognised by EPSRC through two previous platform grant awards (2003-14) and two programme grant awards in 2013 and 2015. Platform Grant funding is requested to reinforce the critical mass of expertise and knowledge of specialist facilities required to contribute advance in both fundamental understanding and pioneering new technology. In particular this Platform Grant will catalyse advances in multi-sensory machine perception building on the Centre's unique strengths in audio and vision. Key experienced post-doctoral researchers have specialist knowledge and practical know-how, which is an important resource for training new researchers and for maintaining cutting edge research using state-of-the-art facilities. Strategically the Platform Grant will build on recent independent advances in audio and visual scene analysis to lead multi-sensory understanding and modelling of real-world scenes. Research advances will provide the foundation for UK industry to lead the development of technologies ranging from intelligent sensing for healthcare and assisted living to immersive entertainment production. Platform Grant funding will also strengthen CVSSP's international collaboration with leading groups world-wide through extended research secondments US (Washington, USC), Asia (Tsinghua, Tianjin, Kyoto, Tokyo, KAUST) and Europe (INRIA, MPI, Fraunhofer, ETH, EPFL, KTH, CTU, UPF).
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::a039fc96004266a37c96c3e3e0b6c550&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::a039fc96004266a37c96c3e3e0b6c550&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in Project2014 - 2025Partners:ICX, AI Factory (United Kingdom), Rebellion, University of Malta, Innovate UK +112 partnersICX,AI Factory (United Kingdom),Rebellion,University of Malta,Innovate UK,Txchange,Roll7,ROLI,Marmalade Game Studios UK,AI Factory Ltd.,Revolution Software Ltd,Swrve New Media,Sony Interactive Entertainment,SAPO Portuguese Telecomms,The Tuke Centre,UK Interactive Entertainment,Crowdicity,Rebellion,Forma,University of Twente,University of York,Four Door Lemon Ltd,University of Iceland,HerxAngels,22cans,British Screen Advisory Council,SideFX,BT Group,Crowdicity,Four Door Lemon Ltd,SAPO Portuguese Telecomms,Electronic Arts (United Kingdom),Science City York (United Kingdom),BLITZ GAMES,Supermassive Games,Game Republic,We R Interactive Ltd,University of Malta,HerxAngels,Tangentix,Tendring District Council,Codemasters,Roli (United Kingdom),Havok,Bossa Studios,BT Group (United Kingdom),The Tuke Centre,The Independent Games Developers Association,TIGA The Ind Game Dev Assoc Ltd,Namaste Entertainment,DTS Licencing Ltd UK,Hand Circus,Blitz Games Studios,Splashdamage,Int Game Developers Assoc IGDA,British Screen Advisory Council,Mental Health Foundation,Mental Health Foundation,Polytechnic University of Milan,Bossa Studios,AiGameDev.com (Austria),DTS Licencing Ltd UK,IT University of Copenhagen,Arts Council England,Game Republic,Swrve New Media,The Creative Assembly,The Creative Assembly,Clicmobile SAS,GEOMERICS LTD,Namaste Entertainment,Kuato Studios UK,Age UK,WUT,Imaginarium,TU Dortmund University,Supermassive Games,Txchange,Rebellion (United Kingdom),University of Twente,Technology Strategy Board (Innovate UK),Clicmobile SAS,Eutechnyx (United Kingdom),Sony Computer Entertainment Europe,Eutechnyx,Science City York,Splashdamage,Stainless Games Ltd,Electronic Arts,Int Game Developers Assoc IGDA,Roll7,Codemasters,Marmalade Game Studios UK,Technical University of Dortmund,Tendring District Council,Innovate UK,Tangentix,Stainless Games Ltd,Digital Catapult,Hand Circus,Connected Digital Economy Catapult,BT Group,SideFX,Revolution Software Ltd,University of York,Inria Saclay - Île-de-France Research Centre,David Reeves Consulting Ltd,Essex Age UK,Imaginarium,Essex Age UK,22cans,ARM (United Kingdom),INRIA Research Centre Saclay,Ukie (Interactive Entertainment Assoc),AIGameDev,Kuato Studios UK,HavokFunder: UK Research and Innovation Project Code: EP/L015846/1Funder Contribution: 5,651,240 GBPThe digital games industry has global revenues of $65bn (in 2011) predicted to grow to $82bn by 2017. The UK is a major player, whose position at third internationally (behind the US and Japan) is under threat from China, South Korea and Canada. The £3bn UK market for games far exceeds DVD and movie box office receipts and music sales. Driven by technology advances, the industry has to reinvent itself every five years with the advent of new software, interaction and device technologies. The influential 2011 Nesta "Next Gen" review of the skills needs of the UK Games and Visual Effects industry found that more than half (58%) of video games employers report difficulties in filling positions with recruits direct from education and recommended a substantial strengthening of games industry-university research collaboration. IGGI will create a sustainable centre which will provide the ideal mechanism to consolidate the scientific, technical, social, cultural and cognitive dimensions of gaming, ensuring that the industry benefits from a cohort of exceptional research-trained postgraduates and harnessing research-led innovation to ensure that the UK remains at the forefront of innovation in digital games. The injection of 55+ highly qualified PhD graduates and their associated research projects will transform the way the games industry works with the academic community in the UK. IGGI will provide students with a deep grounding in the core technical and creative skills needed to design, develop and deliver a game, as well as training in the scientific, social, therapeutic and cultural possibilities offered by the study of games and games players. Throughout their PhDs the students will participate in practical industrial workshops, intensive game development challenges and a yearly industrialy-facing symposium. All students will undertake short- and longer-term placements with companies that develop and use games. These graduates will push the frontiers of research in interaction, media, artificial intelligence (AI) and computational creativity, creating new game-themed research areas at the boundaries of computer science and economics, sociology, biology, education, robotics and other fields. The two core themes of IGGI are: Intelligent Games - increasing the flow of intelligence from research into digital games. We will use research advances to seed the creation of a new generation of more intelligent and engaging digital games, to underpin the distinctiveness and growth of the UK games industry. The study of intelligent games will be underpinned by new business models and research advances in data mining (game analytics) which can exploit vast volumes of gameplay data. Game Intelligence - increasing the use of intelligence from games to achieve scientific and social goals. Analysis of gameplay data will allow us to understand individual behaviour and preference on a hitherto impossible scale, making games into a powerful new tool to achieve scientific and societal goals. We will work with user groups and the games industry to produce new genres of games which can yield therapeutic, educational and social benefits and use games to seed a new era of scientific experimentation into human behaviour, preference and interaction, in economics, sociology, psychology and human-computer-interaction. The IGGI CDT will provide a major advance in an area of great importance to the UK economy and massive impact on society. It will provide training for the leaders of the next generation of researchers, developers and entrepreneurs in digital games, forging economic growth through a distinctly innovative and research-engaged UK games industry. IGGI will massively boost the notion of digital games as a tool for scientific research and societal good.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::d19da9ad8abc2e3b687b6e8fbf154ced&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::d19da9ad8abc2e3b687b6e8fbf154ced&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in Project2015 - 2022Partners:Harvard University, British Academy, The Beautiful Meme, Kirkyards Consulting, Swrve +170 partnersHarvard University,British Academy,The Beautiful Meme,Kirkyards Consulting,Swrve,Orange Helicopter,Ukie (Interactive Entertainment Assoc),MOOD International Ltd,The Computer Shed,Association for Language Learning,British Broadcasting Corporation (United Kingdom),Aecom (United Kingdom),AIGameDev,Superfast Cornwall,EUR,One & Other TV,Cornwall and Isles of Scilly LEP,Aalto University,Orange Helicopter,Codemasters,BZP Pro Inc,TigerX,British Broadcasting Corporation - BBC,Red Kite Alliance,Cybula (United Kingdom),BT Group (United Kingdom),HerxAngels,The National Science and Media Museum,British Library,Sony Interactive Entertainment,Waseda University,Netherlands Institute for Sound and Vision,Portugal Telecom (Portugal),British Library,Glasslab Games,Arup Group Ltd,Supermassive Games,DTS Licencing Ltd UK,IBM UNITED KINGDOM LIMITED,MOOD International Ltd,Common Ground Theatre,Sue Ryder Care,The Churches Conservation Trust,Science Museum Group,Yorkshire Teaching Schools Alliance,University of York,Red Kite Alliance,Nat Inst for Care Excellence (NICE),The Churches Conservation Trust,BBC,Moon Collider Ltd,The Independent Games Developers Association,IBM (United Kingdom),Helix Arts,Headcast Ltd,City of York Council,BZP Pro Inc,York Curiouser Cultural Association,Museums Association,TIGA The Ind Game Dev Assoc Ltd,Creative England,Gaist Ltd,Aalto University,Utara University Malaysia (UUM),Codemasters,Fab Foundation,UK Aecom,Durham University,University of Bradford,European Second Language Association,Curtin University,New Visuality,ICX,AI Factory (United Kingdom),Rebellion,Yorkshire Teaching Schools Alliance,UK Interactive Entertainment,Stainless Games Ltd,Science Museum Group,York, North Yorkshire & East Riding LEP,The European Second Language Association,National Media Museum,York Curiouser Cultural Association,Rebellion,Knowledge Transfer Network,Complex City Apps,Cybula Limited,Harvard University,Harvard University,DTP Group,York Theatre Royal,SideFX,Northern University of Malaysia (UUM),PlayGen,Kirkyards Consulting,DTP Group,Timeline Computer Archive,New Visuality,Fab Foundation (Fab Labs) UK,Time-Line computer Archive,Joe Cutting: Digital Exhibits,Arup Group (United Kingdom),Leeds City Region Enterprise Partnership,Creative England,The Beautiful Meme,Headcast Ltd,Moon Collider Ltd,AI Factory Ltd.,Durham University,AiGameDev.com (Austria),DTS Licencing Ltd UK,Game Republic,CITY OF YORK COUNCIL,Arup Group,Waseda University,City of York Council,Philips Research Eindhoven,Philips (Netherlands),Association for Language Learning,PlayGen (United Kingdom),Portugal Telecom,Curtin University,Swrve,SideFX,TigerX,BT plc,Cybula Ltd,BT plc,The Computer Shed,Cornwall and Isles of Scilly LEP,York, North Yorkshire and East Riding Enterprise Partnership,City, University of London,University of Bradford,Imaginarium,One & Other TV,Nat Inst for Health & Care Excel (NICE),Science City York (United Kingdom),Rebellion (United Kingdom),Northern Content Ltd,GV Art Gallery,Anti-Matter Games Limited,KNOWLEDGE TRANSFER NETWORK LIMITED,University of York,Anti-Matter Games Limited,Common Ground Theatre,Helix Arts,Imaginarium,Superfast Cornwall,IBM (United Kingdom),BL,British Academy,Innovate UK,Complex City Apps,Glasslab Games,Northern Content Ltd,Eutechnyx (United Kingdom),Gaist Ltd,AECOM Limited (UK),Sony Computer Entertainment Europe,Leeds City Region Enterprise Partnership (United Kingdom),Eutechnyx,Science City York,Stainless Games Ltd,Int Game Developers Assoc IGDA,Philips Research Eindhoven,GV Art Gallery,Supermassive Games,Game Republic,We R Interactive Ltd,Sue Ryder Care,HerxAngels,Netherlands Inst for Sound and Vision,Int Game Developers Assoc IGDA,Museums Association,York Theatre RoyalFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::a143763d15e7b025c600a7bf1bd76564&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=ukri________::a143763d15e7b025c600a7bf1bd76564&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eu