
VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL
VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL
29 Projects, page 1 of 6
assignment_turned_in ProjectPartners:FUNDACJA BIOSYNERGIA, VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL, ASOCIACION EGERIA DESARROLLO SOCIAL, LJUDSKA UNIVERZA, ZAVOD ZA IZOBRAZEVANJE IN KULTURO, ROGASKA SLATINAFUNDACJA BIOSYNERGIA,VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL,ASOCIACION EGERIA DESARROLLO SOCIAL,LJUDSKA UNIVERZA, ZAVOD ZA IZOBRAZEVANJE IN KULTURO, ROGASKA SLATINAFunder: European Commission Project Code: 2020-1-PL01-KA204-082026Funder Contribution: 132,546 EURThe main goal of the project CO-M-E and play for health! is to create a toolbox for senior educators and carers for the elderly, enabling work in the field of health education based on the process of self-diagnosis, self-reflection and modular content selection depending on the needs of the group and the moment of the learning process. The tool box will consist of a report comparing examples of good practices, a packet of games in stationary education (CO-M-E and sit to play!), on-line games (CO-M-E ON and play!) and a handbook presenting the methodology of working with these tools. The project will last from 01/10/2020 to 31/05/2022The project has been created and will be implemented by partners from 4 countries: Biosynergia Foundation (Poland), VITECO (Italy), Ljudska univerza Rogaška Slatina (Slovenia) and Egeria Desarrollo Social (HIszpania).The target groups of our project are people involved in non-formal education of seniors - especialy educators and volunteers dealing with health issues in their cooperation with seniors.The toolbox - main result of project - will allow our target groups of our project and results - educators and healthcares with different levels of experience and knowledge in the field of older people's work with to:- modular selection of educational content in the area of Cognitive, Mental and Emotional Health (CO-M-E) in working with seniors, using ready-made content and proposed methodology- the ability to develop their own ways of working with seniors, using the received game methodology tool- diagnosis of knowledge and level of cognitive ability of the group at the beginning of the educational process- easy evaluation of the impact of educational / caring / on seniors through the ability to monitor the obtained variable input, middle and output results- the possibility of planning remote education of older people using the online tool, simultaneously with the ability to view their resultsThe main activities undertaken in the project are:- developing a report on the situation of health education for the elderly and the use of games in the education of seniors - focus and desk research- creating a concept and developing up to the final product of modular games supporting the education of seniors in the area of mental and cognitive health (memory and cards)- creating a concept and developing up to the final product of modular online games supporting the process of learning and self-learning of seniors in the area of cognitive and emotional health- conducting international training for educators and volunteers, preparing for the test phase of the above games, before developing final products;- 6 workshops in the test phase for seniors from 3 countries- publishing a guide to game methodology with examples of good practice- Project summary will include 3 local multiplier events and one webinar. Educators, volunteers and caregivers working with seniors will have innovative tools to better interact and comprehend elderlies and their difficulties. Through the online games and the cards, together with the tool box that gives practical tips to better use them, educators will be able to diagnose the cognitive capabilities and mental condition of learners. This will give them the opportunity to better define the educational path for seniors. It is very important that the game module developed in the toolbox will allow you to plan the entire educational paths based on them, along with monitoring the progress of competences acquired by seniors in the field of health education, as well as the impact of these tools on the health of seniors in the area of CO-ME health (e.g. emotions of seniors or memory abilities). The project will boost the creation of a collaborative learning interaction environment between educators and seniors. By raising the awareness and training on sensitive issues such as Cognitive, Mental or Emotional health, it will be possible to spread good practices to use innovative tools such as games to support and educate the elderly.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL, AU, AIJU, E-SENIORSVITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL,AU,AIJU,E-SENIORSFunder: European Commission Project Code: 2019-1-FR01-KA204-062101Funder Contribution: 161,390 EURIn Europe, 30 to 50% of elderly people suffer from malnutrition, which increases the risk of morbidity and mortality, and decreases considerably their physical and psychological activities. Several actions have been undertaken at EU level to promote well eating among seniors, however, the educational programs sometimes use methods that are not extremely motivating for the older users.FA4AG aims at promoting good nutrition habits among seniors by proposing innovative game solutions to explain nutrition. The gamification dimension will at once boost seniors' motivation to learn more about well eating and promote ICT use among older people.A nutrition guide will be available for all seniors in order to learn more about good nutrition habits. The learning dimension will be strengthened by the Nutrition Games Platform that will host the nutrition games and will be specifically tailored on seniors' needs in terms of usability and acceptability.These 2 tools are the main results of the project, which the consortium will co-design thanks to the involvement of the seniors from the very beginning of the project and will test and validate with them.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:AUSTRIAN ASSOCIATION OF INCLUSIVE SOCIETY (AIS) - VEREIN FUR EINE OFFENE GESELLESCHAFT, VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL, AIJU, ASSOCIATION OF PARENTS AND FRIENDS OF PEOPLE WITH AUTISM DISORDERS OF RETHYMNO Association of Parents and Friends of people with Autism disorders of Rethymno, SOCIAL ENTERPRISE PUZZLEAUSTRIAN ASSOCIATION OF INCLUSIVE SOCIETY (AIS) - VEREIN FUR EINE OFFENE GESELLESCHAFT,VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL,AIJU,ASSOCIATION OF PARENTS AND FRIENDS OF PEOPLE WITH AUTISM DISORDERS OF RETHYMNO Association of Parents and Friends of people with Autism disorders of Rethymno,SOCIAL ENTERPRISE PUZZLEFunder: European Commission Project Code: 2022-1-ES01-KA220-ADU-000086612Funder Contribution: 250,000 EUR"<< Objectives >>We aim at providing the necessary knowledge to special educators to guide and accompany people with disabilities in their search for employment. Also raise awareness of the importance of inclusive employment in the business sector and, therefore, give people with intellectual disabilities the tools and conceptual and technical knowledge to seek and get a job in the labour market to, finally, connect people with intellectual disabilities to the labour market through Online Platform.<< Implementation >>There will be 3 WP in addition to WP1 ""Project management"":-WP2: Creation of the Theoretical and Educative Materials for proffesionals and labour market actors.-WP3: Creation of the INCLUJOB Toolkit for job search for people with Intellectual Disabilities.-WP4: Development of the INCLUJOB Online Platform as catalyst of all results.Each WP includes an initial face2face meeting, coordination, development activities and results promotion and dissemination.<< Results >>This project leads to 4 learning results:INCLUJOBS Manual for Special Educators as promoters of Inclusive Employment. (300 downloads + 4 courses for support org.)INCLUJOBS Handbook for Inclusive Job Employers Awareness (300 downloads + 4 courses for comanies)INCLUJOBS Toolkit for job search of People with Intellectual Disabilities (25 support org. implement)INCLUJOBS Online Platform (200 people with ID networking for employment, 16 support organisations registered, 20 companies registered)"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:IUC, VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL, I-BOX CREATE, GAZIANTEP UNIVERSITY TECHNOLOGY TRANSFER OFIFICE INC, MAN Turkiye A.S.IUC,VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRL,I-BOX CREATE,GAZIANTEP UNIVERSITY TECHNOLOGY TRANSFER OFIFICE INC,MAN Turkiye A.S.Funder: European Commission Project Code: 2018-1-TR01-KA202-059252Funder Contribution: 156,795 EURIn today's world, where science and technology fields are experiencing new developments day by day, R&D has the undeniable importance both in the private sector and in the countries. As is known, R&D activities are systematic studies that can only be carried out with employees who have scientific and technical knowledge. Due to the activities carried out by our organization, Target TTO, it is observed that the engineers working in the industry are deficient on R&D and innovation subjects and that the vocational education required under these headings is not given to the engineers at the undergraduate level and the education given at the graduate and even doctorate levels is insufficient. By taking this international problem into account, the main aim of our project is to implement transnational activities and collaborations which are focusing on supporting and developing R&D and innovation based vocational training of the engineers in both EU and Turkey. Our project partners were IBOX (Spain), VITECO (Italy), MAN (Turkey) and Istanbul University-Cerrahpaşa (Turkey). This project has four essential intellectial outputs (IO’s) such as IO1: Needs Analysis Survey, IO2: Curriculum on R&D and Innovation, IO3: R&D and Innovation E-Platform and E-Learning Software and, lastly, IO4: Implementation Guide for the E-Platform and E-Learning Software. The duration of the project was twenty-four (24) months. However, the project duartion was extended for one year due to the Covid-19 pandemic. During IO1 process, 718 participants; 146 participants from Italy, 201 from Spain and 371 from Turkey have attended, who are generally graduates of engineering and fundamental sciences departments from private sector, business enterprise, research institute, higher education, private non-profit, government and public sector. In the survey, respondents were asked a series of questions asking about their R&D knowledge and the programs/methods they needed in their research fields. Depending on the statistical analysis of the results, the crucial needs of these staff were determined and the curriculum was prepared (IO2). According to all these issues mentioned above, 10 courses needed in all partner countries were determined. For the design phase of the curriculum, Dick and Carey's curriculum design model was applied. The curriculum profile has been elaborated and structured according to ECVET guidelines. These courses are Introduction to R&D, Experimental Product Design – DFX, Business Model, TRIZ, Intellectual Property Rights, Industry 4.0, Data Analysis and Statistics, Problem Solving Approach, Project Development Stages and Techniques, and Project Management. All courses with their documents are now available in English, Turkish, Italian and Spanish languages.(IO3) The e-learning program is comprised of ten fundamental courses in the specified curriculum with totally 616 minutes. The e-learning program is to fulfill the critical needs and to raise the level of awareness associated with R&D innovation for R&D staff. All courses in English were also translated into Turkish, Spanish and Italian as subtitles and the e-learning program was then embedded into the constructed e-platform. In order to measure the learning level of the participants, quizzes were added at the end of each course. The participants have a chance to obtain an attendance digital certificate (https://e-rd.org/). Therefore, the creation of an expanded international joint vocational training curriculum, the development of ICT-based innovative, effective and sustainable tools as well as a skill-formation certification can be listed as the main objectives of this e-platform which is also an open-access infrastructure. So far, nearly 440 participants have registered for the program, finalized and contributed to the feedback mechanism to support the platform’s infrastructure development.As a last IO4, an implementation guide was prepared in four languages; English, Turkish, Italian and Spanish. The implementation guide will be an important tool, especially for the new users in order to get the utmost efficiency from both the e-platform. The implementation guide is consisted of three parts; 1) the information part which gives general terms on the e-learning program and the e-platform, 2) the implementation part which introduces the curriculum of the R&D E-learning program and the details of the lectures, and lastly 3) the user manual for the e-learning program and the e-platform. An article covering the processes, outcomes and outputs of the project was prepared and sent for publication in an international journal.As a result, in future, the e-learning program will contribute to accumulation of knowledge and technological development at both national and international levels by its content and accessibility; allow even a person at the very beginning of her/his education to have the opportunity to self-train and acquire new skills in R&D and innovation.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Paragon Europe, BornovaMEM, MERSEYSIDE EXPANDING HORIZONS LTD, AIJU, CENTRUL SCOLAR DE EDUCATIE INCLUZIVA TURNU ROSU +1 partnersParagon Europe,BornovaMEM,MERSEYSIDE EXPANDING HORIZONS LTD,AIJU,CENTRUL SCOLAR DE EDUCATIE INCLUZIVA TURNU ROSU,VITALE TECNOLOGIE COMUNICAZIONE - VITECO SRLFunder: European Commission Project Code: 2015-1-TR01-KA204-022424Funder Contribution: 126,494 EUR"'ASK Parents (All Special Kids Parents)' project has been developed expressly to respond to the information needs of parents-those who have just learned their child has special needs and those who have lived with this reality for some time but who have reached a transition point where they need new information or renewed support.The project was intended as a source of information and reference for parents who had a child with special needs. The intended and most important message of the stakeholders for the parents of children with special needs was making them feel that 'THEY ARE NOT ALONE!'The main aim of ""ASK Parents"" project was, the promotion of psycho-social adjustment and to raise the quality of life of the families with children who were at risk of development or disabled by guiding, counselling and training services through ensuring active participation in the education of their children. We thought that children benefit most from their education when parents and professionals work together as partners.The consortium of the project consisted of 6 different countries: Turkey, Spain, Italy, Malta, the United Kingdom and Romania. Our target group was the parents of children with special needs. Each country worked with at least 30 parents (total 180) during the project lifetime. Outputs and Activities which were co during the project’s time were below: O1: Pedagogical e-Guide for Parents of Children with Special Needs was prepared.O2: Mobile Phone Application was created.Project Multipliers: Seminars were held in each partner country and a conference was held in Turkey.E1: Seminar (TURKEY)E2: Seminar (SPAIN)E3: Seminar (ITALY)E4: Seminar (MALTA)E5: Seminar (UNITED KINGDOM)E6: Seminar (ROMANIA) E7: Conference (TR)Teaching/Learning/Training Events: (ROMANIA)1) Short-term joint staff training events was held in Romania.2) Blended mobility of adult learners was held in Romania.Furthermore, we created a logo, banner, website and Facebook group for the project.Envisaged Impact of the Project: Parents of children with SEN and people and organisations working for these parents had access to a new innovative tool Pedagogical e-Guide and Mobile-Phone Application which contribute to improve their personal skills and self-confidence.Long-Term Benefits of the Project: In the long run, the project contributed to;- We have been more informed, talented and more social parents of children with SEN, contributing for a healthier European society."
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