
HTC VIVE
HTC VIVE
2 Projects, page 1 of 1
assignment_turned_in Project2020 - 2024Partners:Goldsmiths College, Shanghai Lilacs, GOLDSMITHS', ShanghaiTech University, Marshmallow Laser Feast +34 partnersGoldsmiths College,Shanghai Lilacs,GOLDSMITHS',ShanghaiTech University,Marshmallow Laser Feast,FXG,FXG,HTC VIVE,Dream Reality Interactive,Mirror Pictures,Mirror Pictures,Dream Reality Interactive,Fudan University,NESTA,Royal Shakespeare Company,STA,ShanghaiTech University,Hammerhead,National Endowment for Science, Technolo,Hammerhead,Connected Digital Economy Catapult,i2 Media Research Limited,RSC,SJTU,Manchester International Festival,Digital Catapult,Raindance Film Festival,HTC VIVE,Cybernaut Investment Group,Cybernaut Investment Group,Shanghai Mahua FunAge Culture Media Co.,i2 Media Research Limited,Nesta,Raindance Film Festival,Manchester International Festival,Fudan University,Philharmonia Orchestra,Marshmallow Laser Feast,Philharmonia OrchestraFunder: UK Research and Innovation Project Code: AH/T011416/1Funder Contribution: 416,156 GBPThis is an ambitious interdisciplinary collaborative project aiming to facilitate UK-Shanghai business in the theatre and performance space, focusing on immersive and mixed reality experiences, via curated networking and partnership building events involving creative IP companies, academics and technical partners in the UK and Shanghai, including a series of Investor Showcases to fund development of concepts/IP surfaced by project partners. Our UK-Shanghai Consortium will be led by Goldsmiths, University of London, and will include: - leading UK arts, cultural, immersive and digital content partners - leading Shanghai arts, tech, immersive and academic partners The project will result in sustainable model boosting economic impact of immersive and strong legacy collaborative R&D space, where project partners will share interest in commercial distribution company to be set up in Shanghai. Other setting up one or more companies in Shanghai, we will also build: - Goldsmiths Shanghai Research Centre - Social VR and online digital platform for knowledge exchange and collaboration, incorporating immersive technology
more_vert assignment_turned_in Project2018 - 2024Partners:Sony Broadcast and Professional Europe, BBC, Heathrow Aiport Ltd, Punchdrunk, Sony (UK) +59 partnersSony Broadcast and Professional Europe,BBC,Heathrow Aiport Ltd,Punchdrunk,Sony (UK),Buckinghamshire Thames Valley LEP,UKIE,Imaginarium,Screen South,Resource Productions Ltd,Royal Holloway University of London,NFTS,nDreams Ltd,Richmond upon Thames College,Imaginarium,UCA,Atom Universe Ltd,Business South,Double Negative Ltd,National Film and Television School,nDreams Ltd,Resource Productions Ltd,BBC Television Centre/Wood Lane,University for the Creative Arts,Pinewood Group Limited,Pinewood Group Limited,Enterprise M3,British Screen Advisory Council,Indigo Loop Ltd (Connect TVT),Thames Valley Berkshire LEP,British Film Institute,Plexus (Digital Kinematics),DNEG (United Kingdom),Sky (United Kingdom),PACT,Business South,Screen South,Buckinghamshire Thames Valley LEP,Atom Universe Ltd,ROYAL HOLLOWAY UNIV OF LONDON,Indigo Loop Ltd (Connect TVT),Brunel University London,British Screen Advisory Council,Immerse UK,BFI,HTC VIVE,HTC VIVE,Endemol Shine UK,Sky UK Limited,Brunel University,PACT,Immerse UK,Evolutions Television Ltd,Plexus (Digital Kinematics),UKIE,Spelthorne Borough Council,Evolutions Television Ltd,Punchdrunk,Enterprise M3,Endemol Shine UK,BAA Heathrow Aiport Ltd,Thames Valley Berkshire LEP,British Broadcasting Corporation - BBC,Spelthorne Borough CouncilFunder: UK Research and Innovation Project Code: AH/S002758/1Funder Contribution: 6,508,230 GBPThe stories of tomorrow will reach audiences in new and complex ways, fuelled by immersive technologies, data-driven personalisation, smart devices and AI alongside evolutions in contemporary screen form. Screen industries' creative story processes, techniques, business models, value networks and workflows are thus challenged to iterate a next generation of storytelling that can engage audiences in novel and commercially viable experiences. We span screen and createch industries, converging world leaders in storytelling, including Double Negative, Punchdrunk, nDreams, Sony, Pinewood, BBC Worldwide, HTC Vive and the BFI, to work alongside SMEs. We match these with academic expertise traversing story form (Media, Gaming, Drama); audience behaviour (Psychology); business models (Management); production cultures (Media); hardware, software and user interfaces (Engineering, Comp Sci, Design), to facilitate R&D that will create innovative and compelling content, products and service for emerging creative technologies. StoryFutures will grow both screen and createch industries. Led by an innovative StoryLab model, we work across 4 themes: T1 StoryLab; T2 Value Networks; T3 Data in the Creative Workflow; T4 Audience Engagement. Our StoryLab (T1) provides expertise and space for collaborative approaches to creative challenges that are barriers to business growth, such as how to increase user comfort in VR, build social immersive experiences or novel exploitation of existent IP. It will operate at professional and student level, spanning FE, HE and CPD, training a next generation of storytellers and entrepreneurs in world-class creative content and products. StoryLab will develop, fund and support prototype and risky innovations in story form that tackle such challenges, providing SMEs with new business opportunities and access to further funding and mentoring (T2). SF's R&D programme links these innovative productions with R&D on the effective management of data in the creative production pipeline, enabling more efficient and creative workflows (T3). And, via our partner distribution platforms (HTC, Heathrow, BFI, Sky VR), tests next gen experiences with audiences in novel ways that produce rich understandings of their engagement, including cognitive and neurological responses linked to a long-range analysis of youth audiences' preferences in these new spaces (T4). Across this work we will grow revenues and jobs in our region and beyond. With over £6.7m in leverage funding, SF is led by Royal Holloway together with its industry partners and HEIs, Brunel, NFTS and University of Creative Arts. SF spans film, television, gaming and immersion across a regional cluster that forms a gateway in and out of London. It will connect the film studios in the region's north to Guildford's gaming in the south, across to the west's plethora of createch companies and back to London's intensity of creative industries (see map). The cluster thus emphasises the region's - and UK economy's - fusion of digital and creative skills, with such companies likely to be 'more productive and have higher growth rates than [those] located entirely in one discipline' (Bazalgette 2017: 14). The region contains nearly 20% of the UK's high concentration, high growth creative Travel to Work Areas, forming the highest proportion of creative jobs and businesses outside of London. Within the cluster Heathrow constitutes "a critical driver of the area's economy" (TVBerkshire, 2017) as well as a gateway to the global markets and audiences that our innovative products and services must reach. SF will address a significant challenge for the UK creative economy in sustaining creative conurbations that have the potential for 'higher levels of business productivity' than Creative Cities (Nesta, 2016: 6). The Gateway Cluster thus has potential to form a powerhouse akin to the 'Golden Triangle' of medical research, industrial collaboration and innovation to its immediate north.
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