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Parroquia Santos Reyes.Colegio Santa Ana

Country: Spain

Parroquia Santos Reyes.Colegio Santa Ana

4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-SK01-KA229-078212
    Funder Contribution: 164,336 EUR

    As to create a United European Society, Cultural Heritage is one of the major points of European Strategic Developement Plan and thanks to CSE - Culture Supports Education, we aim to bring a valuable contribution in raising awareness and promoting Europe's cultural heritage targeting pupils who are 10-14 years old. The Fairytales, legends, myths, Arts&Crafts, Traditioanl games, Folk dance&music, Puppet and Shadow plays are all in this Project binding 5 schools of 5 countries jointly created a two years work plan based on developing pupils' and teachers' literacy skills, enhancing social inclusion, digital skills, language skills, cultural diversity and critical thinking and creativity While mainly aiming teachers to meet and learn about new teaching/learning approaches and how to use Cultural elements in their classes. According to the SWOT analysis and the institutional development plans of each partner, we reached the conclusion that our students need to be encouraged to explore culture as a way to help them better understand settings outside their experiences and exercise their imagination in a safe space. We designed a project that is addressed to all learning styles - using Multiple Intelligence of student learning: visual, auditory, reading/writing preference and kinesthetic. This core idea will help in organizing and managing this project that will foster success for our pupils and teachers, including the ones having a migrant background, will strengthen the cooperation schools-families, schools-external stakeholders. CSE bringing together 5 schools of 5 European Countries. The project is based on the needs identified by all partners in their institutions. These are to reduce students' tendency to be withdrawn, introverted, with aggressive and antisocial behaviors, cultivate cultural knowledge and freedom of thought, and equip students with the necessary knowledge for better integrate in a multicultural society, encourage interest for self-development and internationalize the school curriculum. The main aim is promoting European cultural heritage among our pupils/teachers determining them to improve their school success. Using stories, Arts&Crafts, Folk Dance and Music, Traditional games...are main core elements of CSE and Students have an innate love of main cores of this project. As a teaching tool, if they can be used well, all main cores empower developing imagination, creativity, empathy, respect, tolerance, appreciation for different cultures and in encouraging a positive attitude among people no matter the country, religion and race. Main objectives: – to raise awareness about commonalities and differences of partners – to increase students' willingness to express thoughts and feelings and their cultures creatively – to encourage using Culture via new methods in all areas of the curriculum In order to achieve the project's objectives we have planned the following activities based on the VARK model addressing to the all types of learners: -visual learners: logo, digital stories, Erasmus+ corners, questionnaires, bookmarks and wrist bands -aural learners: group discussions, web-chat on Facebook page and eTwinning Platform, email exchanges. -read/write learners: presentations, stories for the magazines, scripts for Puppet plays, dictionary, flyers. -kinesthetic learners: carnival, materials produced during Arts & Crafts, Folk Dance&Music workshops. These activities; will foster success of students, including the ones having a migrant background, will strengthen the cooperation schools-families, schools-external stakeholders. The direct target group is represented by 50 teachers that will increase their awareness about the importance of tailoring teaching materials according to different learning styles. The indirect target groups are represented by students, families and local communities. There will be too many concrete results such as digital stories, play scripts, sample lessons...etc. We aim to create teaching materials that boost teachers' motivation to use digital and non-digital innovative practices, helping pupils to acquire key competences needed for living in multicultural societies. The results of CSE will reflect participants' learning/teaching experiences. We aim to motivate other actors of the education system to use our materials adapting them to their own needs. The schools’ institutional development plan will be expanded and the school curricula will be internationalized as we intend to continue using the teaching materials and tools used during the implementation. The project results will be available free of download in all virtual platforms. The dissemination plan will help reaching a large audience and make an impact at local, regional, national and international levels.

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  • Funder: European Commission Project Code: 2018-1-ES01-KA229-051064
    Funder Contribution: 76,404.8 EUR

    """Our Surroundings: Spreading and Sharing our Cultural Heritage through ICT"" is a Service Learning Project that is aimed at impacting the localities of the different project partners in order to improve knowledge and accessibility of its citizens using such an everyday element as mobile devices. The KA229 school exchange initiative puts five schools from different parts of Europe in contact with each other for a common goal: Knowledge and dissemination of the cultural heritage. The centers involved are the following: ""Georgi Stoikov Rakovski"" sports school in Bulgaria; Group of Escolas de Avis of Portugal; Maglie Comprehensive Institute of Italy; Publiczna Szkola Podstawowa No. 5 of Poland and the Santa Ana School of Spain. These are schools that have pedagogical improvement programs in common through methodological innovation, the use of ICT and the use of integration programs with students at risk of educational exclusion. Likewise, these are municipalities with a school population that ranges from 300 students to 800 students. Moreover, they are public and concerted schools, which gives even more richness to the project. The objectives of the project are focused on the development and promotion of cultural heritage in different environments through technological means. In this way, the aim is to adopt a common European conscience that becomes diversity, both human and cultural, in an integrating and effective way. Another objective, the development of learning through ICT, which is implemented through innovative methodologies and cooperation between students and teachers. The project will be developed through the creation of digital content, which will be disseminated in the form of QR codes, prepared by the students themselves from different training actions - dynamic groups of experts, collaborative routines through digital media ...-. These contents will be present, both in the areas of tourist and cultural interest of the localities, and on the website of the project that will be generated as a common product to the participating centers. Therefore, it is about establishing linkages between schools and other entities that also impact on the improvement of the environment in which they live. Students, once the content has been prepared, will publicize their work through different means of communication, such as in-person dissemination sessions, activities in real learning environments -such as participation in public events -... In the realization of the project students from ages 11 to 15 are involved and the actions described will be part of the permanent projects of the educational project of the different schools, and it will shape a future plan of cultural and tourist promotion in the different locations ."

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  • Funder: European Commission Project Code: 2020-1-IT02-KA229-079166
    Funder Contribution: 134,044 EUR

    The rapid development of technology has created negative effects as well as the positive ones. Technological developments have provided a new living space for bullying, which continues to exist as a social problem, while facilitating access to information, communication and interaction between cultures. In fact, these forms of behavior spread rapidly into the rooms of children who had crossed the borders of the school. Cyber bullying is a kind of violence using information and communication technologies and it is also an electronic form of peer harassment. The cyberbullying events and grave consequences we have heard in recent years have led us to do research and studies in our schools. Results have led us to do research and studies in our schools, because schools are not only responsible for equipping the next generation with knowledge, but also providing them with a comfortable social environment where they can feel themselves accepted, express their ideas and open up and develop their potential abilities. School absenteeism even school dropout in following years can be a simple but effective defense for students who cannot find this atmosphere. As the project partners, the main objectives of the year 2020 published in the EU Council Final Declaration In particular,we evaluated the issue of increasing the quality and efficiency of education, equality, social solidarity and active citizenship, as well as the prevention of early school leaving. We consider cyber bullying as an obstacle to these principles. In addition, the increase in cases reflected in the psychological counseling services of each partner school has led us to develop studies that can be done to create a healthy and efficient digital society by using different perspectivesand techniques. The aim of the project is allowing the exchange of best practices developed by each school to fight collective cyberbullying and minimizing its negative effects. We want to contribute to the fact that our students are not only in the position of receiving information, they are also active internet users who provide information, produce information, share, discuss. The key to achieving this goal will be web2.0 tools. Effective use of Web2.0 tools will enable them to use the Internet and computer correctly and effectively and to increase their digital capabilities. Turkish, Italian,Romanian,Macedonian and Spanish partners will work all together but each of the have also different responsibilities. We aim to increase the awareness of cyber bullying in the schools to 30% by the project studies, the guidance studies on the subject, the teaching and use of good digital applications. We created an e-twinning project called ''Cyber Bullying: Know It, Understand It, and Stop It'' in order to establish the cornerstones of the project, to communicate more easily and to get to know each other better. The Turkish partner will be responsible for dissemination activities and administrating of e-twinning project. The Italian and the Turkish teams take responsibility for the schedule to have a high standard of project collaboration from the beginning.The Romanian partner will make an Implementation plan for the visibility of the project phases such as; regular project meetings at the school, local implementation activities, evaluation activities and reporting.The Spanish school takes responsibility for creating a Facebook and Instagram page for sharing results and creating project community. They will be responsible of Drop-Box for sharing pictures, documents, results and evidence to use for final reporting and dissemination.The Turkish partner will be responsible for observation and evaluation. We will work with 10-14 aged students in this project. We want them to empathize. We hope that we will help students to develop cooperation, communication, problem solving, teamwork, and foreign language communication skills. It will help advance ICT use skills and competences, especially by working on e_twinning.We hope that professional ties with other countries will help improve European cooperation. In particular, we hope that disadvantaged students will gain a new perspective thanks to this project. We hope that the students will build a strong relationship based on sharing. We also aimed to reach the widest possible community by using local media to spread our project. The project will contribute to teachers to make progress in foreign language, digital competence, social and cultural fields with more entrepreneurship sense. It will also enable parents to guide their children correctly by gaining awareness about cyber bullying and the conscious use of the internet.

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  • Funder: European Commission Project Code: 2020-1-EE01-KA229-077959
    Funder Contribution: 132,403 EUR

    STEAM integrates five disciplines (S-Science, T-Technology, E-Engineering, A-Art, M-Mathematics) into one cohesive learning paradigm based on real-world applications. Current project with acronym “STEAMus” activities focuses on a different aspects of music technology and has specified objectives that students should understand after completion. Musical instrument research focuses on analyzing the variations between instruments (strings, wood, brass, percussion) and how these differences lead to changes in the spectrum of sound, waveform, and frequency and how the instrument sound is produced.Six schools from six different countries are involved in the project: Estonia (Tartu Raatuse School), Italy (L'Istituto Comprensivo Leone Caetani di Cisterna), Hungary (Csongrádi Batsányi János Gimnázium, Szakgimnázium és Kollégium), Spain (The Colegio Santa Ana de Villalonga), Bulgaria (Comprehensive School “Geo Milev”) and Poland (Szkola Podstawowa Zwiazku Nauczycielstwa Polskiego). Five partners are responsible for one learning teaching and training activity week and Estonia as coordinator will host one joint staff training event. Naturally, due to the complexity of each field may overlap in some areas. Within their chosen field, each partner has the most experience, so their role is to support and educate other partners. The project's primary participants are students between the ages of 11-15. Schools will have a proportion of its teachers involved as well as school staff, parents of students, local community, scientists etc.We determined the goals of our project during the initial student assessment: improving basic skills with focus on STEAM disciplines, increasing intrinsic motivation for the use of ICT in learning and teaching, enhancing the ability of students to collaborate through English, while enhancing their foreign language skills, raising the variety of extracurricular activities in schools and making them part of school curricula, enhancing the experience of students in areas required for further education and stimulated by a multicultural community. Through all this the development of relevant and high-quality skills and competencies among the participants will be developed and encouraged.The project events in which students and teachers will be engaged are seminars, presentations and meetings. They will prepare International Music Day and support International Day of Women and Girls in Science, visit science centres, set up scientific lectures, perform experiments and field studies, build musical instruments and play on these and create experimental tools and tutorials.Students will develop a sense of accomplishment and progress by engaging in the project, using new working methods, expand their horizons and gain new friends. Holding project events will improve their motivation to work in the STEAM field as they will be able to directly see the results of their research through immediate practical practice. They will achieve better results in school as they will use new methods of learning and in addition develop basic competencies in the STEAM area. The production of STEAM activity will be building speaker, synthesizer, xylophone, one string guitar, castanets, boomwhackers tutorials to teach a wider public etc. Students will also learn various skills required for practical work and improve the use of English by communicating and introducing their work during LTTAs. For the purpose of gaining new knowledge, the methods used in the project will be analysis, problem-solving, simulation, practical work, and discussion. Students should reach high levels of awareness through research that will allow conceptual understanding of subjects that need to be learned. Computational thinking is an important approach that will be used by students, consisting of three parts: defining the problem and its theoretical forms, splitting it into several phases-smaller problems and finding a systematic way to solve them. Together with students, participating teachers will benefit from learning new working methods and other teachers in their schools will benefit from being provided with those methods. Teachers will enhance the quality of their later work with new approaches and influence future generations education through them.This will reduce the number of reticent school teachers. Schools are going to be more modern, more competitive and more cooperative. Long-term benefits include increasing the curriculum of schools with extracurricular activities (for example Science Club).

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