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SDRUZHENIE NATSIONALEN STUDENTSKI INFORMATSIONEN CARRIEREN CENTRE

Country: Bulgaria

SDRUZHENIE NATSIONALEN STUDENTSKI INFORMATSIONEN CARRIEREN CENTRE

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 581575-EPP-1-2016-2-BG-EPPKA2-CBY-ACPALA
    Funder Contribution: 99,177.4 EUR

    The aim of Inclusive Digital Video Training in Youth Work (InDVT) project is to increase the capacity of youth workers and trainers in inclusive digital video training, suitable for youth non-formal education, via development of training materials and organizing exchange of experience activities. The developed materials and tools could be useful when working with a diverse group of trainees.In the last years the inclusive digital video training becomes more and more popular in the formal education and sometimes it is even officially used in the educational curricula, but in most of the cases the out of school activities still does not involve standardized approach in using the digital video. One of the main reasons for that is not the lack of digital video materials, but the lack of methodology and systematic approach which enables the youth workers to select the appropriate materials in their work. The selection of video resources for training purposes is a process and needs some qualification. While it is already identified as a problem in the formal education and there are already some debates and proposals how to select such resources for formal education there is still a lack of such materials for youth non-formal education. Currently, there are more than 82 000 videos in YouTube, related to “inclusive education” search. In such big variety, trainers could lost themselves and it is very difficult to assess the content, quality and educational aims of the particular video. The project proposes concise methodology for the selection of digital video resources for non-formal inclusive youth education.There are three core principles that trainers/youth workers need to consider when planning the training: how to teach the content to make it accessible (representation), how the students will show what they learned (expression), and how to motivate all the learners to do their best work (engagement).The main project products/activities involving the above basic training principles are:- Methodology for selecting digital video for inclusive purposes; - Online Learning Management System with training materials and practical cases suitable for youth workers/trainers, which includes the above methodology;- Training of youth workers (capacity building workshop);All the main project results has been published on inclusivevideo.org platform.The project target group are youth workers and youth trainers. The focus area in which the project results could be used is non-formal youth training (youth exchanges, youth out-of-school trainings, etc.)The project impact, in general, will be in increasing the capacity of youth organizations/centres and youth workers/trainers in how to use digital video for inclusive purposes, working with diverse groups of youngsters; The project partners are both from Programme countries (Bulgaria, Czech Republic and Germany) and Partner countries (Switzerland).

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  • Funder: European Commission Project Code: 2019-1-BG01-KA202-062555
    Funder Contribution: 157,638 EUR

    "The DigiAI project is designed to meet the needs of training in the field of the digital media literacy, with focus on Artificial Intelligence, of the pedagogical consultants in VET schools and career consultants in different youth information and career services. The project will provide online open educational resources (OER) and competence framework (CF) that will increase the target group capacity to exploit the full potential of the new technologies and to provide training for the students in self-guidance. Context: Digital technologies are enablers of a step change in learning and teaching practices; however, they do not guarantee it. Educational institutions should consider also the negative aspects of the digitalization of our life. Students and teachers are encouraged to use new technologies and Internet, but only small percentage have the necessary skills to exploit their capacity. In attempt to satisfy the user needs, social networks and search engines incorporate Artificial Intelligence (AI) to provide tailored information and sometimes this AI is hiding some information and instead suggests another to match the ""user's profile"". In this way the user is guided in the direction desired by the AI which limits the information for the user. In this situation the users should have critical thinking and some digital media literacy skills to avoid being misled. Another negative aspect is the potential threat of the automation and AI for the job market and the career development. Experts estimate up to 800 million workers could be displaced by robotic automation by 2030. Some jobs will change dramatically, while others will disappear altogether. OECD says low-skilled jobs will be most vulnerable, but it is suggested that many white-collar jobs, like accounting, will be also at risk from future automation. The E&T and the career consultants should respond adequately to this tendency.The project objectives are:- To improve the digital media literacy of pedagogical consultants in VET schools and career consultants in youth career services and increase their capacity to exploit the full potential of the new technologies, incorporating Artificial Intelligence (AI);- To empower the target group via providing online VET resources (LMS, digital movies) and other tools related to the topic of digital media literacy, critical thinking and AI, that could be used in non-formal or informal education; - To provide Competence Framework that will be useful for organizations willing to adapt the proposed training materials according to their specific needs or develop new ones.Target group:- pedagogical consultants which provide career orientation services to the students in VET schools;- youth career consultants working in different career centers/services (university career centers, community career centers etc.);- VET teachers, trainers and mentors in both school and work-based settings;Directly involved participants: 218Indirectly involved: 1210Methodology incorporates the concept, design, testing, production, implementation, exploitation and sustainability phases. Activities are scheduled to allow for essential reflection and inputs both by the consortium partners and target groups.Main activities and results:1. Six training modules on topics: New tendencies in digital media literacy; Disadvantaged young people and digital access; From career guidance to self-guidance; Artificial Intelligence (AI) and structure of the provided information; AI and the changes in the jobs search process; The influence of AI on the labour market; Ability to order and ability to promote goods or services over the Internet; The violence of information and digital wellbeing; Fake news, critical thinking and rating the information for career development.2. Development of Competence Framework. It will structure the requirements and content of the above Modules in knowledge-skills-competences (autonomy and responsibility) grid. It could be used for assessing the achievements (using ECVET).3. Six short digital training movies to illustrate each training module - will be integrated in each of the respective modules in the LMS. 4. One training, five multiplier activities and dissemination events;Impact: Increased competencies of the target group related to digital media literacy, focusing on AI and on how to use effectively the new technologies in youth career consultancy; Improved skills of the pedagogical and career consultants in implementing the project open educational resources in youth career consultancy; Increased capacity of career services in the area of self-guidance and AI."

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