
Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca
Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca
7 Projects, page 1 of 2
assignment_turned_in ProjectPartners:UniNettuno University, Croatian Philological Association, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca, ECOSISTEMAS VIRTUALES Y MODULARES SL, KSTP +1 partnersUniNettuno University,Croatian Philological Association,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,ECOSISTEMAS VIRTUALES Y MODULARES SL,KSTP,PAYDAS EGITIM KULTUR VE SANAT DERNEGIFunder: European Commission Project Code: 2021-1-HR01-KA220-VET-000034642Funder Contribution: 172,330 EUR<< Background >>Nowadays, when we are shaping the professions of the future, the COVID-19 pandemic has deeply influenced the economies of the country and the number of jobs has increased significantly. According to World Bank datas, most of the countries (80%) of the world are not ready for the digital education that entered our lives with the COVID pandemic.Countries that are not ready for digital content have great difficulties in this area. Whereas,UN 2030 goals - 8th target - Sustainable Development Goals have been determined to encourage employment. The bans imposed due to the pandemic caused 1.4 Billion students to stay out of education. This situation has also hampered the development goals of the countries.For this reason, our project aims to improve the digital education conditions of EU countries and to prepare a qualified digital education infrastructure for future generations with the awareness of innovation. Within the scope of this target;General Purpose:To identify digital gaps in Robotics, IoT and Cloud Computing for VET and to develop teaching materials with an assessment system to improve this situation through interdisciplinary training and guidance.In the same framework, the special purpose of our project is to train at least 140 VET students and 15 teachers with the Hands-on Robotics, IoT and Cloud Computing teaching material and self-assessment system we will develop and to visit 10 VET centers and SMEs in this field and is to explain the importance.<< Objectives >>The goals of our project:•To ensure the development of digital skills and innovative technologies to improve the teaching environment•Guiding students by showing them which areas they are lacking through innovative assessment•Increasing the motivation to learn with the necessary feedback•To use more efficiently the time the teacher will spend to determine the student's level of readiness•Raising awareness of the importance of Robotics, IoT and Cloud in digital education and job market•Developing new approaches and possible training methods for the qualifications of educators•Promoting distance education systems due to the increasing importance of digital education due to Covid-19•Development of digital skills and distance education at the education and training level•To promote continuing vocational education and training with easy access to content through our distance learning platform•To ensure that the skills and abilities of current students are compatible with the basic skills and abilities in the labor market• Ensuring and encouraging cooperation in the field of Vocational Education and Higher Education•To train qualified manpower that can lead research in the field of AI at vocational school, associate degree and undergraduate level and to encourage the European digital industry level•Supporting strong partnerships between business and educational institutions•To support corporate and individual development•To support R&D activities•Reducing mismatches in the qualifications of job seekers in the employment market by developing concurrent curricula through strong and lasting partnerships between socialpartners, private sector, universities, non-governmental organizations and VET providers•To promote the development of skills and competences of trainers and teachers through work-based learning•Strengthening the international dimension of education and training•To ensure the modernization and professionalism of our institutions•To develop working capacity and professionalism at EU and international level<< Implementation >>Our target group:VET and university students,Teacher-educators.3 meetings will be held within the scope of our project and will be completed in 24 months. 2 people from each institution will attend the meetings. 6 Conferences are planned in the project. Each partner will give seminars about the project and the intellectual outputs and visit the VET center&SME.We expect more than 300 people to benefit from our project with seminars and conferences.All activities are planned in full compliance with the EU DigComp framework,EU Digital Agenda, World Bank Employment Reports,UN Sustainable Development Article-4 Quality Training and Erasmus+ Covid-19 call.Project brochure, Web Site and printed materials will be prepared for the dissemination and awareness of our project.Since all the IOs to be developed within the scope of our project are in the field of Information Technologies, the material development methodology ADDEI (Analysis, Design, Development, Implemantation and Evaluation)<< Results >>Our intellectual outputs to achieve these goals:IO-1:A valid, reliable and useful self-assesment system based on AI will be developed.IO-2:An innovative and hands-on teaching material will be developed in the fields of R-IoT-C, where the evaluation system to be developed can be applied and which is considered asthe professions of the future.IO-3:E-learning platform will be developed in order to deliver your trainings to VET students and more.The impacts that envisage are:Problem-solving skills; motivating to learn IoT, Robotics and Cloud Computing that's why improving IT competences; improving the collaborative learning environment, contributing to the training needs for practice, focusing on Industry 4.0 technology training, developing an innovative assessment system and offering a fair and student-oriented program; linked to professional profiles students and teachers will strengthen understanding of and action for Robotic, IoT and Cloud Computing education through the cross curricular activity and collaboration to be established among VET schools, SME, University and NGO.
more_vert assignment_turned_in ProjectPartners:IES Jándula, Hacettepe University, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca, Liceo Statale Niccolò Machiavelli, ASPETE +3 partnersIES Jándula,Hacettepe University,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,Liceo Statale Niccolò Machiavelli,ASPETE,Tudás Alapítvány,Varvakeio Model Experimental Lyceum (Upper Secondary School),Mehmet Çelikel LisesiFunder: European Commission Project Code: 2014-1-TR01-KA201-012990Funder Contribution: 365,301 EURIn its capacity our partnership is proposing to develop,create and operate innovative teaching and learning materials that may be used at different High schools and can be transfered to different classes and education systems such as an online game,an interactive comics,an interactive travel guide on the thematic trip of Hercules with the contribution of pupils at different partner schools.With the help of the open access learning platform and pysical mobilities,we will be providing the teachers to enhance their abilities of innovative approachesand implement them into their own experiences.Our partnership is formed with a NGO, two universities and 6 different High Schools.There will be 6 project meeting,4 works of pupils,2 joint staff meeting and 1 long term pupil mobility carried out during the project. We aim to probe into the labours of the mythological hero Hercules,being used as a means of working on different cultures around Europe using ICT tools. Our organisations are mainly situated at places where the labours of Hercules is believed to have taken place. The new labours will then be appointed to him about the cultural values of the partner organisations that affect our European community and we will implement interactive comic for windows/mac computers and extensively to android and IOS .The main concentration of our pupils will be the cultural diversity and the strategic use of the ICT tools .Also we want to enable the teaching staff at our partner organisations to acquire the use of the technology in their respective teaching experiences with the support of ASPETE and HACETTEPE UNIVERSITY,which are specialized in the promotion of applied research in pedagogical applications of ICT in Education , educational technology and pedagogy. .In this respect each project meeting will be embedded by the short term activities for learners and joint staff training events. The aim of these events will to enable both the pupils and the teachers to acquire enough information that they will make use of during the project activities by the two partner such as the interactive comics and the travel guide. Supposedly the indispensable part of the mythology was the language Ancient Greek which is not a part of the curriculum in some of the partner countries. We also want to help students summon up the courage to learn enough Ancient Greek understand the inscriptions on the historical sites integrating it into the online game and the other outputs .All the target objectives will also be carried out on the online learning and teaching platforms. The experiences gained during the events then will be used to contribute in creating the outputs of the partnership such as the online game , an interactive comics prepared with the ICT tools an thematical travel guide of the Trips of Hercules etc. We also want to help the pupils to pay enough value on the diversity of cultures,the historical places, and the idea of common European citizenship. We will carry out the partnership with an etwinning project to help students to acquire knowledge of web 2.0 tools and to reinforce interaction between partners. For this purpose, we will run activities through the eTwinning platform. The activities will also enhance their competence in foreign languages.In some of the partner schools there are a considerable number of students with special needs. In order to assure the integration of these students in the development of our project we will design activities which will allow us to Involve students in modeling activities through the use of ICT skills for laptops, tablets and mobiles,we will help dyslexic and dysgraphic students or poor spellers to get good results,ensure that students in difficult financial situations, improve language skills of students to promote cooperative learning. We want to provide students to built their own interactive community of informed and passionate individuals as proud of their European as well as national identity by helping to exchange the idea of Europe in the eyes of them through a fun experience on the basis of our common heritage and the culture as well as creating materials that will be used after projecAll in all we want to increase the the quality of education and improve the capacities of our organisations by promoting the use of the outcomes we will achieve during our project and take up innovative practices in education to make more modern,dynamic,and professional environment inside our organisations. Moreover we want to enable pupils to promote greater understanding and responsiveness to social,linguistic and cultural diversity with the increased competence level of foreign languages and ICT tools and validate the participants recognition and abilities through European reference tool EUROPASS and raise the opportunity to be awarded the European Language label for our efforts to teach Ancient Greek with innovative approaches.
more_vert assignment_turned_in ProjectPartners:Lodzkie Centrum Doskonalenia Nauczycieli i Ksztalcenia Praktycznego, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca, ECOSISTEMAS VIRTUALES Y MODULARES SL, UniNettuno University, BFU +1 partnersLodzkie Centrum Doskonalenia Nauczycieli i Ksztalcenia Praktycznego,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,ECOSISTEMAS VIRTUALES Y MODULARES SL,UniNettuno University,BFU,PAYDAS EGITIM KULTUR VE SANAT DERNEGIFunder: European Commission Project Code: 2021-1-BG01-KA220-VET-000034626Funder Contribution: 168,090 EUR<< Background >>With the Covid-19 virus outbreak at the beginning of 2020, trainings were interrupted in many countries. In order to prevent the spread of the virus, while schools were mostly closed by country decisions, teaching and learning processes had to be organized online. Many European countries have continued their education with distance education. However, the worldwide use of digital content in education was relatively rare before the COVID outbreak began. Only 20% of the countries had digital learning resources in teaching (World bank datas, 2020). With the need for distance education that has become more apparent with Covid, the need for digitally prepared course materials and contents has increased. Education and training disruption due to the closure of schools negatively affected the personal development of students. In this process, the lack of innovative content and innovative areas has not yet been filled. Especially in the field of artificial intelligence, which is called the profession of the future, digital content that has an innovative content and can teach by making applications is very lacking. Our project contributes to the development of digital learning materials and tools such as Open Education Resources. Our project also has qualifications to support new teaching methods and tools, and has the awareness and use of European frameworks in the digital competence of educators, students and organizations.The topic of artificial intelligence is currently one of the most popular science fields in the world. The researches and future artificial intelligence predictions show that artificial intelligence will have a great importance in shaping the future. The USA and China continue to lead the world in this regard. However, with the plans and strategies of the European commission, it will show itself in this game in Europe. The Commission and Member States agreed to join forces on AI policy and investment in 2018. The revised Coordinated Plan on AI was published in April 2021. Maximising resources and coordinating investments is a critical component of the Commission's AI strategy. Through the Digital Europe and Horizon Europe programs, the Commission plans to invest € 1 billion per year in AI. It will mobilise additional investments from the private sector and the Member States in order to reach an annual investment volume of € 20 billion over the course of this decade. And, the newly adopted Recovery and Resilience Facility makes € 134 billion available for digital and will be a game-changer, allowing Europe to amplify its ambitions and become a global leader in developing cutting-edge, trustworthy AI.<< Objectives >>These developments in artificial intelligence also show the size and importance of the subject. Working in the field of artificial intelligence technologies individually or institutionally is very difficult in terms of skills. Cooperation is inevitable in this regard. However, since the competencies of each institution differ, it does not seem possible institutionally to reveal important components such as training materials related to artificial intelligence. We want to bring together the strengths of institutions and to develop innovative training materials that meet the needs of the workforce by blending their skills.Therefore,our project focuses on the application of a gamification concept to artificial intelligence training for distance learning,in order to improve the overall student characteristic for motivation and participation in online courses.An assessment system will be designed to follow the student's progress and students will be guided with the necessary feedback.For these reasons, our project goal is:•To train students with the qualifications that the workforce is looking for•Developing the proficiency of teachers and students in the field of AI•Cooperating between Higher Edu,VET and SMEs•Development of digital skills and distance education at the education and training level•To promote continuing vocational education and training with easy access to content through our distance learning platform•To ensure that the skills and abilities of current students are compatible with the basic skills and abilities in the labor market• Ensuring and encouraging cooperation in the field of Vocational Education and Higher Education•To train qualified manpower that can lead research in the field of AI at vocational school, associate degree and undergraduate level and to encourage the European digital industry level•Supporting strong partnerships between business and educational institutions<< Implementation >>We planned 7 work packages to run the project.1) Management of Project2) Development of O13) Development of O24) Development of O35) Sustainability of Project6) Dissemination and Exploitation of Project7) Monitoring and Evaluation of Project<< Results >>Tangible Results:- A gamification interfaces designed for e-learning platform will be developed (O1). - A curricula for Artificial Intelligence (O2)- An assessment system will be developed (O3).Intangible Results:1- Information increase has been achieved:* Increased knowledge on measurement and evaluation systems and artificial intelligence applications in countries.* Increased knowledge on project management, employee assignment, and financial management.2- Competency has been increased:* Increased awareness of artificial intelligence has been provided* The number of people who pay attention to the importance of artificial intelligence and future studies has also contributed to the increase in competence.* Increasing the institutional capacity has been achieved by increasing the number of people who can work in the field of artificial intelligence.* Personal personal skills are developed to enter employment.* A qualified assessment and evaluation system has been developed.* Institutional capacity was increased.
more_vert assignment_turned_in ProjectPartners:Collège Jeanne D'ARC, Lycée Polyvalent de Sada, SU Dimcho Debelyanov, IES EL CHAPARIL, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca +1 partnersCollège Jeanne D'ARC,Lycée Polyvalent de Sada,SU Dimcho Debelyanov,IES EL CHAPARIL,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,8° I.I.S.S. QUINTILIANOFunder: European Commission Project Code: 2018-1-FR01-KA229-047981Funder Contribution: 150,019 EUR“Heritage: act now to save the future” is a project led by 6 high schools between 2018 and 2021, financed by the European Commission through Erasmus+ Program (key action 2). This project aims at finding practical means to fight the causes of climate change, and at protecting and promoting natural and cultural heritages. It lays on the celebration of the Year of European Heritage and on the context stressing the need for an urgent and global action on environmental issues such as pollution and global warming. The main objectives of our project are:-making students take part in the process to change their high school by creating challenges and daily life habit changes. -promoting motivation at school in order to reduce school disengagement risks-creating healthy competition and including students in the project-enabling students to define the idea of heritage, to know and to make people know their own heritage-discovering the heritages in the countries being part of the project, their issues and their problems-allowing students to speak up to protect and promote heritages-exchanging teaching methods within the groups of schools being part in the projectThis partnership includes 6 schools with students from 14 to 18 years old, from 6 European regions such as Bulgaria, Romania, Italy, France (2 schools) and Spain. Through the project, students discover the wide range of traditions, cultures and heritages of these 6 European regions thanks to preparatory works, video sharing, and various activities organised by students during the meetings. The inner differences between these schools contribute to a global understanding of european culture and heritage as well as climate change and environmental issues. A European culture and a wide cultural and language openness animate every school in the project, which is also dealing with issues such as the integration of disabled students or socially-precarious students, as well as school disengagement.Here is a list of organised activities::-psychosocial activities: contacting each other by e-mails, messages on Facebook, on ETwinning, livening things up thanks to games and group creative works, ensuring communication through letter writing.-Activities to discover heritages : presentations, visits of emblematic sites-artistic activities: workshops, creative works, poster creation-debates: dialogues and in-situ or virtual meetings-activities to write and to read speeches-article and poem writingHere is the list of fulfillments:-Various works published in websites, Facebook pages and on ETwinning. -Increased self esteem and motivation-A better knowledge of heritages and the strategies to promote and protect them-Initiation to environmental issues: changing individual and group habits through global and daily life actions. -Keeping contact and brainstorming thanks to online meetings -High rating of the project by parents and school community -Acknowledgement of the project by the region Departments of EducationIdentified Impacts and benefits of this project can be linked to the following elements::-The involvement of schools in heritages and environment have modified their own school culture, getting a local highlight through press articles, selection in various challenges and competitive exams, eco friendly labels, creation or strengthening of links between schools and local authorities -investing the new knowledges and know-hows of students into other projects such as a partnership with Political Sciences School (for a French school), or the preparation of the French final oral exam of Upper High School-the commitment of fellow students in associations created up by students having been part of the project-a global involvement in reducing waste, water and energy use -a practical conception of the role of Europe in every citizen daily life (projects once financed then valued and broadcast)-durability of the project through an active Facebook page and two dedicated websites
more_vert assignment_turned_in ProjectPartners:FIS, University College Algebra, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca, PRIOS KOMPETANSE AS, Nefinia +1 partnersFIS,University College Algebra,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,PRIOS KOMPETANSE AS,Nefinia,PAYDAS EGITIM KULTUR VE SANAT DERNEGIFunder: European Commission Project Code: 2021-1-SI01-KA220-VET-000034641Funder Contribution: 193,930 EUR<< Background >>One of the biggest challenges faced in the education system is that people learn in different ways and at different rates. Although each of the students has different levels of learning abilities and different interests, a uniform education is tried to be implemented in schools. However, it can be said that some students 'analytical thinking skills are more dominant, while others' creativity or communicative skills are more dominant. The evaluation process in open and distance education, in which learning / teaching activities are carried out between teachers and students physically in different places and using various communication technologies, has various limitations compared to traditional educational environments due to the existence of different types of interaction between teachers and students. As in the face-to-face learning environment, the teacher does not have the opportunity to evaluate the students according to their participation in the class and the quality of the questions they ask, as well as their written work. It is possible for the grades given to students especially for distance education to be fair, correct and honest only with measurement and evaluation systems that will be developed with respect to professional ethics.For this reason, artificial intelligence (AI) methods, which were used for industrial or military purposes, have started to show themselves in the field of education as in every field. It has been stated in various researches and reports that it is aimed to use AI technologies to customize educational materials of each student according to their abilities, preferred learning style and experiences.Similar studies state that 47% of learning tools are expected to be equipped with artificial intelligence capabilities by 2027.<< Objectives >>To achieve this 7 partners will work for 24 months to enhance peace education competencies of teachers and students :- To provide teachers and students with a conceptual understanding of Cloud Computing education.- Searching and determining the best paths in IT-based training.- To increase students' interest and motivation and decrease school dropout accordingly- To develop students' creativity and problem solving skills by supporting group and team work.- To train qualified individuals in the cloud field- To use artificial intelligence technologies in education<< Implementation >>7 different work packages (WP) have been prepared to achieve the project objectives.Each of the work packages will be managed by one of the project partners. The strengths of partners are discussed in the selection of partners responsible for business packages.1) Management2) Development of IO13) Development of IO24) Development of IO35) Sustainability6) Dissemination and use7) Monitoring and Evaluation<< Results >>Tangible results:- State of Art Analysis will be done about the target group (Vocational education teachers-lecturers and students). In this analysis, it will be aimed to develop the O1 / FCC and determine the content subjects of the Online Education Course teaching modules. A report will be published by FOS University with the support of academicians.- After the needs analysis, a framework designed for Cloud Computing will be developed. Our framework will reveal how innovative teaching modules should be in order to increase the competence of teachers and students in the field of Cloud Technologies according to DigComp and DigCompEdu frameworks, to eliminate the digital content deficiencies that emerged during the COVID process, to raise individuals with the qualifications that the labor market is looking for and to facilitate employability.- LMS system will be developed by PAYDAŞ in accordance with the determined framework.-An Open Online Course will be developed (O3 / OOC). The Education Framework (O1 / FCC) developed with State fo Art Analysis will be used for the training content of the online open course.- Innovative algorithms will be designed for our Assessment platform under the leadership of MYKOLO and with the help of NEFINIA and PRIOS.-It will be ensured that artificial intelligence algorithms are placed in the innovative and modern part of the assessment platform to be developed due to the fact that the number of assessment tools that teachers can use in the assessment of students and help them in vocational education is almost negligible.- Our intellectual outputs will be piloted on educators and students.- For the promotion and dissemination of all our intellectual outputs; Slovenia, Turkey, Lithuania, Croatia and Romania will be held at 5 Multiplier Events.Intangible Results:- IT management upgraded in vocational education environments- Increased motivation of teachers and students with improved course contents- Decrease in absenteeism and drop-out rates due to increased motivation of students- Increasing awareness and increase of knowledge in the field of informatics- Wide cooperation in the field of Cloud Computing- Increased motivation to industry 4.0 technologies and future professions- Increased personal and professional development for students and teachers- To motivate teachers and students to use innovative IT techniques and learn foreign languages.
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