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SMARTUP N.B. SYSTEMATIC MANAGEMENT S.L.

Country: Spain

SMARTUP N.B. SYSTEMATIC MANAGEMENT S.L.

16 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2022-1-IT03-KA220-YOU-000085032
    Funder Contribution: 250,000 EUR

    << Objectives >>The main objective of Call2Nature is to provide education to the 18-29 aged youth for a better and more moderated use of new technologies oriented towards the protection of our natural and physical environment, as well as encouraging them to take digital and/ or physical initiative to defend our values. We intend to -Raise youth awareness about their digital practice-Develop a training programme-Encourage the sense of initiative-Equip the youth supporters<< Implementation >>-Working seminars to better our mutual definition of key concepts-Focus groups with our target groups to assess their needs-Development of the project results -Implementation and testing of our results, organisation of a week of disconnected community-like living experience for a group of youth, and then a participation to connected collaborative activities. -Validation and promotion of our results-Enrolment of further stakeholders thanks to a mainstreaming strategy<< Results >>Our expected results are:-A definition of relevant competences for digital initiative-An auto-evaluation tool on digital practices -A manual of disconnected activities-An online training platform, including smart connected collaborative activities-Train the trainer materials-Recommendation for an optimal use of our materials for a durable impact on the local, regional and EU level in terms of transformation of our society towards active citizenship engaged for our sustainable develop

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  • Funder: European Commission Project Code: 2022-1-IS01-KA220-ADU-000085530
    Funder Contribution: 400,000 EUR

    << Objectives >>Green Advisor aims to lower the environmental footprint of Erasmus+ projects by developing a self-assessment and strategic tool for project managers and participants of Erasmus+ to measure their environmental footprint, and encourages them to acquire green transition competencies applied on EU project management. We aim at introducing a comparable scale of environmental quality design of Erasmus+ projects through the usage of green badges.<< Implementation >>Define the main indicators in green-by-design EU project management and implementation, and the main competencies to be acquired by project managers/participants for green projectsDevelop an online footprint calculator for project assessment and orientation to encourage project managers and participants of Erasmus+ projects in adopting specific mitigation/adaptation measuresSupport the introduction of a quality assurance system for the comparative environmental evaluation of Erasmus+ projects<< Results >>Three are concrete results of Green Advisor:Environmental quality assurance framework on European project management Project Management Footprint Calculator and Orientation Online ToolGreen open badge system to introduce an Environmental Quality Assurance System for EU funded projectsAs intangible results, we expect a strengthened role/awareness by project managers/staff/educators/participants differently involved in Erasmus+ projects in developing environmental solutions within their work.

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  • Funder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000026030
    Funder Contribution: 230,977 EUR

    << Background >>The ageing of population is a worldwide phenomenon with critical implications for all sectors of society. Due to low birth rates, high life expectancy and migration flow dynamics, worldwide population is “turning grey”, and Europe is not an exception. An ageing population brings social, health, economic, and other issues. Overall in the EU, the total public spending of ageing is expected to increase by 1.7% to 26.7% of GDP between 2016 and 2070. In all countries, measures to help older people remain active and participative are a necessity, not a luxury. The United Nations and the European Commission agree that quality ageing is a responsibility of all (private, public and civic actors), and can only be created and sustained through the participation of multiple sectors. People are thus encouraged to take the lead to implement programmes addressing quality and active ageing. These impressive projections feed into a variety of policy debates and processes at EU level, including the overarching Europe 2020 strategy for smart, sustainable and inclusive growth. There is uncertainty surrounding these long-term projections, which are made under a 'no-policy-change' assumption to illustrate what the future could be if current policies remain unchanged. Thus, as populations grow older, the EC encourages the design of innovative policies and public services specifically targeted to older persons. The UN and the EC agree that quality ageing is a responsibility of all (private, public and civic actors), and can only be created and created and sustained through joint efforts of multiple sectors. People are encouraged to take the lead to implement programmes addressing questions as: How do we help people remain independent and active as they age? How can we strengthen health promotion and prevention policies? How can the quality of life in old age be improved?, and attempt to collaborate in assuring that senior citizens remain a valuable resource to their families and communities, as stated in the WHO Brasilia Declaration on Ageing and Health in 1996. In all countries, measures to help older people remain active and participative are a necessity, not a luxury. The time to act is now! This framework, in addition to the environmental global crisis and the EU Green Deal prerogatives, led the partners to plan a project aiming at fomenting active ageing policies that would bring added-value to both the communities and the elderly. Preparation work of the partners and resulting direct contact with the agents working directly with the elderly in several countries (Germany, Portugal, The Netherlands, Italy, Spain and Poland) revealed that the third age sector and the elderly would like to contribute to nature conservation, because of all the positive inputs that the contact with nature brings to the senior’s mental and physical health, and because it enhances autonomy. However, when inquired about what prevented those agents (or the elderly) to implement outdoor programmes, they responded the staff lacks competences to address nature-related actions and to organize safe outdoor activities. When further inquired on the preferred enrolment schemes for the elderly in such outdoor programmes, they were unanimous in responding that volunteerism would be the perfect model to adopt.The educational needs were thus identified to a depth that allowed partners to build a robust consortium and a strategy to respond to those needs. SENIORS4SUSTAINABILITY thus requires expertise on different areas and insights from countries with active ageing policies at different levels of implementation in order to make it effective and transferable to a large geographical scale, assuring transnational quality impact on a set of different target audiences (from ground to policy-makers).<< Objectives >>SENIORS4SUSTAINABILITY aims at:-Promoting active ageing through the involvement of senior citizens in nature conservation volunteering programmes, and through the capacitation of personnel working in the third age sector to develop and implement such programmes;-Valorising the elderly and all their potential as productive citizens;-Support adult (senior) learners by providing high-quality training fostering key competences and skills;-Generating environmental awareness, and promote European citizenship values;-Promoting language, literacy, ICT, intercultural, and interpersonal skills in senior citizens and in the third age personnel;-Promoting social inclusion and active ageing policy.<< Implementation >>SENIORS4SUSTAINABILITY will train at least 48 third age personnel from Germany, Portugal, Netherlands, Italy, Spain and Poland, and will directly involve at least 300 senior citizens in environmental activities in Portugal and Iceland. Indirectly, over 1000 senior citizens will somehow be involved in the project’s activities.Participants will join environmental activities in the field, virtual and physical international dialogues and exchanges, and will test and validate all the results. They will also attend public events and will be consulted for policy contributions.SENIORS4SUSTAINABILITY is thus a cross-sectoral project that will achieve the abovementioned activities, but mainly long-lasting immaterial results in what concerns the social inclusion of the elderly; their willingness and awareness to enrol in outdoor conservation programmes (or other active ageing programmes) in an informed way; the competences of entities, personnel and adult (senior) educators to develop and implement active ageing programmes; the encouragement of ageing-friendly policies. It is then expected that SENIORS4SUSTAINABILITY will cause a significant impact at different levels (local, national and international) on the different target-groups and stakeholders.Thanks to the diversity of the participating organizations and the high-level quality of their respective networks, the project’s results will be disseminated to relevant stakeholders, assuring the project’s uptake and continuity. Partners are committed to achieving institutional buy-in to the proposed methodology, and SENIORS4SUSTAINABILITY will certainly support social inclusion and valorization of the elderly, the establishment of green active ageing programmes, and the development of high-quality skills and competences in both the elderly and the staff supporting them. Environmental action and improvements in local governance policy will also be important benefits.<< Results >>SENIORS4SUSTAINABILITY will produce a set of tangible results and outcomes that hopefully will facilitate the construction of intangible outcomes, such an improvement in third-age and environmental policies.Results are described in detail in the relevant chapter of the application, but, in short are:- A report/collection of best-practice and inspirational cases to inspire and guide the project development;- An online platform that features the project information, results, news, and an observatory for best-practice in nature conservation programmes inclusive to seniors, and an enrolment directory for such projects and the elderly;- A handbook for seniors, explaining the rights and duties of volunteers, safety rules, etc;- A step-be-step handbook and an executive package for institutions willing to implement senior volunteer/active ageing programmes;- A training course for 3rd age personnel, available in 4 languages;- An audiovisual set of contents, explaining the topics addressed by the project in an inclusive way;- A policy paper explaining the importance of a change in 3rd age and environmental policies. This output will summarize a set of evidence-based recommendations, from a policy-making and local democracy perspective.- A laymen report assembling all lessons learned and crucial findings of the project, allowing for clear and swift dissemination of the tackled benefits.We will also run internal evaluation exercises after each meeting or event, ensuring the project is developing according to each target group and the consortium’s needs and goals.The expected outcomes are the following:- Development and implementation of 1 senior ‘green volunteering’ programme.- Delivery of 1 training course for 3rd age personnel, with resultant improvement of their skills and intercultural perspective.- Organization of 6 multiplier events and consequent impact in local communities.- Raise awareness about ageing and environmental issues.- Promote the benefits of international cooperation for the resolution of such issues.- Promote 3rd age and environmental friendly policies at high decision making level, with impacts on (at least) local governance and democratic systems.- Contribute to the Sustainable Development Goals, and relevant EU commitments for sustainable development, such as the 2030 EU Agenda and the EU Green Deal.

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  • Funder: European Commission Project Code: 2021-1-IT03-KA220-YOU-000028911
    Funder Contribution: 155,279 EUR

    << Background >>A lingering problem of brain drain and its main cause, high youth unemployment, has been well known in the South of Italy, Spain and Greece for a long time. In the rural areas and small towns such as Molfetta, far away from industrial and financial centers, a job market is slow, the offer is limited or it just doesn’t match young people’s needs, dreams and interests. Based on the Italian National Report EU Youth Dialogue, 77,6% of interviewed young people think they don’t have access to high quality jobs, that guarantee equal working conditions (Youth Goal#7).While in this case a perfect response would be some entrepreneurial activity/starting a business/self-employment, the available data ‘’often indicate that youth are very interested in becoming self-employed. Recent surveys show that almost half of youth would prefer to work as self-employed rather than working as an employee. However, very few youngsters work as self-employed.’’ (OECD)In order to find out what our and our partners' local youth think about entrepreneurship and to explore their needs when facing this issue, we did research in the form of a questionnaire, with open and closed-end questions. We gathered 217 responses from young people from Puglia (IT), Canary Islands and Extremadura (ES) and Dytiki Ellada (GR) aged 14 to 29. Based on public data and questionnaire answers (total 217) we identified 3 major needs that will be addressed by our project :- A need for knowledge, skills, competences – this was the most important need, expressed in the questionnaire. It will be addressed by providing a youth friendly learning experience created in collaboration with the young people themselves. The aim of it is to give them an opportunity to learn, in their own way and at their own pace, the crucial steps that make part of a journey such as starting a business. The ''interactive'' part means that the participants won’t be just passive viewers and users, but rather ENGAGED, by testing, providing feedback, answering questions, doing tasks, reflecting on material provided, putting in practice what they’ve learned…- A need for support, company, mentoring - this need will be approached from two sides: 1. The project foresees a training for youth workers in order to skill them up and enable them to provide much needed support and mentoring to young people, when it comes to developing ideas, searching for opportunities, facing challenges, and especially in case they fail. 2. Except YW, the project acknowledges also the importance of making connections and network between peers, participants themselves, who can support and complement each other. Therefore it will favor building CONNECTIONS between participants, youth workers, established local young entrepreneurs and other target groups.- A need for inspiration, motivation, emotion–an answer that appeared repeatedly in the questionnaire was a wish to be more self confident, brave, courageous, audacious which we translated in a screaming need for EMPOWERMENT. In order to meet this need the project will strive to convey this idea of creating a value-oriented business or activity, based on one’s own passion, interest, knowledge and means available, by establishing relationships and cooperation, instead of competition, and trying to fix some of the problems, large or small, in their community (or further). Other than that, it will involve making inspiring videos with young entrepreneurs who managed to overcome the challenges and take the plunge.<< Objectives >>The main aim of this project is to enhance the likelihood of youth in partner countries to start their own business (but also some other type of initiative, e.g. NGO, blog, free-lancing, self-employment, social enterprise, web portal...), as a sort of a ‘’passion project’’ or ‘’a business of love’’, through development of innovative personalized learning experience to support it, and by taking 360°view of the youth and applying both traditional (business model Canvas, business plan etc.) and modern (design thinking, effectuation theory, lean startup) entrepreneurial approaches. Objectives of the project are to:-develop an engaging and fun youth-tailored learning experience for boosting business management skills and entrepreneurial mindset, which includes: 1. an interactive e-course with a forum, 2. building networks and peer learning, 3. support from the youth workers, motivating and guiding participants in their learning process.-raise awareness on the benefits and importance of starting a business to fulfil a need for meaning and purpose (by developing one’s hobby, interest, passion, or solving problems in their community) through a series of inspiring videos of local entrepreneurs to whom they can relate and build connections. -equip YW and peer organizations with methodology, tools, skills and knowledge in the field of digital youth work and new approaches in entrepreneurship (such as ‘’effectuation theory’’).- work for and with young people in tackling challenges connected to youth entrepreneurship.<< Implementation >>All the activities in this project are intertwined and there is a clear flow of the activities and project outputs that lead to the completion of the project objectives and the final goal. The order of activities is well established, so that each work-package and result of it, will provide an input for the next one. - Development of IO1: research of Key entrepreneurial competences crucial for starting a business and entrepreneurial approaches and practices used by YW, training centers, etc..., and their effectiveness. This will give us (and the sector) a sound foundation and insight which will be used to actually create a learning experience that is based on real needs, facts and information. - The training course, C1, will be created taking into consideration research results. It will skill up YW of partner organizations with entrepreneurial skills and tools (modern and traditional, digital and non-digital) and build competences that they will apply in their future work, but also to carry out following activities within the project and successfully deliver IO2, IO3 and IO4, and the YE and Local activities. - IO2- a clear innovative methodology and guidelines for YW for organizing entrepreneurial activities, programmes and training for young people, which will encompass non-formal learning methods and practices (taking into consideration IO1 and YW's feedback from TC). It will provide the YW a well-elaborated and systemized knowledge to use in the following phases and after the lifecycle of the project. - During the period of IO2 development, C2-Job shadowing is planned to take place. It will lead to exchange of good practices and incorporation of new ones between InCo and Radio Ecca, organizations with a similar overall mission, but very different experiences.- IO3 - e-learning course is the crucial tangible result of the project, as it will be created based on all previous project results and sound knowledge, and real needs of young people expressed via questionnaires. It will lead to the enrichment of partners' training offer and work in the field of youth entrepreneurship, and provide young people a high quality learning platform to foster their sense of initiative and entrepreneurial ideas.- Local labs/workshops which will serve us as an occasion to, again, directly involve youth in the decision-making, apply IO2 and get the valuable feedback in order to finetune it. It will be organized in each partner country, involving 120 youngsters in total, after which partners will make a reunion to exchange feedback obtained through questionnaires and evaluation and reflection sessions. - C3 - Youth exchange will involve young people and YW from all partner countries. The participants will have an opportunity to test all previous project results, and especially IO3 - e-course, and propose final improvements, before we start with the dissemination. They will also engage in plenty of non-formal activities and develop their ideas in international setting, collaborating with their peers from other countries, get inspired by young entrepreneurs from Italy, Spain and Greece.- IO4 - A series if inspiring videos of local young entrepreneurs will be inserted in the IO3 and will be used as a audio-visual material when carrying out these types of training in the future. It will lead to the empowerment of young people, motivation to look for role-models in their environment and raising awareness about importance of supporting small businesses and young entrepreneurs in our area. - TM and online meetings will ensure a successful collaboration and strong bonds between partners, project monitoring, completing project objectives in time and providing high quality results. - ME and dissemination activities will allow target groups outside of our partnership to become familiar with the results, adopt some of them and propose ideas regarding the future development and exploitation.<< Results >>PROJECT OUTPUTS - Direct results of the project are following:-IO1 Research – the first output is research of key entrepreneurial competences and existing practices in teaching, promoting and facilitating youth entrepreneurship and best practices. -IO2 Methodology for YW and trainers – based on the results of above mentioned research we will create a set of methods and guidelines, proposing digital and non digital tools, to be used when creating entrepreneurship training or programmes for youth. -IO3 e- learning course – entrepreneurial online course developed based on thorough research of needs, existing and innovative practices, created with and for young people.-IO4 series of videos- it will be made with local young entrepreneurs who will answer the most common questions and doubts youngsters have. The main aim is to inspire young people by stories and testimonials of people they can relate to, instead of usual examples of worldly famous brilliant and rich entrepreneurs. It is also an opportunity to promote local small businesses and sustainable practices. PROJECT OUTCOMES- Expected effects of project outputs:Directly:- 144 young people from 3 countries enhanced their entrepreneurial and other skills through direct participation in project activities.- 10 Youth Workers/Trainers from partner organizations are equipped with skills, knowledge, methodology and digital tools to support young people's entrepreneurial aspirations.- 5 partner organizations built their capacities to collaborate with organizations from different sectors, transnationally, to implement digital content and ICT into their work with target groups, to support better entrepreneurial programming and schemes in their area.- 12 Local young entrepreneurs un partner countries achieved increased visibility of their businesses and initiatives.Indirectly:-Youth in rural and remote areas are provided a means to obtain competences, ideas, support – Thanks to the interactive e-course, support from youth workers and opportunity to interact and connect with their peers, young people, and especially those from rural and remote areas, will develop: 1. Entrepreneurial competences (seeking opportunities, transforming ideas into actions, networking, setting objectives, information seeking… ); 2. Ideas (based on their passion, hobby, interest, problems in community, available means and knowledge …); 3. Support (provided by trained youth workers). Although these are necessary for an aspiring entrepreneur, such competences, ideas and support are useful for any profession and personal development;- Young people are equipped with digital and non digital tools for starting and running a business- besides theoretical knowledge, participants will have examples of useful tools to put in practice what they have learned, for example apps, exercises, software etc. for social media management, email marketing, making videos,…- Young people will have access to useful information on opportunities, programmes, calls, financial resources, local, national, European- course will provide a section dedicated to promoting and informing young people about opportunities available for those with entrepreneurial ideas, so that they can continue to develop them even if they don’t have resources;- Established relationships and network between participants, local young entrepreneurs, youth workers – the project emphasizes importance of networking and collaboration instead of competition;- Youth workers and sector in general is provided with concrete systemized knowledge obtained through research, methodology and digital content to better support aspiring entrepreneurs-to-be and foster entrepreneurial culture in their areas.

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  • Funder: European Commission Project Code: 2021-1-IT03-KA220-YOU-000028668
    Funder Contribution: 203,686 EUR

    << Background >>Cybersecurity has never been more important. Crafting security is crucial, particularly as 96%young people daily use the Internet (Statista 2020). While offering a galaxy of opportunities, the digital environment also has a dark side. Cybersecurity is at the forefront of the European Union’s efforts to build a resilient, green and digital Europe. In this respect, on December 16, 2020, the European Union has launched a new Cybersecurity Strategy, an ambitious document aimed at ensuring secure and reliable digital tools and connectivity throughout Europe, part of the broader EU digital strategy that aims to transform Europe in a global leader for digital economy. However, the discussion on youth is a very marginal point, while we believe that a specific strategy must be put in place, above all to raise awareness on cyber threats, build cyber resilience by youth organisations and orienteering young people in terms of cyber jobs. As reported, 2 million cybersecurity vacancies are needed in the EU and filling the gap is only possible by attracting more youth through youth organisations who are in close contact with them(Hartas,R et al.2021).Raising awareness on young people & youth organisations has also a very important root - Kaspersky Italy (2016) explains how 3 out 4 SMEs cannot find young people with enough cybersecurity skills and, after 4 years, UnionCamere & Anpal (2020) stated that cyber professions are the most wanted in Europe, and more efforts are to be done to engage young people.From the other side, we have involved more than 120 youth workers from Spain, Turkey, Italy, Bulgaria & Estonia in a survey to answer to their current cyber strategies and how they implement them within their youth organisations and it is apparent how almost none of them have any cyber security in place. Plus, according to our review, orientation on digital careers, specifically the ones on cyber security, is basically absent within youth organisations and the expected digital transformation of youth organisation has still a long way to go.So, we have decided to develop a joint project between cybersecurity SMEs and youth organisations to create the foundations for capacity-building youth organisations and at the same time raise awareness on cyber SMEs on the expectations and stereotypes that young people/youth workers have on cyber careers and cybersecurity in general.What is more, if cyberbullying has become more and more known, a wider discussion on scams, protection of personal information, strategy of data protection within youth organisations is still missing at EU level and a nonformal education approach is almost absent.As 2 million cybersecurity vacancies are needed in the EU and filling the gap is only possible by attracting more youth through youth organisations who are in close contact with them(Hartas,R et al.2021) and create a novel strategy that puts together experts and youth.<< Objectives >>As the major attention of different programmes has been on cyberbullying and on cyber hatred, we want to expand the scope of cybersecurity toward cyber-resilience by:1) Capacity-building of youth organisations in deploying effective organisational strategies on cyber security. To do so, we develop Project Result 1(PR1), in which we investigate on cyber security among youth organisations and detect the main tools/resources/strategies to develop a proper pedagogical competence frameworks as a supporting platform to develop innovative activities/competences of youth workers and orienteer them among the new professions around cyber professions.2) Training youth workers and young people through nonformal education techniques & simplified learning material to raise awareness on cyber security making the topic more appealing. To do so, by Project Result 2(PR2), we create an e-learning module for youth and youth workers to enhance their cybersecurity knowledge, resilience and skills via employing computer-based/mediated games by creating content-rich, engaging story that would motive youth through robust gamified learning experiences and new non-formal education activities through an innovative toolbox. 3) Improve digital skills/employability of young people by the direct confrontation between SMEs specialised in digital development/cyber security & youth organisations. In fact, by Project Result 3(PR3), we create a web application for youth empowerment through online gamified non-formal education activity, with the active support of youth workers & SMEs involved (co-develop gamified tool) where users will be able to interact and reflect/learn while playing.<< Implementation >>As activities we will be performing: PR1:-The definition of a participatory group of n.10 youth workers and n.10 young people to assess different cyber habits, like online purchasing, password saving, youth organisation internal rules on cyber security, data protection habits, etc- A Full map of existing cyber security tools & nonformal activities- Mapping activity on the cyber security jobs and domains for youth orientation on cyber security- A discussion on the main competencies on cybersecurity competenciesfor youth organisations- The co-development by youth workers and cyber experts through joint work of a strategy for cyber security & gamification pedagogy in cyber security within youth organisationsPR2The development of an e-learningmodule for youth and youth workers (as including nonformal education techniques& simplified learning materials) through:- The joint development between cybersecurity experts & youth workers & IT developers- Organisation of C1, PT1 to design & test nonformal education activities & design/test learning material- The organisation of online competitions on PT1/PT2 to review and engage in an attractive way young people toward the topics of cybersecurity PR3The gamification of the cybersecurity through the online tool of CYBERYOUTH is organised through the organisation of C1/PT1/PT2 & active co-design of youth workers, cybersecurity experts & digital developers. C1: short-term joint staff training to train youth workers in cybersecurity methodologies, design nonformal activities on the different areas of cybersecurity & capacity-build on the basic terminology/concepts ofcybersecurityPT1:online training of youth (to implementation/testing of cybergames in support of PR2) PT2:online training of youth (to implementation/testing of newly created cybersecurity web app in support of PR3) 3 Transnational project meetings (TPM) will help us to plan, monitor, execute, assess and evaluate the project activities from start to end.<< Results >>PR1 is both a guidance and a framework to introduce quality standards in cyber-security within youth organisations & capacity-build youth workers in deploying effective organisational strategies on cyber security and activities for and with young people. PR1 is constituted by:-The definition of a participatory group of n.10 youth workers and n.10 young people to assess different cyber habits, like online purchasing, passwordsaving, youth organisation internal rules on cyber security, data protection habits, etc- A Full map of existing cyber security tools & nonformal activities- Introduction to the cyber security jobs and domains for youth orientation on cyber security- A framework of competencies in cyber security for young people - A strategy for cyber security & gamification pedagogy in cyber security within youth organisations PR2 is an e-learning module for youth and youth workers (as including nonformaleducation techniques & simplified learning materials) to enhance their cybersecurity knowledge, resilience and skills via employing computer-based/mediated games by creating content-rich, engaging story that would motive youth through robust gamified learning experiences and new non-formal education activities through an innovative toolbox. It is the sum of a nonformal activity toolbox and of training content to introduce young people/youth workers to the topic of cyber security. PR3 is a web application for youth empowerment through online gamified non-formal education activity, with the active support of youth workers & SMEs involved (co-develop gamified tool). This will support the users to interact and reflect/learn while playing, to improve digital skills/employability of young people by the direct confrontation between SMEs specialised in digital development/cyber security & youth organisations. To plan, validate, co-design & test each project result, we expect to organise 3 trasnational meetings & 3 training activities (1 offline & 2 online). Among intangible outcomes of the project:· Improved collaborationbetween SMEs & youth organisations through cyber security capacity buildingof youth workers/organisations by cyber security experts· Improved knowledge on cyber security related jobs by young people & youth workers· More precise knowledge and awareness of cyber-security rules to be followed

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