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TQC SRL

Country: Italy
1 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-DK01-KA220-ADU-000033665
    Funder Contribution: 356,990 EUR

    "<< Background >>Cities have been at the centre of change, from the spread of Greek and Roman civilizations, through the Italian renaissance period, to the industrial revolution. By 1950 more than half of the European population was living in an urban area, today almost ¾ of European Union population is living in cities. By observing the trends in other parts of the globe we can be sure that this number will increase in next 50 years. Urbanization created some of the biggest challenges facing the planet, it also provides potential, as cities are creative hubs and may provide possible solutions to a range of environmental issues.It is increasingly recognized that compact cities are resource-efficient ways for people to live and for businesses to exist, as close proximity provides potential efficiency gains. New technologies can be used to improve the environmental performance of urban areas, for example, public transport systems or the construction and functioning of buildings, to reduceresource and energy consumption.The attractiveness of urban areas is much about the quality of life that it offers to old and new residents as it is about the competitiveness of its urban economy for businesses. Cities are therefore more and more branding themselves as ‘green’, ‘creative’ or ‘cultural’, in order to increase their attractiveness by promoting their environmental assets for the health and wellbeing of all citizens. In the postmodern era, where the tourist has an active role in the choice and enjoyment of his own travel, it is necessary to change the approach to create awareness. The concept of educational tours, which are providing a hybrid between training and tourism is in the centre of the reply of G&PS to the challenges and develop an offer to:- promote local innovations and environmental solutions- care about sustainable practices- highlight the often hidden work of local citizens to improve life- make the links between local communities across Europe visibleWithin G&PS we want to increase the awareness among the city-dwellers, tourist and local actors for more sustainable solutions, environmentally friendly ways of life and green trends to create and to accelerate 'green' change in EU societies.With this kind of approach, we are now assisting to the rise of a new “race” of creative mediators like:- digital programmers and designers- experts in storytelling methods that come from other departments of “cultural industries”, able to project new output and experiences of environmental solutions,Creativity has become a strategy which cities and regions need and have to expand and promote the innovation and development of individual abilities.The project G&PS intends to apply a transnational strategy of green education, educational tourism and sustainable development of urban areas. This renewal is promoted by the European Commission, which aspires to realize a series of activities that promote competences and innovative touristic output referring to specific themes with a remarkable growth potential and capable of responding to social concerns of territorial cohesion and protection/valorization of cultural and natural heritage.<< Objectives >>The G&PS project is aimed at operators, educators and mediators who wish to know, understand and support the dynamics for the development of innovative, dynamic and attractive sustainable tourism paths, capable of making the territory highly green.The project intends to achieve the following general objectives:OG.1 - Create skills improvement paths, improving accessibility and increasing the adoption of adult education (Adult Education)OG.2 - Addressing digital transformation through the development of digital readiness, resilience and capabilities (Horizontal)Specifically, G&PS specific goals are: OS.1 - to transfer to operators, educators, and mediators new knowledge and skills about educational tours, theatrical and digital storytellingOS.2 - to help them to co-create new products for green education and products in sustainable trends, which are expendable in the market. OS.3 - to develop products through international experiences, promoted by a strategic partnership with organizations with complementary expertise in theatre, design and digital programming, storytelling and tourism, who are able to apply methods to present environmentally friendly solutions in cities from Denmark, Germany, Spain, Italy and Cyprus. OS.4 - to develop and share the good practices gained by the single organizations to create a collective work through educational training activities, various project meetings, preparatory for the realization of 3 IOs that will be presented inside multiplier events, approaching an audience of local and European citizens.<< Implementation >>The G&PS WBS is composed by the following work packages:WP1: Overall project management Leader: KBC with the support of CRN1.1 management of the whole project coordination1.2 management the total amount of the budget and divide it with the all the partners1.3 signature of the partnership agreement (contract) with the National Agency and for the preparation of all the necessary documentation1.4 realization the sub-contracts that the partners will have to sign for acceptance1.5 arrangement (with the partner's agreement) the intermediate and final reportWP2: Assessment, monitoring, and quality assurance Leader: STANDO, Co- Leader: Blue Beehive.2.1 supporting all monitoring activities during the project2.2 development of the output evaluation2.3 assuring the project quality and all the outcomesWP3: Needs Assessment & Risk ManagementLeader: YES. co-leader: TQC3.1 problems identification (with an analysis of deficit, improvement areas and dangerous elements for the project development)3.2 Identification of motivations, expectations, desires, useful guidelines for the project3.3 Risk register monitoring3.4 Verification the results achieveWP4: JST implementation Leader: KOGE College, Co-Leader: CRN4.1 Creation of the educational toolkit (pedagogical and learning methodologies on storytelling design, theatrical and non-verbal communication techniques)4.2 Management of JST programme4.3 Evaluation of JST programmeWP5: Development of intellectual outputs (IOs) 5.1.1 Realization of the IO1 ( educational tours) - Leader: Stando5.2.1 Realization of the IO2 (Digital Hub) - Leader: YES5.3.1 - Development of IO3 (apps for mobile devices for Android / Apple systems plus paper guide). Leader: CRNWP6: Stakeholders awareness Leader: Blue Beehive 6.1 Development of the stakeholder management plan (indication of the methods for making aware all possible stakeholders and stimulating the awareness activities).6.2 Monitoring stakeholder engagementWP7: Dissemination and impact Leader: TQC. 7.1 Development of the Dissemination plan7.2 Production of dissemination materials: logo of the project, newsletters, project brochure, facebook page, website7.2 Coordination of the dissemination activities promoted by all partners in their own Country.7.3 Evaluation the impact of the dissemination actions<< Results >>The three intellectual output included in the project are:1. G&PS EDU - a series of theatrically guided tours with “guiding actors” which will explain and demonstrate sustainable trends and solutions of urban areasIn particular G&PS EDU is a package of five interactive and participatory green and sustainable paths in each of the following cities involved: Koge in Denmark, Berlin in Germany, Alicante in Spain, Nicosia in Cyprus, Potenza and Brindisi in Italy with the aim of promoting environmental education with the tool of new figures who are responsible for enhancing the environmental awareness and knowledge and making it more accessible to citizens and tourists, including through digital tools.2.G&PS HUB - Online Tour and Learning Hub with research material on the contents produced inside the project (to enhance the experience before and even after the events)G&PS HUB is a central digital hub, designed in order to contain all the materials produced in the project, facilitate the communication of the project team. The platform will also contain online access to the identified educational green and sustainable paths and have a strong level of interactivity with the Mobile Apps.3. G&PS A/VR - A mobile apps with augmented reality for mobile supports, connected to an corresponding map/game to use the real-time created contents and guide the audience through the discovery of the imagined path with video-animationThe augmented reality app works both autonomously and complementary to the other clever products planned, with the aim of making the contents created by the project accessible in real time in the selected locations. The app will be designed for Ios and Android systems and its operation will be integrated with a paper guide. The app is designed to integrate the traditional use of the paper guide with new digital media. In addition to the use of the classic paper support, equipped with city maps, short introductory captions and illustrations for each of the points of interest identified, you can try the experience of augmented reality: the pages, viewed through the smartphone or tablet, will come alive thanks to multimedia content. The multimedia contents will create a live experience of an interactive didactic game, which, through the animated narration (video-animation) of the chosen character (or linked to the some of the solutions) of each of the cities examined, will lead the visitor to orient himself among the points of interest identified and through a series of skill tests, puzzles to solve and quizzes, and to learn about the places of sustainable innovation and green trends. The App and the paper guide, have also been imagined as complementary tools to the functioning of the educational tours. They will help the visitor to orient himself between thestages and interact with the ""guides"", integrating artistic performances, with the use of digital technologies. With these products G&PS wants to equip learners with a new generation of educational tools according to playful-participative learning methodologies."

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