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Social Cooperative Enterprise Drosa Texni

Country: Greece

Social Cooperative Enterprise Drosa Texni

27 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2021-1-ES01-KA210-VET-000034535
    Funder Contribution: 60,000 EUR

    << Objectives >>The main priority of the project is training the trainers, strengthen their capacity and improving their skills and abilities to promote entrepreneurship programmes with a social dimension based on the Sustainable Development Goals. The SDGs are the blueprint to achieve a better and more sustainable future for all. They address the global challenges we face, including those related to poverty, inequality, climate change, environmental degradation, peace and justice.<< Implementation >>- Planification- Preparation- Implementation- Evaluation- Dissemination<< Results >>- A training toolkit for trainers on how to design social entrepreneurial itineraries for entrepreneurs- A set of resources and practical activities based on Project Based Learning methodology with specific guidelines for use in promoting social entrepreneurship based on the DGSs- A set of new entreprenesaurial ideas to solve common challenges through innovation social entrepreneurship- A Final report of conclusions and recommendations to be t

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  • Funder: European Commission Project Code: 2021-2-PL01-KA210-ADU-000049597
    Funder Contribution: 60,000 EUR

    << Objectives >>The main result that we expect is the realization of the evidence-based model for parent training and the learning materials that will be made available via the Erasmus+ dissemination platform as well as via the project website. Of course, we definitely expect that our project concretely satisfy the needs of the the no. 1 target group: parents of children with developmental and behavioral disabilities.<< Implementation >>Following activities will be implemented as a part of the project:1. Kick-Off Meeting and Virtual Project Meetings;2. Three Final Conferences for the Target Groups;Two tangible results:RESULT 1 - Design, implementation, and running of the training programme;RESULT 2 - Self-learning electronic compendium;Materials, documents, and media produced will be made freely available and promoted through open licenses, and does not contain disproportionate limitations.<< Results >>The project main results are: - RESULT 1 - designing, implementing and running parent training educational programme that tackles all issues, theoretical and practical, related to parent training and includes a training course for parents of children with developmental and behavioral disabilities - RESULT 2 - compendium for social educators/facilitators on parent training program The training course is an application of the evidence-based guidelines.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA210-ADU-000027394
    Funder Contribution: 60,000 EUR

    << Objectives >>The general objective of the DLSWC project is the exchange of best practices to shape a basic educational framework for digital literacy in the SWCs at a European level, integrating the expertise of partners engaged in different topics related to technology for social good.<< Implementation >>- Identify and explore currently existing digital literacy best practices.- Organise and analyze the results of the information that was collected to identify synergies, areas of biggest need, best practices, key content, - Further, shape the basic education framework for SWCs by identifying/mapping out existing and future content - Explore how partners could provide digital literacy for underserved communities<< Results >>The main result that we expect from the DLSWC project is that it will contribute to the development and enhancement of the digital literacy programs of each of the project partners in their respective regions. In the long-term, the DLSWC project will contribute to enhancing the digital literacy thinking and practices among SWC staff and volunteers of the project partners.

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  • Funder: European Commission Project Code: 2015-2-SI02-KA205-013022
    Funder Contribution: 87,718.3 EUR

    The European Union and many European countries face a challenge in their efforts to tackle the high youth unemployment witnessed today. Entrepreneurship is high on the political agenda and various national schemes are underway to facilitate access to vocational training, entrepreneurial support and start-up funding among the European youth. The unemployed youth are striving to make an effective transition into self-employment or increase the sustainability and competitive advantage of their businesses and social entrepreneurship is one area of business that is on the uptake. As a result, peripheral organisations, such as private and public youth organisations or NGOs are re-organising their service provision and support structures, to include tools and services (called HUB by project partners) that will help young people getting started with a social enterprise. These organisations are one of the main beneficiaries of this project.In aiming to promote youth entrepreneurship, with special focus on social entrepreneurship, the partners set the following OBJECTIVES:→ to foster cooperation and exchange of experiences and good practices in the field of social entrepreneurship and youth employability;→ to contribute to the development of the quality of support systems and the capabilities of those who work with unemployed young people and young people who are classified as ‘Not in Education, Employment or Training’ (NEET);→ to develop a HUB MODEL KIT, which will be used by youth NGOs and other organisations engaged in youth employment;→ to introduce new approaches in youth work and strengthen cooperation on how to help youth organisations become stronger, more sustainable, and better able to serve young peoples’ needs;→ to improve young people level of social entrepreneurial skills and competences, necessary for their active participation in the labour market.The most important project output that will help tackling the issue of youth unemployment is the developed HUB MODEL KIT trough which partners will on one hand delivered a “ready to go” approach that the youth organizations can incorporate in their activities, in full or in parts and on the other hand it also educate other organizations, like public institutions and business on the role and potential that youth organizations have in tackling the problem of youth unemployment trough effective information and educational activities that develop and support the skills needed to become a successful social entrepreneur. In addition to the HUB model kit, the partners also prepared: one international training for youth workers, eight webinars and a series of entrepreneurial workshops for both youth workers and unemployed young people who are thinking about their own business path.Based on defined project's objectives the partners adopted the following methodology: non-formal learning, active learning, ICT based education, researches and cross-sectoral working and they implemented activities (webinars, educational workshops, communication activities, multiplier events, etc.) that have impacted a large number of direct and indirect beneficiaries (young people, NEETs, youth workers, youth NGOs, experts, general public etc.).In order to achieve the project objectives and to produce high quality results, a cross-sectorial consortium of diverse range of international partners with different experiences, profiles and expertise was set up:→ PiNA (Slovenia) as a Youth NGO and non-formal education provider;→ National Management School (Bulgaria) as a vocational and non-formal education provider;→ Drosostalida (Greece) as a social enterprise;→ Bridging To The Future (UK) as an incubator for social enterprises and SMEs.

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  • Funder: European Commission Project Code: 2017-1-ES01-KA204-038504
    Funder Contribution: 59,590 EUR

    "In the last decades we have seen a transformation of our reality, each day more and more influenced and linked to the digital world. No one doubts that we are experiencing a profound change that, supported by new technologies in a massive way, offers us great opportunities and challenges. We could say that mobile devices and the internet have been the two key elements that - as the printing appearance caused, or later other mass media, such as radio or television - reaches absolutely all the spheres of our lives: communication, information, entertainment, commerce, the provision of education, health and government services, and the production systems themselves. These elements not only provide new tools, but influence our position in the world, in our role as citizens. As the Coalition for Digital Skills and Job Coalition recently pointed out, one of the most pressing priorities that stands out at the EU level is the need to develop Digital Competencies for all, that is ""to develop the digital skills to ensure that all citizens are active in our digital society."" The project aims to contribute to the provision of competences of digital citizenship in adults, understood as “The ability to use digital technology and media in safe, responsible and effective ways”. But also to contribute to: - Increasing awareness among the adult audience on the current meaning of Citizenship and Digital Citizenship. - Empowering adult population to actively participate in the Digital Society. - Reducing the digital divide and improvement of digital inclusion levels for adults.Active participation of the target groups (adults and their trainers) in various phases and activities allowed the development of the two main products. In total, 42 professionals working in adult education, and 84 adult people participated in the design, validation and testing of the project's products, being 50 the number of participants in the national events organized by all partners.This participation was a key factor to test and adopt improvements to the final products, which include:- A training itinerary that, based on the European DIGCOMP framework, allows any interested entity or professional to design their own actions for the training of digital citizens.- A training course in Digital Competencies for Active Citizenship addressed to adults who want to improve their skills to exercise an active and effective digital citizenship. The training was designed taking into account the areas included in the DIGCOMP: Information and data literacy; Communication and collaboration; Digital content creation; Safety; and Problem solving. Likewise, the 21 competences defined by this reference framework are included.Some of the main achievements of this product are its pedagogical approach and its technical development. The approach of the DQ Skills course includes:- The use of a Moodle platform, configured to respond both in access via PC, as well as via mobile or tablet.- The generation of content in SCORM format (using Adobe Captivate) for the basic level, since it facilitates its viewing, as it is reproduced automatically, with very basic technical knowledge needs by the user.- The development of content for the intermediate and advanced levels based on assigments/challenges approach, in order to motivate the students with the highest level of knowledge.- The mainly practical approach of the content, introduced with clear link and relation to the areas of leisure, social life, business transactions, learning, employment, citizenship, and well-being. This is an essential aspect both from the point of view of the andragogic approach of the course, and with respect to the ultimate goal of training, that is, to provide digital skills for active citizenship.Finally, we outline the fact that the products are available through the project website (www.dq-skills.eu) in 5 languages ​​(English, Spanish, Greek, Romanian and Polish) which facilitates its use by users, and an easy update of content (key aspect taking into account the content topics)."

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