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Svetovalnica za avtizem, specialno pedagoska diagnostika, svetovanje in izobrazevanje, Maja Skrubej Novak s.p.

Country: Slovenia

Svetovalnica za avtizem, specialno pedagoska diagnostika, svetovanje in izobrazevanje, Maja Skrubej Novak s.p.

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-DK01-KA204-075052
    Funder Contribution: 209,742 EUR

    Autism is a lifelong developmental disability. It is a spectrum condition also referred to as an autism spectrum disorder (ASD). The word ‘spectrum’ is used because while all ASD people share three main areas of difficulty (social communication, social interaction, the flexibility of thought), the condition affects people in very different ways (Bellani et al., 2011). Some are able to live relatively independent lives, while others will require a lifetime of specialist support. Today, between 1 in 100 individuals are diagnosed with autism, amounting to around 3.3 million people with autism in the EU (Autism-Europe, 2009). Obsessions, repetitive behavior and routines can be a source of enjoyment for people with ASD and a way of coping with everyday life. Therefore, even a slight change in those routines could cause distress or anxiety to the ASD individual. Many intervention strategies have been researched through the years to help individuals with autism in daily life to increase their ability to perform daily-life activities. Among recent interventions is immersive Virtual Reality (VR), a simulation of the real world based on computer graphics, which is considered a promising tool for helping individuals with autism deal with their daily routines and alleviate their fears and phobias by offering them a safe environment for learning (Parsons et al., 2009; Holden, 2005). The Virtual Environments (VEs) created by VR simulate the real world and give experiences to ASD individuals to help them understand concepts as well as learn to perform specific tasks, which can be repeated as often as required (Chittaro & Ranon, 2007). As Morag Maskey, a researcher from Newcastle University states, “People with autism can find imagining a scene difficult”, which is why it is speculated that using VR to create role-playing environments for practicing social skills or alleviate phobias could be proven to be successful. Considering how much distress a slight change in the routine can cause to an individual with ASD and how research is increasingly recognising the potential benefits of VR in supporting the learning process, particularly related to life skills development, in individuals with autism (Strickland et al., 1996; Strickland, 1997; Parsons et al., 2002; Goodwin, 2008; Ehrlich & Miller, 2009), we propose a project with ASD adults as target groups, with the following objectives: *To conduct desk research to review previous research findings and gain a broad understanding of the contribution of immersive VR technology in ASD individuals' life skills development.*To design, test and publish an innovative immersive VR technology/game as a tool to help individuals with ASD to acquire and develop the skills and key competences to deal with change in their daily life and routine*To conduct field research to investigate whether immersive VR technology helps individuals with ASD effectively deal with changes in their daily routine. The research results will add an extra rung to the already existing knowledge on the potential value of immersive VR technology in supporting the development of life skills of individuals with ASD, by providing new data and information focused on the contribution of simulated environments to minimise their stress and anxiety levels in their efforts to deal with changes in daily routine. International cooperation of partners from Denmark, Portugal, Serbia, Cyprus and Slovenia within the framework of this project is an important factor that will allow them to develop and present a comprehensive VR tool for individuals with ASD to help them deal with change. The desk research carried out through the contribution of all partners will be invaluable in the sense that it will present trans-European recommendations. Another important aspect is the possibility for individuals with ASD to meet, exchange experiences, and concerns. Furthermore, through connecting the partners with a range of stakeholders we anticipate that a further result will be a peer network of practitioners in the field who can continue to work and collaborate together after the completion of the project. The partnership created will have developed an important network of stakeholders and associated partners, who will be involved in the project enhancing the dissemination extent and the project impact. We expect the partner organizations to get motivated to use the VR tool in their trainings to help individuals with ASD minimise their stress and anxiety levels when dealing with change. The organizations will improve their capacity to perform training in the fields of the project and enhance their actual training methods.

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  • Funder: European Commission Project Code: 2017-1-ES01-KA201-038636
    Funder Contribution: 157,790 EUR

    Participation in ECEC is considered a crucial factor for socialising children into formal education, and according to the final report “ECEC for children from disadvantaged backgrounds”, commissioned by the European Commission in 2012, ECEC benefits especially the most disadvantaged children, whose gains in cognitive and socio-emotional development are higher than for ‘average’ children. However, according to the report “Support for children with special educational needs”, from the DG for Employment, Social Affairs & Inclusion, these children tend to be less represented in ECEC, due to the lack of adapted environment. In the partner countries, only Slovenia, which acted as a “mentor partner”, has had an adapted provision of education for many years, including additional assistance for inclusive education, and the majority of children with special needs attends mainstream kindergartens and schools. This translates into the Early School Leaving (ESL) rate, which is only of 5%. In Czech Republic, the situation has very recently changed (2017), as a new legislation was passed, according to which the mainstream education should always be the first choice for children with special education needs, and they are legally entitled to receive support. In Spain, the education system is decentralised and regions were asked to develop “Attention to Diversity plans”. However, in the Canary Islands, no specific funding has been allocated to early attention to children with ASD, contrary to other regions such as the Basque Country, the Valencian Community or the Community of Madrid in which an average of 472€ per child is invested for additional support to inclusive education. This policy also translates into the ESL rate, which is of 19% in the Canary Islands, and 8% in the Basque country for example. In the Czech Republic, children with ASD are taken into account but they are usually segregated in separate classes. For both these countries, the ESL rate for disabled people is of 28%, while it is only of 5% for students without any disability. Taking all this into account, the specific objectives of the project were the followings: - Allow preschool teachers to have the necessary knowledge and competences to be able to include children with ASD in the activities of the classroom; - Reduce disparities in learning outcomes between children with and without ASD. The activities were the followings: - Using the partners’ knowledge and experience about inclusive education and ASD to create a report based on observations in schools, and from there create tailored experience-based teacher’s training; - Piloting and testing these outputs in 7 pre-schools. The project particularly resulted in: - The involvement of 27 pre-school teachers in the project’s activities; - 13 EU organisations (partner organisations & associated partners) becoming experts in the inclusion of children with ASD; - An experience-based teachers’ training, available for any interested stakeholder at EU and international level; - 4 multiplier events to disseminate the project’s results and raise awareness on the need for a more inclusive education for children with ASD; - 4 newsletters to inform stakeholders on the progress and results of the project; - 1 impact report comparing the situation of the children in the classroom, before and after the project, and some guidelines on how to use the online training. - 17 press articles or radio/TV interviews or reports. - 1 project website gathering all the information about the project, its results available for download, and its implementation, including contact details of each partner; - 2 signed declarations of local authorities willing to support the further exploitation of project’s results in the future; - Raised awareness to authorities about the need for inclusion of children with ASD in ECEC. At EU level, this project increased the quality of education Europe by making available two highly innovative intellectual outputs to encourage the take-up of initiatives to improve the inclusion of children with ASD.

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