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C.R.E.A Creatività, Recreazione, Educazione, Azione European Youth Group

Country: Italy

C.R.E.A Creatività, Recreazione, Educazione, Azione European Youth Group

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-EL02-KA210-YOU-000031105
    Funder Contribution: 60,000 EUR

    << Objectives >>DigiDots will aim to achieve a double goal: 1)to foster the social inclusion of youngsters coming from ethnic minority groups 2)to sensitise and educate youth on empathy, tolerance and inclusive behavior. The project will utilise new technologies and the momentum of Social Media platforms to train young people from marginalised groups. The dissemination of project results and material will be an open source for NGOs, youth workers, youth centers and stakeholders in a local, European and Ievel<< Implementation >>DigiDots is going to realise four Activities; three of which will be Blended Youth Mobilities (BMYP);The first BMYP on Digital Storytelling and Digital Tools will take place in Greece.The second BMYP on Social Media Communication and Digital Activism will take place in the Netherlands.The third BMYP on Social Media Campaigning will take place in Italy.The fourth activity is about the implementation of the program's Toolkit.<< Results >>DigiDots will produce both tangible and theoretical results.Through the activities, participants will will have the chance to interact with their peers from other countries, taking part in international experiences that will boost their self-esteem and promote awareness on marginalised youth issues , social inclusion and heighten their empathy.The activities' impact is estimated to change pre-existent prejudices and improve immigrants' and refugees' lives.

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  • Funder: European Commission Project Code: 2021-2-NL02-KA210-YOU-000050395
    Funder Contribution: 60,000 EUR

    << Objectives >>INSTALL project aims to enhance youth workers’ knowledge & skills on digital citizenship & science literacy, strengthen their competences in working with disadvantaged youth, as well as provide groups of disadvantaged young people with learning opportunities to equip them with necessary skills in the 21st century for their uncompromised participation in professional & social life.<< Implementation >>Activity 1: research on non-formal education programs & good practices that promote digital citizenship and scientific literacy A2: a 5 day Blended Mobility to enable youth workers discuss & test training contents & formats for digital citizenship & science literacy upskilling A3: 7-day local workshops with youth to test the training formats developed in A2 A4: Online digital citizenship & science literacy competition among youngsters from the participating countries<< Results >>Main outputs: A report with 45 best practices, a Handbook with non-formal education methods for digital citizenship & science literacy education and learning quizzes. Each of these will address the needs of a different target group (NGOs, youth workers, disadvantaged youth). We aspire that ultimately the project will contribute to the upskilling of youth workers& capacitate them to enhance disadvantaged youth’s digital & science literacy so as to become modern-day active citizens

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