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Karadeniz Egitim ve Genclik Dernegi

Country: Turkey

Karadeniz Egitim ve Genclik Dernegi

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2022-1-BE01-KA210-ADU-000084187
    Funder Contribution: 60,000 EUR

    << Objectives >>Supporting the wellbeing and mental health of the adult generation, which suffered the most, the constrictions imposed by COVID.19 pandemic.Restarting a process of creativity and open attitude to the world thanks to new ways of enjoyment of the free time in open spaces.The main objective of the project is Train the staff of the 4 partners engaged to become main actors and active agent of life improvement of diadvantaged adults in their regionTo train 80 adults in 4 areas of the 4 countries i<< Implementation >>This project then allows the applicant to bring the capacity of its staff to perform Creativity Circus activities at the next level, widening the target group to the Adult sector, optimizing the methodology by the confrontation with other partners; making its method replicable in other associations, becoming a point of reference at European level, supporting the Erasmus Adult sector in their country, Belgium.<< Results >>Each organization has been affected concretely by the pandemic and actually, all the fields of Creativity or Non-formal education had been affected by the consequences of the pandemic. Surely, this project is a reaction that shows the will to use again our minds, our happiness and our freedom to move in open air.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA210-ADU-000027394
    Funder Contribution: 60,000 EUR

    << Objectives >>The general objective of the DLSWC project is the exchange of best practices to shape a basic educational framework for digital literacy in the SWCs at a European level, integrating the expertise of partners engaged in different topics related to technology for social good.<< Implementation >>- Identify and explore currently existing digital literacy best practices.- Organise and analyze the results of the information that was collected to identify synergies, areas of biggest need, best practices, key content, - Further, shape the basic education framework for SWCs by identifying/mapping out existing and future content - Explore how partners could provide digital literacy for underserved communities<< Results >>The main result that we expect from the DLSWC project is that it will contribute to the development and enhancement of the digital literacy programs of each of the project partners in their respective regions. In the long-term, the DLSWC project will contribute to enhancing the digital literacy thinking and practices among SWC staff and volunteers of the project partners.

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  • Funder: European Commission Project Code: 2022-3-BE04-KA210-YOU-000103446
    Funder Contribution: 60,000 EUR

    << Objectives >>Provide social inclusion of young people with fewer opportunities through creative arts&creative mediums.Help to overcome inner prejudices and stereotypes related to people with different backgrounds.Propose sustainable youth work solutions and equippng participants with new competences and skills such as self-confidence, creativity, open mindness, etc.Prepare teaching videos and the booklet of training plans for youth workers and associated organizations.<< Implementation >>1.Kick-off meeting in Lithuania2.Transnational training in Turkey3.Final meeting in Belgium4.Local trainings in each partner country5.Dissemination activities in each partner country and online<< Results >>1.Project website with 3 teaching videos (each partner will prepare 1 video) 2.Social media page of the project3.Logo of the project4.Booklet of 6 training plans on how to teach young people to use creative arts & creative mediums for social inclusion5.1 international and 3 local trainings6.12 trained youth workers transnationally7.At least 8 youth workers per country trained

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  • Funder: European Commission Project Code: 2021-1-SK01-KA220-ADU-000026274
    Funder Contribution: 161,622 EUR

    << Background >>As it is known, the rapid deterioration of ecology has been on the agenda of the whole world for a long time. Everyone is looking for a remedy as to what solutions to find to fix this. At this point, renewable energy is indispensable for the consumption society we live in. Since this consumption process, society constantly consumes and also harms the environment more than utility with its production. If we continue in this way we will not survive in such a course and we will disappear in the near future. We need to protect our sources without consuming more than we need for future generations and without jeopardizing the competencies. These resources are solar heating and cooling, wind energy, bioenergy types with renewed technology and solar cells. Renewable energy sources also play the most important role in meeting thecontinuity and need. As for the EU commision report, it enables the EU to meet at least 32% of its total energy requirements with renewable energy by 2030, building on previous success, such as the achievement of the EU's 20% renewables goal by 2020. Also, National Energy Climate Plan's common target is to provide that the entity of the national contributions as given in the final NECPs complements to at least the level of the set EU targets (32% for renewables; 32.5% for energy efficiency) by 2030. Therefore, with this project; specifically the resources we are going to focus on; * Wind energy refers to the kinetic energy of the wind that is transformed to electricity in wind turbines. * Solar energy is divided into two types: solar thermal energy (radiation used to generate heat) and solar photovoltaic energy (used togenerate electricity). * Strong biofuels, biogas, and liquid biofuels are all examples of biofuels. Biomass is renewable, non-fossil biological material (plants and animals) used as a raw material for biofuel production. Other issues are; Water consumption: Make awareness to water consumption, how much they use or waste. Also, find ways to preserve it. Paper consumption: Make awareness to paper consumption, where and when we use it in our daily lives, how do we use it or waste it unneccessarily. Finding solutions for unnecessary paper consumption. Crued oils: Make awareness to crued oil consumption, we use them in everday of our lives as raw materials which is produced by oil. We will focus on where we use it, how can we replace it, what will happen to environment when we throw away. Create ideas and find solutions torecycle it.Applicant country is Slovakia, partners are Turkey KADER NGO, Romania University, Macedonia NGO, Turkey Innovative Green Steps NGO and Macedonia Municipilaty. The project target groups outside partnership are adults aged 18-50, NGOs, local communities who deal with environment and renewable energy, business, municipilaties, schools, decison makers and universities. Within partnership our target groups are adults aged 18-50, university staff and municipality. We will have 5 LTTAs, 6 online TPMs, 1 Multiplier Event and 1 production result RE-Toolkit. We strongly beleive that these groups can reach wider communities at local/national and international level to make awareness for renewable energy sources and source consumptions for better and safe world.<< Objectives >>The project will give us a great chance to make awareness on renewable energy and unnecessary consumptions of sources. * we intend to make awareness on renewable energy for safe world to wider community. *we need to analyse what other European countries carry out to struggle with this issue. *create innovative ideas and exchange good samples within partnership at international level. *to create possible solutions in the frame of ''United Nation's 2030 agenda, adopted in 2015, for Sustainable Development'' to achieve a world which is better, more safe and more respectful to the sources they have. * to stimulate employment in the EU, by means of the creation of jobs in new ‘green’ technologies. * to rise awareness regarding the environmental issues as; climate change, pollution, unnecessary consumption sources,global warming and deforestation. * to develop a sustainable and resource-efficient community. * to emphasize the use of renewable energy in order to raise limited non-renewable resources. * to increase awareness on what resources are insufficient, which resources are about to be depleted in the near future. * to create a common base of understanding to change the habits of the society in consumption of sources. * to serve EU commisions frameworks for renewable energy, energy efficiency, research and innovation. * to make measurable, achievable, realistic and time-related goals for renewable energy. * to gain green skills and making awareness to new'green' technologies for future employment. * to gain EU value, visibility of adult education at local, national and international level. * to gain upgrade skills as team-work, design thinking, digital literacy, creativity, adaptability, resilience, and even empathy, research and innovation. * to create our production result e guidebook and Re-Toolkit to make awareness on renewable energy sources. * to create solutions and innovative ideas for renewable energy and unnecessary source consumption.<< Implementation >>The project will be carried out in three phases as; Activity 1-Rethink: The participants will get information about resources, their usage, What is meant by renewable energy and unnecessary consumption; Activity 2- React: The participants will be given tasks (as indoor and outdoor tasks) to create innovative ideas, find solutions to the issues, using sources in a moderate and sensible way; Activity 3- Rejoice: The participants will rehape their understanding towards sources and renewable energy for better and safe world. To achieve these phases:* trainings, *workshops, *fieldnotes,*experiments, *indoor and outdoor activities to produce renewable energy, *visiting local communities who deals with ecology, renewable energy and environment, *excursion to observe environment and taking notes about the awareness of community towards renewable energy and unnecessary consumptions, *symposia. Setting up project teams, selecting project leaders, setting up finacial team, announcing the project's approval, setting up project website, social media accounts as Twitter, Facbook, instagram, youtube, setting up a social club, We will have 5 LTTAs for achieving our goals,We will create a production result regarding renewable energy e guidebook and RE-Toolkit (solar energy, wind energy and biomass), We will have six online TPMs and one Multiplier Event, Partners will arrange seminars, bicycle and running events on world water and renewable day, symposia, meetings, workshops, online webinars, set a stand to shopping centers, conferences for the stakeholders of the project.<< Results >>At the end of the project we expect to reach our objectives as all participants and traget groups will; * learn more about renewable energy for safe world to wider community. * learn more about other European countries plans and implementations. * creating innovative ideas and sharing good samples at international level. * creating possible solutions for a world which is better, more safe and more respectful to the sources. * serving 2021-2027 EU targets for future employment by making awareness on the creation of jobs in new ‘green’ technologies. * making awareness to the environmental issues that detoriate world. * developing a sustainable and resource-efficient community. * gaining green skills and making awareness to new'green' technologies for future employment. * gaining EU value, visibility of adult education at local, national and international level. * gaining upgrade skills as team-work, design thinking, digital literacy, creativity, adaptability, resilience, and even empathy, research and innovation. * creating solutions and innovative ideas for renewable energy and unnecessary source consumption. * using of renewable energy and avoiding unnecessary source consumptions. * increasing awareness on what resources are insufficient, which resources are about to be depleted in the near future. * creating a common consciousness to change the societies habits in consumption of sources.* serving EU commisions frameworks for renewable energy, energy efficiency, research and innovation. * making concrete plan for measurable, achievable, realistic and time-related goals for renewable energy. * creating our production result e guidebook and Re-Toolkit, * creating our logo, posters, broschures, slogans, leaflets to make awareness to our project topic. * reaching 2000 people with our dissemination activities as symposia, online webinars, meetings, Multiplier Event, workshops, bicycle and running events world water and renewable day to make awareness, seminars, setting stands at local and national level. * delivering 100 brochures, 100 leaflets, creating 20 Slogans and Posters, distributing 20 t-shirts, cups, pencils and agendas with our slogans and EU flag and logo from each partner country. * handing over our production result e guidebook and RE-Toolkit to 1000 people. * reaching 100 people with Multiplier Event at local and national level, * reaching 1000 person with our project website, social media, youtube, Twitter, Facebook, Instagram, Erasmus Project Results Platform, EPALE, partners' official website, visual and printed media. The project activities will be subscribed on project website, social media, youtube, all partners official website, EPALE, Erasmus+ Project Results Platform, visual and printed media.

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  • Funder: European Commission Project Code: 2021-2-PT02-KA220-YOU-000048125
    Funder Contribution: 153,180 EUR

    << Background >>Coronavirus disease (COVID -19) is the first pandemic in history to use technology and social media on a large scale to keep people safe, informed, productive, and connected. At the same time, the technology we rely on to stay connected and informed is enabling and amplifying an infodemic that continues to undermine the global response and compromise pandemic control measures. An infodemic is an overabundance of information, both online and offline. It is a deliberate attempt to spread false information in order to undermine the public health response and promote alternative agendas by groups or individuals. Misinformation and disinformation can harm people's physical and mental health, increase stigma, jeopardize valuable health gains, and lead to poor adherence to public health interventions, reducing their effectiveness and jeopardizing countries' ability to stop the pandemic.Misinformation costs lives. Without the necessary confidence and the right information, diagnostic tests will go unused, vaccination campaigns (or campaigns to promote effective vaccines) will not achieve their goals, and the virus will continue to spread.Moreover, disinformation polarizes public debate on issues related to COVID -19, amplifies hate speech, increases the risk of conflict, violence and human rights abuses, and threatens the long-term prospects for promoting democracy, human rights and social cohesion.The digital age has made it easy for anyone to create media. We don't always know who created something, why they made it, and whether it's credible. This makes media literacy tricky to learn and teach. Nonetheless, media literacy is an essential skill in the digital age.<< Objectives >>Our most related priority is to promote media literacy and to raise awareness about the false information that is present on a daily basis around the world. We believe that working with youth and youth workers we will take great attention to this issue to the wider community. As we need to make awareness of this global issue.The main objectives are:•to increase awareness on what news are fake, which resources are not trustwothy•to create a common consciousness to change the societies habits on believing in everything they hear or read•to promote EU funding projects to wider community. •to raise awareness to youth education and its deep effects at local, national and international level. •to enhance media literacy skills of youth •to improve design thinking, creativity, adaptability, resilience, and even empathy. •to develop communication, team-work, digital literacy, analyzing, research skills.•to create innovative ideas, questioning and problem solving skills. •to reach 2000 people with our project and make awareness to wider community. •to hand in our production result e toolkit – comic strip to 1000 people. •to reach 100 people with Multiplier Event at local and national level, •to reach 1000 person with our project website, social media, youtube, Twitter, Facebook, Instagram, Erasmus Project Results Platform, EPALE, partners' official website, visual and printed media, stands.•to reach 1000 people with our workshops, symposia, online webinars, meetings, seminars, peer-to-peer activities<< Implementation >>We plan to have these implementation and dissemination activities:- 4 transnational project meetings- 2 LTTs- 4-6 peer-to-peer activities- Multiplier event in LithuaniaTPMs:1.TPM1 in Portugal kick off2.TPM2 in Poland deciding the structure of the comic strip, sharing responsibilities3.TPM3 in Lithuania Finalising the comic strip, presenting it during the Multiplier event visit to Vilnius Uiversity Communication faculty, evaluating comic strip after the visit with questionnaires4.TPM4 in Portugal evaluation of the project, presenting project resultsLTTs:1.LTT1 in Bosnia working on comic strip: researching in the streets while promoting project and erasmus, creating possible scenarios on how infodemic effects us and choosing topics between partners2.LTT2 in Turkey working on comic strip: taking photos, writing the dialogues, creation process<< Results >>OUTCOMES:•Toolkit - Comic strip about infodemic (with the aim to show how infodemic effects us and promote media literacy of young people) •Website with peer-to-peer activities and scenarios about infodemic effects from LTT1•Facebook, Instagram group•scenarios about infodemic effects from LTT1•logo of the project•Strengthened the capacity of youth workers and youth organizations in working with/for media literacy•Improved their personal skills, making them more open-minded•Boosted active citizenship of the youth of the 21st-century skills like problem-solving, being active, self-expression, creativity, etc.to reach 2000 people with our project and make awareness to wider community. •to hand in our production result e toolkit – comic strip to 1000 people. •to reach 100 people with Multiplier Event at local and national level, •to reach 1000 person with our project website, social media, youtube, Twitter, Facebook, Instagram, Erasmus Project Results Platform, EPALE, partners' official website, visual and printed media, stands.•to reach 1000 people with our workshops, symposia, online webinars, meetings, seminars, peer-to-peer activities

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