
JIVA MATERIALS LTD
JIVA MATERIALS LTD
2 Projects, page 1 of 1
assignment_turned_in Project2019 - 2022Partners:JIVA MATERIALS LTDJIVA MATERIALS LTDFunder: UK Research and Innovation Project Code: 34163Funder Contribution: 563,325 GBPAs "smart" devices, be they phones, televisions, fridges or cars, become ever more prevalent in everyday life, so the requirement for electronic circuit boards increases. Currently, a common material for manufacturing circuit boards is a laminate consisting of a woven fibreglass cloth impregnated with an epoxy resin. This material provides the right balance of properties - it is stiff, strong, electrically insulating, affordable and has the required resistance to external factors such as heat, humidity and fire. However, a significant drawback of existing glass-epoxy circuit board laminates is that they are very difficult to recycle at end-of-life. This is because the epoxy resin cannot be melted (it is a so-called "thermosetting" plastic). Furthermore, the separation of the glass fibres from the epoxy resin is highly problematic. At best, waste circuit boards tend to be shredded and incinerated to recover the high-value metals in the circuitry and components. However, often they will simply end up in landfill. This proposal offers an alternative way of managing end-of-life circuit boards. Rather than producing boards from difficult-to-recycle fibreglass-epoxy, this project is based upon a new circuit board material technology known as "Soluboard". Soluboard consists of a novel natural fibre reinforced plastic. At end-of-life, Soluboard can be recycled simply by immersing it in hot water. This causes the plastic to dissolve (in a similar way to the plastic wrapping used in detergent capsules for washing machines and dishwashers) so that the reinforcing natural fibres can be separated easily for reprocessing or composting, and the electronic components and circuitry can be recovered intact. To date, working concepts of electronic devices with Soluboard circuit boards have been developed, produced and tested successfully. In order to progress the invention, what is now needed is a method of manufacturing Soluboard with the performance and quality demanded by producers of electronic goods, and in the high quantities they require. This is the primary aim of this project - to demonstrate the feasibility of producing Soluboard in high volumes and to show that the resulting circuit boards can match the performance of the incumbent glass-epoxy laminates.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2021 - 2024Partners:The Royal Society of Arts (RSA), Royal College of Art, UK Fashion & Textile Association, Arcade Ltd, JIVA MATERIALS LTD +8 partnersThe Royal Society of Arts (RSA),Royal College of Art,UK Fashion & Textile Association,Arcade Ltd,JIVA MATERIALS LTD,Kiosk N1C,RSA (Royal Society for Arts),RAFC,Arcade Ltd,Dress-X,UK Fashion & Textile Association,Kiosk N1C,Dress-XFunder: UK Research and Innovation Project Code: EP/V042289/1Funder Contribution: 845,226 GBPConsumer Experience (CX) Digital Tools for Dematerialisation for the Circular Economy - for the design of a new generation of 'Product Cultures' that promote human wellbeing and people's agency in environmental sustainability The much expounded sustainability strategy of dematerialisation - buying less and extending the life of products - is now starting to gain significant traction in the general consciousness on account of the Covid-19 pandemic. Our eco-design strategy for dematerialisation is focused on gaining a fine grained understanding of human experience in order to extend 'product offerings' that would decouple the use of material resources from human wellbeing and economic development, by designing experiences and services related to products that include care, update/upgrade, repair, and recycling. The central idea is that by designing experiences and services for products, value that is based on human wellbeing needs can be added to them. We aim to shape new cultures of consumption that will meet the demands of the market for greater sustainability, whilst giving consumers greater agency to respect their environment - becoming custodians rather than consumers. This requires a new relationship between consumers and their products. We believe that experiences and services for products must be constituents of this relationship, hence the challenge is to translate our understanding of needs related to human wellbeing into the design of product-experience-service offerings. We will innovate CX Digital Tools to support experiences and services for physical apparel products that are related to care, repair and update/upgrade in order to keep apparel in use for as long as possible. We will define a set of scenarios and associated technologies for new cultures of CE, by gaining understanding of how social and digital actors (the consumer-public, charity shops, repair initiatives, clothes swapping initiatives, apparel brands, retailers, and digital-electronics hacker communities) come together to enact a CE. We will innovate new sensing and perceptual technologies based on novel computer vision and machine learning architecture to be used by consumers to understand materials and materials degradation, to make decisions of material reparation and to express their perceptions around aged, repaired, updated/upgraded products. We will evaluate user interactions and perceptions derived from scenarios, with a methodological contribution to the evaluation that combines our HCI, social sciences, design and phenomenological approaches. The CX Digital Tools is designed and specified using our Circular Experience Model we have conceptualised, which has four categories: 1) Pre-Ownership; 2) During Ownership; 3) Giving up Ownership; 4) Post Ownership. We will use these four categories to design a set of experiences and services for apparel products that are focused on the human perceptual experience of materials - specifically, materials from waste and recycled materials, ageing and wear, repair, and update/upgrade. We will adopt a Citizen Science approach in order to design and test experiences and services with consumers and stakeholders. Through this approach we will ensure that we are reducing the need to develop new technology products, as we will seek to work with digital technologies that consumers already possess, which forms part of our approach to mitigate environmental impacts both in our research programme as in the outcomes of it. This 30 month project will be led by the Materials Science Research Centre at the Royal College of Art in partnership with UCL - the University College London Interaction Centre, Computer Science Department, and the Knowledge Lab.
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