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Drzhavno sredno uchilishte Regionalen centar za struchno obrazovanie i obuka Mosha Pijade - Tetovo

Country: Former Yugoslav Republic of Macedonia

Drzhavno sredno uchilishte Regionalen centar za struchno obrazovanie i obuka Mosha Pijade - Tetovo

9 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2020-1-EL01-KA229-079022
    Funder Contribution: 103,190 EUR

    "PROJECT BACKGROUND:”Technology should be perceived by people as a help, not as a threat.“While the Revolution based on its philosophy, Digital Transformation are expanding day by day in our social life.In the decisions adopted by the European Commission in2014.The development of digital skills is seen as a precondition for the digital transformation in the world, in other words, economic growth, the welfare of citizens, and the realization of the digital economy strategy becomes a new 21st century skill that is seen as a part of logical reasoning of which coding is an intrinsic part.Equipping young Europeans with the right skills has been reaffirmed by the EU's 2016 Council Resolution on ‘A New Skills Agenda for an Inclusive and Competitive’ Europe,but skills gaps and mismatches remain striking. 40% of employers cannot find people with the skills they need, while students leave education and training without being sufficiently prepared to enter the labour market.The future world will need more engineers, more people with technical skills.Through this project we will give our students opportunity to develop curiosity, critical thinking, creativity, persistence, cooperation.The use of Technology or robotics, will allow as to introduce innovative teaching methods focused on student-centred and problem-based active learning. It will also allow us to meet the needs of all students, to develop innovative materials and learning activities, to foster students language skills in a second language and to increase students motivation.We will integrate maths and all the subjects to show that we can't exist without this subject.What is more we will teach maths using ICT to make maths more attractive for the ""click generation""as now the children are called.With in strategic partnerships it is endeavoured to support development, transmission and innovative practices, and to take common initiatives that promote cooperation, partnership learning and exchanging of experience on the European level.PURPOSE OF THE PROJECT:The main motivation of this project is to improve the digital skills in education, increase our professional and content-producing experiences, internationalize, learn new approaches and benefit from the experiences of EU member countries that provide coding education to the same age group. We will provide opportunities for our students to be shaped according to their abilities as teachers, to provide them with the opportunity to receive good practices experiences, to achieve professional development, to achieve EU standards, to increase our level of internationalization in education and to increase our quality.NUMBER AND PROFILES OF PARTICIPANTS:All of the participants will be among our teachers. Ensuring the sharing of the responsibilities of the project team in consideration of the dissemination process of the project And also the pupils of project partnes as well as their parents and their school staff and pupils have an active role in this project by having the opportunuties of learning the good innovation and expeirences.METHODOLOGY USED IN THE PROJECT:Students can also learn this technological training in special robotic practice and coding courses that provide support training outside the school.Robots are attractive for children because they see them onTV in cartoons.This is a toy.(SMART BUG)It's not something they use.It's an attractive toy.Then we should know how to use these attractive toys in education.Teachers should make children think about how robots are programmed, get an idea about computer science and mathematics.Robots are very important in pedagogy.PRE-PROVIDED RESULTS AND EFFECTS OF THE PROJECT:*The Pupils will be able to educate the researcher students who have high self-efficacy, can set goals that are accessible, aims to continuous learning, can think critically and creatively, self-confident,produce fast solutions, overcome problems* An environment will be created for the students to feel happy because They are in school and is a part of the school* In Coding class management, techniques will be used to decrease student self-control* Equal opportunities will be offered to ensure the integration of disability pupils* Teachers who have become more dynamic and equipped with the experiences they have gained will contribute to the establishment of a well-established corporate culture by developing professional approaches* Will be persistent and determined in the face of failures and problems with special efforts for low-level students* Teachers will realize how important the students play and learn with fun in their academic developmentLONG TERM POTENTIAL BENEFITS OF THE PROJECT:The experiences gained will enable our school to catch up with EU standards by innovating and to become international in education. Improving the quality of our institution and internationalization will be ensured by means of increasing transnational cooperation between our teachers and stakeholders."

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  • Funder: European Commission Project Code: 2018-1-UK01-KA229-048310
    Funder Contribution: 99,737 EUR

    CONTEXTThe project was created in response to two basic needs identified at the level of the schools involved - the need to boost students' motivation and consequently their school results and the need to promote intercultural dialogue among people from different countries and backgrounds, in a European context which is now facing great challenges. Therefore, the purpose of this project consists of two apparently distinct directions. On the one hand, we want to get students more involved in their own learning by having them use the computer in their studying, thus improving their results and performance. On the other hand, we want them to experience what it means to be European, to expose them to different ways of thinking, values andbeliefs. The parnership includes 5 schools - The UK, IT, PL, MK, TR. AIM: to improve students' motivation, involvement and school results and to promote intercultural dialogue OBJECTIVESThe objectives we envisage are:1. to involve students in their own learning with a view to attaining better results and becoming more motivated; (at least 40 percent from the target group will improve their school results)2. to develop students' transversal skills - numeracy, computer literacy, critical and creative thinking, personal and social capability; (at least 30 percent of students will improve these skills)3. to develop intercultural understanding and acceptance; (at least 60 percent of students will have better knowledge of othercultures)4. to develop communication skills in English; (the 156 participants, students and teachers, will improve communication skills in English)5. to promote European values and develop cohesion among European citizens. (measurable by analysing students' and teachers'attitudes to other cultures, as seen in the post-LTTA feedback)MAIN ACTIVITIESC1 - Feb 2019 - TR DIGITAL AGE AND EDUCATION (JOINT STAFF)C2 - Feb 2019 - PL - Topic: Using software to create fun lessons; Customs and traditionsC3 - May 2019 - MK - Topic: Using online tools to create quizzes; MathsC4 - Oct 2019 - IT- Topic: Using online tools to create booktrailers; LiteratureC5 - March 2020 - The UK - Topic: Digital tools for artwork; Religious StudiesNUMBER AND PROFILE OF PARTICIPANTS90 students aged 13-18 from the 5 schools, selected from the target group of 250. The students come from very diverse backgrounds - urban and rural - and have a variety of ethnic and religious backgrounds, which makes the project even more appealing. 36 teachers of ICT, English, Maths, METHODOLOGYThe project is designed to cover 5 main areas:A1. Project management - includes monitoring and evaluation, risk management, financial management, cooperation andcommunication strategy that will be applied throughout the project. 1 TM is included,at the end of the project.A2. Implementation of activities - involves selection of participants, preparatory training sessions, participation in exchangesA3. Ellaboration of ICT lessons - done prior to the exchanges by each partner institutionA4. Dissemination - dissemination will be a continuous process that involves the sharing of both tangible and intangible results at local, regional, national and international levels, using a variety of channels and addressing school and non-school audiencesA5. Follow-up and sustainability - each school selects a group of teachers to implement the new methods during regular class work. The success is measured comparatively against the results and level of satisfaction of students who learned the same contents without digital instruments. Then another school in each area will be supported to include digital tools during class work in the next year.RESULTS AND IMPACTStudents will improve knowledge in terms of ICT tools for educational purposes, practical skills related to designing mini-lessons, storytrailers, digital projects, online quizzes, digital artwork, motivation, school results, experience another culture, increase adaptability, self-awareness and awareness of cultural differences which make Europe so diverse, and yet unitary.Teachers will have the chance to exchange good practices, teaching methods, opinions and will improve English and digital skills, organisational skills, teaching methods and tools.Schools will promote a positive self-image and become more visible in the community. They will gain project management experience and will set examples for other schools to apply for projects. They will also become more cohesive and a positive atmosphere will be created among the members.

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  • Funder: European Commission Project Code: 2019-1-LT01-KA229-060636
    Funder Contribution: 139,840 EUR

    "Nowadays many teachers have noticed the students' need for a more up-to-date, dynamic and interactive acquisition of skills and competences, especially in the STEAM field. The latest results of national and international tests (PISA, TIMSS) in all partner countries have shown it is necessary to improve students' Math competences. The European Schoolnet (EUN) also claims that STEAM skills are becoming an increasingly important part of basic literacy in today’s knowledge-oriented society, while, on the other hand, the EU needs more scientists and science aware citizens. The primary objective of ""MA(R)TH - MATH, MUSIC AND ART WILL KEEP YOU SMART"" project is to use the interdisciplinary approach and connect Math (a subject with generally lower students' motivation) with Music and Art (subjects with generally higher students' motivation) to enhance their key competences in those fields. The second objective is to strengthen teachers' profile and raise the level of their professional competences so as to develop innovative teaching methods, take initiative in leadership in education and build capacity to work in transnational projects. Through cooperation with local institutions teachers are to strengthen their own and their students' civic awareness. The third objective is to include ICT knowledge and the working language of the project - English - in project activities so that both students and teachers also increase their digital, linguistic and communication competence.Finally, the same importance is assigned to the objectives of enhancing creativity, integrating students with fewer opportunities in project activities and promoting equality, as well as promoting other European values such as greater understanding of cultural diversity and a positive attitude towards students' and teachers' mobility for education and EU funded projects.MA(R)TH project will be presented to approximately 4100 students, teachers and staff, then parents in partner schools from 6 countries (Lithuania, Turkey, Greece, Italy, Macedonia and Croatia) and their local communities. Each school coordinator will form a team of teachers of the subjects the project is based on and students who will carry out the planned project tasks. Students' age is 13-18 and they belong to different cultural and socioeconomic backgrounds. Other participants will be members of local community and experts connected with the topics of Math, Music, Art and ICT. Parents and members of local government will support the implementation of the project. MA(R)TH activities will include creating presentations, doing interviews, quizzes, questionnaires, writing texts, learning scenarios, drawing pictures, taking photos, composing music, making videos, participating in and holding teacher- student and student-student workshops, taking part in online meetings. Some of the topics to cover will be: fractions and music, Fibonacci series in painting, fractals, math in architecture etc.The project will have a website and a Twinspace where participants will share all created materials.Twinspace chat and online meeting option will also be used for collaboration. Virtual cooperation will be combined with 5 short-term exchanges of groups of pupils and 1 short-term joint staff training event. The short-term joint staff training event to be carried out during the first mobility will provide teachers with necessary competences on how to apply the interdisciplinary approach and use the new ICT tools (GeoGebra, Chrome Music Lab, create and maintain a website) and enable them to share good practices, their know-how, to connect and implement the rest of the project activities successfully.During the 5 exchanges involving students, they will continue to study different aspects of Math - Music - Art connection, develop their ICT and English skills, creativity and critical thinking, participate in workshops, study visits and share intercultural diversity. We believe the most important outcomes will be the fulfillment of the above set objectives.Concrete results students will produce at the end of MA(R)TH project are a depliant, a GeoGebra e-book containing tasks, students' work, presentations, pictures, workshop learning scenarios and video materials, an e-photo album and a calendar. Impacts will include increased quality of education seen in improved key STEAM competences and basic ICT and language skills of students as well as in strengthened teachers' profile.All participants will also develop greater respect towards diversity and understand the need to promote EU values.Long-term benefits will be the following: increased capacity of partner schools for organizing future EU projects, increased cooperation among members of school teams as well as between schools and local community, new interdisciplinary innovative activities that can be included in school curricula and the availability of all produced materials on Twinspace for future use and upgrade by all eTwinning members."

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  • Funder: European Commission Project Code: 2020-1-TR01-KA229-093837
    Funder Contribution: 111,240 EUR

    """Make a script, Act, Share!"" team members work independently on EU-funded projects, bringing together TR, MK, RO, LT and LV schools. In particular, we aim to celebrate our diverse cultural heritage, theater, and digital media and web tools in teaching and learning through performing arts. Our schools support the intent of the European Commission and local cultural institutions to encourage more people to explore and interact with the European cultural heritage and to strengthen the sense of belonging to a common European area and to contribute to the sustainability of the European Cultural Heritage. We encourage the use of the opportunities of the eTwinning and Erasmus + Project Results platforms to share ideas and disseminate our results.Our project participants (students aged 15-19, teachers, parents and larger communities) will learn about national culture and international cultural heritage and will use ICT to develop products. They will collaborate on writing common scripts, playing games, making masks and costumes, filming and live to broadcast, conveying movie trailers with meaningful messages about moral values and tolerance. Students who participate in national activities and workshops, the expertise of professionals and international activities such as lessons, interactive games, festivals will bring the knowledge and skills they have gained from other educational institutions back to their school communities and act as instructors from others to their peers and young students.LT and TR schools do not have Erasmus + experience in our project partnership. However, our schools MK and RO and LV have been actively pursuing Erasmus + projects over the past three years. In order to keep the partnership in balance, our RO, MK and LV partner will share all their experiences with the other two schools throughout the project, so that all the steps that have been made from the beginning to the end of the project will be processed more easily and the established cooperation will proceed in a special and balanced status.It will develop a parallel eTwinning project to take advantage of all the e-tools it provides for strategic partnership, communication, joint activities, evaluation and dissemination of project progress. Thanks to the Professional Development item, teachers have gained many ideas in using drama techniques and applying digital media and online tools in product making and editing. Thanks to our planned activities, our partnership will provide a more modern, dynamic, stable and professional environment in our schools, which includes teachers ready to integrate good practices and new methods into everyday teaching activities. united around the idea of ​​encouraging and interacting with peers in other countries. We believe that we should teach adolescents how to value national cultural heritage in the world of globalization. We think that working on projects on an international basis adds value to concrete results and results, and provides participants a chance to share and compare knowledge and skills with peers they normally cannot communicate with.Our main goals are:- Promotion of national cultural heritage through theater arts- Participation of adolescents in drama-based activities, development of aesthetic tastes- Effective integration of digital technologies in teaching through drama- Promotion of digital literacy, the inclusion of meaningful messages in digital project products- Development of flexible skills of participants using theater and ICT- Professional Development of Staff - Inexperienced in material exchange, support of young teachers, especially in international cooperation and project management.During the LTTAs and national activities and activities, the participating students and teachers will learn together and from each other. During the project and during meetings, they will have the opportunity to participate in workshops, learn from local professionals and benefit from their competence and skills.Our strategic partnership will also include partners from the public or private sector who will contribute to the sustainability of our cooperative project."

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  • Funder: European Commission Project Code: 2018-1-RO01-KA201-049310
    Funder Contribution: 113,903 EUR

    "We decided to make this partnership because we want students to be educated, to know how to make the difference between good and evil, to find positive models, to learn that they always have a positive alternative, no matter how hard the life situation is. This partnership aims to promote the acquisition of civic attitudes, skills and knowledge through relevant traditional and innovative tales for different students coming from different walks of life and from different cultures. Encouraging students to read tales makes them discover attitudes and qualities that can help them develop healthily in the 21st century. In this way, the students notice the difference between good and evil (the national tales have the ability to see the differences between positive and negative powers) and they become aware of the true values of the contemporary world and the issues that we confront with every day. Participants The target groups of our project are represented by students between14 and 19 and teachers. The students belong to different environments, with financial, social and economic issues, with the risk of dropping out, with poor marks, of different religions and with special needs. General objective: -promoting the acquisition of civic attitudes and active citizenship among students from participating schools by reinterpreting traditional tales from the perspective of the values of contemporary European society (minimum 60% of target group) Specific objectives: -increasing the interest in school through exchanges of good practices and intercultural experiences among students and teachers from participating countries (min. 50%); -developing teaching skills among teachers through innovative reading approaches that link the message of the tale to the contemporary reality (min 60% of the target group); -supporting innovation and creativity through partnership and transdisciplinary approaches (language, literature, religion, history, civic values) (min 40%). Activities: C1 (Romania) - ""An Interactive Course in Narratology and Creativity"" is the course elaborated by a Literature teacher and is meant to provide both a theoretical and practical approach to the concept of ""TALE"", as a literary species. C2 (Greece) - The first students exchange will take place in Greece and its main topic will be ""Our Most Representative Tale"". Therefore, each country has to identify the national story that best represents its cultural identity and present it to the others using different means of expression. C3 (Poland) - the second students exchange consists in learning about European values and the Polish team will have to prepare a power point material with the topic ""Europe and its Values"". C4 (Turkey) - The third students exchange consists in a creative workshop entitled ""Labor-a-story"", where the students guided by their teachers will have to start working on a modern tale having the traditional tale as a model. C5 (Macedonia) - The fourth students exchange consists in developing the technique of writing a tale - a modern tale that focuses on European values. The topic of the meeting will be ""My European Value"", meaning that each country should choose the European value that needs to be better highlighted in their present society. C6 (Portugal) - The final students exchange has as main goal the presentation of the original modern tales in a creative manner. The participants will reunite in order to present their ""Fairy-Tale Europe"", which is their own vision about Europe and its modern values incripted in the language of a tale. Results and impact The biggest impact of our project refers to the number of students who will become aware of the European values and raise interest in reading. During and after the lifetime of the project, the students and the teachers will work cooperatively and throughout the project activities they will realise the need of respecting each other, of being tolerant and friendly, of being respectful and trustworthy. Tolerance, friendship, honesty, peace, freedom are values that contribute to a healthy atmosphere in each school, each country and in Europe. This warm and creative atmosphere is expected to diminish the low achievements of our students and to discourage the lack of interest in reading. Long - term benefits The audio CD and the Digital Book will be at the schools' libraries, at orphanages, at nursing homes, so many people will benefit from them. The information received during the training course will be shared during the teachers' meetings at regional level and many teachers will be able to apply the new approach of reading to classses and many students will be able to discover another way of reading. The outcomes and the outputs of the project will be developed and used permanently in the partners' schools and at local level."

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