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MustafaKemal Ilkokulu

Country: Turkey

MustafaKemal Ilkokulu

9 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2020-1-PL01-KA229-081432
    Funder Contribution: 113,292 EUR

    "The human needs of the present century are individuals who define the problem, solve the problem, have criticalthinking, are creative, open to innovations, productive and are responsibile. The requirements of the age are reflected ineducation. Educational systems and educational institutions are changing and developing accordingly, and neweducational systems are also on the agenda. One of them is coding.Coding training;It increases academic success by improving students' attention, motivation and problem skills,It makes the lessons more fun and ensures the attendance of the students to the school,It improves students' behaviors such as taking over responsibility and being more disciplined.According to our researches that we have done in our schools:There is not enough awareness about coding education in teachers, students and their families. Teachers do not have acoding training plan. Coding training materials in schools are insufficient.Under the coordinatorship of Tadeusz Kosciuszko Primary School in Cygank from Poland, Mustafa Necati PrimarySchool from Turkey, Bulgaria 107 primary school ""Khan Krum"", 32nd Primary School of Piraeus in Greece, ItalyDırezıone Dıdattıca Statale “G.Marconı”, Explore The World Of Coding project was developed as European schools.The general aims of the Explore The World Of Coding project are;To prepare “Coding Training Plan in Primary School ”.To Create new materials and documents for coding training.To Develop “Coding Training Games “ so that coding can be taught more easily.To create awareness about coding education in teachers.To provide teachers to get training in coding education.To raise awareness about coding education in students and their families.To provide coding education to be done in schools.In order to achieve these aims, 5 transnational LTT meetings will be done within the scope of the project. 20 localactivities are planned in the schools.Through these activities, teachers:Their awareness of coding training will increase.They will have material development skills in coding education.They will develop modern methods.They will be familiar with the European education system and coding education in Europe.They will transfer good practices to their schools.They will be familiar with European countries and cultures.Their motivation in learning a foreign language will increase.They will have experience in Erasmus + projects.They will gain the skills of teamwork, reporting, coordination and cooperation.They will gain the philosophy of lifelong learning.The understanding of respect for differences ,the feelings and thoughts of peace, integration will develop.European Union, Active European citizenship awareness will develop.They will be able to use information and communication technologies effectively.Students ,Their awareness of coding training will increase.Through coding training; their attention and motivation, problem solving skills and academic achievement will increase.They will learn research methods and techniques.They will be more willing to attend school and will not be absent.They will be familiar with European countries and their cultures. (Students will not take part in the project's mobilities. Butstudents will take an active role in local activities and activities in their own schools.Their desire to learn a foreign language will increase.In our schools:Quality, efficiency, internationalization will increase.School, student and family communication will increase.Lifelong learning will be supported.It will support to achieve Europe 2020 targets.Within the scope of the project;Posters, brochures and banners will be prepared in which project promotions are made.Videos, posters and brochures will be prepared to raise awareness about coding training.Coding Training Plan will be prepared.Coding Training Games and their manuals will be prepared.Coding Training Materials will be prepared.Coding education in primary school and project introduction book will be prepared.A project board will be created in each school.There will be a project web page, youtube channel, facebook and twitter page where the promotions of the project aremade and the products obtained are shared."

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  • Funder: European Commission Project Code: 2019-1-IT02-KA229-062093
    Funder Contribution: 88,488 EUR

    TechnoSchool Erasmus + Ka229 project; It consists of four different European countries, four primary school teachers coming together, using web2 tools in education, researching, learning, applying, identifying the ones that are efficient, preparing manuals and case studies to ensure that other teachers use them.In the project process; we want to improve the awareness of European citizenship, increase the desire to learn foreign languages, increase the skills of using information and communication technologies in our teachers and students. We want to contribute to achieving European 2020 targets.When we reach these aims, we believe that our students will be more focused on the lessons, they will be more willing to learn and their wish to come to school will increase.To achieve all this,Istituto Comprensivo Cannizzaro Galatti that is coordinator from Italy , Ceip Tomas Romojaro from Spain, Szkola Podstawowa Nr 1 im. Obroncow Wybrzeza w Zukowie from Poland and Mustafa Necati Primary School from Turkey came together and created TechnoSchool eTwinning project , then the TechnoSchool Erasmus + Ka229 project. For each of our work, we have distributed the duties among partner schools.Teachers and students met with live connections. Teachers and students introduced their own country, city and school in a virtual environment. Pictures and videos about the activities of web2 tools used in their schools were published on the project's etwinning platform and social networking pages. The flag images of the countries were transformed into a virtual jigsaw and were shared with etwinning.We enable students to write in english via eTwinnig platform.Within the scope of this project, there will be 4 learning, teaching and training activities. 4 teachers from each partner school will participate in these activities.These activities are planned to be done using web2 tools.Promotion of schools will be made.The project process will be evaluated.Etwinning project studies will be done.Seminars and conferences will be held on the use of technology in education. Each partner school will train participants in the implementation of the web2 tools in their own schools. It will enable the participants to learn by trying the tools. Products will be shared with all partners.At the end of the project, web2 tools that teachers will be able to use, logo design, poster and brochure design, animation, video creation,competititon and exam making, creating puzzles, creating a dictionary, practicing English, creating survey forms, making e books and e magazines, distance education, slide and presentation tools will be determined, practical and easy touse ones will be selected,tried and written and video manuals will be prepared. Training seminars will be done about the use of them.The products gained will be published on the project web page, on the web page of the schools, in the social media accounts of the project and all teachers will be provided to benefit from them.

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  • Funder: European Commission Project Code: 2022-1-EL01-KA210-SCH-000082470
    Funder Contribution: 60,000 EUR

    << Objectives >>We aim at teachers: to be ready in Distance education training to complete the distance activities, to increase digital determination, to increase knowledge in online education,to increase the competence of online courses, to improve the use of alternative learning education and technology, to digitize alternative learning, education and technology, to offer a funny and playful learning environment using web2.0 tools to their students,giving them equal opportunities for digital literacy.<< Implementation >>1.Cooperative Learning(Greece Mobility):They will play game without computer (Minefield Game)2.Peer Tutoring(Bulgaria Mobility):Some of students will teach to others “Canva” .3.Team teaching(N.Macedonia Mobility):The students will prepare story book by StoryJumper 4.Project Based Learning(Italy Mobility):The students will create a cartoon by Pixton.5.Personalization(Turkey Mobility):They will make a presentation about cultural arts by Google Slides. 6.Presentations using Padlet,Prezi,Thinglink<< Results >>All of our participants: Increasing digital competencies, increasing information processing and technology use skills, actively participate in the distance education period lessons with fun, being active in online learning environments, increasing the efficiency of distance education, increasing participation in online education, the diversification of learning platforms and enrichment of activities,Learning to use Web2.0 tools and using them in the future by integrating them into lessons.

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  • Funder: European Commission Project Code: 2019-1-LV01-KA229-060353
    Funder Contribution: 140,250 EUR

    In light of the European Year of Cultural Heritage2018 framework, we whish to valuably contributeby working with chidren aged from 05 to 08 in order to raise their awareness and encourage thepromotion of the cultural heritage of Europe.The Stories, Fairytales and Legends all over Europe project gives the oportunity to 5 schools from 5different EU Countries (Latvia, Turkey Romania, Spain, Italy) to get in touch and work together.The project is developed based on a number of common needs among all partners. Morespecifically, reducing students' tendency to be introverted and withdrawn, to display antisocial andaggressive behaviors is a central common need. Some more needs are to cultivate freedom ofthought and cultural awareness and knowledge in order to equip the pupils with the necessary skillsto sucessfully integrate in a complex multicultural society. Finally, a main goal is to render the schoolcurriculum wider and internationalised and inspire pupils and teachers to seek ongoing self-development.The main aim is to provide our pupils with all the benefits of the European cultural heritage. This willfunction as a means of fascinating the children in order to motivate them to improve their schoolachievement. By manipulating stories as a core material, pupils’ interest in the topic of the project willbe safely raised so that they will be induced to willingly contribute to the programme. Pupils owninnate love of myths, fairy tales and stories. Stories are a strong means of teaching about life ingeneral, the self and others. Storytelling is a teaching tool which helps children develop theirimagination, empathy, creativity, respect, acceptance, tolerance, appreciation for diverse culturesand induce a positive mentality and attitude among all project participants indepndently of theirnational, racial and religious particularities.Objectives:– to raise awareness regarding the shared features and differences among the 5 European cultures– to develop creativity and literacy skills of the pupils coming from 5 different EU schools– to increase pupils’ willingness to express their feelings and thoughts– to encourage the use of the storytelling technique throughout the curriculumΤhe following activities following Fleming's VARK model are designed in such a way as to address alllearning styles of pupils and fulfill the objectives of the project:- visual learners: a logo, digital stories, questionnaires, Erasmus+ corners, wrist bands andbookmarks- oral learners: group discussions, email exchanges, web-chat on a Facebook page or an eTwinningPlatform.- reading or writing learners: PowerPoint presentations, magazine stories, Puppet plays scripts,dictionary and flyers.- kinesthetic learners: construction of materials from the “Stories Arts and Crafts” workshops andcarnival creations.These activities will iduce successfull learning to the pupils, especially those of a migrantbackground. Also the cooperation between schools and families, schools and external stakeholderswill be promoted through the planned projec activiites.The directly involved target group consists of 125 teachers who can practically acknowledge the importance of adjusting teaching materials to match the different learning styles of their pupils. Theindirectly involved target groups consist of the pupils and their families as well as the localcommunities of the partners.The targeted results to be yielded are:-questionnaires-Erasmus+ corners-the logo of the current project-presentations of the cities, countries and schools involved in this project-presentations of national myths, legends, stories and fairy tales-five digital stories-one exhibition to display and promote all materials created in the “Stories Arts and Crafts”workshops-five scripts suitable for five Puppet plays-one thematic carnival (by using characters from myths, stories, fairytales, etc.)-a dictionary-two magazines-ten lesson plans-three webpages of the current project-promotional materials: wrist bands, flyers and bookmarks-the project’s e-brochure-the DVD of the projectThe activities are planned so as to promote social coherence by developing creativity, literacy skills,innovation, ICT skills, intercultural skills, social cultural competences, communal spirit, andcompetence of learning.The outcomes of this partnership proposal is expected to reflect the learning experiences of theparticipants. A main objective of the project is to motivate other educationalists and people, who areinterested in holding events based on the same topic, to use the produced materials.Our school’s international cooperation will result in expanding our school’s institutional developmentplan.The school curricula will acquire international features as the teaching tools and materials createdduring the partnership programme will continue to be used and integrated in our schools curricula.

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  • Funder: European Commission Project Code: 2018-1-TR01-KA201-059502
    Funder Contribution: 139,986 EUR

    Background: Today, with the development of technology in every field, education technologies continue to develop at the same speed. Educational technologies are mostly used in schools and are mostly designed as systems for students. Today's students are now students from the classical education system and have undergone radical change. Today's students are natives of digital natives who can use technology naturally because of being first generation with modern technology. These students spend the vast majority of their time effectively using digital technologies that surround them. Technological devices such as computers, tablets and smartphones have been integrated into the lives of these students. For this reason, the technology perception of today's students is very different from the perceptions of teachers who teach technology to them. While only the students in Turkey with advanced computer skills at a level of 1%, this ratio is 37% in the Czech Republic, 35% in Korea, 34% in Poland and 33% in Australia. Studies have shown that early childhood education curriculum is not sufficient to study learning, coding education, effective use of technology, problem solving and critical thinking. Objectives: This project we are doing is a work with innovative objectives in the field. It is envisaged to make a platform where the use of coding and ICT (Information and Communication Technology) in our project will be more attractive to teachers and students, and that teachers and students in vocational education on an international scale can share their work with each other. Such a platform is not yet available. From this point of view, our project is a size that can cover a significant deficiency. In this project, we aimed to minimize the loss of material and time and to use classroom (ICT) and coding effectively. Another important goal of this project is to accelerate the flow of professional knowledge among the boundaries and contribute to the internationalization of education by providing continuous cooperation with teachers and students in preschool education in different European countries. Profile of Participants: Our target groups are pre-school teachers and students who are trained in preschool education. There will be no division and country limitation, but the project start and expansion activities will be carried out by 5 countries. Outputs: 1) The project web portal where all data will be entered, 2) CLT android, iOS and Windows Application, 3) CODING usage guide 4) Statistical data analysis Expected Impact: - More efficient and faster spreading of information in vocational training through mobile, desktop applications (TR, EN, IT, RO, SI) Acquisition of coding skills - Development of cooperative learning skills -Development of basic and digital skills - Increasing social and digital skills to raise the probability of employment in the future. - Increasing the quality of education by using ICT more effectively in education, - Increasing the quality of education given in the long term in our region, - Encourage new teaching methods to be included in education more, Multisectoral, multi cultural and multi-geographical partnership including Turkey, Italy, Romania, Spain and Poland.

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