
Liepupes pamatskola
Liepupes pamatskola
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Liepupes pamatskola, Joniskio Saules pagrindine mokykla, UNIVERSIDADE CATOLICA PORTUGUESA, Agrupamento de Escolas Penafiel SudesteLiepupes pamatskola,Joniskio Saules pagrindine mokykla,UNIVERSIDADE CATOLICA PORTUGUESA,Agrupamento de Escolas Penafiel SudesteFunder: European Commission Project Code: 2022-1-PT01-KA210-SCH-000082128Funder Contribution: 30,000 EUR<< Objectives >>Through this project, the causes and casual loops of poor motivation and lack of engagement in each school context with a special focus on the STEAM classes will be identifies and solved by a continuous and close relationship with other schools and universities. Also, the continuous training for the teachers will be the mechanism to find new solutions (project-based learning, Career development) to old problems, especially in the STEAM areas.<< Implementation >>The first activities are going to be virtual ones where teachers are challenged to think systematically and to learn more motivating and engaging ways of teaching. After this reflexive practice and learning process, teachers are invited to try it out, to evaluate and to exchange practices with the other schools with a mobility opportunity to see in loco some strategies.<< Results >>Through this project it is expected to see a systemic change in each school with an increase of the student’s motivation and engagement in the school, especially in lessons where teachers were directly involved in the project - The use of project-based learning The introduction of the activities to promote Career development and the continuation of the new pedagogical practices in the following years.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::12702e82315aa57ca0cb3bc762370338&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::12702e82315aa57ca0cb3bc762370338&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Liepupes pamatskola, Creche e Jardim de Infancia da Sismaria O Pinoquio, Szkola Podstawowa nr 7 z Oddzialami Integracyjnymi im. Krolowej Jadwigi w Wolominie, 2° Circolo Didattico S. Giovanni Bosco, Turgut Reis Ilkokulu +1 partnersLiepupes pamatskola,Creche e Jardim de Infancia da Sismaria O Pinoquio,Szkola Podstawowa nr 7 z Oddzialami Integracyjnymi im. Krolowej Jadwigi w Wolominie,2° Circolo Didattico S. Giovanni Bosco,Turgut Reis Ilkokulu,GYMNASIO GENISEAS XANTHISFunder: European Commission Project Code: 2018-1-IT02-KA229-048188Funder Contribution: 47,935.5 EURART, CREATIVITY, CODING- FULL STEAM AHEAD! Draws together 6 countries: Italy, Turkey, Poland, Portugal, Greece and Latvia. We have focused on this topic for the project because we think that students will feel more motivated to learn some fundamental concepts about how technologies and science can be used in many fields .Within this project we could not forget Art because it helps kids to develop phantasy, creativity which is in tight connection to science and technology and can provide ways to new solutions and inventions. The project is also relevant for the fact that we will be working with pre-primary school children to others aged 12-13, allowing a much broader perspective on each topic. Coding, both plugged and unplugged will also play an important role in the project providing a kindergarten approach to this new teaching. Our objectives are: 1Fill the gap that our students have in Steam subjects. 2 Provide every school with effective and innovative teaching. 3 Improve the scientific language in one's own mother tongue and English, further developing the CLIL approach. 4 Develop both staff and students' awareness of being European citizens by sharing a common project.5 Enhance our students' learning through purposeful connections between investigation and practise.6 Include low motivated, special needs pupils and girls to develop their sense of initiative, entrepreneurship, self-esteem thanks to Art, Tinkerlabs cartoon labs and games.7-Encourage teachers to introduce innovations, thus strengthening the professional skills. The concrete results we want to produce are:-A logo for the project created with kids.- Project Website creation and development in every counties' mother tongue and English. -Creating didactical games / puppet creation of stories characters made with household materials. - Tinkerlabs to create little objects with 3D printers or with household materials. -Dramatic play of traditional children’s literature also in cartoon lab-Digital photos taken by children on a theme of their own place.- Pixel art calendar.-Booklet with ACC activities -E-Twinnings up-dating. - Coding games plugged and unplugged to be invented and shared. Our methodology wil be: learn by doing (tinker labs), problem based learning, cooperative learning, jigsaw classroom with a kindergarten approch that will be outlined by the 4 P of Project, Passion, Peer, Play .The participation to this project will contribute to the development of the involved schools in the long-term because anyone of us has something peculiar to teach the others. All school teachers will be involved in the project and new teaching methodologies will be acquired. To further develop the project, we shall:- involve specialized people present in the territory “learning partners” . - create “STEM Clubs” . -The website will be multilanguage, so anyone who does not know English will have the chance to benefit from it.- The page on the Etwinning will also be a source for teachers.We shall take part to the yearly coding week organized on the etwinning, we plan also to develop robotics, since some schools of our group have already started with it. In order to publicise the project we shall organize an introductory event to let our cities know about it.The project includes pupils of different ages, so it will be easily adapted to all pupils' need and we will have the opportunity to be developed it through the years; this being a potential longer term benefit . Last but not least our schools will be recognized as being at the forefront of new teaching methodologies.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f3900e5d70ff972b80faddaf2e0083fd&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f3900e5d70ff972b80faddaf2e0083fd&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Salbas Anadolu Lisesi, Colegiul Tehnic de Cai Ferate Unirea, Yenilikçi Eğitim Derneği, ITT Ettore Majorana, Szkola Podstawowa nr 7 z Oddzialami Integracyjnymi im. Krolowej Jadwigi w Wolominie +1 partnersSalbas Anadolu Lisesi,Colegiul Tehnic de Cai Ferate Unirea,Yenilikçi Eğitim Derneği,ITT Ettore Majorana,Szkola Podstawowa nr 7 z Oddzialami Integracyjnymi im. Krolowej Jadwigi w Wolominie,Liepupes pamatskolaFunder: European Commission Project Code: 2021-2-PL01-KA220-SCH-000050266Funder Contribution: 154,017 EUR"<< Background >>Since 2013, the European Commission has paid particular attention to Nature-Based Solutions through consultations and dialogues that seek to make the concept of these solutions more concrete and define the concept's place within the spectrum of ecosystem-based approaches. In 2014, the Commission established an expert group that conducts further analysis and makes recommendations to help increase the use of Nature-Based Solutions and bring nature back to cities. In 2015, a survey was conducted on citizens' views and perceptions on 'Nature in Cities' to provide further information for future work. Based on these elements and the results from the EU projects undertaken, the Commission developed an R&D agenda for Nature Driven Solutions and published targeted calls for proposals for large-scale demonstration projects in this area in 2016 and 2017. Although many studies have been ecosystem-based in schools and non-governmental organizations during these years, nature-based learning studies in educational institutions are mostly carried out at pre-school and primary school levels. However, when middle school and high school students are closer to discovering themselves with age and academic concerns They are far from nature and their teachers are away from the benefits of nature-based education.Turkish, Greek and Italian partners, who had previously come together in the eTwinniing project named as ""Ecogames in my Curriculum"", conducted studies on the important elements that threaten the ecosystem and used the method of teaching through games while conveying the target achievements to their students. Those teachers' approach was successful in this regard. After the quality of this etw project was certified with European and national quality awards, they wanted to underline once again the topics that will endanger the health of the next generation on our planet and disrupt the ecosystem. For this reason, they came together again in this erasmus project. For now, nature education, which has been integrated only into the subjects of geography or some science courses and processed at the knowledge level, is insufficient to develop environmental awareness. In addition, if it is aimed to develop nature awareness, this should be done in nature and feeling it, in a fun way. It is clear that in many countries, eco schools are common only at primary or pre-school levels. However, our target audience, the 14-15 age group, that is, adolescents, should also reach this awareness. Otherwise, a pitiful future awaits the world. For this reason, we gathered all the needs we underlined together and created our project results in a way that would meet these needs. Our project has 2 result products. The first one is to design a platform to provide nature education with digital/outdoor/eco games , which will not only cover geography or science lessons, but also Art, Physical Education, Technology Design and even Foreign languages courses. This platform will introduce our young slearners and staff (our target group) to eco learning, bring them closer to nature with games and increase their awareness. In addition to this, the need for teachers of each discipline to learn/teach in nature, which is a deficiency identified in their own countries in partner institutions, will also be met.Our other project result product,Green Guidebook includes activities using intuitive and experimental methods for courses except from ICT, PE, Tech.Design, English and Art disciplines which partners will directly work on our first outcome. These disciplines will be Maths,Phlosophy,Literature etc. and it will educational staff to create lesson plans that they will teach in nature and with digital or ecogames by using their own lesson objectives.The scope of our results is broad. Students, teachers, parents, environmental activists, governing bodies, etc. will be effected. Our aim is to educate our youth/staff to leave a better world for future generations.<< Objectives >>With the implementation of this project, we aim for 2 project results. Our project results and the goals underlined by the results are as follows:1) ""ECOGAMES WITH GREEN PACKS"" digital module: When the educational curricula of the countries that are partners of this project are examined, nature-based subjects are given to students only when appropriate objectives or themes in some disciplines (Biology, geography, chemistry) match, or as country policies or as extracurricular activities and projects. These studies are mostly carried out under the leadership of volunteer staff with activities or plans supported by the volunteer people.However, our digital module, which will be one of the product of this project result, will be prepared by taking into account the objecties of fields such as English, Art, ICT, PE and Technology Design. The module will consist of1)outdoor/indoor and digital games about ecological objectives of the curricula 2) informative videos-readings on ecology 3) outdoor/indoor activity packs 4) parents' pack which will include extra information for them, outdoor/indoor activities with family. This platform to be prepared will be open to the use of learners,educationnal staff and parents. Educationnal staff who will work in this context will first receive training on nature-based learning/learning in nature by our Romanian partner and have the opportunity to evaluate and analyze the practices in their country.In this context, the educationnal staff who will take part in our project will reveal the aspects that need to be developed by being informed about the schools of the partner countries and the policies of their countries on this issue.They will receive training on the nature-based learning approach and ecoschooling.2) GREEN GUIDEBOOK:TThis guide will appeal to teachers outside the disciplines of English, Physical Education, visual arts, technology//design and IT, and will serve as a roadmap for education staff to adapt outdoor/nature/digital games and activities to their disciplines. The logical infrastructure in which nature activities can be applied in different disciplines, which is our motivation underlying our project, will be included in this guide. All education personnel who have this guide will draw their own roadmap.Our educational staff goals;1-They will work on some sub-topics attributed to them during the project and organize presentations or workshops in LTTAs.2- All activities in LTTAs will be carried out in nature and in accordance with the geographical characteristics of the partners.3- Considering the differences in biodiversity and geographical location, our partners will carry out “produce”-themed activities in their own countries/cities. Students and institution personnel will be included in the production and the results will be shared.4-They will increase their digital game preparation competencies5-They will realize how to teach out of classrooms.6-Learner-staff communication will be strengthened, they will discover the effect of out-of-class practices on learning goals7-21st century skills will develop8-Game based learning will be expererienced.Our learner goals;1-Our learners will also be involved in the project using etw platform.2- During our project, at least 2000 young people from 6 institutions will understand the power of learning in nature and the importance of protecting nature.<< Implementation >>In our project, there are 3 TPMs, 3 LTTs,1 on-site multiplier event, 4 virtual/national multiplier events, and 1 virtual and/extra seminar activity (involving our partners from all nationalities.)LTTA Planning:1-Our first LTTA meeting will take place in Romania, an eco school for 5 days. 4 students and 2 teachers will attend this meeting, and the host institution will organize workshops on zero waste, ecoschooling and nature-based education, and will create a rationale framework and have a deeper perspective on nature programs and ecology The program will be prepared by the support of DANUBIAN GEOECOLOGY CENTER (CCDG), a non-governmental organization and non-profit organization that has been a full member of the Environmental Education Foundation (FEE) since 2006, with the support of our association.2. Staff who are experts in digital content development and IT will organize an LTTA in Italy. 3 teaachers/staff will join this LTTA. All the LTTA in Italy will be led in the form of workshops, Italian teachers, accordingly to their professional profile and background, will show the most used platforms for gamification, explain for each one the strengths and weaknesses and their adaptability to the different learning scenarios, and for each of them will design a model to be used for different activities and subjects involved. Furthermore, after this training phase, the participants split in mixed groups will try out the various game-based models and will propose some learning scenarios based on those topics which emerged during the LTTA in Romania. The learning scenarios and models will be further revised and reviewed during the last LTTA in Latvia. Also outdoor activities will be examined and tried out since the school is provide of a large courtyard located near the harbor, in a lovely position that with the mild weather make open air activity pleasant as well as interesting. In addition, a part of the didactic activity will take place in Torre Guaceto, a marine reserve, where participants can learn about the functioning of wetlands and their importance for marine ecosystems, taught by professionals that have been working in that field for many years. Finally, the learning activities will be enriches by the cultural ones with visits to Alberobello (UNESCO heritage city), the Castellana caves, the most important example of the karst phenomenon that characterizes the subsoil of Puglia, and other sites that have a certain importance both for cultural and ecological reasons.3- In this meeting to be held in LTTA in Latvia, video and outdoor activities/games on the digital platform will be compiled and evaluated.This meeting will be held with preliminary studies will be presented to the learners and staff and they will be tested, the missing parts will be evaluated and the studies will be reviewed and revised.TPM Planning:1- First TPM (Kick off) will be held in Poland(coordinator) to meet and project planning.2-2nd TPM, mid-term evaluation meeting will be held in Turkey in June 2023 and will be organized by Salbaş Anatolian High School, the aim is to monitor and evaluate the progress of the project.3-Organized by IEA in February 2024, the 3rd TPM will be held in Adana, Turkey, and its main objectives are to finalize activities such as budget control, collection and dissemination of results, and demonstration of outputs. On site ME will be held by Turkish NGO (IEA).Other events:-Each partner (except from Turkish partners) will organize a multiplier activity for its target audience in its own country in native languages. The organized activities will be held online via the eTwinning platform (webinars). The target audience will be teachers and educational staff. The multiplier activities to be organized will be planned within 2 months before the project end date and will be implemented within this period.-One academic online seminar will be organized by IEA addressing all partners.<< Results >>Our project has 2 project results:1-"" Ecogames with Grren packs"" will be available through an open source educational platform such as moodle. Results will be produced in the native languages of the participants: Polish, Latvian, Romanian, Italian, Turkish and English, the lingua franca. At least 10 digital games and 10 lesson plans, 15 nature games, 15 outdoor games, 5 educational videos are planned for each target lesson on the platform. The tasks are as follows:- The Italian institution will lead the production of results.- The platform will be designed as 5 sections + 1 section for videos covering native languages. Its subsections are also divided into 3 sections: games in nature, outdoor games and digital games.- Each school is responsible for the production of games in its own language and the association in English.- The user manual will be prepared in English by the association and translated into mother tongues by the relevant institutions.- The platform will be ready and used at least 8 months before the end of the project. This use will be for evaluation purposes. With the evaluations made, the platform will take its final shape 2 months before the end of the project.2-GREEN GUIDEBOOK will be carried out with all institutions under the leadership of the coordinating institution. At least 15 activities are planned for each lesson in the book. The tasks are as follows:- Process planning and implementation leadership is in the coordinator school.- All partners will carry out an outcome assessment study with the teachers of the relevant field in their own institutions, and ideas about the integration of environmental education will be collected.-At LTT, the work done in schools will be evaluated and joint working groups will be formed.- Collaboration groups will meet in 2 different virtual LTTs to create event samples.The first of these is the ""Event Design on Environmental Education"", which he will do together with Çukurova University Faculty Members under the leadership of the Innovative Education Association. With the experience gained here, the activity design work will take its final form in the 2nd Virtual meeting.- Books must have multiple authors and pass an editorial control. Schools undertake to receive editorial support from the universities they cooperate with. The final control is done by IEA in cooperation with Çukurova University. For this control, the English translation of the books is used.- The books will be published in the mother tongue of each country. Since the achievements and activities in the selected courses will include national cores, each institution will also make an English translation of the book.- IEA is responsible for the layout of the books. A draft layout will be prepared and all books will be published taking into account the EU's dissemination criteria.- The books will also be available online. At least 50 books will be published to be sent to schools in their region."
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f939b14332225df90191ad2b21bdc246&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f939b14332225df90191ad2b21bdc246&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eu