
PRAXIS EUROPE CIC
PRAXIS EUROPE CIC
8 Projects, page 1 of 2
assignment_turned_in ProjectPartners:FUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ, PO-SI POLITES SE ISCHX, ASOCIACION CAZALLA-INTERCULTURAL, PRAXIS EUROPE CICFUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ,PO-SI POLITES SE ISCHX,ASOCIACION CAZALLA-INTERCULTURAL,PRAXIS EUROPE CICFunder: European Commission Project Code: 2017-1-PL01-KA205-037093Funder Contribution: 118,377 EUR"The aim of the project was to develop and implement innovative educational practices based on the use of games as an effective method of non-formal education of the youngest representatives of the NEET group, who neglect compulsory education or learning, with a risk of social exclusion. This has strengthened the entrepreneurship, key competencies of the young people, as well as it has built a positive pro-social and intercultural behaviour patterns. Using a joint initiative of partnership and international cooperation, the project partners created a game that Is meant to be used as an educational tool for young people. They shared their experiences in using games and developed together innovative ways to use games as learning tools. The project has been promoting CLIL approach and linguistic immersion as an extremely efficient method that strengthens and extends the language skills of the participants.During the realisation of the project we realised that games are becoming more readily used by educators and facilitators in youth work due to the fact that young people respond to them in a very positive way. Use of games induces emotions, the desire to compete and motivation associated with rapid results of undertaken activity. In addition, the use of techniques and mechanic known to the participants of games (gamification) significantly modified their behaviour positively. Overcoming successive, achievable challenges, the pleasure that comes from competition and cooperation has effectively increased the motivation and the involvement of participants. In addition, the use of games promoted the integration of the participants and enhanced the language skills primarily through the active use of language immersion and the need for common communication. Game and other materials are for youth workers, created in collaboration with young people from the NEET group and addressed to them directly.Participants of the project were educators, facilitators and people working with youth from different countries, dealing with innovative methods of non-formal education. Education needed a new and useful methods and educational tools, which increase the interest and involvement of young people in matters of socio-professional approach in accordance with the ""learning by doing"" rule. Problems that justifies the project are: 1) deficits in adolescents key competences, 2), educators (teachers, trainers) have difficulty in engaging young people (large percentage of NEETs in Europe), 3) the use of games is a problem - educational games are little-known, little taken into account in education, they are sometimes more a curiosity than a basic element.Shaping the attitudes by using games can be effectively measured. The use of games required the development of methodology and tools, as well as the placing on the strategic level by educational institutions and policies, local and regional, and national.The choice of partner organizations was based on a series of measures to ensure the selection of a reliable and responsible partner, providing harmonious and effective cooperation. Organizations actively participated in the implementation of project activities during the international meetings organized in the partner countries. Key activities included: organization of national and international meetings and workshops, the organization of the four mobility activities, the development of a guide on the use of games in social and professional young people NEET 15-17, creating a catalogue of good practices, joint development of educational game, glossary player and guide the creation of educational games and numerous promotional activities and dissemination. Also recommendations on the impact of gaming in non-formal education have been created. Educational games were an innovation in education, according to the concept of ""learning by doing"". They were also a great tool for strengthening the language competencies through language immersion. Their application met the growing favour of educators. The project has been an innovation in terms of methodology, tools and partnership itself. Implementation of the project has strengthened the competence of staff working with young people, develop new educational methods and it has increased the understanding of the youngest NEET situation. Also it has equipped staff with new, high-quality tools, while promoting their professional self-realization, not only as promoters of a specific methodology, but also as its creators."
more_vert assignment_turned_in ProjectPartners:Etkin Egitim Org. Gemi Isletmeciligi ve Turizm Ltd.Sti, Chambre de métiers et de l'artisanat de région Occitanie, Pyrénées-Méditerranée, Fundatia Inima de Copil, GECKO PROGRAMMES LIMITED, PRAXIS EUROPE CICEtkin Egitim Org. Gemi Isletmeciligi ve Turizm Ltd.Sti,Chambre de métiers et de l'artisanat de région Occitanie, Pyrénées-Méditerranée,Fundatia Inima de Copil,GECKO PROGRAMMES LIMITED,PRAXIS EUROPE CICFunder: European Commission Project Code: 2015-1-UK01-KA204-013604Funder Contribution: 199,892 EURThe TEACH KA2 Erasmus+ Strategic Partnership was a collaboration of 4 European Countries (UK- Leader, France, Romania and Turkey) who sought to work together to develop and test a series of intellectual outputs and materials that are now being used engage and support disadvantaged learners through the use of traditional arts, crafts and enterprise.TEACH, a partnership of Adult Education, VET,and Employer bodies, worked together to develop innovative education training methodologies and outputs that supported disadvantaged groups to reconnect with learning, training and in the process developed skills whilst having fun. In doing so were were able to address the barriers to learning and labour the market TEACH focused on the following objectives:1) To train educators from across educational sectors (teachers, VET trainers, adult educators)2) Develop new and innovative training methodologies and training resources around Arts, Crafts and Enterprise that can better meet the needs of our disadvantaged learners3) Provide an in depth analysis of how the use of arts and crafts linked to enterprise can help the re-integration of disadvantage groupsThrough our work we have seen the use of arts and crafts as effective engager to learning and our project has examined/ tested the following themes:* Lack of learner engagement with traditional learning methods* Engagement and Empowerment of hard to reach learners* Use of Arts and Crafts to motivate learning whilst retaining national traditions* Progression of learning routes for learners* Use of non formal education around arts and crafts and entrepreneurship* Use of social enterprises around traditional arts and crafts By working on these themes we:1) Shared knowledge with our partners through practical and focused arts and crafts based workshops and training activities (Engaging and training learners/trainers in many different art and craft forms)2) Developed intellectual outputs and materials, that demonstrates the use of Arts and Crafts as an 'engager' to education, with pedagogical materials, trainer guidance, lesson plans3) Produced a comparative analysis of key art and craft forms and their value in supporting different forms of learning (School, VET, AE and work based skills development) linked to enterprise.4) Involve learners and trainers in producing our project materials and outputs.TEACH was needed for a number of reasons that are still common across our partner countries and more broadly across the EU, they include the high levels of unemployment particularly amongst people with little or no formal education and those facing significant deprivation and disadvantaged.TEACH sought to train educators and develop resources to better engage, empower and work with disadvantaged groups to develop their employability skills and then to help them develop enterprises where they can sell their goods at decent prices to earn a living or have the confidence to re-enter formal education or work.We sought to address:* The engagement disadvantaged groups helping them to re-enter education through the use of arts / crafts and Enterprise based learning * Empowering people with low skills to improve their confidence and develop their employability, helping them to find and sustain work or learning opportunities* Creating learning, teaching methodologies and a series of outputs around arts and crafts/enterprise* To train cross field educators on arts and craft techniques as well as using and developing social firms and enterprises to support learning this will involve developing solutions for a spectrum learners and trainers* Sharing best practice on education training techniques on the use of arts, crafts and enterprise based learning across our partnershipTEACH has been great in bringing educators from across the EU to learn and develop new skills that they have been able to test with their clients, it has helped them to implement organisational step changes when working with marginalised groups. For instance our Romania partner has been able to engage young adults with low skills, helping them to develop their basic skills through crafts based workshops and in doing so have been able to set up social enterprises around Christmas markets.Our project has been able to train trainers though our training activities, build trainer confidence, explore new teaching methods and develop organisational capacity and resources, We have also demonstrated our project successes through local conferences and other dissemination activities. These activities have informed our wider network of partners and stakeholders who have been able to explore our projects work and sought to develop mechanism to support disadvantaged learners, for instance Birmingham City Council used elements of our projects learning to test family learning activities and Wolverhampton Adult Education Service has sought to increase their creative adult education provision.
more_vert assignment_turned_in ProjectPartners:SUCCESSFUL FUTURE PUBLIC UNION, PRAXIS EUROPE CIC, BILA TSERKVA REGIONAL CIVIC ORGANIZATION ASSOCIATION PEOPLE, BGO PEOPLE, EUROGEMS ASSOCIAZIONE DI PROMOZIONE SOCIALESUCCESSFUL FUTURE PUBLIC UNION,PRAXIS EUROPE CIC,BILA TSERKVA REGIONAL CIVIC ORGANIZATION ASSOCIATION PEOPLE, BGO PEOPLE,EUROGEMS ASSOCIAZIONE DI PROMOZIONE SOCIALEFunder: European Commission Project Code: 589588-EPP-1-2017-1-AZ-EPPKA2-CBY-EP-PEFunder Contribution: 135,920 EURSaG is a Partnership for entrepreneurship between SF Azerbaijan, NGO People Ukraine, Praxis Europe UK and Eurogems Aps Italy. The main aim of the project is to enhance the capacities of Eastern Partnership youth organisations in the field of entrepreneurship, with a focus on entrepreneurship education and co-operation with EU partners. Specific objectives of the project are: - Developing youth workers’ entrepreneurship education skills, including exchanging experience of young people’s entrepreneurship initiatives implemented for the benefit of their communities and their peers, notably in Eastern Partnership countries (Ukraine and Azerbaijan)- Developing youth workers’ innovation skills - Fostering a sense of responsibility and initiative in young people through entrepreneurship and innovation - Building a network of organisations and projects developing innovation and entrepreneurship using ‘See a Game’, Living Labs concept and opportunities presented by the Erasmus+ ProgrammeThe project includes nine activities:- A preparatory meeting to be held in Baku, Azerbaijan, in September 2017- A Training of Trainers on Entrepreneurship Education, notably the See a Game Manual and Living Lab methodology, to be held in Qabala Azerbaijan, in October 2017- A Youth Exchange for young people to experience entrepreneurship education in an intercultural, international context, to be held in Bila Tserkva, Ukraine in December 2017- A second Youth Exchange for young people to experience entrepreneurship education in an intercultural, international context, to be held in Sheki, Azerbaijan, in March 2018 - Seminar for youth workers and entrepreneurship educators, focusing on exchange of good practice and identifying solutions to common challenges, to be held in Lenkaran, Azerbaijan, in June 2018- A high-profile multiplier event on entrepreneurship education for policy-makers, to be held in Baku, Azerbaijan, in June 2018- A final team evaluation meeting will be held in Baku, Azerbaijan, in September 2018- A Step by Step Activity Guide - A See a Game Networking Community Impact on the participants:- Improve their understanding of the importance of entrepreneurship- Deepen the participants’ understanding of how entrepreneurship can be used as a tool for enhancing social competences of young people- Improve participants’ competences in using innovative techniques and entrepreneurial-minded methods in their daily work- Set up local Living Labs in Baku and Bila Tserkva - Learn from each other and enrich their set of exercises in a process of mutual learningImpact on organisations: - Increase the outreach of entrepreneurship educational programmes - Engage more young people for a longer time in social actions and community projects - Enhance the effectiveness of youth projects
more_vert assignment_turned_in ProjectPartners:UDRUZENJE SVETLOST, ASSOCIATION FOR PROGRESS, EDUCATION AND LOBBYING NEL SKOPJE, BATMAN FEN LISESI MEZUNLARI DERNEGI, PRAXIS EUROPE CIC, ORGANIZATA JO-QEVERITARE LIGO LEX LEGIS +3 partnersUDRUZENJE SVETLOST,ASSOCIATION FOR PROGRESS, EDUCATION AND LOBBYING NEL SKOPJE,BATMAN FEN LISESI MEZUNLARI DERNEGI,PRAXIS EUROPE CIC,ORGANIZATA JO-QEVERITARE LIGO LEX LEGIS,SHOQATA YOUTH 4 SOCIETY,NEANIKI EKSELIXI 18 (M.K.O).,ASOCIATIA D.G.TFunder: European Commission Project Code: 573093-EPP-1-2016-1-AL-EPPKA2-CBY-WBFunder Contribution: 52,996 EURThe project directly addresses the needs for gaining knowledge and practical tools, for developing new strategies by youth workers to take further action in future in intercultural learning field. This will help to extend the network between youth organisations which can organise concrete and specific media and visual arts tools in future to promote cultural diversity in their communities. Participants from European youth organisations will have the opportunity to gain a better understanding about cultural diversity for Balkan Region and other cultures represented and plan projects with common vision on the international level. We have chosen multimedia as a universal platform to tackle cultural diversity issues for two main reasons: for once, it is a versatile tool that allows for different forms of activity regardless of skill level. Secondly, through the use of multimedia tools young people can develop their transversal skills and thus our youth work offer becomes relevant to other aspects of their lives – education, employment, training. The main aim of the project is to develop the competences of European youth workers in the use of multimedia tools in youth work, mostly through photography and video to promote the positive image of cultural diversity. During the project we will explore key elements that refer to cultural diversity such as: personal cultural backgrounds, identity, nationality, religion and beliefs, living contexts, tensions, cultural sensitivity, prejudices and stereotypes.
more_vert assignment_turned_in ProjectPartners:ASSOCIATION FOR EDUCATION MLADIINFO INTERNATIONAL, BATMAN FEN LISESI MEZUNLARI DERNEGI, TDM 2000, SHOQATA YOUTH 4 SOCIETY, UDRUZENJE SVETLOST +3 partnersASSOCIATION FOR EDUCATION MLADIINFO INTERNATIONAL,BATMAN FEN LISESI MEZUNLARI DERNEGI,TDM 2000,SHOQATA YOUTH 4 SOCIETY,UDRUZENJE SVETLOST,PRAXIS EUROPE CIC,ASOCIATIA A.R.T. FUSION,ORGANIZATA JO-QEVERITARE LIGO LEX LEGISFunder: European Commission Project Code: 589794-EPP-1-2017-1-AL-EPPKA2-CBY-WBFunder Contribution: 66,405 EUR“Theatre of the Oppressed through Multimedia Lens” is a capacity building project which aim to involve 8 youth organizations from Western Balkan and EU which work in inclusion field through the empowerment and support of youth workers with effective tools in multimedia and theatre of the oppressed techniques adding quality to youth work in local and international level. Our project offers an innovative blend of novel tools in theatre of the oppressed and multimedia work with addressing a key emerging challenge for European youth – social inclusion and respect for human rights. Our project will be based in three main learning pillars: first one will be exploring the concept of social inclusion, since all our partners are working with young people with fewer opportunities; second one shall be to bring together two powerful tools such as Theatre of the oppressed and Multimedia and teach youngsters how to incorporate these two tools together; Third pillar will be improving competencies (skills, knowledge and attitudes) of participants in taking action in different levels using different visual art tools such as theatre, photography, video, multimedia etc. The key concepts for social inclusion of young people such as: Minority, majority, migration, asylum, refugee status, tolerance, anti- discrimination, xenophobia, active citizenship, European citizenship, intercultural learning will be tackle and explore during the project. Activities planned in the project are in international and local level combined together and following a logical line. Methodology used during the whole project is based in non formal education approach with a variety of methods such as group work, video, role play, theatre, simulation exercise, learning by doing, collage, debate.It is very important that this project will give youth leaders transversal skills (use of multimedia especially) that can be used not only in youth work but elsewhere, thus increasing employability of our participants and then, indirectly, young people they will be working with upon their return to their sending countries.
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