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Ενωση για την καινοτομία στην τεχνολογική εκπαίδευση και κουλτούρα ΑΣΤΙΚΗ ΜΗ ΚΕΡΔΟΣΚΟΠΙΚΗ ΕΤΑΙΡΕΙΑ

Country: Greece

Ενωση για την καινοτομία στην τεχνολογική εκπαίδευση και κουλτούρα ΑΣΤΙΚΗ ΜΗ ΚΕΡΔΟΣΚΟΠΙΚΗ ΕΤΑΙΡΕΙΑ

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-2-LT02-KA210-YOU-000051261
    Funder Contribution: 60,000 EUR

    << Objectives >>- to provide a young person with knowledge about social business, to acquaint him/her with the possibilities and principles of establishing one;- motivate to take the initiative and try to create future jobs for themselves;- inspiring young people to pursue not only personal but also societal benefits in their careers;- to provide information about career opportunities, it is important to be socially responsible;- to delve into the peculiarities of management and business administration.<< Implementation >>Planned project activities:- presentation of the concept of social business;- identify social problems around us through tasks, interactive activities (production of board game), discussions, role-plays, and look for ways to solve them using the knowledge gained during the project;- getting acquainted with various stages of business establishment and implementation;- introduction to career opportunities by creating a job for oneself and others, bringing personal and social benefits.<< Results >>During the project, young people will learn to look boldly and creatively at the societal challenges around them. Participants will learn a variety of techniques that will be useful in their career path in the future. The activities will also develop young people's leadership, cooperation, logical and creative thinking skills. We hope that youth groups will gain more self-confidence and teamwork, learn from the knowledge they have gained in implementing ideas and projects.

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  • Funder: European Commission Project Code: 2021-1-HR01-KA220-SCH-000034415
    Funder Contribution: 188,085 EUR

    << Background >>LINGUA MATHEMATICA is an Erasmus+ project that aims to bring together two disciplines and two generations. English is one of the disciplines, and Math is the other.Preschoolers make up one generation, while teenagers make up the other.According to a survey we conducted with our teenagers, English and Math are both regarded as one of the most difficult subjects. This project makes use of emerging digital resources to create motivational activities for Math learning that are integrated with English lessons. We will create some lesson materials to teach English vocabulary associated with Math subjects. It develops and supports learners in comprehending and enjoying these lessons by using shared terminology, shared applications and web tools, and shared lingua franca. Students will learn Math and English together this way. Teenagers will plan a variety of activities for Maths integrated English classes for primary and preschool students. And we will put these activities into practice in the pre-schools.The project raises awareness of the importance of Math and English across skill sets and countries, as well as provides a shared practice in using digital resources to communicate across cultures. It encourages learners and tutors from different countries and cultures to work together to improve their skills and communication, much like a video game, but with real-life skills.<< Objectives >>The project develops key competencies in 21st century skills, providing participants with the necessary digital era abilities, while also developing a concurrent mindset in using cross-curricular skills to embed learning for new careers and work in the twenty-first century.The project delves into an evolving and emerging digital world to determine the best job to do in the future. The project recognizes the importance of cultivating creativity in all students, particularly in the critical subjects of English and Math, both together and separately.Virtual lessons will reinforce creativity in education, as will contests to improve quality and innovation with new methodologies to support our students' creative potential in Math and English. The project will supplement efforts to assist the cultural and creative sectors in recovering from a crisis in terms of greener, more digital, and resilient recovery, contributing to the EU's strategic priorities.<< Implementation >>To improve their digital skills, key competencies, and 21st century skills, participants create digital games, digital stories, audiobooks, animated presentations, digital flashcards, augmented reality materials, and other digital materials.They participate in activities such as logo design contests, building designs with geometric shapes, ornament designs, handmade decorations, art designs with digital tools, patchwork, DIY activities, and short film shooting to improve their creativity and art skills.They have some activities to make them work collaboratively, such as preparing school bulletin boards, project logo, poster, and slogan contests, chess& backgammon competition, orienteering competition, making researches and presenting them as group works, special occasion celebrations, and, most importantly, LTT activities.They design a variety of activities that are used with kindergarten students both online and in person. This will instill empathy and tolerance in them toward younger people.The participants will work with SEN students who have some learning disabilities, and this work will improve the empathy feelings of teenagers.Teenagers will learn how to conduct research, collect data, and report the findings of their studies.They will participate in some STEM challenges to reinforce their knowledge of STEM fields, which will be useful in their future careers.<< Results >>Through the project, the participants will acquire a better understanding of Mathematics and English and help to foster an environment of intercultural communication. The visibility of the ERASMUS+ program in the regions would be further enhanced.the project's working methodology will be a combination of means of formal and non-formal education. Participation will be actively encouraged by giving the participants the freedom to work on the project and enabling them to become informal and involved as well as directly involve stakeholders.All results of the project's findings will be made available on the Erasmus+ Project Results Platform as an open learning resource.

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