
CULTUREPOLIS
CULTUREPOLIS
12 Projects, page 1 of 3
assignment_turned_in ProjectPartners:EWORX, Lebanese Development Network, GEORGIAN ARTS & CULTURE CENTER FOUNDATION, AB INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT LTD, APS FATTORIA PUGLIESE DIFFUSA +1 partnersEWORX,Lebanese Development Network,GEORGIAN ARTS & CULTURE CENTER FOUNDATION,AB INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT LTD,APS FATTORIA PUGLIESE DIFFUSA,CULTUREPOLISFunder: European Commission Project Code: 2020-1-EL01-KA204-079099Funder Contribution: 213,074 EURThe importance of cultural heritage as a vital element in intercultural dialogue has been formulated in a multitude of policies from international to local level being in line with the 21st Century (2017) European Cultural Heritage Strategy for the 21st century, the (2018) European Agenda for Culture, the EU's 2018 Work Plan for Culture 2019-2022 and the UN 2030 Agenda with 17 SDGs. The project TOGETHER – TOwards a cultural understandinG of thE oTHER – includes 6 partners (CulturePolis, EWORX, IED, FPD , GACC, LDN) from 5 different countries (Greece, Cyprus, Italy, Georgia, Lebanon). TOGETHER derives from the need to create and disseminate know-how regarding the intercultural dialogue among EU countries and countries outside the European territory, based on the common values cultural heritage represents in order to really empower all sectors of society to build bridges between people, reinforce mutual understanding, boost economic and social development and enable Europe and its neighbors to face common challenges as a whole context for social cohesion and sustainability. In the increasingly multi-cultural European environment of the 21rst century where more and more individuals have to manage their own multiple cultural affiliations, some people still view cultural diversity as a constraint to human and economic progress or a threat to national stability. Europe’s rich cultural heritage have the potential to promote common values, inclusion and intercultural dialogue within Europe and beyond, creating a sense of belonging, being an antidote to any confrontation society is facing nowadays.In this context, TOGETHER targets local actors and practitioners, representatives of local alliances, cultural associations and federations, leaders of NGOs and CSOs, professionals of cultural and social centers, networks and stakeholders from the cultural and creative industry as well as public authorities and policy makers, leaders of local authorities, representatives of local and national governments; its objectives are to: • Develop a transnational approach for cooperation between countries of EU and the neighboring region (the Middle East and Back Sea), established in the European common values which are generated and represented by various cultural assets and traditions of participating countries. • Address the challenge of embedding intercultural dialogue processes in the Agendas of local communities for Sustainable Development • Empower local actors through upgrading their professional skills and competences and rendering them ‘ambassadors’ of cultural diversity and cross-cultural understanding. • Develop and deliver innovative training materials, digital tools and content methodologies for successfully meeting the needs of local actors and their communities and empowering them at all levels. The activities include respective intellectual outputs and multipliers events (National Seminars/Workshops, Final Conference); the TOGETHER IOs comprise of Comparative Analysis Report -IO1, Ambassadors Curriculum-IO2, TOGETHER e-Toolbox-IO3, TOGETHER Intercultural Dialogue Guidebook -IO4.
more_vert assignment_turned_in ProjectPartners:RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD, Project School, FORUM PARA LA EDUCACIÓN Y EL DESARROLLO, SL, VUB, LE EUROPE LIMITED +1 partnersRESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD,Project School,FORUM PARA LA EDUCACIÓN Y EL DESARROLLO, SL,VUB,LE EUROPE LIMITED,CULTUREPOLISFunder: European Commission Project Code: 2022-1-BE02-KA220-ADU-000090270Funder Contribution: 250,000 EUR<< Objectives >>The InfoReady project aims at preparing adults to become critical users of online information and empower them to critically evaluate social media and resist disinformation. Adults will be supported in conducting online media research and filtering fake-news content. A mobile application will be developed including readiness schemes for adults’ digital literacy and resistance to disinformation, as well as activities for adults to enhance digital literacy and disinformation filtering skills.<< Implementation >>Partners will implement the following activities:1.Design and development of a readiness scheme, curriculum to prepare adults for dealing with disinformation, as well as a platform and mobile application 2.Training of adult educators and adult learners on the effective support of adults towards developing resilience skills in relation to disinformation, through the readiness scheme and curriculum3.Development of Documentary to demonstrate the outcomes of the project and user testimonials.<< Results >>InfoReady aims at creating a resilient and misinformation-resistant society with citizens that are digitally savvy. It will enhance the capacities of adult educators to deliver online information literacy education using the InfoReady material and mobile application with adult learners. It is also expected that there will be a powerful exchange of good practices and enrichment of knowledge promoting the importance of using digital tools to enhance adults’ readiness to misinformation.
more_vert assignment_turned_in ProjectPartners:LE EUROPE LIMITED, RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD, ASOCIACION VALENCIA INNO HUB, Universidade Lusofon, CULTUREPOLIS +1 partnersLE EUROPE LIMITED,RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD,ASOCIACION VALENCIA INNO HUB,Universidade Lusofon,CULTUREPOLIS,Akademie Klausenhof gGmbHFunder: European Commission Project Code: 2022-1-DE03-KA220-SCH-000088171Funder Contribution: 250,000 EUR<< Objectives >>Digital competences and skills are nowadays being extended to another type of life - life in the metaverse. METAYOUTH will promote intergenerational alignment between students, parents and teachers in ways that they will be prepared for safe and resilient participation in metaverses. Based on the DigiComp Framework, as well as on action research and simulated methods, this project will create a pedagogical approach with different scenarios and access to virtual spaces.<< Implementation >>a)Development of toolkit guided by DigiComp framework including scenarios and quests for intergenerational interactionsb)Capacity building of 180 young people, 90 teachers and 90 parents through the METAYOUTH toolkitc)Digital teacher and parent training guides in 5 languages c) Educational visits to local organisations to experience metaverse participationd) Dissemination including social media campaign, local events, short videos and final conference.<< Results >>The project is expected deliver a transnational and integrated framework for safe and resilient metaverse participation among school students. At the intersection of partner’s work, trainers’ experiences and youth’s needs, it is also expected that there will be a powerful exchange of good practices and enrichment of knowledge. The project results will be adaptable and transferable in training and learning institutions around EU, thus securing its multiplication and sustainability.
more_vert assignment_turned_in ProjectPartners:CULTUREPOLIS, FUNDACJA ROZWOJU EDUKACJI SPATIA, Malatya Bilim Ve Sanat Merkezi, Escola Básica Integrada da Horta, Edmund Rice College +1 partnersCULTUREPOLIS,FUNDACJA ROZWOJU EDUKACJI SPATIA,Malatya Bilim Ve Sanat Merkezi,Escola Básica Integrada da Horta,Edmund Rice College,IX Liceum Ogolnoksztalcace im. Wislawy Szymborskiej w SosnowcuFunder: European Commission Project Code: 2020-1-PL01-KA227-SCH-095376Funder Contribution: 246,450 EUR"Project ""Creating spaces for creativity - SPACES"" will be implemented by six partners from five countries: Foundation of Education Development SPATIA (NGO, Poland), IX Liceum Ogólnokształcące im. Wisławy Szymborskiej w Sosnowcu (school, Poland), Malatya Bilim Ve Sanat Merkezi (educational centre, Turkey), Edmund Rice College (school, Ireland), Escola Básica e Secundária Padre Manuel Álvares (school, Portugal), CulturePolis (NGO, Greece).Its main objective is supporting the development of creativity of students and teachers / educators through the exchange and dissemination of good practices and the creation of 3 intellectual outputs by 6 partners of the cross-sector consortium in the period from 01/04/2021 - 31/03/2023.Detailed objectives:- building a network of cooperation between 6 organizations diverse in terms of culture, competence, sector and experience, which will allow for the synergy effect;- strengthening cooperation between project partners, including between organizations operating in the field of formal, informal and non-formal education;- increasing students' knowledge of how to learn creatively;- increasing educators and teachers' knowledge of how to teach creatively;- increasing students' awareness of appreciating culture and nature as sources of inspiration for work and study;- developing the results of intellectual work that will contribute to the creation of a friendly, learning space in educational institutions.The project consortium will work out 3 intellectual outputs:1) How to learn creatively? - handbook for secondary schools students2) How to teach creatively? - handbook for teachers and educators3) How to build creative space? - teaching materials, recommendations.In the project there are also planned short staff joint training events and dissemination workshop in all participating countries. The project aims to contribute to the use of innovative tools and novel didactic methods in education (formal and informal), thus improving its overall quality and relevance. Achieving this goal will involve international experience and various profiles of involved institutions. The project aims to contribute to the creation of a friendly space for the development of creative thinking skills and quick adaptation through the exchange of experiences and good practices in this area between non-governmental organizations, educational institutions and organizations from the cultural and creative sector that deals with formal, informal and non-formal education. The aim of the consortium is also to develop international recommendations and solutions that will contribute to a permanent increase in the skills of independent, reflective and creative thinking among young people (secondary school students), who will soon enter the labor market and will face the choice of a career path. It will be possible thanks to supporting educators and youth workers in using the tools and methods of creative learning.Modernization and internationalization processes will strengthen the capacity building. The project's idea supports innovation and new educational solutions through international partnerships and inter- and transdisciplinary approaches. The project assumes that the created course will be universal, and the results of intellectual work will be available in English and in the partners' national languages. Thanks to the involvement of partners from different countries and various organizations, the results of the project will have an international dimension and can be used not only in the countries of the project partners, but also by educators from other EU countries. International cooperation will ensure the multicultural nature of the exchange of good practices, taking into account the experiences in the field of formal, informal and non-formal education of organizations from different regions of Europe."
more_vert assignment_turned_in ProjectPartners:Wisefour Innovation and Development Organisation Ltd, Gestión Estratégica e Innovación SL, Fundación Universidad Empresa de la Región de Murcia, CULTUREPOLIS, SOCIEDAD COOPERATIVA CRUZ DE PIEDRA +3 partnersWisefour Innovation and Development Organisation Ltd,Gestión Estratégica e Innovación SL,Fundación Universidad Empresa de la Región de Murcia,CULTUREPOLIS,SOCIEDAD COOPERATIVA CRUZ DE PIEDRA,Istituto Comprensivo Melanzio-Parini,University of Peloponnese,CONSORZIO MATERAHUB INDUSTRIE CULTURALI E CREATIVEFunder: European Commission Project Code: 2021-1-ES01-KA220-SCH-000024522Funder Contribution: 246,180 EUR"<< Background >>The development of digital technology and its radical exploitation in every aspect of human interaction has led to innovative approaches towards rather conventional concepts. Especially in the educational sector, new teaching and learning techniques have been introduced to complement the traditional ones and offer new perspectives in knowledge exchange and dissemination of information. One of the sectors that can be significantly benefited by this new framework is that of cultural heritage. Bringing cultural heritage to the digital era can lead to new ways towards the access, conservation and promotion of European cultural resources. ARCH is an intercultural program that aims at the collaboration between organisations and institutions in order to improve students' digital and cultural literacy skills by exploiting each country's cultural heritage. Utilising cultural wealth combined with the use of Information and Communication Technologies (hereinafter ICT) in education increases the level of student attentiveness and satisfaction, leads to higher motivation and reduces premature school dropout and failure.ARCH project aims to give students of all ages and levels the opportunity to combine the real world with three-dimensional virtual objects, interact with them and collaboratively exploit their empirical-experiential knowledge through the possibilities offered by multimodal approaches. The introduction and development of an application with a platform for the presentation and dissemination of cultural heritage information, alongside with the development of a digital educational game based on the principles of game-centered learning will give students the opportunity to familiarise themselves with technology applications in order to combine real and virtual elements in a real environment and at the same time work interactively and in real time. In this way, the cultural heritage of each country will be highlighted and it will be demonstrated that cultural heritage and digital technology combined can result in innovative approaches and reforms.At the same time, the opportunity will be given to educators to improve their teaching methods through the implementation of ICT in the educational process. Moreover, local communities and everyone who is involved in education at every level, through the dissemination of the produced material, will have access to a database with rich content. Through it, they will be able to search for information about the cultural heritage of their place and all the countries involved, resulting in the strengthening of the European dimension of education and the formation of a new understanding of the role of the school and its opening to society in a local, regional, national, European and international level.<< Objectives >>The Projects’ main objectives are to:Provide to our target groups a useful online, free, and accessible platform and materialDevelop a digital educational game, based on the principles of game-centered learningHelp students to gain knowledge on their city’s cultural heritage through the use of modern digital toolsEmpower our target groups to acquire new technological and digital skillsGive the opportunity to our target groups to use and familiarise with digital tools and ICTEnhance conventional learning process through the introduction of ICT and game-based learningCultivate a sense of ""belonging"" to a wider community, reduce social inequalities and promote cultural and social participation and inclusion<< Implementation >>This two-year program consists of a series of activities that will give students the opportunity to highlight and develop a set of opportunities and skills that will allow them to understand that technology does not overturn tradition and its notable elements, but in contrast, by the appropriate handling, techniques and experimentation, it highlights it by contributing tothe cultural communication of people and nations.<< Results >>Project Result 1: Application for mobile devices of digital browsing platform and presentation of information of cultural points of interest.Project Result 2: Interactive educational game for elementary school children Project Result 3: Guide to the application of modern game-based learning techniques in secondary education"
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