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Stowarzyszenie Projektow Miedzynarodowych Logos Polska

Country: Poland

Stowarzyszenie Projektow Miedzynarodowych Logos Polska

7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2023-1-NO02-KA210-YOU-000159944
    Funder Contribution: 60,000 EUR

    << Objectives >>1. To integrate refugees in Norway and Poland into local communities through outdooractivities and organic farming2. To exchange best practices between organisations3. To educate activities' participants about environmental ideas and issues4. To raise awareness about the European values and identity5. To create a better understanding and cooperation between participants and organisations6. To make a positive impact on the issue of environmental change<< Implementation >>We will implement:1. Kick-off meeting in Norway to launch the project and discuss all the details2. Hiking&climbing expedition in Poland to do climbing, meet with local stakeholders, attend solidarity project3. Exploring the World through Kayaking and hiking in Norway 4. Hands-On Exploration of Organic Farming in Norway5. Hands-On Exploration of Organic Farming in Poland6. Final meeting to evaluate and wrap up the project7. Development of the guide<< Results >>1. Boost to activities of Norway partner2. Better integration of refugees 3. Better understanding of environmental issues and how to deal with them among participants4. A guide for organisations and personalities about using outdoor and organic farming as tools for inclusive actions, which will be developed based on project activities.5. Increased level of participation of organisations and personalities6. Better understanding of EU values and principles among participants

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  • Funder: European Commission Project Code: 2021-1-DE04-KA210-YOU-000033857
    Funder Contribution: 60,000 EUR

    << Objectives >>We want to identify and overcome barriers to participation in local projects for the target groups of West Africans in Berlin and Ukrainian migrants in Poznan. Through collaborating transnationally to foster the exchange of ideas and best practice between our organisations, we want to build on our local activities as stepping stones to greater involvement in international mobility projects amongst disadvantaged target groups in Germany, Poland and beyond.<< Implementation >>We will implement:- planning meetings in Berlin and Poznan- four short-term international study visits dovetailed to the needs of our target groups- high quality outputs incorporating needs analyses and practical measures for fostering increased engagement and participation of the target groups in local projects- multiplier events in both Berlin and Poznan- capacity building and dissemination activities<< Results >>The project will: - re-animate transnational cooperation between our organisations as we exit the pandemic- increase our capacities to cooperate at the broader European level- increase levels of participation and engagement in local projects amongst the target groups- increase levels of participation in international mobilities amongst the target groups- high quality best practice examples that have a broader relevance in terms of fostering inclusion of disadvantaged target groups

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  • Funder: European Commission Project Code: 2020-2-ES02-KA205-015372
    Funder Contribution: 79,462 EUR

    “Escape to Your Future” is a project with a duration of 24 months and aimed to facilitate the social inclusion and employability of young people with disadvantaged background through innovative and non-formal methodologies such as gamification and game-based learning.Background and Context (internal and external)According to PORDATA, in 2018 there was a large number of inactive citizens in the European Union with fewer qualifications (more than 73 million persons with less than ISCED-5) compared to the population with higher qualifications (about 10 million with ISCED-5 or more), being the group with 15 to 24 years the group with higher level of inactivation.Various studies report that lack of interest and motivation increases the chance for dropouts after high-school (shorturl.at/iqELX), and in the same way the importance of game-based learning methodologies for a greater Engagement in Learning activities (shorturl.at/bsyA9).These studies are in line with the internal analysis made by the partnership. Both academic partners (C.E.Politècnics and ITA-ISTEC) have been using game-based learning methodologies in their courses to increase student’s motivation and engagement and the preliminary results showed to be positive. Also, the NGO in the partnership has been working with great success in numerous projects using game-based methodologies (e.g. serious games, escape rooms) in various contexts (e.g. social inclusion, domestic violence, creative thinking).PartnershipThe team is composed by entities with different areas of activity such as Centre d'Estudis Politècnics and ITA-ISTEC, Higher Education Institutions, and a, NGO, Logos, but with the same needs and concerns, promoting social inclusion, access to training and education through innovative methodologies and initiatives. Each partner has strong complementary skills that will be useful and beneficial for the project.Target groupsTwo main groups will be involved across the preparation, development, implementation and evaluation of the project.Firstly, the young people with different background disadvantages such as low income, high level of school dropout, geographical problems, digital illiteracy, including the NEET population.Secondly youth workers, trainers and educators that work daily with the mentioned population.It is expected to involve directly 30 participants on the project activities and over 200 indirect participants.Aims and activitiesThis project intends to promote actions, to build contents, digital instruments, educational resources and to analyse the impact of innovative methodologies in the target groups and stakeholders, rooted in a process of civilisational change (social, political, economic and cultural). Always taking leverage of the individual skills and competences of each partner and each individual, anchored by the best research and state of the art practices.In sum the project aims to:1) Identify and share good practices in game-based learning methodologies for Societal innovations (inclusion and employability).2) (Re) and (up) skilling of youth workers. The access to a better success: Focus on basic and specific competences development.3) Develop innovative non-formal methodologies and materials to assist youth workers.4) Enhance employment and entrepreneurial skills of young people.5) Ensure equity in the exercise of rights, namely to help citizens with disadvantaged backgrounds (social / geographical) to better integrate in society and in labour market.6) Disseminate results (in a diversity of modes), promote impact (in youth workers, young people, non-formal education, society, policy and labour market), and to keep the results sustainable after the lifespan of the project.These objectives will be attained through a variety of activities such as innovative Intellectual outputs, e.g. mobile app on how to use gamification in learning activities, puzzles and riddles for skills development, escape box, and pedagogical guidelines), LTT activities (for youth workers and for young people) and multiplier events (to disseminate the outputs and better reach the stakeholders).Results, impact and long-term benefitsIn terms of results we hope to have high quality materials that can be used by all interested parties, mainly young people, youth workers and other teacher/training professionals, but also the organisations and the community. Moreover, we expect to increase the motivation and engagement of the learners and the tutors, that can lead to a better learning/teaching/training experience. Results that can be used in other areas of activities besides the ones directly addressed by the project.In terms of impact (long-term benefits) we hope to increase the opportunities for these young people to become more involved in society, to become more aware and responsible citizens, more active and decision makers of their future, culminating in better job opportunities.

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  • Funder: European Commission Project Code: 2019-3-PL01-KA205-077702
    Funder Contribution: 113,274 EUR

    Sociological research demonstrates that the largest segments of society with the greatest capacity for change are the young people. Young people’s participation contributes to civil society by building a sense of belonging, solidarity, justice and responsibility, caring for people in need, and sensitivity towards people who are from different cultural backgrounds. Unfortunately, global statistics reveal the low interest of young people in civic life, in knowledge of state institutions, citizens’ rights and freedoms, active participation and responsibility within the community. Young people have lost confidence and motivation to change something, only few of them believe that the future of society stand in their hands and act to change something.Therefore, four organizations from four countries - Poland, Portugal, Sweden and Romania – have come together for a 2-years-project in the Strategic Partnerships in the field of youth to improve the level and quality of active citizenship in at local/national/european/global communities of young people (14-26) by using innovative educational tools (e.g., escape rooms) and train youth workers, creating a European network of “Change Makers” and allowing a wise participation in society. The objectives of the Project are:O1: promote the exchange of good practices among NGOs and other local entities from 4 countries;O2: create an innovative Change Makers Training Experience and mobile escape rooms kits, addressing active citizenship in youth;O3: increase sense of initiative and entrepreneurship in youth at local/global level;O4: foster active participation and active citizenship in society;O5: contribute to the sense of belonging as European Citizens and motivate participants to learn more about the EU, creating a European Network;O6: invest in the capacity building of youth workers promoting high-quality work and innovative methods of reaching out to youth using escape rooms;To reach our goals, we will start by creating video tutorials and portable escape rooms kits, promoting common ground in how to use this educational tool to reach up to youth. Next, we will develop a Training Experience “Change Makers Academy” that applies this tool and much more in the promotion of Active Citizenship with local youth. We will address subjects that we consider crucial in “life” as Human Rights, local and EU active participation, intercultural dialogue and social entrepreneurship. Simultaneous, transnational and local activities will occur as pilot tests of the innovative material.We want youth to become the next “change makers” of their local/global communities, meaning active citizens that have, not only, the skills and capacity to engage, as well as a sense of self-worth, purpose, awareness and social responsibility, creating a European Network. Together with youth workers aware and skilful for addressing youth needs and partners empowered with a cross-sectorial knowledge and a European strong network.Having good geographic coverage, we hope, in the future, to enlarge its implementation to other countries. More than inspirational solutions, we want to be able to tackle some of society’s pressing challenges, pushing Europe to the forefront of innovation. Sharing of different approaches, methodologies, insights and visions, we want to contribute to enhanced networking and internationalisation, promoting European-minded citizens and filling in the missing links, avoiding fragmentation and realising the potential of a border-free Europe.

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  • Funder: European Commission Project Code: 2023-1-SE02-KA210-YOU-000160073
    Funder Contribution: 60,000 EUR

    << Objectives >>-Engage a group of new migrants from SE, DE, PL, and ES.-Have concurrent consultations on communication strategies and inclusive activities that the places can offer-Hold a customized training course/workgroup in Sweden with educators and new migrants from SE, DE, PL, and ES.-Conduct 4 local dissemination events and incorporate the findings into the ongoing operations of our organizations and affiliated partners' work-Teach the target audience on effective NFE and participatory methodologies<< Implementation >>- Kick-off Meeting- Compilation of focus groups research and case-studies.- Working Group / Training Course - mobility to:a) improve the competencies of the members and educators of the partner organizations and development of innovative practices on inclusive spaces and communication deepen the cooperation between the consortium to create sustainable cooperation, and combine resources for analysis and production of:- Casebook of Innovative Practices- Multiplication Actions in IE/DE/PT/ES<< Results >>- An improve collaboration between the consortium and migrant communities in partner countries (through transnational activities and focus groups).- A case book of innovative methods in migrant service communication co-creation and co-implementation.- Longevity of the network and increased capacity of less experienced KA2 organizations.- The consortium and affiliated partners stimulated policy discourse and facilitated the migrant-led implementation of project findings into service provision.

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