
Fondazione Polo Universitario Grossetano
Fondazione Polo Universitario Grossetano
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:C4FF, ARTES 4.0 Advanced Robotics and enabling digital TEchnologies & Systems, IDEC, Fondazione Polo Universitario Grossetano, Mediterranean Maritime Research and Training Centre Coop. Soc. Ltd. +1 partnersC4FF,ARTES 4.0 Advanced Robotics and enabling digital TEchnologies & Systems,IDEC,Fondazione Polo Universitario Grossetano,Mediterranean Maritime Research and Training Centre Coop. Soc. Ltd.,INESC TECFunder: European Commission Project Code: 2020-1-UK01-KA226-HE-094705Funder Contribution: 299,285 EURThe disruptive effects of the COVID-19 outbreak have impacted almost all sectors of our society. tertiary education is no exception. A study by Aucejo et al (2020) about 1500 students reported that the outbreak had large negative effects on students' current labour market participation and expectations about post-college labour outcomes. Around 40% of students lost a job, internship, or a job offer, and 61% reported to have a family member that experienced a reduction in income. The pandemic also had a substantial impact on students' expectations about their labour market prospects post-college/university. For example, their perceived probability of finding a job before graduation decreased by almost 20%. They are now competing not only with other graduates but also many experience workers who lost their jobs recently. In the UK 700,000 experienced workforce lost their jobs due to the pandemic (ONS, September 2020). The situation in other EU member states is not dissimilar. All these issues have increased stress and anxiety leading to mental health among the young generation which has less experience of coping with stress. Emergency measures are required to put in place to help them realise their strengths, develop missing skills and boost their confidence which will ultimately help in avoiding mental health related issues by combining the VR technology and John Holland’s personality criteria known as RAISEC – according to which people and work environments can be classified according to six basic types: Doers (Realistic), Thinkers (Investigative), Creators (Artistic), Helpers (Social), Persuaders (Enterprising) or Organizers (Conventional). RAISEC provides the young people an opportunity to understand what areas they are inclined to succeed. The application of the RAISEC is combined with the development of key skills (Ziarati, 2020) which gives job applicants a greater chance of finding and keeping a job such as i) developing and managing self, ii) working as a member of a team, iii) communicating effectively, iv) maintaining physical and mental fitness, v) applying technology, vi) managing time, vii) defining and solving problems and viii) design skills. With an affordable, accessible and fun app those graduated during the Covid-19 pandemic (Generation C) is given a means to know their strengths, skills and abilities better and to hunt for their future occupations. The proposed project intends to take full advantage of VR both as a tool to identify interest and strength and to develop key life skills required by the labour market. The VR industry is growing fast, with the market for virtual reality hardware and software projected to increase from 6.2 billion U.S. dollars in 2019 to more than 16 billion U.S. dollars by 2022 (Source: Statista.com). With a set of well thought tests, the proposed app will allow users to take part in carefully organised quizzes that they will experience for themselves without getting bored or finding it dreadfully dull. Our proposed project aims to solve the problem of giving the youth the necessary skills and knowledge of what their skills and abilities are and in which occupation they can excel and have a bright future. By approaching the issue at the earliest stage, the aim is to prepare the young and to reduce stress and future dissatisfaction and provide a glance of the future opportunities. The users will know the missing skills and will be able to focus on the important aspects by themselves and therefore will be able to eliminate skills mismatching and develop key skills. Also, by knowing their strong points the Generation C will be able to develop themselves to higher levels in seeking and retaining good and well paid jobs.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CDE Petra Patrimonia, CASE, MINISTRY OF LABOUR AND SOCIAL INSURANCE, ASSOCIAZIONE NAZIONALE DEI COMUNI ITALIANI DELLA TOSCANA NATIONAL ASSOCIATION OF ITALIAN MUNICIPALIT, JOBSPLUS +2 partnersCDE Petra Patrimonia,CASE,MINISTRY OF LABOUR AND SOCIAL INSURANCE,ASSOCIAZIONE NAZIONALE DEI COMUNI ITALIANI DELLA TOSCANA NATIONAL ASSOCIATION OF ITALIAN MUNICIPALIT,JOBSPLUS,CROATIAN EMPLOYMENT SERVICE,Fondazione Polo Universitario GrossetanoFunder: European Commission Project Code: 2021-1-MT01-KA220-VET-000025354Funder Contribution: 399,965 EUR<< Background >>Investments in the green & digital economy are going to be the key drives of post-pandemic recovery and are set to radically change our economy and society. In order to ensure that such transformation is inclusive and sustainable, policy makers shall be able to deploy new solutions to increase participation at all levels, particularly of the most vulnerable. The project delivers a solution equipping NEETs to seize their training and employment opportunities linked to the Green & Digital Economy.<< Objectives >>Through the Project an innovative profiling method will be developed featuring specific elements relevant for digital and green jobs. The profiling will be integrated by the development of relevant training content aimed at strengthening key competences of NEETs in such areas. Such training content will also build on the on the survey finding conducted with employers and other relevant stakeholders to ascertain the needs of the sector in terms of key competences and skills required in digital and green jobs. The training will be submitted for accreditation at the end of the project. The project will also engage employers to ensure consistency between labour force competences and demand in the green economy. At the end, PES and other entities will adopt an improved profiling and training approach that will help aligning NEETs’ competences to labour market for Green and Digital sectors. Finally, the project results will be disseminated widely through the participants’ networks with the aim of transferring the solutions to other organisations that deliver the Youth Guarantee in Europe.<< Implementation >>To achieve the results, the partners will implement the following activities:- desk research and needs analysis and data analysis;- Interviews with stakeholders;- online and offline communication activities;- writing of project reports and elaboration of findings;- creation of a digital tool for the enhanced profiling questionnaire;- identification and description of learning outcomes, pedagogical assessment tools, learning methods and training material.<< Results >>Smartly will generate the following results:- Survey and needs analysis;- Design of Training Content in Green Jobs;- Design of Training Content in Digital Jobs;- Design and testing of enhanced Profiling Questionnaires;- Organization of multiplier events;- Wide dissemination and promotion of project results
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