Powered by OpenAIRE graph
Found an issue? Give us feedback

KU TU EOOD

Country: Bulgaria
20 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2020-1-LT01-KA227-ADU-094724
    Funder Contribution: 176,848 EUR

    Creativity is a valuable workplace skill for the 21st century, a superpower for tomorrow’s workforce, which can be mastered and cultivated. Nevertheless, in most areas of life there is still a prevailing stereotype to associate creativity exclusively with the arts, which hinders creativity taking appropriate place in organisations and businesses. As situation analysis in partner countries revealed, creativity development is not included in formal adult education programmes apart from those related to arts; creativity training is mainly offered as small-scale component within corporate training, but not as consistent courses. At the management level, there is a noticeable lack of understanding that creativity can benefit every function of an organization and therefore requires systematic management. In response to the identified needs of individuals and organisations, the project partners came up with the idea of ACDC 4 You – a European transnational partnership project promoting the development of adults’ creativity using creative processes of participatory music and raising awareness in relation to creativity as a crucial and the most coveted skill for the future economies across Europe and the globe. The project brings the capacity of 5 different organisations – two adult education providers, a professional theatre and film company, a non-profit cooperative and an SME specialised in marketing and communication from Lithuania, Romania, Ireland, Spain and Bulgaria. In ACDC 4 You, we focus on the context as an integral part of any creative process and a factor which can be positively influenced even by the results of a single project. We choose participatory music as a context for its power to unleash individual creativity by making us happy, relaxed and less stressed, thus encouraging divergent thinking. With this project, we consolidate the competencies of adult educators and musicians, thus introducing a new type of trainers prepared to teach adults creativity. The Aim of the Project is to equip adult educators, musicians and other cultural workers - as individuals the most vulnerable to economic shocks, such as those created by the COVID-19 crisis - with the skills and knowledge necessary to become successful facilitators of music-based creativity & innovation training for adults and at the same time gain creative confidence and develop ‘creativity literacy’ themselves.For achieving the aim the partnership will develop the following 4 intellectual outputs:1. Best Practice Collection in creativity training with the specific focus on participatory music2. ACDC: Artistic Creativity Development Curriculum – a 25-hour Train the Trainers Programme for Musicians and Adult Educators as Creativity Trainers3. Creativity Labs – a set of participatory-music based experiential training workshops with videos to develop ideation, creative thinking, problem-solving, collaboration skills in teams 4. Creativity Workbook - an interactive publication consisting of up to 50 practical exercises for individual ‘creativity literacy’ training. 10-15 participants per partner country (50-75 in total) will be involved in piloting of ACDC. All resources and materials will be done in English, with translation in all partner languages and will be available on the partners‘ websites, social media, EPALE and Erasmus+ Project Results platforms.The project will be widely disseminated in partner countries through different channels and activities, organisation of 5 local multiplier events and one International Conference ‘ACDC for Ceative Adults’ an open-air concert, demonstration of the project outputs and practicing participatory music in Lithuania. The innovativeness of the project first of all lays in the approach to creativity as a vital workforce skill which has to be mastered and cultivated on individual and systematically managed on a corporate level. Secondly, the developed outputs represent innovative resources introducing a new type of trainers prepared to teach adults creativity. Thirdly, musicians and other cultural workers are offered an opportunity to start an alternative activity as facilitators of music-based creativity training.The expected impact is: -developed competencies of musicians and adult educators necessary to respond to the ever-growing need to improve adult creativity skills and to become effective creativity trainers-promoted adult education as an alternative field for musicians’ self-expression providing them with more flexibility and resilience in the face of COVID-19 crisis-adult learners as final beneficiaries provided access to a new attractive form of professional development, which will help them to enhance their creativity and improve their position in the labour market.In the long term perspective, the project will contribute to the promotion of a positive attitude toward creativity & innovation in society and encourage the use of project outputs in a wide range of applications.

    more_vert
  • Funder: European Commission Project Code: 2014-1-IE01-KA204-000371
    Funder Contribution: 303,534 EUR

    • To conduct a period of research on current practice and needs in relation to education on equality, inclusion and anti racism each partner country • To develop a Training for Trainers curriculum that provides training for adult education facilitators in how to use drama and theatre to promote equality, inclusion and anti-racism.• To develop a Toolbox of Resources to accompany the ‘Training for Trainers’ curriculum including research on equality, inclusion and anti-racism and videos of the training • To establish a web portal to host the Toolbox of Resources including an online ‘forum’ for educators and the videos demonstrating training exercises• To make a copy of the Toolbox of Resources on DVD for Distribution • The final curriculum will be presented in written and video format. Sections of training from the curriculum will be presented and demonstrated on video by each project partner. Each project partner is allocated a specific number of games and exercises from the curriculum that they will show on video in order to demonstrate how the exercises are implemented and the videos will form part of the Toolbox of Resources. • The curriculum will be developed collaboratively by all project partners. An initial curriculum will be developed and then project partners will ‘pilot test’ sections of the training within their own countries and then come together to review and further develop the curriculum incorporating feedback from participants who took part in the ‘pilot testing’ of the curriculum. A total of 75 participants will be trained during the pilot testing.• There will be ongoing development of the curriculum; the Toolbox of Resources and Final Videos throughout the lifetime of the project • Final outputs include a full Curriculum with accompanying Toolbox of Resources and Video demonstrations providing information for training adult education trainings on how to use drama and theatre techniques to promote equality, inclusion and anti-racism work

    more_vert
  • Funder: European Commission Project Code: 2018-1-NL01-KA201-039028
    Funder Contribution: 288,810 EUR

    Migrant children (both first- and second-generation) starting school without the knowledge of their host country’s language find themselves in a disadvantaged position compared to native pupils, and their learning is often hindered until they overcome the language barrier. The situation is more or less the same with children whose mother tongue is a minority language for the host country. National language learning is an important aspect of stimulating their socio-cultural integration. When it comes to learning a European language as a second or foreign language, the use of the European cultural heritage and learning through heritage is a means to enrich the learning process. Children, who are already immersed in their own culture, are encouraged to understand and appreciate European culture here and elsewhere. It enables them to develop their sensibilities in relation to their immediate environment and their interest in things beyond it, thus beginning a process of opening up to the world. ‘Welcomm2 Explore Europe’ project implements a methodology for migrant and bilingual children’s language, communication and intercultural skills. The project addresses primary school children aged 6-12 years old, whose language skills in the language of the country they live in need support either because they are bilingual or have limited knowledge due to migration, children of the same age interested in exploring another European language and culture, educators (primary school teachers, language teachers, integration trainers, after school activity educators) and the children’s parents, with the main objectives to contribute to improvement of quality, attractiveness and accessibility of language learning through culture, to develop intercultural and communication competences and positive attitudes towards other cultures, and to improve awareness of the European cultural heritage.The project designes a model for language and intercultural learning through children’s immersion in their local and other cultures, enhancing their knowledge of European culture, multilingualism and diversity. Project approach compromised a communicative competence model: embedding the target groups in the development of the products, game-based activities: children become co-creators of the products and of their learning, integrated curriculum approach to teaching and learning: project outputs are designed for children to see the connections and relevance between subjects, and the learning vehicle of European cultural heritage. The project provided stimulated experience of children of being co-researchers, and co-imaginers and co-authors alongside with their teachers and families as a practice for their active and engaged participation in care, play, and learning.‘WelComm2 Explore Europe’ project’s results and achievements include:- A series of six board games, that invite players to explore the language and culture of European countries and regions: “Ontdek Nederland” is about the Netherlands using Dutch; “Explore la Belgique” is about Belgium using French; “Explora España” is about Spain using Spanish; “Explore Kent” is about Kent using English; “Опознай България” is about Bulgaria using Bulgarian; “Explorați România” is about Romania using Romanian; - 6 co-creation groups in 6 countries for inclusive learning and co-creation activities built for the development of the board games with 70 target group representatives;- 10 testing sessions of the board games organised in 6 countries with 108 target group representatives;- 10 workshops in 6 countries organised with local action teams for comic stories development with 123 target group representatives;- Comic books “Legends come to life” in NL, EN, ES, BG, FR, RO, containing six comic stories developed by children from local legends;- 19 Educational experience videos where children are the main actors and participated in the creation of scenarios, supported by 57 digital language exercises and mini games in 6 languages;- Guidelines for Educators: Methodology guidelines and a day-to-day tool for educators to support them in redesign their programmes and encourage them to use new methods as part of the development of education material for language and intercultural learning;- Multiplier events in six countries with a total of 572 participants involving target group members, education and integration stakeholders, policy-makers, etc. Project activities have been implemented by a consortium of 8 partners from 6 European countries (The Netherlands, Belgium, Bulgaria, Romania, Spain and the United Kingdom) all having significant and complementary expertise in development and promotion of high quality outputs and their mainstreaming in the partner countries and beyond. The outputs and the project approach can be transferred and used very easily in other countries and languages, thus provide the opportunity for a high flexibility and adaptability to national and European partners.

    more_vert
  • Funder: European Commission Project Code: 2017-1-BG01-KA204-036319
    Funder Contribution: 85,810 EUR

    The ERFAL project is a KA2 Strategic Partnership for Exchange of Practices aimed at creating a thematic network for sharing experience on different topics in the area of integration of disadvantage people. The project developed a collection of good practices dealing with the integration of migrants and refugees, disabled people, NEETs and elderly and providing successful models for raising their skills and supporting their economic and social integration. The project objectives covered:-To establish a thematic network for sharing experience on different topics in the area of integration of disadvantage people -To improve the quality of the educational opportunities offered to disadvantaged people and raise their skill levels in a wide variety of sectors-To support disadvantaged people in their economic and social integration-To enhance the exploitation potential of existing educational projects focused on integration of various disadvantaged groupsThese objectives were achieved through the development of a Toolbox of 75 tools, initiatives and good practices for integration of migrants and refugees, disabled people, NEETs and elderly people from the partner countries and beyond, which are made available on the project website (www.erfalproject.eu). The Toolbox development and information included was continuously communicated with relevant stakeholders dealing with the integration of disadvantaged people. The project website registered 6,000 visitors since its launch.ERFAL used the methodology of the BarCamp participatory workshops where information and experiences are shared through different means and formats. A total of 4 BarCamp workshops were organised under the project, each one dealing with a specific topic related to the integration of disadvantaged people, and namely:-First BarCamp: Integration of migrants and refugees-Second BarCamp: Integration of disabled people-Third BarCamp: Integration of NEETs-Fourth BarCamp: Integration of elderly peopleDuring the workshops each participant presented a good practice dealing with the topic in question in diverse forms – presentations, educational games, national and European initiatives and projects for integration and education of disadvantaged people, first-hand people experiences, mobile applications, videos, educational digital technologies, etc. During the implementation of the project, the ERFAL partners created a network of 54 organisations and hundreds of individuals from the area of integration of disadvantaged people and used them for input and feedback at different project stages. The ERFAL outcomes were spread to relevant stakeholders within two rounds of national workshops aimed at exchanging experience on methods and opportunities for the integration of disadvantaged people. A total of 505 target group representatives participated in 24 workshops organised in the 9 partner countries. The ERFAL project was widely disseminated within 184 dissemination events reaching nearly 8,000 people; thousands more were reached through online dissemination and different informational platforms. In December 2018, the ERFAL project was awarded a Certificate for quality implementation of a project at an official ceremony during the annual valorization conference of the Bulgarian National Agency.

    more_vert
  • Funder: European Commission Project Code: 2016-2-NL02-KA205-001366
    Funder Contribution: 261,041 EUR

    "Digital Girls project concept is built upon the understanding that changing young women’s attitudes towards digital jobs and learning by showing clear pathways to excellence is vital for making the study and career in the digital sector relevant to young women.Digital Girls project addresses girls and young women, aged 16-25 - NEETs (unemployed, with lower level of education, or currently not attending any vocational, higher or continuing education), or involved in the last phase of the general secondary education, with the aim to contribute to cultivating and enhancing their digital confidence, to support and encourage them in making their first steps in entering the digital world, or to help them recognize that their passive IT-user skills can be transferred into valuable competencies for the labour market. The project applies ""confidence-building"" measures and effective methodology for youth work in the field, based on combination of role models and digital storytelling.The project objectives included:-Identifying, encouraging and showcasing women in digital jobs-mapping the process for developing of digital skills suitable for the labour market-fostering an atmosphere conducive to digital confidence-changing the attitude towards digital learning through effective methods for high-quality youth workProject activities have been implemented by a consortium of 8 partners from 5 EU countries (NL, BG, CZ, GR, IE) and an European network all having significant and complementary expertise in development and promotion of high quality outputs and their mainstreaming in the partner countries and beyond.The objectives were achieved through:- Performing research for identifying different job profiles in the digital sector; 53 digital professions have been identified and described- Selecting, interviewing and describing role models – active women and girls in the digital sector, resulted in 19 role models profiles- Developing “The Role Models’ Guide to the Digital Galaxy” containing 11 films with the inspiring stories of women working in the digital sector and 19 role models digital profiles- Developing career roadmaps of 5 digital jobs/professions respectively for The Netherlands, Bulgaria, Ireland, Greece and Czech Republic.- Developing and launching the Digital girls platform (www.digital-girls.eu), providing a place and tools for introducing girls to the world of IT and digital professions.- Performing web campaign tailored for girls, reaching over 25.000 people.- Organising and conducting Girls web events ""Web tea and cupcake”, Girls only Open days in companies active in the digital market, Girls Inspiration days – national exploitation events, and Final International conferenceThe project fostered stronger links between youth associations and informal groups, educational institutions, VET providers, job orientation agencies, and cultural and emancipation centres in the partner countries and in countries beyond the partnership to achieve the expected results and ensure the desired impact and sustainability of the initiative. The main goal was to contribute to change of cultural traditions and stereotypes about women’s role in digital sector and to cultivate and enhance girls’ digital confidence and employability. This has been reached through the continuous involvement of the target groups and stakeholders. 150 practitioners and employers in the digital sector and digital training providers have been interviewed at the research stage, 19 role models have been identifies and described, 11 of them filmed, 324 young women and youth workers attended the web events, Digital Girls online platform registered over 14.300 visits. Girls, employers, youth organizations and schools, cultural and emancipation centers, policy makers have been introduced to Digital girls products in the various multiplier events in partner countries (total 328 participants) and were involved in mutual activities and fruitful discussions and planned exploitation activities of the project products. Additionally, the project was disseminated at 179 events with different stakeholders reaching thousands of people. Digital Girls products have been designed and available as free online resources so that, in practical terms, they are open for use at any level - local, regional, national, European and international, which is prerequisite for sustainability and future application."

    more_vert
  • chevron_left
  • 1
  • 2
  • 3
  • 4
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.