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KU TU EOOD

Country: Bulgaria
20 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2019-1-IE01-KA204-051578
    Funder Contribution: 197,530 EUR

    Arts for Human Rights is a European wide three-year, transnational partnership project using creative processes of theatre and film and new digital technologies to promote learning and raising awareness in relation to human rights and gender equality across Europe. The aim is firstly to design a new transnational Arts for Human Rights module that educators, teachers and artists can implement with adult learners using creative processes to promote human rights and gender equality and secondly to design a new, innovative blended learning ‘Train the Trainers’ training curriculum to train educators, teachers and artists in how to implement the Arts for Human Rights module with adult learners.Arts for Human Rights runs from 2019 to 2022 with five European partners from Ireland, Serbia, Croatia, Bulgaria and Spain and brings together a cross sector of organisations that work with marginalised groups in adult education. The five European partner organisations are Smashing Times Theatre Company, Ireland (Coordinating Partner), DAH Theatre Research Centre, Belgrade Serbia, Youth Peace Group Danube, Vukovar, Croatia, KU TU, Bulgaria, and IFESCOOP, Spain.Five partner organisations come together through five transnational partner exchanges to share good practices and collaboratively combine their existing expertise, knowledge and work practices that have shown positive results in order to create a new Europe wide creative-based Arts for Human Rights module that can be rolled out in each partner country, using creative processes of theatre and film and new digital technologies to promote human rights and gender equality. The work is innovative as the models of practice are conducted through an active learning process, the learning is ‘experiential’ as participants learn through 'doing' the games and exercises so the impact is immediate and longer-lasting. Arts for Human Rights results in the creation of a collaboratively designed Arts for Human Rights module made up of five face-to-face lessons that an adult educator, teacher or artist conducts with adult learners to promote learning in relation to human rights and gender equality. The educational information to accompany the five lessons consists of five hand-outs; three Ted-Style talks, a short film and an Arts and Human Rights research book. The five partner organisations collaboratively design a new blended learning ‘Train the Trainers’ training curriculum to train adult educators, teachers and artists in how to implement the Arts for Human Rights module with adult learners. The ‘train the trainers’ curriculum is made up of a five day face-to-face ‘train the trainers’ training session and one ‘train the trainers’ e-learning lesson. Fifteen educators are trained in how to conduct the Arts for Human Rights module and a series of testing activities and a series of multiplier events are held across Europe to raise awareness of the Arts and Human Rights module, the ‘train the trainers’ training programme, the Arts and Human Rights book, the three TED style talks and short film. Communications and Dissemination activities are conducted reaching 300,000 directly and a Final Report and Evaluation and an Arts for Human Rights book are distributed widely.The Arts for Human Rights module, the train the trainers blended training curriculum and the accompanying materials are all developed in response to international and national research already conducted by the partner organisations. A further two hundred questionnaires will be used, conducted with educators, teachers, artists and human rights organisations across Europe, all aiming to identify content in relation to using creative processes of theatre and film to promote human rights and gender equality across Europe.The final book ‘Arts for Human Rights’ contains the international and national research, a documentation of fifteen examples of good practice from across Europe, the questionnaire findings, information on policy at national and local levels in relation to the use of creative processes to promote human rights and gender equality in adult education, and information on the new Arts for Human Rights module, educational material and the new Train the Trainers Training Curriculum. The book also contains 20 stories of human rights defenders. The book is created in the form of a 50 page A4 book available on-line and is distributed widely throughout Europe, through the IFESCOOP network and other networking links and is made available on each partner website and through Epale. Arts for Human Rights provides adult educators, teachers and artists with the skills necessary to work with adult learners through a creative medium in order to promote human rights and gender equality. Target Groups include artists, adult educators, teachers, adult learners, community development workers, drama facilitators and organisations working in the field of Human Rights

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  • Funder: European Commission Project Code: 2014-1-IE01-KA204-000371
    Funder Contribution: 303,534 EUR

    • To conduct a period of research on current practice and needs in relation to education on equality, inclusion and anti racism each partner country • To develop a Training for Trainers curriculum that provides training for adult education facilitators in how to use drama and theatre to promote equality, inclusion and anti-racism.• To develop a Toolbox of Resources to accompany the ‘Training for Trainers’ curriculum including research on equality, inclusion and anti-racism and videos of the training • To establish a web portal to host the Toolbox of Resources including an online ‘forum’ for educators and the videos demonstrating training exercises• To make a copy of the Toolbox of Resources on DVD for Distribution • The final curriculum will be presented in written and video format. Sections of training from the curriculum will be presented and demonstrated on video by each project partner. Each project partner is allocated a specific number of games and exercises from the curriculum that they will show on video in order to demonstrate how the exercises are implemented and the videos will form part of the Toolbox of Resources. • The curriculum will be developed collaboratively by all project partners. An initial curriculum will be developed and then project partners will ‘pilot test’ sections of the training within their own countries and then come together to review and further develop the curriculum incorporating feedback from participants who took part in the ‘pilot testing’ of the curriculum. A total of 75 participants will be trained during the pilot testing.• There will be ongoing development of the curriculum; the Toolbox of Resources and Final Videos throughout the lifetime of the project • Final outputs include a full Curriculum with accompanying Toolbox of Resources and Video demonstrations providing information for training adult education trainings on how to use drama and theatre techniques to promote equality, inclusion and anti-racism work

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  • Funder: European Commission Project Code: 2020-1-LT01-KA227-ADU-094724
    Funder Contribution: 176,848 EUR

    Creativity is a valuable workplace skill for the 21st century, a superpower for tomorrow’s workforce, which can be mastered and cultivated. Nevertheless, in most areas of life there is still a prevailing stereotype to associate creativity exclusively with the arts, which hinders creativity taking appropriate place in organisations and businesses. As situation analysis in partner countries revealed, creativity development is not included in formal adult education programmes apart from those related to arts; creativity training is mainly offered as small-scale component within corporate training, but not as consistent courses. At the management level, there is a noticeable lack of understanding that creativity can benefit every function of an organization and therefore requires systematic management. In response to the identified needs of individuals and organisations, the project partners came up with the idea of ACDC 4 You – a European transnational partnership project promoting the development of adults’ creativity using creative processes of participatory music and raising awareness in relation to creativity as a crucial and the most coveted skill for the future economies across Europe and the globe. The project brings the capacity of 5 different organisations – two adult education providers, a professional theatre and film company, a non-profit cooperative and an SME specialised in marketing and communication from Lithuania, Romania, Ireland, Spain and Bulgaria. In ACDC 4 You, we focus on the context as an integral part of any creative process and a factor which can be positively influenced even by the results of a single project. We choose participatory music as a context for its power to unleash individual creativity by making us happy, relaxed and less stressed, thus encouraging divergent thinking. With this project, we consolidate the competencies of adult educators and musicians, thus introducing a new type of trainers prepared to teach adults creativity. The Aim of the Project is to equip adult educators, musicians and other cultural workers - as individuals the most vulnerable to economic shocks, such as those created by the COVID-19 crisis - with the skills and knowledge necessary to become successful facilitators of music-based creativity & innovation training for adults and at the same time gain creative confidence and develop ‘creativity literacy’ themselves.For achieving the aim the partnership will develop the following 4 intellectual outputs:1. Best Practice Collection in creativity training with the specific focus on participatory music2. ACDC: Artistic Creativity Development Curriculum – a 25-hour Train the Trainers Programme for Musicians and Adult Educators as Creativity Trainers3. Creativity Labs – a set of participatory-music based experiential training workshops with videos to develop ideation, creative thinking, problem-solving, collaboration skills in teams 4. Creativity Workbook - an interactive publication consisting of up to 50 practical exercises for individual ‘creativity literacy’ training. 10-15 participants per partner country (50-75 in total) will be involved in piloting of ACDC. All resources and materials will be done in English, with translation in all partner languages and will be available on the partners‘ websites, social media, EPALE and Erasmus+ Project Results platforms.The project will be widely disseminated in partner countries through different channels and activities, organisation of 5 local multiplier events and one International Conference ‘ACDC for Ceative Adults’ an open-air concert, demonstration of the project outputs and practicing participatory music in Lithuania. The innovativeness of the project first of all lays in the approach to creativity as a vital workforce skill which has to be mastered and cultivated on individual and systematically managed on a corporate level. Secondly, the developed outputs represent innovative resources introducing a new type of trainers prepared to teach adults creativity. Thirdly, musicians and other cultural workers are offered an opportunity to start an alternative activity as facilitators of music-based creativity training.The expected impact is: -developed competencies of musicians and adult educators necessary to respond to the ever-growing need to improve adult creativity skills and to become effective creativity trainers-promoted adult education as an alternative field for musicians’ self-expression providing them with more flexibility and resilience in the face of COVID-19 crisis-adult learners as final beneficiaries provided access to a new attractive form of professional development, which will help them to enhance their creativity and improve their position in the labour market.In the long term perspective, the project will contribute to the promotion of a positive attitude toward creativity & innovation in society and encourage the use of project outputs in a wide range of applications.

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  • Funder: European Commission Project Code: 2017-1-SE01-KA204-034549
    Funder Contribution: 361,793 EUR

    "Thanks to the approved application, we could work on and improve one part of the many effects caused by the Syrian migrant crisis.The project aimed to support the educational needs of adult deaf Syrian migrants by adding the Syrian Sign Language, and three other other sign languages in the region of Syria and Turkey (the Bulgarian sign language, the Greek sign language and the Cypriot sign language) , to an already existing on-line educational tool “Spread the Sign” (www.spreadthesign.com). “Spread the Sign” is a free visual sign language dictionary on the web that started as a Leonardo pilot project in 2006 and today it has more than 38 countries and 540.000 sign language videos. Adding the Syrian Sign Language and the Arabic words to the online dictionary is done and will truly benefit Syrian deaf migrants, sign language teachers for adults and others interested to help this disadvantaged group such as migrant organisations working with/for migrants. It will facilitate their integration process to the host country as well as their educational opportunities by helping them to learn the local sign language. Some of the objectives were: 1) To support the social inclusion and integration of the deaf/hearing impaired Syrian migrants and raise awareness. 2) To provide equal educational opportunities to deaf/hearing impaired Syrian migrants and people with hearing disabilities from partners countries. 3) To support adult educators in their work with hearing impaired people.The specific objectives were: 1) To enrich the on-line visual dictionary ""Spread the Sign"" with video recording of the Syrian, Greek, Cypriot and Bulgarian Sign Languages 2) To offer an open platform on the web, and App, for sign language learning to people all over Europe. www.spreadthesign.com 4) To organise National Conferences to spread the project's products and results. The five transnational partners with the relevant but also complimentary experience carried out the project successfully: - European Sign Language Center in Sweden - Mert Öztüre Special Education Vocational High School in Turkey - United Societies of Balkans (U.S.B.) In Greece - SYNTHESIS Center for Research and Education Ltd, Cyprus - KU TU EOOD, Bulgaria"

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  • Funder: European Commission Project Code: 2021-1-FR01-KA220-VET-000024839
    Funder Contribution: 236,840 EUR

    << Background >>The Intercult Connected Campus project offers an innovative training tools to support trainers and social workers in the digital transition. It also aims to enable them in turn to train refugees and migrants in digital uses. The project partners wish to continue the work of inclusion and diversity in adult education and migrant integration.To improve support for migrants and refugees and prepare vocational education and training for digital education for innovative and inclusive practices.It is indeed thanks to digital technology that information is transmitted, that solidarity is organized, that work has been reinvented and that social ties have been maintained. But an alarming finding shows us that the digital divide worsens existing inequalities and leaves behind people who are already disadvantaged.The digital divide still affects millions of people in Europe and migrants and refugees are often concerned because they are confronted with many online administrative services and the need to know the digital tools daily and professional aspects.While they can contribute to economic growth and can also support the recovery after COVID-19, they nonetheless face several challenges, including difficulties in accessing suitable vocational training. According to the Communication from the commission to the European parliament, the council, the European economic and social committee and the committee of region - Action plan for integration and inclusion for the period 2021-2027:The need to develop more and better skills is important for socio-economic development, including for migrants and refugees.Following on from the Intercult project, which enabled social actors and trainers to improve their intercultural skills, we are offering them the opportunity to strengthen their skills in the use of new technologies and digital tools for integration and inclusion.As part of the modernization of integration services, Intercult Connected Campus will support the existing vocational training systems. We propose to design and experiment with our partners, an open and accessible place to improve the chances of success for all.When we know that immigration can contribute significantly to jobs, growth and prosperity in Europe. The training of migrants is necessary to support the European economic model. Bringing Digital learning closer to support migrant entrepreneurs, ensure that more migrant women as well participate in the labor market, represent a useful choice for the community.This project will help overcome the obstacles these groups face in accessing market opportunities and help address digital transformation through the intercult connected campus platform that will be piloted with consortium partners.The current context prompts us to modernize and update our education and training systems. We must therefore reconsider the way we train our trainers and develop innovative digital tools to increase their skills.Digital literacy as a solution to improve the capacity of individuals to participate in a society that uses digital communication technologies in all its fields of activity, and as the glue of an increasingly intercultural connected society.<< Objectives >>The objective of this project is to offers an innovative training tools to support trainers and social workers in the digital transition. It also aims to enable them in turn to train refugees and migrants in digital uses.This project aims to develop the digital pedagogical skills of trainers and social workers, enabling them to deliver inclusive digital education.The training program will focus on:- key and transversal digital skills- digital skills for civic and social inclusion - digital skills for professional inclusion - digital skills for intercultural communicationThe diversity of target audiences requires the definition of the key and transversal skills necessary to support learners with their different needs. The purpose of the InterCult Connected Campus project is as follows:1- creation of a learning management system that uses new learning and training technologies:- infographics- mooc- continuing education at online or face-to-face2- production in a participatory context of activity catalogs- participatory management and hosting of training- dedicated co-working space- mixed training space in semi-distance and face-to-face support3- involve public and private partners already involved in the project around this program by proposing a common intervention framework and shared tools.4- The InterCult Connected Campus Project aims to offer training to reach audiences who for various reasons and who live in difficult conditions are deprived of it and thus reach audiences in priority areas of the City's policy and fragile audiences in general.5- digital technology is at the heart of Intercult Connected Campus in all its dimensions: a place of digital factory close to the territory.<< Implementation >>The project proposes to act against the digital illiteracy of the target group and to promote the use of digital tools in order to make this population more autonomous, by developing modules adapted to their needs, by offering the acquisition of digital skills from European digital skills benchmarks.The consortium will implement the following activities: PPR1: Training Program: Training program to improve digital skills for trainers and social workers.Module 1- Identifying the main digital skills competences to acquire to address illiteracy.Module 2. Mapping of obstacles of digital uses and main training needs of the learnersModule 3- How digital readiness helped to improve social and professional integrationModule 4- Digital intercultural mediationPPR2: Develop infographics resources to foster digital readiness for social and professional integration.The infographic resources are interactive and will require some digital skill as they will be available through the online platform. The trainers will support the beneficiaries to use the online material presented.PPR3: Development of the Intercult Connected Campus learning platform to foster inclusive digital learning environment for beneficiaries, that uses new learning and training technologies: infographics + Mooc.<< Results >>The project will also have a significant and positive impact on the participating organizations as it will create lasting value for the community by providing a digital space for all, a third place to meet and learn.Third places to develop “doing together” and re-establish links. These places are central in territories life. Activities in these places, much broader than coworking, contribute to economic development and the activation of local resources. In this context, other devices such as Digital Common are open to all. It can be mobilized by all those who wish to create a time of exchange and common work on their territory.It is possible to organize a Digital common plateform collaboratively developed and managed by a community.Within the framework of Erasmus +, the partners of the Intercult connected campus project can stimulate social inclusion actions.The InterCult Kit is a transversal methodology that uses digital technology to train in InterCulturality. The InterCult Connected Campus Project is the place of the digital fabric of the territory which will offer a framework for support towards socio-professional inclusion using the learning management system.Each partner will pilot the materials and training program with associated partners.It is also estimated that 120 people in total (20 in each country) will attend the piloting events.This project will help overcome the barriers these groups face in accessing market opportunities and help address the digital transformation of relevant structures through digital readiness, resilience, and capacity.

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