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ARTIT ATHENS ΜΟΝΟΠΡΟΣΩΠΗ ΙΔΙΩΤΙΚΗ ΚΕΦΑΛΑΙΟΥΧΙΚΗ ΕΤΑΙΡΕΙΑ

Country: Greece

ARTIT ATHENS ΜΟΝΟΠΡΟΣΩΠΗ ΙΔΙΩΤΙΚΗ ΚΕΦΑΛΑΙΟΥΧΙΚΗ ΕΤΑΙΡΕΙΑ

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-2-SK01-KA220-ADU-000098350
    Funder Contribution: 250,000 EUR

    << Objectives >>The partners seek to create a more environmentally conscious elderly community. In brief, the SCA project is to mobilize elderly visual artists of age 65+ in Slovakia, Italy, Greece, Spain and Italy (direct target group) to become actors of green change and to influence other elderly people (indirect target group) to be more conscious to the environment. By doing so, we also aim to counteract age discrimination and to promote intercultural dialogue and social inclusion for seniors.<< Implementation >>We will develop a research methodology with which we will design a curriculum and a platform for senior visual artists to learn and apply their learning, as well as the Toolkit for professionals. Multiplier events taking place in the countries in which the partners operate will involve the promotion, dissemination, piloting and testing of each of these products in order to ensure their efficacy. We will market results, news, and events via several dissemination techniques.<< Results >>Our project will have materials and resources designed for accessibility, with up-to-date research on best practices for senior creative individuals, that increases seniors' artists green skills and provides them with a tailor-made digital platform to trigger environmental change. Complementing these resources, we will produce curricula to train the teachers, professionals who may support seniors throughout this process.

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  • Funder: European Commission Project Code: 2021-2-PL01-KA220-YOU-000048960
    Funder Contribution: 252,131 EUR

    << Background >>Covid-19 has already put 3 million young Europeans out of work. According to the ILO, young people constitute major consequences of the pandemic, and there is a risk that they will be scarred throughout leading to the emergence of a “lockdown generation”. The pandemic comes to accentuate already well pronounced barriers and difficulties faced by youth and in particular of disadvantaged young people not in employment or education (NEETs). It is reported that disadvantaged youth in NEET situation are severely and recurrently underrepresented in the Youth Guarantee schemes; subsequently, these young people have increased chances to become long term unemployed and as such be on the brink of social exclusion. The project is premised on the observed link and beneficial character of youth activation mechanisms and culture and creativity. Previous studies and project work show the benefits of deploying culture as a tool for the empowerment, confidence building and social inclusion of disadvantaged youth. At the same time, young people have a tremendous creativity and innovation capital that need to be unleashed to drive the growth of European economies and societies. Entrepreneurial spirit goes hand in hand with the feelings of independence. Creating value in the field of culture goes beyond economic growth and reinforces social inclusion, feelings of belonging and optimism for the future. As illustrated in the UNIDO report on Creative Industries for Youth (2013), the creative sector is not just a commercial arena; it is a symbolic and social space. In the words of the European Parliament President, David Sassoli, art has a cathartic power that can accompany a post-pandemic society on the road to resilience (ibid). Digital transformation opens up new channels for cultural and creative expression and renders cultural and creative entrepreneurship is more inviting as they are relying more on invention and innovation i.e. human capital. Moreover, based on a very recent study conducted by EY in 2021, at the end of 2019, the cultural and creative economy was a European heavyweight.To this end, the aim of the project is to create a non-formal learning ecosystem to entice, engage and equip NEETs with skills to enter the cultural and creative economy and to allow their creativity, entrepreneurial and business skills to bloom.<< Objectives >>skills to enter the cultural and creative economy and to allow their creativity, entrepreneurial and business skills to bloom.Its specific objectives are to :-- Raise the capacity of youth workers to to support youth cultural and creative entrepreneurship (SO1)-- Motivate and activate youth in NEET situation to channel their creative and innovation capital towards entrepreneurialideas for the cultural and creative economy (SO2)-- Equip youth with skills (digital, entrepreneurial, creative) through non formal learning approach (SO3)-- Empower youth by providing them with the opportunity to produce and share their work (SO4)<< Implementation >>R1: Handbook for Youth workers: The Hows and whys for Cultural and creative entrepreneurshipR1-A1: Stocktaking and review (theory, policy and practice)R1-A2: Handbook content developmentR1-A3: Online seminars for youth workers and practitionersR1 -A4: Integrating feedback from seminars and delivery of the final HandbookR2: The Young Cultentrepreneurs course to engage, inspire and unleash the youth potential for the cultural and creative economyR2 -A1 Course designR2 - A2: Content developmentR2 -A3: Course piloting/deliveryR2 -A4: Feedback F2F and online meetingsR3: The Young Cultentrepeneurs scrapbook for cultural and creative economy: Meet the innovative young mindsR3-A1 Young Cultentrepeneurs scrapbook methodology and teamsR3-A2 Innovative thinking workshop for entrepreneurial ideas on cultural and creative economyR3-A3 The Young Cultrentrepeneurs stories - Meet the innovative minds of the futureR3-A4 Development of the digital scrapbook<< Results >>R1: The Handbook for Youth workers: The Hows and whys of Cultural and creative entrepreneurship. The handbook published in digital format in six (6) languages and available online will be a prime educational resource for youth workers and practitioners. Online seminars will be implemented in 5 countries with the participation of 100 youth workers in total.R2: The Young Cultentrepreneurs course to engage, inspire and unleash the youth potential for the cultural and creative economy. The course will be a blended learning experience and will be available in six (6) languages to be piloted in Poland, Greece, Portugal, Spain and Sweden to a total of 80 young persons aged 18-29 in NEET situation.R3: The Young Cultentrepreneurs scrapbook for cultural and creative economy: Meet the innovative young minds. This result will put young people in the driver’s seat and will give me the space and freedom to build their own entrepreneurial ideas for the cultural and creative sector. The scrapbook will be published in English, Polish, Greek, Portuguese, Spanish and Swedish.Further to this, the project will organise five (5) multiplier events at national level and 1 Final Event that will attract more than 200 direct participants.

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  • Funder: European Commission Project Code: 2022-1-EL02-KA220-YOU-000089230
    Funder Contribution: 250,000 EUR

    << Objectives >>The partners seek to create a more inclusive society for marginalised young people around Europe with Autism Spectrum Disorder and Down’s syndrome by facilitating their self-expression through creative means and capacity, therefore, to effect change regarding the social issues that affect them as individuals and the communities they represent. In addition to long-term skills in self-expression and social innovation and participation, we want to provide participants with pertinent resources.<< Implementation >>We will develop a research methodology with which we will design a curriculum for mental health professionals, an Express Yourself Platform for young people to disseminate art, and an Express Yourself Toolkit. Multiplier events taking place in the countries in which the partners operate will involve the promotion, dissemination, piloting and testing of each of these products in order to ensure their efficacy. We will market results, news, and events via several dissemination techniques.<< Results >>Our project will have materials and resources designed for accessibility, with up-to-date research on best SEN practice, that teach young people with Autism Spectrum Disorder and Down’s syndrome art, entrepreneurship, and a tailor-made digital platform to effect change through their implementation. Complementing these resources, we will produce curricula to train the teachers, custodians, healthcare workers and other professionals who may support those young people throughout this process.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-HED-000029379
    Funder Contribution: 220,253 EUR

    << Background >>The society as a whole is undergoing a rapid digital transformation and all parties are being asked to be able to cope and succeed in this newly introduced digital era. This project answers the needs for digital upskilling and the needs for innovative learning and teaching practices in the sector of higher education. A thorough needs analysis was conducted for the project target groups -namely for art educators, art students and art institutions- on how they could thrive in a digital environment. Art educators need to be able to keep up with today’s digital transformation that affects all sectors of the economy, including creative and artistic jobs. Their personal digital competencies have to be elevated and their skills in creating innovative digital curricula needs to be cultivated. Art students need to be exposed to the concept of digital art and to the possibilities and outlets that this field can offer them in the future. The students represent the next generation of workforce and they have to be able to respond to change brought by digitization. The Art higher education institutions need to be able to offer innovative, trans-disciplinary and contemporary programmes to their students. All institutions have to be aligned and able to keep up with the broader societal needs and the needs of the labor market. By incorporating digital art courses in their curricula, art institutions can increase their visibility, reinforce their reputation, and attract talent and funding.<< Objectives >>The specific objectives that the project aspires to address are listed below:1.Develop and make available Educational and Knowledge Resources on integrating digital art elements into the teaching practices of Art Schools.2.Provide training opportunities for arts academics in innovative digital art elements and trans-disciplinary approaches to expand their capacity with curricula design, delivery and assessment at the intersection of arts & technology. 3.Provide opportunities for arts students to develop digital skills and competences.4.Promote the lifelong learning dimension of art schools by facilitating the uptake of digital art short-duration learning courses leading to micro-credentials.<< Implementation >>With regards to project results and in particular for developing Project Result 1: Training Module for art educators on Digital Arts, the following activities will be undertaken: A1. Needs assessment; A2. Establish learning objectives; A3. Structure definition; A4. Training Materials and A5. Evaluation. For developing Project Result 2: Pedagogical Framework (Curriculum) on Digital Arts for one core and one elective digital art course, the following activities will be undertaken: A1. Planning; A2. Research; A3. Content & Methods and A4. Materials & tools. For developing Project Result 3: Curriculum for a short-duration learning course on the basics of digital art leading to micro-credentials, the following activities will be undertaken: A1. Research & Planning; A2. Course design & Micro credentials and A3. Peer review & Evaluation.Also, other project activities will relate to project management in terms of progress and quality monitoring, project meetings, multiplier events, as well as, activities designed to serve dissemination, communication and exploitation purposes.<< Results >>The Project Results are listed below:R1. Training Module for art educators on Digital ArtsA Training Module addressed to teachers to provide them with knowledge, skills and approaches on digital art. The goal of the training is for the teachers to develop competences and understanding on how to integrate digital elements in their traditional analogue art curricula.R2. Pedagogical Framework (Curriculum) on Digital Arts for one core and one elective digital art courseA Pedagogical Framework (Curriculum) including pedagogical tools, methods and resource materials for teachers for the incorporation of digital art courses in higher school education art programmes. The framework will be designed so as to support teachers in the delivery of high-quality learning and teaching based on best practice research and relate it to the most effective way that students learn.

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  • Funder: European Commission Project Code: 2021-1-EL02-KA220-YOU-000029005
    Funder Contribution: 255,650 EUR

    << Background >>A(rt)ction for Climate Change’ project was born out of all partner’s shared vision to contribute to the fight against the most pressing issues of our time, that is climate change. Acknowledging the drastic consequences that this environmental challenge might have in the lives of all living species, this project can be seen as a challenge-born solution towards contributing to a more sustainable future by capitalizing on the influential power of arts and green entrepreneurship to raise awareness about environmental issues and foster positive behavioral change. In an educational, ambassador-like scheme, we aim to put visual artists been at the heart of green environmental movement and help them to play a major role in raising awareness on climate change and encouraging sustainable social, economic, and environmental practices worldwide.At the same time, the project addresses the needs of artists who wish to use their work of art as a tool to raise environmental awareness and trigger change. From the very start of the project, the expert partner Artit highlighted the needs of artists to a) belong to a wide community with like-minded artists who share the same vision, b) use their art as a tool to influence the world, and c) learn business basics and entrepreneurial practice to be able to grow their influence and grow professionally. The combination of the need to fight climate change, together with the artists’ need to belong to a bigger community and be trained on how to trigger environmental change is what makes the essence of A(rt)ction (i.e. Art and Action) for Climate Change. This essence is no other than the aspiration to make young artists fight climate change via entrepreneurial ways – making the new ‘green actors of change’. More specifically, via our combination of educational project result, we plan to foster and strengthen young artists’ sense of initiative by promoting green entrepreneurship. The combination of education and applied education will also help us to foster and creative learning among youth and train young artists and youth workers to become true agents of change and help in addressing the challenges of climate change. Based on the preliminary but in-depth interview with artists which was carried out by Artit, we will provide a solution to the artists’ and youth art workers needs by helping them to a) enable behavioral changes for individual preferences, consumption habits, and lifestyles, and b) develop sustainability as well as the digital competences of educators who work with artists. At the same time, as climate change is a global phenomenon that needs united efforts, the need for community development of like-minded artists around will also be an integral part of A(rt)ction for Climate Change. As the name A(rt)ction indicates, visual artists around the EU will combine their efforts to use their art to act and influence the world to switch to more environmentally friendly habits, thus stimulating and support Intercultural dialogue and knowledge exchange between people across the EU who strive for a better world. So far, the project results that have been developed are directly linked to the preliminary needs analysis of our target group, especially to the five above mentioned quotations from the interviews. In the case of the curriculum for example (R1), the modules included are meant to offer/be used as a solution to the needs of the artists who have highlighted the need to a) enhance their business know-how and entrepreneurial skills so as to use their art to raise awareness and b) to be able to use digital solutions and innovative tools. Along the same lines, the educational platform (R2) will be an applied digital solution that relates both to the need to a) belong to a wider community and b) collectively “create work of art for a higher purpose”.<< Objectives >>‘A(rt)ction for climate change’ is a multi-dimensional project that will enable behavioral changes for individual preferences, consumption habits, and lifestyle by training and educating young visual artists and youth workers on how to be true agents of change and green entrepreneurial practitioners. We aim to achieve this via three educational project results, ie: R1. the Artists as Green Actors of Change’ Curriculum;R2.the Green E-learning Platform & Cross-cultural Network for Collaboration’;R3.the ‘Artists for Climate Change Toolkit’, and the;R4.the E-book for Young Artists/Actors of Change.During the implementation of our project and immediately after its completion, the consortium expects to see the fruitful outcomes of our project across the EU. All project results will lead to foster and strengthen young people’s sense of initiative by promoting green entrepreneurship and creative learning among youth as well as educate young artists and youth workers to become true agents of change and help in addressing the challenges of climate change. Other immediate outcomes include the increase of quality innovation and recognition of youth work (of art) as well as the productive knowledge exchange, and the stimulation of intercultural dialogue with people across Europe, including those living in rural and remote areas. In the long run, we expect the educated/trained ‘Actors of Change’ to continue to inspire environmental behavioral change individually and collectively by applying the curriculum material into their creative practices. This will always be done in support with the consortium, as we aim to continue this project after its completion. Based on principles of psychology and particularly to that of social identity theory, we expect the youth artists that will have be trained to influence other youth groups to be more environmentally friendly and switch to more conscious habits. By doing so, youths' civic participation will be increased, making them active members of the EU who are striving for a better environment while at the same time developing their entrepreneurial, digital and green skills. The results of the project will have a significant and long term impact on stakeholders and society too. The public will be influenced by the work proceeds by the ‘Green Actors of Change’ artists hence their behavior towards the environment. The environmental-related artworks produced during the project but also after its 2-year duration will displayed and promoted to the public to use the influential power of arts to trigger change. This will be done through the virtual exhibition platform (part of R2). Taking into consideration that climate change is a horizontal priority (and challenge) globally, across industries and sectors, local authorities in each country that of the Ministries of Arts & Culture and the Environment will be able to take advantage of the project results and incorporate them into their green and career guidance policies.<< Implementation >>All project activities will aim to achieve the objectives of A(rt)ction for Climate Change. Having delved into the needs of the target group and the challenges of climate change, all partners have agreed to proceed to the following project results and activities: Starting with creating the design, Development and Piloting of the ‘Artists as Green Actors of Change’ Curriculum (R1), the first activities, concern the development of the research research methodology and the implementation of questionnaires and interviews with our target group(s). We will then continue with the development of the curriculum's macro and microstructures, in order to develop a final comprehensive curriculum with inter-connected themes, related to the topic of climate change and how young visual artists can fight against it. The final activity for R1 shall be the piloting of the curriculum. This will be done in order to test our content before it is distributed widely. Regarding the next result (R2), the activities will start by the design and development of the platform and the transition of the curriculum into e-learning material. The curriculum will then be assembled into one cohesive course and the interactive platform will be ready to be tested and piloted. Following this, we will create the ‘Artists for Climate Change Toolkit’ (R3) which will be directed to Youth Workers & Art Professionals. The activities involve: Content collection, Evaluation and review of collected content, organisation of resources and lastly, a final review, synthesis and publishing. The last result is the creation of the ‘How to become a Successful Green Social Entrepreneur/ Actor of Change book/e-book for Young Artists(R4). To create it, we will first define the gaps and the added value of the e-book and will later develop its content and proceed to the final review, synthesis, and publishing. To achieve the above, we will carry out three Transnational Meetings in Greece, Cyprus and Spain, and will also run multiplier events in all partner countries.To maximize the impact of our project results and succeed in achieving the expected short- and long-term outcomes, we will also develop the following additional material results: •Project plan: will be developed by the leader 'ORGANISATION EARTH' to serve as an evaluation and monitoring tool. The plan will include all the activities and tasks accompanied by indicators.•Partnership Agreements contracts: 'ORGANISATION EARTH' will draft the partnership agreement contracts for all partners to sign, securing rights and duties of all partners, including administrative and financial payments and regulations.•Project website: All outputs, material, news, events or workshops and activities happening during the project will be marketed via the website. The Dissemination Leader, Artit will be responsible for the development and maintenance of the website.•Dissemination and Sustainability plan: developed by Artit to serve as a common guideline and information tool for the communication and exploitation of activities that the consortium will implement, to maximize the impact of dissemination.•Dissemination materials & log: A variety of materials will be produced, (including digital and leaflets, posters, and articles), to reach as many people of the target groups as possible.•Each partner will report its dissemination activity occurring during the project. The dissemination log will help to keep track of the project’s impact and number of people and target groups reached.•Progress, Interim, Final Reports and Financial reports: Each partner will provide a full report about all expenditure and all content development and evaluation activities taking place every six months. An interim and a final report will be produced based on the requirements of the project and on the documents provided by the National Agency. All partners will contribute in the reporting phases but ORGANISATION EARTH will have the overall coordination<< Results >>R1. The Design, Development and Piloting of the ‘Artists as Green Actors of Change’ Curriculum R2. The Design, Development and Piloting of the ‘Green E-learning Platform & Cross-cultural Network for CollaborationR3. The creation of the ‘Artists for Climate Change Toolkit’ for Youth YorkersR4. The creation of e-Book for Young Artists on ‘How to become a Successful Green Social Entrepreneur/ Actor of Change’R1. The first result refers to the design, development & piloting of the Artists and Green Entrepreneurship curriculum. The content of the program will be designed to meet the needs of creative young visual artists across the EU whose work is -or has the potential to- be related to the environment (and therefore the potential to raise awareness about environmental challenges at a local, national and EU-level). Examples of this target group include EU professional and non-professional young EU-based artists, who might be painters (botanical, landscape, figurative artists to name a few), photographers, landscape artists and other visual artists working with traditional and non-traditional media. The curriculum shall be a comprehensive, developmental program of inter-connected themes, which will include themes related to: The power of Arts to Trigger Change; Social and Green Entrepreneurship for Artists; The role of Digitization for Sustainability; New Ways to maximizing Environmental Impact through art; Artists in a Digitized World; Becoming Actors of Change for Climate Change, and other relevant modules. R2. The curriculum will be formatted in an e-learning platform, which will be tailored made to the needs of the target group. In contrast to other already available e-learning platforms, our platform aims to combine education with applied education. In other words, put theory into practice. To this end, the project will create a productive e-learning environment in which will be fostering, enriching, and cultivating creative practices, stimulating intercultural engagement, and flourishing of creative mindsets and social action for a sustainable, greener future through theory and practice. R3. The third result refers to the creation of a practical toolkit for youth workers and relevant art professionals, on how to teach young artists to become successful Green Entrepreneurs/ Actors of Change.It is meant to offer practical advice and guidance regarding creativity and how to develop it in order to raise awareness for environmental issues, with a special emphasis on visual artists and how to develop their creative practice to inspire behavioural and influence people to switch to more environmentally friendly habits. The toolkit will embody multi-disciplinary input from famous artists of different cultural and socioeconomic backgrounds as well as the input of achieved academics, green-market experts, and environmentalists on the topic. The content on the toolkit will be of different forms including stories, case studies, inspirational quotes, best practices etc, coming in both digital and physical format. Depending on the content collection, it will take the form of a book, guide and/or handbook(s).R4. The e-book will be created to meet the needs of youth artists whose work is (or could be) used as a means to inspire action to switch to more environmentally conscious habits. It will offer practice advice and guidance regarding arts and green entrepreneurship, with a special focus on how to teach visual artists to use their art to raise awareness for green issues, with a special emphasis on visual artists and how to develop their creative practice to inspire behavioral and influence people to be more environmentally conscious.

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