
Víkurskóli
Víkurskóli
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:IES CAL GRAVAT, Jensen Gymnasium Göteborg, UtenaSaulegymnasium, SARAR KIZ ANADOLU IMAM HATIP LISESI, VíkurskóliIES CAL GRAVAT,Jensen Gymnasium Göteborg,UtenaSaulegymnasium,SARAR KIZ ANADOLU IMAM HATIP LISESI,VíkurskóliFunder: European Commission Project Code: 2020-1-IS01-KA229-065748Actual society is rapidly changing and we are creating a framework where people is expected to move more frequently from their birthplaces to different locations. To succeed in this new situation itis important to know how to communicate with each other in a multicultural context, with different languages, religions, cultural and socio-economic backgrounds. And the first step in this direction isto know what defines the identity of people, at individual and community level; what defines our own identity.We need to take action and to be aware of the importance of Nature and Cultural heritage. In this project we intend to valorize all those natural and cultural, material and non material resources at local level that, not being milestones of civilization, also help us to explain who we are, our history and our idiosyncrasy.Our objectives are:- To raise interest on natural and cultural heritage, particularly in Europe.- To highlight the importance of environment as an essential element in our lives.- To put into practice new methodological tools based on outdoor activities on local natural and cultural resources with a holistic and multidisciplinary approach.- To promote creativity and entrepreneurship towards the promotion and valuation of environment and material and immaterial cultural heritage.The project partners are five schools from Iceland, Lithuania, Turkey, Sweden and Spain, All of them with experience working on transnational projects and with an interesting heritage in their locations. The project is addressed to teachers and students (student age:14 to 16 years old).The project activities are planned to investigate about the local natural and cultural heritage, their influence on people’s identity and their potential as a tool to communicate and to work together aswell as to promote the development of the local areas where they are located, at both social and economic level. The working scheme is to learn and investigate about the local heritage resourcesand share that knowledge in transnational meetings; to learn about the entrepreneurial project linked to those heritage resources and to raise appreciation and consideration towards it with the development of promotional material at local and transnational level. Approximately more than 120 mobility (mainly student mobility) is planned for 2 years. It is widely agreed that the prosperity of ourworld’s future is closely connected to well-educated children. In our project we will make it clear that each student’s voice is heard, because in a milieu of cultural diversity different views act as a catalystfor progress at each level of social life. Student and teacher exchanges and other activities in the project will also enhance an understanding toward diverse perspectives on European citizenship and help our students to develop an appreciation of the European cultural diversity and an empathy for different cultures.In the first short-term staff training meeting, in Iceland, teachers will learn about the basic ICT tools and skills needed to successfully deal with the task in the project.All the project activity will be based on a project based learning with a multidisciplinary approach organized around outdoor activities and peer-learning sessions in a cooperative transnational working atmosphere. We intend with this project to raise awareness in our students and the educational community towards local heritage and its importance, providing other schools with the guidance and examples needed to replicate the initiative in future projects at local or transnational level with great success.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:YILMAZLAR ORTAOKULU, Agrupamento de Escolas de Ermesinde, Lokman Hekim Anadolu Lisesi, Martinlaakson lukio, Víkurskóli +1 partnersYILMAZLAR ORTAOKULU,Agrupamento de Escolas de Ermesinde,Lokman Hekim Anadolu Lisesi,Martinlaakson lukio,Víkurskóli,Stichting voor Christelijk Voortgezet Onderwijs voor de Regio Oost FrieslandFunder: European Commission Project Code: 2020-1-FI01-KA229-066529Funder Contribution: 190,340 EURWe are in the 21st century and it is inevitable to be affected by technological advancements in education.The development in science and technology in the world leads to STEAM development within itself. The main aim of STEAM education is to integrate these five disciplines students' problem-solving skills with a holistic and positive perspective to develop their creativity and to provide artistic products. One of the most basic features that STEAM education model aims to develop is creativeIs personality. The sub-factors defined for the development of creative personality, risk taking, self-confidence, determination, humor, curiosity, broad interest, independence, risk taking, duty can be listed as responsibility and imagination. STEAM is essential for increasing competitiveness in the global market in the twenty-first century, it can enable creative and innovative individuals to be raised. Raising the level of success of the young population in STEAM areas,by giving analytical and critical thinking skills, problem solving skills, we will be able to advance in science and technology. STEAM skills the investment to be made, on the one hand, the individual's personal development, to achieve better jobs and more while ensuring a good life, it is one step ahead in the global competitive environment. We will serve to EU 2020 targets in education with gaining lifelong learning strategies and enhancing our digital literacy.Thus, with our project we desire to develop using actively STEAM implementations with an enrich curriculum, use efficiently our digitaly literacy skills, improving our 21st century skills (crtical thinking, creativity, problem solving skils, communication, colaboration, socialization and algotithm thinking) have positive classroom atmosphere through teachable and learnable strategies, raise our students motivation to build their future carreers and having life learning skills to have qualified capabilities for employment, have self respect, self esteem and self confidence by cooperative work. We will add EU value to our schools. The coordinator country is Finland, partners are Portugal, Iceland, Turkey (Datça), Turkey (Adana) and Netherlands. We will have 6 LTTAs (3 with students and 3 with teachers. There will be 90 students' and 60 teachers' mobilities in total. We expect that approximately 1200 people will benefit from our project.Our target group is 13- 18 years old students and teachers. Our concrete results will be project logo, poster, leaflet, e-journal, e-guide book, website, educational materials in STEAM, such as STEAM Lesson plans, experiments in science, for technology robotics, educational materials with Web 2.0 tools, software files for 3D printings and programming for engineering and arts. All our projects activities, results and concrete outcomes will be published in our project website, eTwinning portal, School Education Gateway, Erasmus+ Project results. We aim to reach as many as we can at local, national and international level.We will evaluate our project stages both quantitative and qualitative way. This project will be a great chance for Finland, Iceland and Netherlands to experience Erasmus+ project with experienced partners.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:VisMedNet Association, Víkurskóli, Turisticko ugostiteljska skola Split, Nefinia, 1st EPAL NAFPAKTOU +1 partnersVisMedNet Association,Víkurskóli,Turisticko ugostiteljska skola Split,Nefinia,1st EPAL NAFPAKTOU,Palmerstown Community SchoolFunder: European Commission Project Code: 2021-1-HR01-KA220-SCH-000024554Funder Contribution: 239,093 EUR<< Background >>The project was submitted to address and improve school teaching methods. The aim of this project is to obtain a product that would be useful for teaching, for the local community and for improving the tourist offer of the cities involved. The time of the pandemic also revealed how people can be prevented from moving and traveling freely for a variety of reasons. With the help of this application and digital content, they will get the feeling that they are free and will be able to see the sights of the included cities as if they were really there. Looking at what our cities need, we have established that the application is a new modern way of accessing tourists and that this is exactly what we need to make our cities more competitive in the tourism market. All the countries involved in this project have most of their GDP from the tourism industry and that is what they really need. It was also determined during the pandemic how little digital material we had. If the project is accepted and the goals of the project are realized, we will get valuable digital content that will be publicly available to all interested teachers and students from the local and state environment. They will be able to use this and thus improve the quality of their teaching. Students who cannot travel due to their poor financial situation and various reasons, will at least be able to virtually experience the beautiful cities and sights of important European cities. In addition to these products that we will receive, a very important item is the participation of students in European projects. Thanks to the projects, our students have the opportunity to travel to new countries, work closely with students from other countries to improve their English language skills, get to know other cultures, acquire knowledge and skills that will enrich them and improve their later life.<< Objectives >>By implementing the project, we want to get new products: Mobile application - tourist guide to the cities of Schiedam, Reykjavik, Dublin, Nafpaktos Swieqi and Split, and digital content that would contain the cultural sights of these cities. The obtained products would improve the tourist offer of cities, and would improve the teaching of teaching contents in our schools. In addition, by participating in the project, students would improve their computer science, cultural and historical knowledge and English language skills, because each product will be translated into English in addition to their mother tongue. The working language of the project is also English, and students will acquire communication skills in English by constantly communicating with peers from other countries and working on products.In addition, students will participate in mobilities where they will be able to meet new people, new cultures and gain new knowledge about the history and sights of other cities. For teachers, this will be an opportunity to work on their IT skills and the products themselves will serve them in processing new teaching units. Instead of just showing pictures, they will have videos made with state-of-the-art 3D techniques available. For all project participants as well as other students in the school who will not be directly involved in the mobilities this will be a way out into the world, the freedom to virtually enjoy the beauties of the cultivated cities and sights. For the local community, this will be a great way to learn some new things about their city and, with the help of an expert virtual guide, tour their city and notice and learn new things about important monuments of their city for the first time.<< Implementation >>The activities that will be implemented in the project are as follows:1. A transnational project meeting will be held at the beginning of the project in Schiedam. At this meeting, experts from Nefinia will hold a three-day course for computer science professors, coordinators and professors of English or History from partner countries. In three days, colleagues from the Netherlands will show how to use a 3d camera, collect materials and create an application.2. MobilityDuring the mobility, students will be accompanied by their teachers to participate in five-day workshops in the host countries. Workshops will focus on students working together in order to obtain the final product. Students will photograph and record monuments and sights of cities together, and will then digitally process them and insert them into the application together with written data.3. DisseminationDissemination will be carried out in all cities through school sessions, class lectures, through public media. Project participants will be part of the twinning space on the ETwinning portal and there will be regular dissemination and evaluation of the project as well as project tasks before, after each mobility and for the entire duration of the project. Dissemination will also be during various events. The events will be held separately in each city during Erasmus days, school open days, and two events are planned that will unite all partners. One event will be organized in Split with the help of the Split Tourist Board. In addition to local participants, which will consist of all partners from the city involved in the project (representatives of tourist boards, city administration, museums), there will also be virtual participants from all partner countries. The second event will be the participation of the partner coordinator in the annual eTwinning conference. The main coordinator of the event will be a school from Nafpaktos that has the status of an eTwinning school.<< Results >>As a result of the project, we expect to receive a mobile application and digital content. The outcome of these our products will be the participation of students of different background experiences and life stories involved together in creating a new product. By working on the products of the project, students will enrich their knowledge of informatics, their knowledge of the English language and will also enrich their social and communication skills. Students who do not normally have the opportunity to communicate outside their circle of people will be able to meet some new thoughts, new cultures and will understand that, regardless of the different backgrounds their colleagues come from, they all have common interests and are in fact very similar. Working on products will improve their self-confidence, their faith in themselves and they will realize that they are equal with all their peers from the European Union.
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