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Socialinis efektas, asociacija

Country: Lithuania

Socialinis efektas, asociacija

4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-1-RO01-KA210-YOU-000082491
    Funder Contribution: 60,000 EUR

    << Objectives >>O1: Create 3 training courses dedicated to 2 members of staff in each organisation in order to acquire and practice tools in EU Project Management (PM), Social Innovation (SI), Personal & Professional Development (PPD) who will implement 24 local activities in their countries.O2: Promote cooperation in SI and run SI activities that trigger sustainable growth and change.O3: Raising awareness of the possibilities that exist around SI, tools, and expanding the networks of the partners.<< Implementation >>A1 | A2 | A3Training Courses on the three topics SI (A1), PPD (A2), PM (A3) will follow a similar approach and structure.-5 days of training activities with 2 facilitators/ youth workers/ adult educators per country-Local training in online and offline for 60 youth and adults, coaching and mentoring sessions-Creation of online brochures and infographics with approaches to SI/ PPD/ PM-Web page on websites of partners with access to results- Social media campaigns on all three topics<< Results >>- Three transnational activities implemented & 8 staff members trained- 3 Local Activities (training) in each of the 4: 12 activities x 20h of training (240h) & 60 youth and adults participate in local activities- 3 group mentoring sessions after each LA: 36 mentoring/ coaching sessions (72h)- The consortium will apply one follow-up project- Each target group in each country will implement at least one local project/ start one social enterprise (4 minimum)- 3 brochures and 6 infographics

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  • Funder: European Commission Project Code: 2022-2-PT02-KA220-YOU-000097612
    Funder Contribution: 250,000 EUR

    << Objectives >>PEDITORY aims to provide educational solutions to support peace education by building a partnership in the field of youth. The consortium wants to develop a new and innovative methodology and toolkit based on digital storytelling that can be used in potential conflict areas/communities in order to foster mutual understanding, respect, and acceptance amongst diverse people in that area/community, to enable them to work towards a resilient, respectful, sustainable and cooperative communities.<< Implementation >>PEDITORY will develop a combination of peace education through digital storytelling tools to encourage youth workers to deliver peace education trainings. PEDITORY deliberately chose to develop a virtual platform to provide space where young people share their stories about conflict and peace. Besides, the PEDITORY project also foresees a set of sustainable project management, implementation, dissemination, monitoring, evaluation and coordination activities.<< Results >>The main expected result of the project is the creation of a PEDITORY Peacemakers Platform which contains a non-formal learning toolkit, video stories of young people, and promotional materials to promote peace education through digital storytelling. The establishment of the PEDITORY project results comprises 4 working packages.WP1 - Project ManagementWP2 - Peace Education through Digital Storytelling ToolkitWP3 - Peacemakers Virtual PlatformWP4 - Dissemination and Promotion

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  • Funder: European Commission Project Code: 2021-2-PL01-KA210-YOU-000048164
    Funder Contribution: 60,000 EUR

    << Objectives >>The main aim of the project is to raise the awarness in the field of mental health among youth in reformatories in a partnership countries of Europe- Poland, Lithuania, Hungary and Italy. Thanks to a professional series of trainings, youths from reformatories will gain a specific knowledge regarding coping with emotions, communication and other factors that influences their mental condition, where their daily situation also strongly impacts on their mental health.<< Implementation >>Thanks to a series of planned activities, the participants of the project- youth workers will gain a knowledge passed by a professional trainers and later will implement it in their domestic reformatories and finally will prepare a common publication. First, 4-days training run by a group of experts in Poland will prepare youth workers to run their own series of 4 weekend workshops in reformatories. The final result will be a publication of a common experience based on idividual stories.<< Results >>A result of the project will be a raising awarness in the field of mental health among youths in reformatories in partnership european countries, raising the competences of youth workers, from reformatories and ngo-ses, gaining a knowledge about emotional strategies by youths and a wide knowledge from the field of communication and preparation of publication which will contain a proposals of various exercises for a further workers and simmilar plans in running a project like this.

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  • Funder: European Commission Project Code: 2021-2-PT02-KA220-YOU-000049274
    Funder Contribution: 128,480 EUR

    << Background >>I’M NEW project aims to provide youth workers and NEETs with qualitative educational resources, both theoretical and practical on the topic of digital, neuro and nano marketing, in order to develop their needed skills for emerging jobs in the current labour market, to overcome the rising youth unemployment. PORTUGALYouth unemployment remains relatively high, though measures have been taken to tackle the challenge. Youth unemployment (15-24) stood at 18.2% from 2019, above the EU average of 14.4%. The proportion of young people neither in employment nor in education or training (NEETs) decreased from 9.3% in 2017 to 8.4% in 2018 (below the EU average of 10.4%). However, the NEET rate differs greatly between regions in Portugal, from 17.8% in the Azores to 7.2% in the Centro region.SPAINWithin the EU, Spain is one of the countries with the highest proportion of young people in NEET situations. Youth Unemployment Rate in Spain decreased to 33 % in August from 34.70 % in July of 2021. Youth Unemployment Rate in Spain is expected to be 32.84 % by the end of this quarter, according to Trading Economics global macro models and analysts expectations. In the long-term, the Spain Youth Unemployment Rate is projected to trend around 32.34 % in 2022 and 31.64 % in 2023. During the pandemic, young workers in non-permanent contract or those who held jobs that require little academic training (such as, for example, the so-called ‘elementary jobs’) lost their jobs at a higher rate than those working on a permanent contract status (Spanish Youth Council, 2020).IRELAND Youth Unemployment Rate increased to 17.40 % in September 2021. Youth Unemployment Rate in Ireland is expected to be 17.60 % by the end of this quarter, according to Trading Economics global macro models and analysts expectations. In the long-term, the Ireland Youth Unemployment Rate is projected to trend around 17.20% in 2022 and 16.50% in 2023.The number of NEETS has been relatively consistent over the last 4 years ranging between 21,000 and 24,000 for the majority of quarters. Whilst the most recent quarter shows a higher number of NEETS, it is still below the levels seen before 2016.In January to March 2021 there were an estimated 21,000 young people (aged 16-24) in North Ireland who were not in education, employment or training (NEET). This is 10.4% of all people aged 16-24 years.LITHUANIA Youth Unemployment Rate increased to 19.50 % in August 2021. The very good performance on early school leaving helps to keep the share of young people neither in employment, nor in education or training (NEET) close to the EU average. However, the latest results of the 2018 OECD Programme for International Student Assessment (PISA) nonetheless show that, in all tested subjects, Lithuania’s mean performance is below the EU average. The proportion of underachieving pupils in science, reading, and mathematics remains practically unchanged since 2015.The emerging jobs in the new fields of marketing are requesting specific skills and competences. Addressing the issue of youth unemployment by creating theoretical and practical educational resources, we support youth workers and educational professionals to prepare NEETs and youth for required jobs in the current challenging labour market.The need to overcome the limitations of traditional research instruments to study the consumer behavior in marketing led to the emergence of a new research and labour field: neuromarketing. Neuromarketing is the application of neuroscience techniques to marketing. The perceptions and evaluation of marketing academics and marketers are crucial to the future of this field. There are a few academic programs specifically focused on neuromarketing or consumer neuroscience. Although a lot of the talk about neuromarketing seems to be U.S.-focused, the global interest appears stronger.<< Objectives >>OBJECTIVES. To provide educational resources to support youth workers to train NEETs on the topic of innovation in marketing; . To ensure the development of skills and competences of NEETs;. To reduce the labour market mismatch, by training youth in a needed field (new fields of marketing);. To encourage youth to continue developing their skills; The priorities have been chosen starting from a detected problem encountered by the consortium member, the one of youth employment and lack of skills and competences to explore emerging job in the field of marketing and the more specific branches (digital, neuro and nano marketing).As all the partners of the consortium have as objective the empowerment of young people and their integration in the labour market through educational activities and training, it is our duty to find the gaps in the labour market and to make sure that we create needed innovative educational resources for our youth workers and educational professionals to implement in their courses with NEETs and youth at risk of socio-economical exclusion. Our project intends to support youth workers to develop NEETs skills and knowledge in the field of marketing (digital, nano and neuromarketing), after analyzing the current labour market and its predictions and there is a need for professionals in this field. By providing educational resources, an online course (theory) and a manual of non-formal educational activities on the same topic, our project intends to offer the needed tools to youth workers to prepare future marketing professionals.Youth unemployment increased dramatically in several European Union countries during the Global Financial Crisis. It took several years before youth unemployment rates came down to, or fell below, pre-crisis levels. Even by 2019, this had not been achieved in all EU countries. The COVID-19 pandemic is now posing the same threat: younger generations are facing a harsher labour market than older generations.According to Eurostat, in August 2020, 3.032 million young people (under 25) were unemployed in the EU, of whom 2.460 million were in the euro area. In August 2020, the youth unemployment rate was 17.6% in the EU and 18.1% in the euro area, up from 17.4% and 17.8%, respectively, in the previous month. Compared with July 2020, youth unemployment increased by 64 000 in the EU and 69 000 in the euro area. According to the International Labour Office survey, one in six young people aged 18–29 (17.4%) stopped working since the onset of the crisis.Overall employment in marketing is projected to grow 10 percent from 2020 to 2030, about as fast as the average for all occupations.Before COVID-19 pandemic, brands majorly focused on reaching out to consumers through traditional or modern marketing techniques, however since the pandemic & lockdowns of cities, now brands have switched over to digital platforms to reach out to their consumers. This shall majorly remain the same even after the pandemic as it would have become a norm of the modern world by then. This lifestyle would have changed the buying habits of consumers, wherein now they would be more comfortable in spending more money on buying products online than they used to. Brands are focusing to reach out to these consumers through various channels to ensure maximum visibility & profitability. This primary marketplace change has left a huge void of digital marketing jobs which needs to be filled at the earliest, thus creating a huge opportunity for a career in digital marketing to grow tremendously.<< Implementation >>The achievement of the project objectives and delivery of the planned result depends on well implemented activities, according to the strategies and parameters set. Each activity of the project is thought and structured with the aim to target the priorities, to achieve the objectives and to create qualitative tangible results, especially project result and to have an important positive impact on the target groups, which also leads to the achievement of intangible results. Each activity has been assigned a leader to coordinate the working process, to oversee the other partners’ tasks and to ensure that deadlines are respected, as well as the quality of the result. We rely on agreements and quality plans which all the partners have already expressed their commitment.Activities from A1 to A14 (according to the Gantt) are financed under project management and implementation.A1 - Overall coordination of the project (P1), A3- Daily management (all) and A4- Transnational project meetings are all important to maintain a good communication flow between the partners and to organize the tasks according to the deadlines. A2- Actualization of Quality Management Plan and quality controls are necessary activities to provide instruments and processes that guarantee the quality and the success of the project.A5 - Collection and provision of documents for interim and final report for the NA is a standard and necessary activity that enables the consortium to organize all the necessary documents needed to report on the project development. Sharing and promotion activities are activities which will ensure the visibility of the project and will create an online community interested in the topic of the project that will generate a wider impact and sustainability of the project result and the overall project. These activities are also generators of tangible results: photos, videos, articles, publications and posts.A8 Create the final version of the promotion plan (P2)A9 Create the visual identity of the project (P2)A10 Content creation for the partners' websites (ALL)A11 Content creation for the partners' social media networks (ALL)A12 Preparation of the brochure and newsletters (P3&P4)A13 Streaming Events (ALL)A14 Monitor the promotion process (P2) A6 - Actualization of the COVID 19 protocol for all the presential meetings and events is necessary in the context of the current world pandemic, in order to ensure a safe environment for the participants of all the presential meetings and events.A7 Create sustainability plan is essential in ensuring a further use of projects results outside the partnership after the project ends.The first project result is structured into 9 activities and the 2nd project result into 7 activities, following the steps of the Educational Design Research (EDR) methodology, transposed in the creation of an online course and a Manual, which will serve to address the needs of the target group, address the priorities and achieve the objectives. The activities are planned for the following purposes:better knowledge of the specific needs of the TG creating the proper content and design of the toolstesting, validation & providing feedback improvement in terms of concept and design and creation of the final version of the resultsensuring the sustainability of the project’s result<< Results >>I’M NEW expects both tangible and intangible sustainable results, which will achieve the objectives set and will target the priorities chosen. Since the very beginning, the project was planned with the aim to generate innovative, sustainable, impactful and transferable results to other educational sectors.The main TANGIBLE RESULTS will be the PROJECT RESULTS, which will be concretized into an Innovation in marketing - online course (PR1) and a Manual of NFE activities on the topic of innovation in marketing (PR2). PR1 is an open educational resource (OER) which will serve as a tool for youth workers, trainers, facilitators, coaches and any NGO who wants to train youth workers, trainers, coaches in acquiring new skills required by the emerging jobs in the marketing field. PR1 represents the theoretical part, regarding the innovation in marketing (such as nanomarketing, neuromarketing)PR2 a Manual of non-formal activities on the topic of innovation in marketing, represent the practical part, which will serve as educational tools for youth workers, facilitators, trainers, coaches to implement with NEETs and youth at risk of socio-economical exclusion, in order for them to develop specific skills and competences, required in the emerging marketing related jobs.These 2 project results are divided into activities which will generate DELIVERABLES, as tangible results.Deliverables (D) of PR1 - Innovation in marketing - online course D1.1: Research on the innovation in marketing (neuromarketing; nanomarketing) D1.2 :IndexD1.3: Content of each chapterD1.4: Evaluation methods for each chapter D1.5: Graphics and visual elements of the course D1.6: The platform of the course D1.7: Feedback form for the participants attending the online courseD1.8: Feedback analysisD1.9: Updated course content according to the feedback Deliverables (D) for PR2 Manual of NFE activities on the topic of innovation in marketing D2.1: Template for the NFE activities D2.2: NFE activities D2.3: Evaluation methods for each activity D2.4: Visual elements of the ManualD2.5: Feedback form for the youth workers implementing the activities; Feedback form for the youth participating in the activities D2.6: Feedback analysisD2.7: Final version of the Manual according to the feedback More TANGIBLE RESULTS will be generated through the sharing and promotion activities during the entire life cycle of the project. - Sharing, promotion and communication plan - Visual identity of the project (logo, word doc template, ppt. template etc.)- Social media plan- Content to be published on the partners’ website (news, articles etc.)- Posts regarding the project to be published on the social media pages of the partners- Photos and videos taken during the TPMs, multiplier events, pilot phases or any other sharing and promotion event- Project’s brochure and newslettersThroughout the project one of the priorities will be to make visible the project, the needs that we have demonstrated, the problems associated with those needs as well as the SOLUTION that we provide, in such a way, we are not only manifesting and making visible the problem but our interest in providing youth associations, centers, or any other sector easily accessible and useful educational tools on the topic of marketing and the innovation in this field.INTANGIBLE RESULTSThe intangible results are expected to be seen in the partner organizations, direct and indirect target group in terms of:. expanded knowledge and skills of the youth workers in providing trainings on the topic of marketing innovation. expanded knowledge and skills of youth which will increase their employability. better prepared youth organizations to provide educational tools meant to increase needed skills of youth with the final scope of reducing youth unemployment and labour market mismatch between the existing skills and the needed ones.

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