
Superfast Cornwall
Superfast Cornwall
1 Projects, page 1 of 1
assignment_turned_in Project2015 - 2022Partners:Stainless Games Ltd, DTS Licencing Ltd UK, Leeds City Region Enterprise Partnership, University of York, Waseda University +171 partnersStainless Games Ltd,DTS Licencing Ltd UK,Leeds City Region Enterprise Partnership,University of York,Waseda University,Kirkyards Consulting,Museums Association,British Library,Fab Foundation (Fab Labs) UK,Imaginarium,MOOD International Ltd,Common Ground Theatre,Yorkshire Teaching Schools Alliance,Portugal Telecom,Sue Ryder Care,Harvard University,Northern Content Ltd,Eutechnyx,Orange Helicopter,Waseda University,The National Science and Media Museum,Modern Built Environment,TIGA The Ind Game Dev Assoc Ltd,Int Game Developers Assoc IGDA,UK Aecom,HerxAngels,York, North Yorkshire & East Riding LEP,Arup Group Ltd,Red Kite Alliance,IBM UNITED KINGDOM LIMITED,BBC,AIGameDev,Association for Language Learning,AIGameDev,The Churches Conservation Trust,BT plc,University of London,Glasslab Games,Curtin University,British Academy,CITY OF YORK COUNCIL,TigerX,Science City York,New Visuality,Science Museum Group,Gaist Ltd,Cybula Ltd,GV Art Gallery,Science City York,City of York Council,DTP Group,The European Second Language Association,Complex City Apps,Moon Collider Ltd,Supermassive Games,Cornwall and Isles of Scilly LEP,Cornwall and Isles of Scilly LEP,Sony Interactive Entertainment,ICX,SideFX,BT plc,Philips (Netherlands),Netherlands Inst for Sound and Vision,Yorkshire Teaching Schools Alliance,Knowledge Transfer Network,Game Republic,One & Other TV,Imaginarium,The Computer Shed,GV Art Gallery,City of York Council,BBC Television Centre/Wood Lane,The British Academy,Complex City Apps,Curtin University,Supermassive Games,Red Kite Alliance,Gaist Ltd,Science Museum Group,The Churches Conservation Trust,SideFX,Stainless Games Ltd,The Beautiful Meme,IBM (United Kingdom),Creative England,Headcast Ltd,IBM (United Kingdom),Creative UK (Creative England),Codemasters,Aalto University,University of Bradford,Ove Arup & Partners Ltd,AI Factory Ltd.,We R Interactive Ltd,Rebellion Developments Ltd,British Telecom,Sony Computer Entertainment Europe,Anti-Matter Games Limited,Anti-Matter Games Limited,BZP Pro Inc,York Curiouser Cultural Association,MOOD International Ltd,Museums Association,Durham University,Timeline Computer Archive,One & Other TV,EUR,The Computer Shed,Swrve,Common Ground Theatre,The European Second Language Association,Codemasters,HerxAngels,Helix Arts,York Theatre Royal,TIGA The Ind Game Dev Assoc Ltd,Arup Group,York Curiouser Cultural Association,Association for Language Learning,UK Interactive Entertainment,Cybula Ltd,Rebellion,British Broadcasting Corporation - BBC,AI Factory Ltd.,Fab Foundation (Fab Labs) UK,Superfast Cornwall,KNOWLEDGE TRANSFER NETWORK LIMITED,York, North Yorkshire & East Riding LEP,IBM (United States),TigerX,BZP Pro Inc,New Visuality,Game Republic,AECOM Limited (UK),Glasslab Games,Rebellion,Joe Cutting: Digital Exhibits,Northern Content Ltd,Leeds City Region Enterprise Partnership,Nat Inst for Care Excellence (NICE),Netherlands Inst for Sound and Vision,British Library,Eutechnyx,Orange Helicopter,Harvard Medical School,Ukie (Interactive Entertainment Assoc),Int Game Developers Assoc IGDA,Playgen,AECOM,Superfast Cornwall,Headcast Ltd,The Beautiful Meme,York Theatre Royal,Harvard University,Aalto University,Helix Arts,Northern University of Malaysia (UUM),Timeline Computer Archive,National Media Museum,DTP Group,University of Bradford,City, University of London,Sue Ryder Care,Utara University Malaysia (UUM),Durham University,BL,Nat Inst for Health & Care Excel (NICE),University of York,Portugal Telecom,Cybula Limited,Kirkyards Consulting,Moon Collider Ltd,Philips Research Eindhoven,Swrve,DTS Licencing Ltd UK,PlayGenFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
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