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Agrupamento de Escolas de Pinheiro

Country: Portugal

Agrupamento de Escolas de Pinheiro

13 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2015-1-UK01-KA219-013738
    Funder Contribution: 132,048 EUR

    This is a project in which partner schools staff engage with each other, focusing on teaching strategies and methods related to sport, healthy lifestyles, physical education and outdoor learning to enhance communiccation and language skills. Staff will network with their fellow teachers in a cross curricular and supportive manner. Careful monitoring of progress with a robus, fair and equitable eward system will ensure that all pupils will make progress regardless of their gender, background, disability or special need. The principal objectives include; encouraging children to use physical education, sport and cross curricular outdoor learning as a tool to motivate them to express themselves and be more confident and competent with speaking, reading and writing, Strategies will be put in place to encourage greater engagement from boys, particularly in writing. It will also provide many opportunities for pupils to be encouraged to follow an active lifestyle, promoting their language and celebrate their own partnership member's sporting culture and heritage and share it with partner countries developing skills in creative cross curricular ways with particular focus on ICT and also to build bridges, and break down barriers between European partners. This project will have a major impact on the pupils' self confidence, self-esteem and interpersonal skills. This strategic partnership will create a strong relationship between the schools involved in the project. It will provide all participants with the opportunity to share innovative teaching methodologies and will fully involve staff, pupils, parents, governors and the much wider community. The main aim of the project is to enlighten participants and the whole local community about the role of physical education, sport and cross-curricular outdoor learning in enhancing basic language and communication skills. We will aim to promote young people's social inclusion and well-being by providing equity and inclusion of disadvantaged participants involved in the project , SEN pupils, those students with learning difficulties, young people with poor school performance will be provided with stimulating differentaited tasks so that they can achieve and gain enjoyment. Good practices and innovation will be prevalent in this project. There will be mutual respect for partners and each country's expertise in the many areas of the curriculum, in particular, ICT will be harnessed for the benefit of pupils, staff and the schools. We will cooperate with the NGOs, local formal and informal institutions, school's PTA, schools in the local area disseminating the effects and results of the project.All participants will be aware of the many benefits of regular exercise whilst at the same time learning how they can become more confident in their literacy classes.Objectives:All partners will work collaboratively throughout the 3 years of the project. A comprehensive resource bank and stimulating ideas around the development of language skills will be incorporated into a Language Learning website. This will be accessible to all.It has been proven that moving to music (developing hand-eye coordination) prior to the commencement of lessons has a dramatic effect on the brain. With this in mind it is for sure that the students will enjoy compiling a series of progressive exercises to be uploaded on to a DVD. This resource can then be shared among partners and the wider community. With sports leaders from each partner school leading fellow pupils through these exercises there is so much scope for them to also develop their language skillsUltimately all pupils will make gains academically and they will gain in confidence. This will prepare them well for future employment.

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  • Funder: European Commission Project Code: 2017-1-PT01-KA201-035868
    Funder Contribution: 228,491 EUR

    There is an evidence of skills shortage in STEM (Science, Technology, Engineering and Mathematics) fields across EU, that raises concerns and serious implications in the future concerning the recruitment difficulties that already are being felt over the recent years. The general perception in young students is that STEM related occupations are boring, hardworking and therefore unattractive for young people, with a persisting under-representation of women. The aim of the project “Boats4Schools: An Educational Challenge“ was to develop a ludic and educational methodology that can get young students attention to the importance of STEAM educational opportunities as a possible pathway for a future career. The methodology developed in the project was oriented as a youth challenge for young students (12-17 years old), that can be replicabled anywhere in the world. The methodology is based on a challenge where student´s (working in teams) will have to build a small Boat (miniature) under a set of rules like powered by a sustainable energy source or building the boat from a specific material, and, by doing that they will have to get in contact with several technologies like 3D design, Additive Manufacturing, Cloud Manufacturing, Computer-Aided Engineering (CAE) tools, Computer-Aided Design (CAD) tools, High-performance computing (HPC), Math, Physics, Innovative thinking, creativity and so many other skills. At the same time that students are building their Boat and preparing the Boat for the Challenge they are learning relevant contents related to STEM+A (Art/Creativity), with the help of a tutor (teacher) that will guide them towards the creation of the best Boat that will compete in the Challenges (Regional School Challenges, National and International Challenges). Further to the STEM+A (meaning STEAM) related contents, each team of students will be asked to work other competencies like marketing their boats and get sponsors, working leadership and presentation in front of a jury, self-employment and entrepreneur techniques among other transversal skills. This empowerment as a team will be an important asset to promote social inclusion among youngsters. The methodology that the project created is based on an extracurricular activity following a contemporary educational approach - learn by doing - with the power to stimulate pupils attention and given them the opportunity to promote the self-learning , active participation and independent (self) development in educational fields that are not often easy to engage the students. During project lifetime, partners created the methodology, and supporting materials for Boats4Schools, working in tasks like: - Benchmarking with other similar initiatives, around the world and collect the best practices; - Defining the educational approach and resources in parallel with the objectives and rules for future Boats4Schools Challenges; - Promoted several trial contests (pilot approach) in Portugal, Spain and Italy; - The project results were disseminated at national and European level trying to spread the project methodology to be adopted in other schools and countries. With the Boat4Schools project, the partners intend to share a friendly way to engage young students to be more positive about STEAM career paths and encourage them to choose STEAM studies.

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  • Funder: European Commission Project Code: 2018-1-SK01-KA229-046277
    Funder Contribution: 148,750 EUR

    The aim of the project „Heritage for tomorrow – from understanding to enjoyment“ was to increase students´ interest in historical values left by our ancestors, to learn about the national cultural and natural heritage of their country as well as other European countries and to lead them to the findings that the true values are sustainable. Therefore we have to appreciate and keep them for other generations. We chose the period of the Roman Empire as the example of heritage sustainability as it left its marks in many European countries.The planned activities and project products became a part of the educational process and afterschool activities. The topic of the ancient Rome belongs to the curriculum of the school subject History, so the students prepared presentations, brochures, video, e-books about the life in the Roman Empire. They created the map of the Empire, the dictionary of Latin phrases, a quiz, 3D models of famous Roman sights, which were presented to other students. The learning/teaching process was enriched with learning-by-doing activities when students discussed with members of a historical group and learnt about the life of Roman army, its gear and armament, they could wear it and simulate gladiator fights. Another interesting activity was a discussion on Roman law led by an expert or senior students who presented the Roman Empire´s influence in this field as well.An important part of the project activities was visiting places and sights that belong to the national cultural and natural heritage and those which belong to the UNESCO World Heritage. We visited the places which are unique and reflect the national identity – open air and archeological museums.The students got familiar with the cultural heritage of their own country and during the learning/teaching/training activities in the partner countries they had opportunities to learn about their heritage and see the sights of the Roman Empire, which helped them to apply their theoretical knowledge to practice .The project products can be used in the educational process in the future for some school subjects – history, art and culture, English, IT as teaching aids and additional material as well as examples of students´ creativity, which could be a motivation for increasing students´ interest in the subject or the project topic itself.

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  • Funder: European Commission Project Code: 2021-1-TR01-KA210-SCH-000032330
    Funder Contribution: 30,000 EUR

    "<< Objectives >>The aim of our project is to reduce water footprint and produce solutions to raise awareness about water sustainability,environment,energy efficiency,green skills and nature.To create environmental awareness in European youth,to improve the quality of education by encouraging cooperation activities between schools in Europe through teamwork.To provide students and teachers the opportunity to work together on a topic of common interest in the use of social relations information and communication.<< Implementation >>Water footprints of students and institutions will be determined at the beginning and measurements will be made throughout the project.Water leaders will be selected and they will fulfill the tasks related to environmental protection.The results will be summarized in a digital booklet and made available to others.Each country will organize a conference in its own language.World Water Day and Environment Day will be celebrated in every country.""Water footprint""boards and website will be created.<< Results >>Water footprint will be reduced,awareness will be raised on sustainable environment and climate issues,environmental awareness will be created,cooperation activities will be encouraged between schools in Europe to improve quality in education.Teamwork will help students and teachers develop skills in the use of information and communication technologies,increase language development by providing the students and teachers of partners with the opportunity to work together on a common subject."

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  • Funder: European Commission Project Code: 2020-1-PL01-KA227-SCH-095251
    Funder Contribution: 149,455 EUR

    "The title of the project is ""Creative vibrations"", the main goal of the project is to shape students' creativity through art. The project will involve students aged 15-19 from secondary schools. The project will include 5 upper secondary schools from: Poland, Greece, Portugal, Italy, Croatia and a cultural institution from Poland. The project has planned 5 short-term student exchanges in each partner country. The theme of each exchange will be a different form of art, namely: theater, film, photography and stop motion animation, music, film. During each mobility trip, students will shape their creativity through a different art form. In addition, they will increase their cultural awareness through learning about the history and customs of a given country, establish acquaintances and friendships, and increase key competences, including the use of a foreign language. In the project, the material results will be the creation by the participants of a theatrical performance, short films, photography exhibition, stop-motion animations, music concert, dance performance. Teachers from schools will be able to exchange experiences, learn about how a cultural institution works and works, what methods and forms of work of people employed in it. The project will develop methods and forms of work that can be transferred to school in the future. By participating in the project, students will improve their key competences, which in the future will allow them to enter the labor market, and schools and cultural institutions will gain greater prestige in the local environment. The project will allow to establish permanent contacts with cultural institutions, exchange of experiences, which in the future will contribute to a greater shaping of students' creativity."

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