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Yoti Ltd

9 Projects, page 1 of 2
  • Funder: UK Research and Innovation Project Code: EP/W032481/1
    Funder Contribution: 2,793,100 GBP

    The online world is a curious but uncertain world. It enriches many facets of life but at the same time exposes citizens to a variety of threats that may cause harm to them, their loved ones and to wider society. Many of these harms result from a complex interaction of societal processes driven by diverse stakeholders-we call these Complex Harms. Consider for example smart homes, with devices that manage energy usage, CCTV cameras for the garage and increasingly integrated IT components throughout the house. With such technology, the dynamics in families may change, for instance offering monitoring capabilities. This may results in harms that may include domestic violence, loss of privacy and gathering of disproprotionately large sets of population data by large industries. This raises a number of questions: What is the role of the individual, friends and family to mitigate potential harms? How can one work with the device provider to minimize harm? Should the law interfere? The AGENCY project will use a number of case studies to answer these questions: HealthTech, Identity Management, Smart Homes and Online Disinformation. Complex harms such as above tend to happen to citizens, and, in most cases, they are not purposely caused or easily controlled by citizens. The AGENCY project believes firmly that establishing citizen agency is an absolutely necessary ingredient for any transformative approaches that resolve these complex harms. Citizens need to be empowered through agency-enhanching technologies, behaviours and processes to gain a sense of control, ownership, security, and consequently trust in their online activities. Protecting against complex harms is a wicked problem because so many stakeholder are involved, and because many harms are unintended consequences of the practical use and evolution of technology. Therefore, mitigating complex harms requires interdisciplinary co-design principles, technology foundations and collaborative governance procedures to assure online citizen agency in the presence of multiple stakeholder interests. The project brings together computer science, user-centered design, business, psychology, sociology, legal and ethical experts. If AGENCY succeeds, it will provide a profound understanding of the role of online agency in protecting citizens and will deliver collaborative methods, technological building blocks and scientifically grounded best practices for our society to provide more proactive and structured approaches to protecting citizens online.

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  • Funder: UK Research and Innovation Project Code: EP/W020408/1
    Funder Contribution: 3,115,830 GBP

    Digital technologies and services are shaping our lives. Work, education, finance, health, politics and society are all affected. They also raise concomitant and complex challenges relating to the security of and trust in systems and data. TIPS (Trust, Identity, Privacy and Security) issues thus lie at the heart of our adoption of new technologies and are critical to our economic prosperity and the well-being of our citizens. Identifying and addressing such issues requires a coherent, coordinated, multi-disciplinary approach, with strong stakeholder relationships at the centre. SPRITE+ is a vehicle for communication, engagement, and collaboration for people involved in research, practice, and policy relevant to TIPS in digital contexts. Since launching in 2019, we have established ourselves as the go-to point of contact to engage with the broadest UK network of interdisciplinary, cross-sector digital TIPS experts. The second phase of SPRITE+ ('SPRITE+2') will continue to build our membership, whilst expanding the breadth and depth of our innovation, and deepen our impact through proactive engagement. SPRITE+2 will have the following objectives: 1. Expand our TIPS community, harnessing the expertise and collaborative potential of the national and international TIPS communities 2. Identify and prioritise future TIPS research challenges 3. Explore and develop priority research areas to enhance our collective understanding of future global TIPS challenges 4. Stimulate innovative research through sandpits, industry led calls, and horizon scanning 5. Deepen engagement with TIPS research end users across sectors to accelerate knowledge Exchange 6. Understand, inform, and influence policy making and practice at regional, national and international level These will be delivered through four work packages and two cross cutting activities. All work packages will be led by the PI (Elliot) to ensure that connections are made and synergies exploited. Each sub-work package will be led by a member of the Management Team and supported by our Expert Fellows and Project Partners. WP1 Develop the Network We will deliver a set of activities designed to expand, broaden, and engage the network, from expert meetings and workshops to student bootcamps and international conferences. WP2 Engage stakeholders to enhance knowledge exchange and deliver impact. We will be greatly enhancing our purposive engagement activity in SPRITE+2. This activity will include a new business intelligence function and PP engagement grants, designed to enhance mutual understanding between researchers and stakeholders. WP3 Identify, prioritise, and explore future TIPS challenges We will select and then investigate priority areas of future TIPS. Two areas are pre-scoped based on the work we have done so far in SPRITE+ (TIPS in digital cities; trustworthy digital identities) with a further two be identified during the lead up to SPRITE+2. WP4 Drive innovation in research This WP concerns the initiation and production of high-quality impactful research. Through horizon scanning, sandpits and industry-led calls, we will steer ideas through an innovation pipeline ensuring SPRITE+2 is future focused. Cross cutting activities The first cross-cutting activity will accelerate the translation of TIPS research into policy and practice for public and private sector end uses. The second focuses on mechanisms to facilitate communication within our community. The experiences of SPRITE+ and the other DE Network+s demonstrate that it takes years of consistent and considerable effort for a new network to grow membership and develop productive relationships with stakeholders. In SPRITE+2 grant we would hit the ground running and maximise the impact of four additional years of funding. A successful track record, a well-established team, and a raft of ambitious new plans provide a solid foundation for strong delivery in 2023-27.

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  • Funder: UK Research and Innovation Project Code: EP/W032481/2
    Funder Contribution: 2,674,250 GBP

    The online world is a curious but uncertain world. It enriches many facets of life but at the same time exposes citizens to a variety of threats that may cause harm to them, their loved ones and to wider society. Many of these harms result from a complex interaction of societal processes driven by diverse stakeholders-we call these Complex Harms. Consider for example smart homes, with devices that manage energy usage, CCTV cameras for the garage and increasingly integrated IT components throughout the house. With such technology, the dynamics in families may change, for instance offering monitoring capabilities. This may results in harms that may include domestic violence, loss of privacy and gathering of disproprotionately large sets of population data by large industries. This raises a number of questions: What is the role of the individual, friends and family to mitigate potential harms? How can one work with the device provider to minimize harm? Should the law interfere? The AGENCY project will use a number of case studies to answer these questions: HealthTech, Identity Management, Smart Homes and Online Disinformation. Complex harms such as above tend to happen to citizens, and, in most cases, they are not purposely caused or easily controlled by citizens. The AGENCY project believes firmly that establishing citizen agency is an absolutely necessary ingredient for any transformative approaches that resolve these complex harms. Citizens need to be empowered through agency-enhanching technologies, behaviours and processes to gain a sense of control, ownership, security, and consequently trust in their online activities. Protecting against complex harms is a wicked problem because so many stakeholder are involved, and because many harms are unintended consequences of the practical use and evolution of technology. Therefore, mitigating complex harms requires interdisciplinary co-design principles, technology foundations and collaborative governance procedures to assure online citizen agency in the presence of multiple stakeholder interests. The project brings together computer science, user-centered design, business, psychology, sociology, legal and ethical experts. If AGENCY succeeds, it will provide a profound understanding of the role of online agency in protecting citizens and will deliver collaborative methods, technological building blocks and scientifically grounded best practices for our society to provide more proactive and structured approaches to protecting citizens online.

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  • Funder: UK Research and Innovation Project Code: ES/S004467/2
    Funder Contribution: 799,660 GBP

    Promoting improved understanding of how children's daily lives are influenced by the digital world that now surrounds them and how they experience family, peer and school life as a result represents a substantial challenge and opportunity relative to facilitating positive mental health and development for children and young people. Historically, researchers have emphasised the role of supportive parenting and positive school experiences (including peer relationships) as primary social environmental influences on children's mental health, with most interventions targeting family and school-based influences aimed at remediating poor mental health outcomes for children and young people. It is increasingly recognised that the digital environment constitutes a new dimension or common denominator to these traditional agencies of socialisation influence on children's mental health. Yet, little progress has been made in equipping parents, teachers and the professional agencies that work with families and schools with new knowledge that harnesses potential strengths while offering protection from substantial risks posed to children by the digital world. How do we equip parents, teachers, practitioners, policy makers and youth themselves with information, support and resources that promotes positive mental health in a contemporary (and future) digital age? Addressing this core challenge represents the primary objective of our multi-disciplinary e-Nurture network. While significant advances have been made in relation to highlighting and understanding the genetic and biological underpinnings of poor mental health and mental health disorders in recent years, it is recognised that the social environments children experience and interact with remain a substantial influence on their positive and negative mental health trajectories (even when genetic factors are considered). Three primary areas of social environmental influence on children's mental health have dominated past research and practice in this area. First, family socialisation processes, specifically parenting practices are recognised as a substantive influence on children's mental health. Second, peer influences are noted as an important influence on children's mental health. Third, school-based factors are recognised as a further influence on children's mental health and development. Increasingly, the digital environment is recognised as a factor that both infuses traditional agencies of socialisation for children and that can influence children directly. Policy makers have recently directed significant attention to the prevalence rates and support needs among children and young people who experience mental health problems. The digital environment and its potential for positive and negative influences on children's well-being, mental health and development has also received substantial research, policy and media attention. Building on this policy platform, the primary objectives of our network are to (1) explore how the digital environment has changed the ways in which children experience and interact with family, school and peer-based influences and what these changes mean for children's mental health, (2) identify how we can recognise and disentangle digital risks from opportunities when working with families, schools and professional agencies in developing intervention programmes to improve mental health outcomes for children and young people, and (3) identify how we effectively incorporate and disseminate this new knowledge to engage present and future practice models and the design and development of digital platforms and interventions aimed at promoting mental health and reducing negative mental health trajectories for young people. The network will engage a collaborative, cross sectoral approach to facilitating impacts by directly engaging academic, charity, industry, policy and front-line beneficiaries (e.g. families, parents, schools, teachers, children and young people).

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  • Funder: UK Research and Innovation Project Code: EP/W032473/1
    Funder Contribution: 2,794,280 GBP

    AP4L is a 3-year program of interdisciplinary research, centring on the online privacy & vulnerability challenges that people face when going through major life transitions. Our central goal is to develop privacy-by-design technologies to protect & empower people during these transitions. Our work is driven by a narrative that will be familiar to most people. Life often "just happens", leading people to overlook their core privacy and online safety needs. For instance, somebody undergoing cancer treatment may be less likely to finesse their privacy setting on social media when discussing the topic. Similarly, an individual undergoing gender transition may be unaware of how their online activities in the past may shape the treatment into the future. This project will build the scientific and theoretical foundations to explore these challenges, as well as design and evaluate three core innovations that will address the identified challenges. AP4L will introduce a step-change, making online safety and privacy as painless and seamless as possible during life transitions To ensure a breadth of understanding, we will apply these concepts to four very different transitions through a series of carefully designed co-creation activities, devised as part of a stakeholder workshop held in Oct'21. These are relationship breakdowns; LBGT+ transitions or transitioning gender; entering/ leaving employment in the Armed Forces; and developing a serious illness or becoming terminally ill. Such transitions can significantly change privacy considerations in unanticipated or counter-intuitive ways. For example, previously enabled location-sharing with a partner may lead to stalking after a breakup; 'coming out' may need careful management across diverse audiences (e.g - friends, grandparents) on social media. We will study these transitions, following a creative security approach, bringing together interdisciplinary expertise in Computer Science, Law, Business, Psychology and Criminology. We will systematise this knowledge, and develop fundamental models of the nature of transitions and their interplay with online lives. These models will inform the development of a suite of technologies and solutions that will help people navigate significant life transitions through adaptive, personalised privacy-enhanced interventions that meet the needs of each individual and bolster their resilience, autonomy, competence and connection. The suite will comprise: (1) "Risk Playgrounds", which will build resilience by helping users to explore potentially risky interactions of life transitions with privacy settings across their digital footprint in safe ways (2) "Transition Guardians", which will provide real-time protection for users during life transitions. (3) "Security Bubbles", which will promote connection by bringing people together who can help each other (or who need to work together) during one person's life transition, whilst providing additional guarantees to safeguard everyone involved. In achieving this vision, and as evidenced by £686K of in-kind contributions, we will work with 26 core partners spanning legal enforcement agencies (e.g., Surrey Police), tech companies (e.g., Facebook, IBM), support networks (e.g., LGBT Foundation, Revenge Porn Helpline) and associated organisations (e.g., Ofcom, Mastercard, BBC). Impact will be delivered through various activities including a specially commissioned BBC series on online life transitions to share knowledge with the public; use of the outputs of our projects by companies & social platforms (e.g., by incorporating into their products, & by designing their products to take into consideration the findings of our project) & targeted workshops to enable knowledge exchange with partners & stakeholders.

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