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REAL GROUP (UK) LIMITED

Country: United Kingdom

REAL GROUP (UK) LIMITED

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 645588
    Overall Budget: 1,273,530 EURFunder Contribution: 986,193 EUR

    “Q-Tales” is a Collaboration Ecosystem, specifically designed to serve the needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform existing Children Literature into high quality e-books & Apps using innovative ICT solutions provided by European ICT SMEs along with a Curation Framework provided by European Academic experts in the field of Pedagogy, Children Psychology and evolutionary Psychology. The specific objectives of the project are summarized below: • Objective 1: Build the Q-Tales Collaboration Platform and respective ecosystem, including Gamification Aspects, where European self-publishers, authors, illustrators, voice actors, animators and other related SMEs & professionals will find & submit industry news, communicate, offer & receive services and collaborate. • Objective 2: Develop the Q-Tales Authoring Tool, featuring an easy-to-use interface with powerful and sophisticated authoring features which will be used to create the Q-Tales e-books and apps, incorporating the Q-Tales Ontology and utilizing gamification techniques. • Objective 3: Launch the Q-Tales Store where the authored e-books and apps will be offered worldwide. • Objective 4: Define the Technical and Pedagogical Q-Tales Curation Frameworks, in order to ensure that every single item sold is, technically perfect and better connected with current academic developments in the fields of child / evolutionary psychology while offering a scent of “Europeanness”, whilst incorporating nation- and country-specific literacy cultural and linguistic elements. • Objective 5: Develop a new breed of in-app analytics services. • Objective 6: Identify & Connect with established European Children Literature Content Providers and Sources. • Objective 7: Establish Q-Tales as a Brand Name with European Publishing Industry. • Objective 8: Introduce the Q-Tales Awards as an annual creativity competition.

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  • Funder: European Commission Project Code: 2017-1-EL01-KA204-036274
    Funder Contribution: 251,853 EUR

    POPULART project, using ART as a vehicle offered unique pathways to adult education for active citizenship, personal development and fulfillment. POPULART promotes human development by self-motivation for learning and therefore enhances individual skills development and the ability of each trainee to take responsibility for his own life. POPULART also strengthens the development of civil society and the society as a whole, as well as the development of democratic values. Additionally, through the Community Psychology course that POPULART offers, serves as a mean to promote the wellbeing, crisis management, multiculturalism, internationalization and global justice. POPULART delivered a methodological framework for using arts in Popular University, and 11 interactive and multimedia courses on Community psychology through Arts. Community Psychology employs various perspectives within and outside of psychology to address issues of communities, the relationships within them, and related people's attitudes and behaviour. Using ART as the trigger, POPULART combines disciplines which have been isolated from one another under traditional educational models. The objectives of the project were: -To change attitudes and stereotypes regarding adult education. -To create a training methodology, adequate for Popular University, promoting art-based experiential learning for adult education. -To develop ICT tools (arts database and interactive e-books authoring tool) that will help trainers to apply art-based training in the framework of POPULART and for future courses. -To develop training material on Community Psychology in the form of e-books(using ICT), engaging adult learners through art. -Offer lifelong learning that is accessible to all, regardless of age, vulnerability, religion and educational, cultural and economic backgrounds. The adult participants that were involved in the training courses were: -66 from the city of Nea Smyrni, -43 from the city of Sant Boi, and -27 from the city of Limassol. The majority of the participants were low skilled and low qualified, while many of them were adults with fewer opportunities(Economic obstacles, Cultural Differences and Disability). The total number of the participant was 136(from the 130 originally planned) but there were some slight differentiations in the numbers per country. From the 96 applied for certification and 91 received a certification. The activities of the project included: A0: Project Management A1: Pedagogical framework for art based adult education A2: Development of the ICT tools A3: Development of the Community Psychology course in the form of e-books A4: Training And Certification A5: Exploitation A6: Dissemination TheIntellectual Outputs are: O1: POPULART methodology O2: Arts online database O3: ICT Platform O4: Art based training course on Community Psychology(11 ebooks) O5: Certification Scheme for the Certification of Assessment O6: Sustainability, exploitation and replication guide During the project 2 workshops, 2 focus groups and 3 multiplier events took place for the dissemination of the project. The particpating countries were Greece, Spain, Cyprus and UK. These include municipalities active in adult training, a University that is involved with Arts, a Software company with expertise in educational applications, a specialized company on Psychology and training, a Certification company, a company active in the training field and the Hellenic National Commission UNESCO.

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