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RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD

Country: Cyprus

RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION-RESET LTD

28 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2020-1-BE02-KA204-074827
    Funder Contribution: 270,613 EUR

    The iHERE project- Digital HEalth liteRacy Education for vulnerable groups - derives from the premises as set generally in a) the European Parliament reports and recommendations on the importance of providing healthcare to vulnerable groups, as health professionals report difficulties in communicating effectively with these populations about risk-taking behaviors and barriers to accessing information, b) the 'eHealth Action Plan 2012-2020' which identifies the lack of awareness of eHealth opportunities as one of the barriers to a wider uptake of eHealth solutions and, proposes activities support aiming at increasing citizens’ digital health literacy; what is important here is that ICT for health and wellbeing is becoming increasingly important to deliver top-quality care to all citizens currently living in EU.The project includes 8 partners (EhB, PROLEPSIS, RESET, UVEG, AKADEMIE KLAUSENHOF, TUCEP, XPCSA, CSI) from 6 European countries (Belgium, Germany, Spain, Italy, Greece, Cyprus) and it targets disadvantaged and vulnerable social groups, such as immigrants & refugees, poor health and low income people, jobless and marginalized social groups under the risk of exclusion and/or experiencing poverty. These groups often face particular health challenges due to their lower socioeconomic status and lack of adequate social support, they are vulnerable to a number of threats to their physical and mental health, experiencing additional barriers such as the structure of the overall health care system, underdeveloped health literacy, absence or limitation of learning opportunities; their specific health needs are poorly understood, communication with health care providers remains poor, health systems are not prepared to respond adequately, access in health and other basic services is hard. Additionally, apart from legal restrictions on entitlements to health care, they may be particularly affected by user fees, as well as by impeded access to health insurance. In this context, the project addresses the objectives: a) to promote inclusive training by addressing diversity and reducing disparities for learners with disadvantaged backgrounds, through innovative integrated approach, b) to digitize the quality learning content and use ICT as a driver for systemic change to increase the quality and relevance of health care training of vulnerable groups; give access to education and digital training tools to those facing particular vulnerability due to educational, economic, cultural and social obstacles, c) to empower adult educators and particularly educators in the relative fields with innovative training tools and resources (such as curriculum, digital tools, methodological guidelines) concerning the adult education, the Health Literacy and Care, the vulnerable populations training and inclusive practices as well, d) to design and implement outputs and project products for the vulnerable groups concerning their training to face the challenges of Health Care and Literacy, the potential or/and existing barriers arising from the low level of health information, knowledge, practical access in health resources (human, institutions, etc), the health threats, e) to create and form tailored needs toolboxes/resources regarding the diversity and the synthesis of the participants profile, f) to establish the necessary context for a shift in the way the vulnerable groups should be addressed for their effective Health Care and Literacy, g) to provide the essential context in EU, for health promotion, health care & prosperity, wellbeing attitudes, EU security in health systems delivery. The activities include respective intellectual outputs, training/learning activities and multipliers events (National Seminars/Workshops, Final Conference) and the iHERE IOs comprise of the Curriculum and Resources Toolbox, the Digital Context and Components, the Methodological Framework Guidelines. The participants are adult trainers and lifelong educators, training centers leaders, health sector members, public bodies – social affairs representatives, public servants, policy makers, community leaders, community members, NGOs leaders, representatives, associations and organizations with the focus on the marginalized groups and mainly disadvantaged individuals experiencing poverty and/or inclusion, individuals belonging in the vulnerable social groups as the end-users. Last, concerning the overall local, regional, national & EU impact, it is expected that the eHealth empowerment of the vulnerable social groups will lead to a positive change and quality in their life and health conditions, to practical non-discrimination and inclusive strategies with good health factors and wellbeing; the project also sets the essential context in EU, for health promotion, health care & prosperity attitudes, EU security in health systems delivery.

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  • Funder: European Commission Project Code: 2022-1-CY01-KA210-SCH-000083726
    Funder Contribution: 60,000 EUR

    << Objectives >>The objectives of our proposed project are to (1) advance early childhood environmental education by increasing the capacities of both educators and children, (2) ensure inclusion by involving primary schools in deprived areas, (3) increase the quality of early education through the use of experiential learning to develop climate literacy and awareness, (4) enable transnational and cross sectoral collaborations for advancing experiential learning on environment in early education.<< Implementation >>(1)Develop training materials and open resources regarding climate literacy and awareness for early education (2)Train primary educators using experiential learning (3)Implement Classroom and Field Labs with 150 primary students (4)Create an online platform that will host virtual dialogue roundtables for cross-border networking and best practice exchange between primary educators and environmentalists (5)Disseminate the project via local events, social media campaigns, and video stories.<< Results >>50 primary school educators will be trained and enhance their capacity to develop climate literacy and awareness among 150 elementary aged students.30 educators and experts from the climate and environments field, will engage in virtual dialogue exchange from both partner countries. Through dissemination we aim to reach at least 50,000 school educators, environmental organizations, policy makers, youth, public services, target groups associations, civil society and EU citizens.

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  • Funder: European Commission Project Code: 2022-1-ES01-KA220-ADU-000089591
    Funder Contribution: 400,000 EUR

    << Objectives >>MIG-HEALTH APPS is launched with the AIM of increasing the competences of Migrants for using Health Apps.An Experiential Training Methodology for increasing the awareness and competences of Migrants for using Health Apps will be developed, based in a “learning by doing” approach, where they will be involved in self-management situations and will use real Health Apps and applied them to their own personal conditions, in order to get familiar with these processes and technologies in a friendly an<< Implementation >>The activities will be implemented structured in the following WPsWP1. Project ManagementWP2. Development of an Experiential Training MethodologyWP3. Development of a Training PackageWP4. Development of an e-Training Platform and Mobile ApplicationWP5. Dissemination and sustainability<< Results >>Main tangible and exploitable results will be;•Experiential Training Methodology for increasing the awareness and competences of Migrants for using Health Apps, •Training Resources for Migrants •An e-Training Platform supported by and App Training ToolImpact:•90 Migrants and 30 Supports will participate in the the Validation Pilot Actions. •180 Stakeholders involved in the Multiplier Events•3.000 Migrants, Trainers, Supports and Stakeholders addresed by Dissemination

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  • Funder: European Commission Project Code: 2022-1-DE02-KA220-ADU-000086615
    Funder Contribution: 400,000 EUR

    << Objectives >>The main aim is to empower current and aspiring artists (with a focus on women and on those from vulnerable groups such as migrants/refugees, long term unemployed, LGBTQI, people with disabilities, etc), through the development of their digital skills and competences, towards facilitating their access to the labour market and fostering their resilience in a digitally transformed post-COVID-19 cultural ecosystem<< Implementation >>Mapping activities and direct consultations with the target groups for further specifying learning needsDevelopment of a Capacity Building methodologyDevelopment of an online course targeted at artists on digital skillsA Train the Trainers activity for adult educatorsMentoring scheme: including guidelines and reports on the progress of the beneficiariesSix national workshopsOne virtual ExhibitionOnline awareness raising campaign Five national Info daysOne international Conference<< Results >>a)A transferable Capacity Building methodology including blended and collaborative learning approachesb)The Artists Go Digital: Aspire to Inspire Handbook with best practices and case studiesc)A tailored, open access online course with multimedia material on developing the digital skills of current and aspiring artistsd)Six national workshops to 120 artists in totale)A mentoring scheme for vulnerable artistsf)A virtual exhibition with at least 30 represented artists from six countries

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  • Funder: European Commission Project Code: 2022-2-FR02-KA220-YOU-000099414
    Funder Contribution: 250,000 EUR

    << Objectives >>(O1) Promote active eco-citizenship among youth for social entrepreneurship climate innovation at community level;(O2) Advance quality of youth work through knowledge in the use of digital storytelling and design thinking for youth to tackle community environment issues;(O3) Increase cross-sectoral and transnational cooperation in this field; and (O4) Adopt participatory action research methodology for co-creation of project tools and resources.<< Implementation >>a.Development of VlogBox (video-enriched space), Training Pack and eToolkit for promoting active eco-citizenship among youthb.Capacity-building through Enviro-Hackathons for Youth-Led Community interventions with 60 youth workers and 120 youthc. Experiential-based Community-based Youth interventions, for direct application of youth interventions within their communities. d. Dissemination including social media campaign, local events, short videos and final conference reaching 300,000 people.<< Results >>YouthIES will enhance the social entrepreneurial skills of youth for environmental innovation through community-based interventions and utilise digital storytelling and design thinking pedagogies to enhance youth workers quality of work. It is expected that youth will be better enabled to become long-term agents of change in regard to social entrepreneurial projects related to climate innovation as they will have both the tools and experience required to carry out community-based interventions.

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