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DRUŠTVO AKADEMIJA ZA RAZVOJ MLADIH - ARM

Country: Slovenia

DRUŠTVO AKADEMIJA ZA RAZVOJ MLADIH - ARM

4 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-2-TR01-KA210-VET-000048480
    Funder Contribution: 60,000 EUR

    << Objectives >>In the project, our main goal is to create an innovative professional language learning platform that can be used by the education community, the business world, immigrants and refugees, and can be reached by everyone. On this platform, there will be training modules including English and Turkish for the terms used in the 20 most needed professions on the platform, as well as dictionaries and exercises where they can learn at least 7 languages such as French, German, Korean, Spanish, Italian.<< Implementation >>-Preparatory activities;Project promotion,poster logo designation,press release,social media accounts creation,project contract signing-Implementation Activities; Creating a dictionary containing 7 different languages,creating training modules in 7 different languages at the first 3 levels(with innovative approaches in education),realizing digital vocational training platform software,international conference-Evaluation studies;Monthly project progress report, interim report and final report<< Results >>E-learning with training modules will provide an advantage to the sectors for language learning in terms of access and flexibility.Free open language learning material will be created.Language teaching and learning will also be encouraged within the framework of cooperation projects.Innovative and good practices aimed at improving language skills,such as teaching and assessment methods,development of pedagogical material,research,computer-assisted language learning,will benefit the public.

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  • Funder: European Commission Project Code: 2020-1-ES01-KA204-082194
    Funder Contribution: 180,090 EUR

    Fashion and tastes influence the wine tourism market, but more than this, the absence of professional figures, different from the technical staff that usually a winery can count with. Wine tourism can be defined as visitation to vineyards, wineries, wine festivals, and wine shows for which grape-wine tasting and/or experiencing the attributes of a grape-wine region are the prime motivating factors for visitors (Hall, 1996). This definition reveals a wide range of entrepreneurial activities to be held in rural areas, the ones that in Mediterranean countries are most affected by depopulation, elderly unemployment and early school leaving in Europe. As it wasn't enough, the rapid spread of the COVID-19 worsened the situation at a grave levels at least in half of the project partners countries, manifesting all the signs of a socio-economic crisis due to the health emergency.In Vino Expertise wants to support the training of unemployed adults in the field of wine tourism in specially equipped areas with wine tourism resources and using a transnational approach in dealing with the cultural heritage of European product such as wine. The project’s objectives are to:- Realize two results in which unemployed people (direct target group) and companies (indirect) can reflect their needs and see them achieved.- Create training between 6 different partners located in relevant winemaking areas, already established or in development, together with the companies that activate those.- Build among all adherents to the proposal a network of contacts of public and private entities active in wine tourism and unemployed adults which need to find job vacancies close to them.The needs that, by fulfilling the above listed objectives, the project will address are:- To fill those vacancies in the different wine tourism companies that, always more often agglomerate in wine routes and consortiums of companies for a complete and satisfactory wine tourism experience.- Designing a training adapted to the requirements of companies willing to employ adults without higher degrees, for greater tax relief.- To employ those who, in the absence of employment, would leave the province, the region or even the country, feeding a depopulation already under way since a decade, and that already reports its results in the progressive aging of the population.- Investing in the natural, cultural and historical heritage of wine.- Spreading a sense of belonging, participation and citizenship for a sustainable European Union life.In Vino Expertise identifies some profiles, receivers and participants of the project:- Its DIRECT public would be unemployed adults without higher education, due to early school leaving or the inability to finish studies for a variety of personal reasons;- Its INDIRECT public is found in companies active mainly in rural areas and the wine tourism sector;- Other INTERESTED PARTIES would be adult education centres in Europe and other public institutions that would receive the results of the project, that are, the training course and the community of wine tourism companies with vacancies for the formation’s users.The project will be held by 6 partners from Spain, Italy, France, Portugal and Slovenia, and will have a duration of 24 months, when there will be designed, developed and implemented the following IO1, IO2, training activity and multiplier event, respectively:1. In Vino Expert-Course, a training course based on non-formal/informal methodology that provides citizens with basic knowledge about wine tourism. This course will be based on the contents of the National Catalogue of Professional Qualifications. It will fulfil the aim of rapprochement between the European citizen and cultural Mediterranean heritage of wine (at least 20 participants per country).2. In Vino Network, an online community around the wine tourism sector, composed by a training space and information about wine, a space on job vacancies at European level linked to the wine tourism sector and a space where citizens can make their own profile and sell themselves to subscribed companies, always active in tourism of wine (at least 60 subscribed per country).3. In Vino Intense-Course, a 5 days mobility activity based in intensive training for trainers involving 12 professionals and educators that will be delivering the teaching units of the IO1.4. In Vino Event, where the projects outputs will be presented and professional of wine tourism sector could advocate to the projects’ results, by providing a context to the project itself (minimum 40 participants/ country).The impact of the project will be local/regional/European at the same time, since the participating partners will be involving citizens, wine tourism companies, provincial and national adult centres and international networks, respectfully to their own resources and closeness to relevant stakeholders, and to common dissemination and exploitation plans that will detail quantitative.

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  • Funder: European Commission Project Code: 2020-2-UK01-KA205-079336
    Funder Contribution: 98,470 EUR

    Lack of social inclusion is one of the major social, economic and political issues of contemporary societies and the lack of information related to the issue is perpetuating related challenges both for people and societies. Media connectivity allows greater communication and information flow, but the fast and often uncontrolled flow of information can also lead to increasingly polarized representations of those people (e.g. refugees, migrants, sick or disabled people, etc.) among receiving communities, by conjuring xenophobic viewpoints that effectively ‘strip the humanity’ away from migrants and refugees. We believe that fostering these skills and dispositions among the public is the responsibility of governmental and non-governmental organizations that interface with the problem of lack of social inclusion. The question of how organizations, public actors, and citizens can appropriate digital and media literacies to foster more engagement, empathy, and connection between receiving communities and refugees/migrants is the starting point of this project. The project with a partnership of 8 European countries, focuses on the idea that young people can do sport in order to increase social inclusion. The main target group in terms of end-users is youth 18-40, from socially disadvantaged backgrounds. At the same time, the benefits of the project stretch beyond the young people who will directly participate in the training, because it will provide a platform for expression for excluded societies in the participating countries and aim to foster tolerance and solidarity between cultures, empowering young Europeans to be active, participative citizens, which is beneficial to the community at large. During the project life cycle, the partners will be designing an innovative methodology for empowering young people to address issues related to social inclusion, look for solutions and provoke action using critical thinking. The methodology will be based on a few interrelated workshops. Participation in sports activities the training program will help young people to think logically and constructively to solve issues that they encounter in real life and put their ideas into practice being active. The main objectives are:-To promote the role of the sport as a tool for the integration of youth with fewer opportunities.-Inclusion of the project's end-users to the society through innovative tools, materials, and methods-Development of flexible and practical solutions (outputs and activities) that could be easily transferred to other national contexts, apart from those of the partner countries.-Creation of new methodologies for social inclusion using a sport as a tool-Gather passionate young people to experience a new tool and share their experiences, be inspired by new moves and sport techniques.-Using sport as a tool to show that there are no borders between generations and that they are equal society members.The project will :Strengthen the capacity of youth workers and youth organizations in working with/for social inclusionImprove their personal skills, making them more open-minded Boost active citizenship of the youth of the 21th-century skills like problem-solving, being active, self-expression, creativity, etc.Support the social inclusion of both migrants/refugees and the young participants' of the project as well. Tangible outcomes :BLOG/VLOG where one can find the digital stories, videos and blog posts created by our young participants;LEARNİNG PLATFORM where one can find the video gallery of bite lessons prepared by the experts from all partner organizations. These are divided into 3 modules:A Facebook group for participants stay in touch after the training, exchanges ideas and continue their interaction. WEBSITE; where the objectives of the project, the outcomes ( downloadable), project activities, videos/photos of the meetings, LTTs will be uploaded.Booklet ''Sport is a tool for social inclusion'' All project outputs and results will be free of license.

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  • Funder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000033498
    Funder Contribution: 198,095 EUR

    "<< Background >>Tourism could play a crucial role in the development of European regions and reduce the negative effects of the economic crisis on Covid19. Services and output created for touristic purposes contribute to the local development by creating new jobs that can compensate for the industrial or local downfall, safeguard and enhance the natural and cultural heritage in branches like the artistic one, the branch of local gastronomy, or the defense of biodiversity.The project is, without a doubt, original and directed to answer the specific priority of post-Covid effects of the European Commission: the true and effective promotion of the cultural heritage mixed with the development of an effective working potential in support of young people who wish to work in the branch of creative tourism, which is without a doubt, primary and fundamental for the cities involved (all belonging to the European Cities of Culture Network).In fact, European cultural heritage plays a fundamental role in building the future of Europe and represents one of the main reasons why the project wishes to offer (with the intellectual output that will be created) not only a chance to experiment, appreciate and enjoy the “cultural heritage” but also and mostly a real job opportunity for unemployed young people or sector experts (for example, the tour guides).While managing this evolution of the new life of Covid19, cities, and regions strongly needed to add to their traditional role of culture keepers skills of management, invention, and creation of culture.In the postmodern era, where the tourist has an active role in the choice and enjoyment of his own travel, it is necessary to change the approach to marketing and commercialization of the destination.Politics in cultural tourism must adapt to new tendencies of tourist looking for authentic cultural experiences and develop an offer to:-promote local traditions.-care about the sustainable aspects-protect the patrimony, the local places, and culture.With this kind of approach, we are now assisting the rise of a new “race” of creative mediators like:-digital programmers and designers-experts in storytelling methods and theatrical techniques that come from other departments of “cultural industries”, able to project new output and experiences of cultural tourism, applied to the cultural patrimony.Creativity has become a strategy in which cities and regions must expand and promote the innovation and development of individual abilities.This way cultural tourism can be an alternative method to the serial reproduction of mass tourism, by offering an authentic and more flexible experience to the tourist.<< Objectives >>The project activities are intended to be impactful in a number of areas, including the acquisition of new skills, knowledge, and experiences in the branch of promotion and valorization of cultural heritage.The project participants, while working with different countries and branches, will acquire a wider perspective about methodologies applied to cultural goods on a European level.As has been stated previously throughout this document, the expectation is that there will be a strong impact on all direct and indirect participants in this event, as the project will produce concrete results in the following areas:-Digital innovation-Territorial promotion-Cultural heritage promotion-Active citizenship promotion in the creative and cultural department-Involvement of target groups with disadvantages and great employment needs-Working force boostThe project produces real opportunities for work in a department of great interest and perspectives, thanks to the territorial promotion that the European Commission has done and is doing through the years by choosing the European Capital Cities of Culture.It is sure that most of the NEET young people (unemployed and without perspectives) and many professionals who are already working in this department will be interested in the seminars where they will be taught how to use the intellectual products to generate a working system that doesn't exist right now but has greater work perspectives: for this reason, the partners are sure that the demand for participation will be larger than the esteemed numbers of the project.<< Implementation >>The ITbyCultureArt Project's main goal is to generate a series of educational instruments (toolkit) helpful to realize three specific project results expendable on the European cultural tourism market, through a program that also includes activities of mobility and formation abroad for the partner operators.The activity schedule will be managed in a Pan-European strategic partnership, formed by organizations with expertise in the branches of valorization and promotion of the cultural patrimony and will be followed by a complex process that will last in all 24 months.ITbyCultureArt project intends to enter the transnational strategy of cultural tourism promoted by the European Commission, which aspires to realize a series of activities that promote competences and international touristic output. This refers to specific themes with remarkable growth potential and capable of responding to social concerns of territorial cohesion and protection/valorization of cultural and natural patrimony. Specifically, ITbyCultureArt's goal is to transfer to operators, educators, and mediators new knowledge and skills about cultural mediation and theatrical and digital storytelling to co-create new products of cultural tourism expendable in the market. ITbyCultureArt wishes to follow the realization of these products through international experiences, promoted by a strategic partnership with an organization with expertise in the branches of theater, design and digital programming, storytelling methods applied to the cultural heritage from Germany, Slovenia, Netherlands, Turkey, and SerbiaThe partnership wants to develop and share the good practices gained by single organizations to create a way of collective work. The project includes:-Educational training activities-Various projects meeting, preparatory for the realization of three intellectual outputs that will be presented inside multiplier events that each partner will realize in his own country, approaching an audience of citizens and European/extra - European tourists. 1-Theatrical PerformancesA series of theatrically guided tours with “guiding actors” wearing historical dresses, will talk about the principal historical and artistic points of interest of the European cities involved.2-Digital PlatformA Digital Platform with research material on the contents produced inside the project (to enhance the experience before and even after the events).3-Experiential Augmented Reality appAn app for mobile devices, connected to an analogic map/game to:-Experience real-time created contents-Guide the audience through the discovery of the imagined path with video-Animations<< Results >>The projects consider the organization of a formative training (JSTE) for a maximum of 15 people (3 per each organization), coming from the project staff, which will last in all 6 days (travels included).Each partner will be able to offer an operative contribution to;–The different methods of non- formal and informal education–The ways of communicating properly with the different kind of audience and their specifical needs–The use of theatrical techniques, audio-visual, digital storytelling–The development of app programming for mobile supports for touristic purposes.JSTE intends to develop an educational toolkit in a participative environment that will be preparatory to the intellectual output realization phase;-at the end of the project, it will be given to those joining the local training seminars (to form the ""Acting Guides”).The main goal is to realize paths of cultural tourism characterized by “Theatrical Performances”, a program of theatrical tours with “Actors” whom, with traditional attire, will impersonate, in a didactical play, mythical characters, guiding citizens and tourists through the discovery of details, histories, and places belonging to the cultural heritage of the European cities involved.The project intends to realize a Digital Platform which is accessory to the other intellectual outputs, created to ease the diffusion of the reached results and the fruition of the experience to enhance the contents generated by the project, before and after the participation to the events of local spreading.The platform will host all the information concerning the formative toolkit, the good practices, and the update on the development process and project's production. This Digital Platform instrument will remain active even after the end of the project, pledging the sustainability of the results.The project intends to create an app for mobile devices using augmented reality and linked to a paper guide, imagined as both accessory and independent instrument. The goal of this being the use of the generated contents even in real-time, through an interactive game that will lead the visitor to the chosen points of interest, and a series of skill tests allowing the audience to live an interactive experience, becoming absorbed in the developed historical/touristic paths.Following the realization of the events, it is scheduled the organization of-Multiplier events to spread every intellectual output-Final training seminars open to all those interested in the development of a workplace in cultural tourism. Those seminars, in fact, intend to transfer the complete educational toolkit developed during the entire project, to obtain the main result of answering to the professional and working needs of the participants, through a program of enhancing the skills/abilities and a walkthrough to the managing of the generated intellectual output. This way a condition for their immission on the cultural tourism market is to be created."

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