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Istituto Superiore Vittorini Lentini

Country: Italy

Istituto Superiore Vittorini Lentini

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2017-1-ES01-KA219-037891
    Funder Contribution: 75,940 EUR

    As we have observed in recent years, Europe has experienced a massive displacement of refugees and immigrants. In addition, the economic crisis has increased the number of disadvantaged people. Given this situation, our project Put Yourself in my Shoes had as its main objective to awaken, foster and instill the spirit of solidarity in young people, both in their immediate environment and at European level. For this reason, the participants have been 14 students from each centre between 13 and 17 years of age. The participating schools, due to the characteristics of their social environment, have been always aware of the challenges that the arrival of displaced people implies for the hosting society. Mestres de la Creu Coop. Vcna (Colegio Santa Cruz) in Mislata (Spain), Istituto Superiore Vittorini Lentini in Lentini (Italy) and Escola Basic e Secundária Dr. Ângelo Augusto da Silva in Funchal (Portugal) have led educational projects in their local communities where collaboration with disadvantaged groups has been one of the main objectives. In these projects, students from these local institutions have collaborated and participated together. The overall objective of the project has been to inform and sensitize the entire educational community and our local communities about the importance of mobilization, empathy and solidarity in the global world in which we all live. Therefore, after analysing the needs of our centres and their surroundings, we decided to establish the following objectives: to acquire ethical and moral values; to promote the sense of European citizenship; to improve social, civic, linguistic and digital skills; to foster intercultural awareness and to strengthen cooperation between different schools. In addition, the project included different types of activities aimed primarily at the educational community, specially students, and institutions that work with people at risk of exclusion. Moreover, preparation activities, such as signing agreements, work planning and meetings were carried out. Subsequently, several workshops and materials were developed and created with collaborating institutions during the mobility. All these activities were based on the performance of solidarity tasks through youth volunteering. In addition, complementary mobilities among European schools have been carried our providing added value to the project and complementing the work done by the schools with local organizations. The project methodology has been based on the elements of education for development that seeks to promote knowledge, attitudes and values regarding social inequalities and promoting volunteering as an educational practice. In addition, a practical approach has been implemented through cooperation and short exchanges of groups of students with other European institutions. With regards to the results, we can distinguish between tangible and strategic. On the one hand, tangible results such as statistics, presentations, audio-visual material, etc. have been published on the website of the Strategic Partnership www.k219putyourselfinmyshoes.org. Furthermore, several materials such as calendars, brochures, posters, bookmarks and T-shirts have been created. On the other hand, the strategic results are allowing the development of new solidarity activities for the benefit of local communities. New methodologies are being addressed to assist social, ethical and linguistic diversity in schools. Moreover, through the use and implementation of ICTs, the centres are being modernized creating a more dynamic, committed and professional environment. Regarding the impact and possible long-term benefits, there has been a great influence mainly at local level, improving the quality of school education and its cultural level. Therefore, the number of volunteer and solidary activities has been increased and local administrations have been sensitized to the objectives of the project. Finally, we intend to continue developing good practices between European schools, complementing personal training with socio-cultural and professional activities. This will enable us to develop new educational projects that imply an improvement of the results, sensitizing the educational community with the reality of newcomers, disadvantaged groups and Human Rights.

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  • Funder: European Commission Project Code: 2021-2-ES01-KA210-SCH-000050603
    Funder Contribution: 60,000 EUR

    << Objectives >>We got European Quality labels in our eTwinning Project Unity in Diversity ID 273865. We would like to reward Students with meeting each other. We would like our students to understand we are alike, just different. We should all accept, recognize and celebrate our differences. This is the most important message for future generations and as teachers, this is one of our main duties.By sharing moments with other students from different cultural backgrounds they will understand it much better.<< Implementation >>In order to achieve our objectives and carry out our activities, we will have activities with mixed international teams. These activities include workshops, seminars, meetings, training, visiting some important landmarks which are important for cultural heritage and cultural diversity.Students will also perform drama activities, produce artwork etc. At the end of the project, each partner will organize multiplier events for the dissemination of results and outcomes in their nationalcommunity<< Results >>- students will create a presentation on the project with all the activities done.- Interviews talking about the project and the topic on mass media will be recorded, so there will be a witness of our actions.- Motivation of our students..- Benefit our students for the future and make them tolerant citizens for the future.- Influence our communities, and authorities to act against intolerance or xenophobia.- Open minds of our surrounding world, enhance Turkey to become EU member.

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  • Funder: European Commission Project Code: 2017-1-TR01-KA219-045698
    Funder Contribution: 128,010 EUR

    Over the past several years, GBL has emerged as a promosing area of innovation in education system. Learning and designing games or simulations can positively affect students outcomes and support engaging classroom practice. GBL means an attempt to incorporate games into the teaching learning process to make students learn different aspects. With the use of games an excellent way through active learning and paricipative teaching approaches will be supported for contructivist and pedagogical approach. To provide opportunities for students, teachers and other educators should examine important contents(hard and boring to learn) in a lively and enjoyable situation. Not only digital games but also discovery,board,musical,puzzle games enable students to have experiment with cause and effect, learn how to ask questions and develop their intellectual curiosity, visualize relationships between objects and work together or improve their creative ability. Our project is connected with the design edutaintment games and integration of innovative teaching and learning techniques amon Turkey, Poland,Spain,Hungary,Greece and Italy at the area of training activities including process of education for LMS, edutaintment science centres, game stations and fairs. With participant teachers and educators' putting effort to integrate games to the curriculum and more innovations by vendors andadoption by students and teachers GBL will have an effective impact on education system. Due to LMS, all participants will have the chance to reach materials, games, competitions, innovative teaching ideas, good practice examples prepared by all partner teachers and students according to universal lessons. During the process of online educations, all participants or stakeholders will gain technological, innovative and creative skills, times to communicate with new cultures by using English not for compulsory but for full of willingness. The partnership of our project will aim that; Students will be allowed to express themselves as individuals while learning and engaging in social issues. Ideal learning environment will be created by using games to be interactive and provide outcomes and feedbacks via LMS. School leaders will encourage and support teachers to introduce well-planned game based learning initatives into classrooms. All stakeholders/ participants will gain strategic thinking, planning communication, negotiating and group decision making skills. By making all participants students have electronic portfolio, their development of creating game process will be monitorized. Games will be used to document evidence of student ideas and understanding with the use of 'storyboards' prepared by students to use to capture the details of a game situation to be used as the basis for additionaş discussion or reflection. Competitions like 'The Game In Your Dream' will be organized to improve competences of students and pedogogical professional of educators. And with competitions like 'Introduce Your Culture With Games', new cultures will be known. Due to the game dictionary organised by Greek partner and designed by all participants, a multilingual environment will be occured. Via online educations, participants will be socialization and getting to know each other. Each teacher having same professional field with the other participant countries' teachers will communicate and share their lesson plans and good practise examples. With our project outputs(LMS, game dictionary, game based materials booklet..) we will find solutions of our problems such as; *lack of available time for teachers to learn new innovative teaching techniques and generate best practices *lack of specific training and support on the effective usages of technological devices *disadvantages of traditional assesment evaluating only students' memorizable knowledges not the others skills such as communicative competence, critical thnking skill, creating, teamwork etc. *parents not understanding the educational benefits of innovative education techniques such as GBL and not being able to support their children with this *not being aware of European curriculum or teaching and training techniques used during education process *lack of knowledge about different cultures and languages It is clear that our project will enable desire to harness the motivational power of games in order to 'make learning fun' and belief that 'learning through doing' in games such as simulations, offers a powerful learning tool via LMS where universal edutaintment materials can be uploaded or downloaded by all participants. With this project we will be a part of global, innovative and sustainable of education of the future.

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