
MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL
MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL, Zespół Szkół Ogólnokształcących Społecznego Towarzystwa Oświatowego STO w Kluczborku, Colégio do Ave, SA, Martí Sorolla Coop. V. - Julio Verne School, Tallinna KunstigümnaasiumMITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL,Zespół Szkół Ogólnokształcących Społecznego Towarzystwa Oświatowego STO w Kluczborku,Colégio do Ave, SA,Martí Sorolla Coop. V. - Julio Verne School,Tallinna KunstigümnaasiumFunder: European Commission Project Code: 2022-2-EE01-KA210-SCH-000100652Funder Contribution: 60,000 EUR<< Objectives >>The aim of our project is to engage young people in activities involving creativity in art, communication with their peers from other countries, to empower them with tools to overcome some stressful situations created by the pandemic.To help students find creative ways through which to explore their emotions and experiences related to the global pandemic. To engage young audiences to European films and developing film literacy. To improve the language capability and learning skills.<< Implementation >>The preparatory offline visit of all the partners in one of the involved countries. Countries will collect information about the possible associated partners at local level. Open call to put together the teams of students going to participate throughout the project activities. Training sessions on Mental health and impact of pandemic period on the mental health and FilmmakingMaking 2 films per partner countryFilm festivals offline and online; screening in public eventsGuidelines.<< Results >>Young people know about the entire process of the film production.They reflected on the post/pandemic situation, improved mental wellbeing, learned about cultural diversity.Film festivals online, offline, local and European6 films per projectVisibility materials and small-scale public eventsGuidelines for filmmaking and mental wellbeing trainingsStrengthen partnershipNew projectsInnovative and creative approaches in education
more_vert assignment_turned_in ProjectPartners:TLÜ, NATIONAL ACADEMY FOR THEATRE AND FILM ARTS (NATFA), CENTRE INTERNATIONAL DE LIAISON DES ECOLES DE CINEMA ET DE TELEVISION CILECT, MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL, Universidade Lusofon +1 partnersTLÜ,NATIONAL ACADEMY FOR THEATRE AND FILM ARTS (NATFA),CENTRE INTERNATIONAL DE LIAISON DES ECOLES DE CINEMA ET DE TELEVISION CILECT,MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL,Universidade Lusofon,Estonian Academy of Music and TheatreFunder: European Commission Project Code: 2017-1-EE01-KA203-034927Funder Contribution: 190,891 EURThe objective of the project was to develop the Student Film Market app (SFM) (www.studentfilmmarket.com), built on a film market model for student films, which would provide a network for student filmmakers for collaboration, co-funding of projects, crowdfunding; provide means for creating contacts between international film industry representatives and the students; help the students to find opportunities for a traineeship or professional practice and in longer terms help them enter the labor market, with hopes that the contacts formed between film students in the Student Film Market app would later merge into professional collaboration and result in future international co-productions. The Student Film Market was launched at A-category Film Festival – Black Nights Film Festival’s (BNFF) sub-festival PÖFF Shorts in Tallinn, Estonia in 2019. The Student Film Market app was developed in partnership with 4 universities (that have film curricula or curricula closely connected with film), 1 international film festival organization, and 1 international association of film schools (with 170+ member schools), representing 4 countries - Estonia, Bulgaria, France, Portugal.Our project tackled issues specific to film education:•Film schools are seldom able to provide all needed specialties for producing and distributing films. •Film school graduates (who are otherwise ready to go into production with their film projects) lack contacts with the professional film industry, especially on the international level.•The existing international film markets (that provide co-production and funding for professional filmmakers) are designed for film professionals only. The aim of the project was to provide film students the means for presenting their films (portfolio), networking with peers on an international level, establishing contacts with international film industry representatives, finding funding and co-production opportunities.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2018 - 2020Partners:INESC TEC, WORLDCRUNCH, INTRASOFT International, MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL, MARNI GROUP SRL +4 partnersINESC TEC,WORLDCRUNCH,INTRASOFT International,MITTETULUNDUSUHING PIMEDATE OODE FILMIFESTIVAL,MARNI GROUP SRL,INTRASOFT International (Belgium),NOOR,QdepQ,ATCFunder: European Commission Project Code: 780612Overall Budget: 2,548,290 EURFunder Contribution: 2,548,290 EURThe amount of digital content available to creative industries is growing exponentially, driven by the ubiquitous use of smartphones and the proliferation of social media: (1) there is a tremendous increase in the amount of photographic content (more than 1.8 billion photos are uploaded to social media platforms each day); (2) the ongoing transformation of factual, entertainment and social media publishers and platforms from textual and photo-centric format to video-driven format (more than 400 hours of video are being uploaded to YouTube each minute); (3) the increasing impact of 3D and virtual reality for providing immersive storytelling experiences, offering new ways of audience engagement and monetization for content creators in the upcoming years. Acknowledging the above, the following critical questions become imminent in both content production and dissemination contexts: how to repurpose this massive amount of content; what kind of innovative tools are most suitable for this process; and finally how these tools can offer new forms of monetization possibilities for creative industries' professionals. FotoInMotion, sets to solve these critical questions and provide an innovative solution to the repurposing of content by offering automated tools for innovative contextual data extraction, object recognition, creative transformation, editing and text animation as well as state of the art 3D conversion options that allow content creators to transform their photos into highly engaging spatial and three dimensional video experiences. FotoInMotion will focus on three major creative industries sectors: photojournalism to develop interactive photo driven stories; fashion, by opening up new forms of marketing, product placement and event coverage; and festivals, by enabling PR and publicity managers to communicate the festival experiences and engage audiences through immersive communication and repurposing festival archives.
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